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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 16th, 2007, 19:43 Posted By: Shrygue
via Games Industry
Koch Media has announced a deal with Mindscape to distribute its upcoming Nintendo DS titles in the UK.
"We're very proud to work with such a strong name as Mindscape and their games will perfectly compliment our Nintendo DS line up for this Christmas," said Koch Media's Craig McNicol.
Koch will distribute the Nintendo DS titles Deal or No Deal, Real Adventures: Pet Pals, Crazy Pig, and Real Adventures: Wild Horses, which are all scheduled for release in Q4 2007.
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July 16th, 2007, 19:34 Posted By: Shrygue
via Games Industry
Nintendo has recalled all copies of Mario Party 8 in the UK due to it containing an offensive word.
The title was released for the Nintendo Wii on Friday and has seen heavy promotion over the weekend with TV advertisements.
"Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error," reads a statement from the company.
"We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected."
Last month, Ubisoft was forced to pull all copies of DS game Mind Quiz in Europe after it was found to contain offensive comments.
Nintendo said it will announce a new release date for Mario Party 8 shortly.
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July 16th, 2007, 17:52 Posted By: wraggster
zeblackos has posted an update to his homebrew game Plop Invaders:
Good, new version of PLOP Invaders!
V 0.51…
Large update in fact: modification of gameplay, small zic etc…
Ca occurs on the first page from this topic.
It is the most idiotic trick which I made for a long time… then, I hope that you will like that!
I nevertheless advise you to make the effort of going up to level 6 isn't… Mollusk? if not, you go louper a trick…
Here… excuse the concise side of the post, but I post since a cybercafé…
Like hab, suggestions and critical welcome. MasterDje, I await your opinion which proves obligatory henceforth!
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July 16th, 2007, 17:40 Posted By: JKKDARK
via CVG
Despite there being very little talk about GBA nowadays, Nintendo honcho Shigeru Miyamoto insists there's still life in the single-screen handheld.
Speaking to Kotaku, Miyamoto says the hardware is still selling well (doesn't every human on earth own seven by now?) and because of that Nintendo is still supplying hardware to the market.
But he goes on to admit that Nintendo's focus has shifted to newer platforms. "[Nintendo's] internal development teams have their hands full with creating content for Wii and DS. We're focusing on that and not creating new software for the GBA at this time."
But he cites the GBA's huge library of games as the key factor that's keeping the old handheld going. "There are still a lot of games on the platform that the current consumer still have not played so there's still life in it yet."
But if you're on the look out for new games, your choices are limited. Crash of the Titans, Avatar: The Last Airbender and a few other movie-licensed games are all that's to come in the foreseeable future.
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July 16th, 2007, 17:18 Posted By: wraggster
News/release from Melw
Dicewars DS is a multiplayer version of a popular Flash based strategy game for Nintendo DS. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
Latest release: 0.2.0 (network game disabled in this version)
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July 16th, 2007, 17:10 Posted By: wraggster
DWEdit has released a new WIP version of the Nes emulator for the GBA and DS, heres the info:
This version is very buggy, since many changes were made.
I think I already released this version, but now the Boot Glitches which made it almost unreleasable are now fixed!
(yep, I had already released this version 7 months ago... but now there are a couple new fixes)
changes:
* Palette updater fixed, no longer writes out of bounds
* Duck Tales Fix (supports changing 8x8 sprite origin between left and right pattern table per scanline)
* 'dirty tiles' system for CHR-RAM games
* Different code for updating the sprites
* These two together fix sprite glitches in Battletoads, Wizards and Warriors 3, and more.
* Also a buggy and broken dirty tile system for CHR-ROM games
* New per-scanline scrolling code fixes Slalom, horribly breaks Rad Racer
* sprite visibility per-scanline buffer updated in sync with rest of buffers
* Fixed a little bug which caused harmless extraneous memory writes
* Yes it's really buggy. Has a new 'new frame' system which fails in lots of games.
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July 16th, 2007, 16:49 Posted By: wraggster
via joystiq
Hey, can you do us a huge favor? Just try hiding your disappointment when you get to the end of this week's Virtual Console releases. We've had like a million readers come through this post, and we think the way their faces drop when they see third entry is starting to hurt her self-confidence. She can't help who she came in with, try to remember that.
Paper Mario (Nintendo 64, 1 player, 1,000 Wii Points): A spiritual successor to Super Mario RPG: Legend of the Seven Stars, this game is, frankly, fantastic. It combines some really solid RPG mechanics with visual panache. Consider it required downloading if you haven't been through it.
Balloon Fight (NES, 1-2 players, 500 Wii Points): Though it may not be as glitzy as Paper Mario, Balloon Fight is still undeniably a classic. The only question is if you'll be willing to part with five bucks for a game that was not only playable in Animal Crossing, but was also, at one point, stored on playing cards.
Silent Debuggers (TurboGrafx16, 1 player, 600 Wii Points): Hey, we warned you, please be nice, this has been a tough day. ... Oh, you're laughing now. That's great. Listen, maybe you're just rushing to judgment. We've embedded a gameplay video after the break, maybe you'll watch it and see that you were wrong all along. She's a totally radical first-person shooter, you'll see!
