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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 31st, 2007, 15:58 Posted By: wraggster
News/release from Syntech
Since I couldn't find a stop watch program for my NDS I decided to hack one together myself. Based on the Timer Demo from Chris Liu, which I found here, I created StopWatchDS.
The .gba file runs under NO$GBA Emulator, the .nds file runs on my R4.
Since this is my first program for the NDS, it is only text based (sorry, no fancy graphics ).
Well, not much more to say about it for now.
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July 31st, 2007, 15:55 Posted By: wraggster
Stravingo has released a weather station app for the DS, heres the translation.
Hello with all,
after having made two plays on DS (Ka-Boom and Setsuzoku No Puzzle), I launched out for my third realization in the development of a utility. Here thus DS Weather Report, which I subjects in the applications category of the compo Dev-Fr. How its name indicates it to anglophone among you, this application enables you to have a station weather in the pocket! You will be able to see the situation current weather on a chart (for the moment limited to Western Europe) which you can make ravel and zoomer. Information weather is downloaded by Wifi near the waiter of The Weather Channel. To make function the application, it is thus necessary to be for Access Point.
You can reach a detailed weather report like with a forecast over 5 days for more than 40000 cities in the world in three manners:
Maybe while clicking on the position of this city on the chart if it is a European city.
Maybe by selecting the city in a list classified by country (2280 European cities).
Maybe while entering directemment its code weather (more than 40000 cities in the world).
This bulletin is posted on the screen top, the duration of remote loading is 1 to 3 seconds.
To obtain weather information of ALL the cities appearing on the chart, press on X. The remote loading lasts between 30 seconds and 1 min. You will then see the temperatures and the pictograms on the chart for all the cities.
The topic "Evolution" of the compo was not expected that for the plays, but my application also answers it since it makes it possible to know the evolution of the weather in real time like its evolution over 5 days
By the way, all the prog is in English (shame one me) but a translation in French is laid down.
Another thing: the program WILL NOT FUNCTION on an emulator because of the requirements in Wifi, to only thus test on hardware.
Controls:
A: Fact of cycling the types of information posted on the chart (names of villes/icônes/températures). The first time that one supports on A, information weather are downloaded if they did not have it déja be by a support on X.
B: Allows to select a city, either in a list of cities classified by country, or while entering its code.
X : Reactualize the temperatures by downloading information of all the cities whose names appear on the chart.
Y : Help and appropriations.
Select : Selectionne the current city as being the favorite city. This information is stored on the linker.
Start : Fact of appearing on the screen top the weather of the favorite city.
L/R : Zoom out/zoom in.
Cross : Displacement of the chart.
Stylet : Selectionne a city on the chart, selectionne a city in the list, etc.
Installation:
1) Take the format of ROMANIAN corresponding to your linker (either DSWeatherReport.nds, or DSWeatherReport.sc.nds)
2) Patchez the ROMANIAN with DLDI.
3) Copy the ROMANIAN from your linker, as well as the file "cities.dat" to place in the same repertory.
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July 31st, 2007, 15:49 Posted By: wraggster
MasterDje has released an educational app for the DS, heres the info:
28 years of portable consoles
On the well-known principle of the chronological planks, I tried to point the great stages, the great exits and other evolutions in the field of the wandering play.
Knowing that constraints of order puericultrices obliged me to make as fast as possible, to hold the deadlines, this project of approximately 10j intense (intense engraves) will be altered basic in roof as soon as I have a little time...
Large a thank you with Rene, of www.silicium.org, me having authorized "to borrow" photographs, figures and infos...
Do not hesitate to throw there a glance, the "museum" of data processing is enthralling!
btw its in french only, download at Official Page Here
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July 31st, 2007, 15:43 Posted By: wraggster
Drake has released his first game coded with palib for the DS, heres the info:
Hello!
I've just made a pong clone with PAlib.It's my first NDS game.
It's a simple pong with a player and AI enemy.
CONTROLS:
-Move the player by pad or stylus.
-Pause the game pressing START
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July 31st, 2007, 15:40 