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July 16th, 2007, 16:48 Posted By: wraggster
Nintendo president Satoru Iwata has said he believes the Wii could outsell PlayStation 2 over the course of its lifetime to become the most popular console ever.
"Sony's PS2 sales of 100 million units is an extraordinary number that our home game console business has not achieved," Iwata told Reuters.
"But if we can make our bid to expand the gaming population a continued success, we could exceed that."
More than 120 million PS2 units have been shipped since the console launched in 2000. Nintendo sold 5.8 million Wii consoles between December 2006 and March 2007, and is predicting that a further 14 million will be sold by March next year.
Iwata confirmed that Nintendo's hardware division is already making a profit. He also said the company's strategy of targeting new audiences has been a success.
"I wouldn't say there is no overlap between the group of customers Sony is targeting and the group of users that Nintendo is targeting," Iwata conceded. "But that overlap is quite small."
via gibiz
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July 16th, 2007, 07:42 Posted By: wraggster
Lordus has mesaged me this morning to tell me exciting news of a new version of his Genesis Emulator for the Nintendo DS
Heres the release news from Lordus:
As promised, here is the updated version with the newer cpu core.
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
There is also a new option in the HW renderer: Force Update
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
Hope you like it
Download this excellent update and give feedback over at the release thread on DCEmu Here --> http://www.dcemu.co.uk/vbulletin/sho...t=68175&page=4
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July 16th, 2007, 01:38 Posted By: wraggster
News/release from Valeuf
Air Hockey is a small play without claim, which was especially the occasion to make me the hand on excellent PAlib de Molusk. It was necessary me to find a small play on what a I were going to be able to exert me! At the beginning I wanted to make a same-like but the idea with already taken twice! Then I remembered an old play which I played a few years ago. It was a simulation of AirHockey named slam! (if people remembers…).
Then unfortunately I always have 36.000 projects and not time to advance just like I want. But veiled a version 0.1 with already some small things.
History
14-07-07: v.0.1.
* To play against a IA
* To choose the limiting score
* To choose the speed of play
* To put the play in pause
* To return to the menu with B
* Appropriations of the play
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July 16th, 2007, 00:51 Posted By: jak66
New version of ScummVM for DS by AgentQ
-Changed word completion keyboard to get word list from pred.dic main dictionary instead of the game dictionary (pred.dic must be placed in agi game data directory)
-Fixed several key repeat bugs
-Improved control system for Goblins 3
-Added icons for builds D-F
-Added snap-to-borders option to make it easier to get mouse to the edges of the screen
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July 15th, 2007, 23:35 Posted By: wraggster
New software update from the G6 Team:
* Best performance, run games without any lag or slow down.
* Build-in high-speed memory. No need to worry about the compatibility and the speed of SD card.
* Automatically detect save type, no save type database file need to update.
* “Real Clean Data ” supported design, without the need of modifying the game program. No need to update firmware frequently.
* The new user-friendly cheat code supported software has been released. An AR compatible cheat code engine added. It supports all most popular cheat code file type. (xml, txt, dht .db). Each individual cheat code file can be applied to different games. A ready-made database file is available for download too (3 languages is available currently: English, Japanese, Chinese). The selected Cheat Code items will be stored automatically, users are not necessary to select the items every time.
* A new “Slow Motion” features has been added for helping some novice players to easy pass through levels. 5-level of slow motion effect lets users to adjust. The slow motion can be enabled or disabled during game play too.
* Perfectly supports “Multiplay Games” and “WiFi Games”. The highest compatibility of “Download-Play Games”.
* The strongest multi-media features: Both “MediaExtend” and “MoonShell” are included.
* MoonShell and MediaExtend supports MP3, DPG JPG, GIF, BMP files etc.. And MediaExtend can support DSM,GBM and WORD files too.
* Perfectly supports all Slot-2 Expansion Pak such as DS Rumble Pak, Ram Pak, Ds Browser, GBA game card etc. (Two optional Expansion Pak products are coming: I) Browser Ram+ Rumble II) GBA+ Browser Ram+ Rumble.)
* Upgradeable System
* USB2.0 high-speed design. (Around 30s for copying a 128MB data)
* Standard file system based design (FAT16/FAT32): Simple and Direct. (Just Copy->Insert->Play.)
Download Here
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July 15th, 2007, 23:28 Posted By: wraggster
Alex has released another update to his Puzzle game collection this time fixing wifi problems from the last release:
Forget the crappy wifi Version 1.7, let’s play with Version 1.8 !!!
A new game as been integrated is this version: Slitherlink.
Bug in galaxies should have been fixed… (let me know)
Rules are now available in 5 languages : English, French, Italian, Spanish and German. Thanks to the translators.
And wifi is back (comparing to version 1.7….) !!!
DLDI patch still needed.
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July 15th, 2007, 23:15 Posted By: wraggster
FooFoo Pmed me this a few days back:
Just put up some pics and a new video of my nintendo ds lite. Ive installed a prototype lighting chip in it. Its got a few nice functions. When the lid is closed thee lights "breath" like the iBook power button. Plus the usual music pulsing and a few others.
Video is here
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July 15th, 2007, 22:12 Posted By: DanTheManMS
New release from Nutki:
Here it comes. Not as many fixes as I expected to put in this release, but did not want to delay it any longer. There is no change to sound core so don’t expect any improvement there.
Remember what I said about no hardware bilinear upscaling in NDS in the last note? Actually I was wrong - you can get it with some simple tricks. So now you can toggle between no scaling / nearest neighbour / bilinear with Y button.
Lameboy DS 0.9
Changelog:
* fixed: joypad register emulation (fixes Wario Blast)
* fixed: GBC hdma (fixes Pokemon Crystal graphics)
* fixed: interrupt flags emulation (fixes Bouble Bobble)
* fixed: V-blank interrupt timing (fixes Altered Space)
* fixed: split window emulation (fixes Donkey Kong graphics)
* fixed: GB timer initialization (fixes Pokemon Pinball)
* added: fake serial interrupts (fixes many early games)
* added: RTC emulation
* added: pseudo bilinear upscaling mode
RTC feature needs more explanation. I tested it with only one game - Pokemon Crystal, so it can be considered beta. The emulated time is always synchronized to NDS RTC and not affected by fast mode. It’s the same behaviour as in VBA and opposite to GNUBoy’s. Also save style is compatible to VBA, with one issue: I think there is no way to check time zone in NDS (as it is not set) so I fixed it to +2h. If your timezone is different you will get timeshift between Lameboy and VBA.
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July 15th, 2007, 19:46 Posted By: wraggster
News from Spacy51:
Hi there.
I already finished this project a while ago:
dpgmux
A very simple GPL'ed multiplexer/demultiplexer for dpg files.
It either takes seperate MPEG1-Video and MPEG1-Audio streams and creates a DPGv3 file (also writes GOP-List for faster video navigation),
or it takes a dpg file and demultiplexes it into its video and audio stream.
The source code was badly inspired by the original dpgtools' delphi source code. However, I did not actually copy/paste it, since I wrote my utility in M$ compliant C (using secure string functions).
This package also includes several command line encoding scripts for easy video and audio encoding to the right format using ffmpeg. There are also all in one scripts which do the encoding & muxing with just one drag&drop.
I recommend reading the included documentation.
Using ffmpeg & dpgmux, I finally managed to get quite impressive video & sound quality at framerates of 20-25 fps.
Here's the download at Google Code:
http://code.google.com/p/gbxemu/down...2.exe&can=2&q=
Source code is obtainable via SVN at the project page.
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July 15th, 2007, 19:36 Posted By: wraggster
News/release from Philip:
Following on from my previous release of Population: Tire, I now present another classic Videlectrix game... Secret Collect. Created for the Strong Bad Email video games as an example of a game on the Atari 2600, it features a red blob that "looks kinda like Strong Bad" collecting yellow blobs that "look nothing like Strong Bad".
Game get!
No DLDI, no nothing... just unzip somewhere useful and run.
I started off the project trying to make the .nds file as small as possible... just 'cause the game seemed to lend itself well to that. I kinda stopped bothering with that halfway through, but it still ended up as only 25kb, which is nice.
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July 15th, 2007, 19:32 Posted By: wraggster
News /release from Gideon34:
I discovered this small play which I found very sympathetic but the installation was too long so that it is pleasant to play. I thus decided to adapt it to the Nintendo DS which with the style was the ideal console.
It is enough to make cross the river to the character. For that, it is necessary to make him take the boards to move them in order to create its way progressively. The number of boards is limited cavity, it is thus necessary to make them follow… because the character to carry only one board at the same time!
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July 15th, 2007, 19:28 Posted By: scorpei
Hey all,
I've had the WiiFreeEasy Connect units for a while now, but had not posted my review online yet. This mainly because of the new update to the WiiFree code (including the LCD). I have contacted the WFEC team about this new update, however have not heard anything yet.
Regardless the current version is available and thus I release my review. You can read it:
Here
For those of you who do not know the WiiFree Easy Connect;
The WiiFree Easy Connect is a product inspired by the WiiFree team and other like them. Due to the fact that (WiiFree) code is freely available it is very easy to create your own Wii Mod-chip. Some people however still prefer a quicksolder install. The WiiFreeEasyConnect gives you the option to quicksolder a PIC socket (stuck on a pre-made PCB) the WiiFree while having the PIC and Led's on the outside of your Wii via flatcable connection.
A small sneek at my review;Although this is a space normally filled with information about the chip's performance in this case that would be useless. I can however say that all home-brew chips that I was able to test (WiiFree Yaosim, Wiiskas) worked, so in theory you can indeed put all chips on there provided they are made for PIC 12F629 and have the same pin-out as the WiiFree.
Hope you enjoy the read!
Scorpei
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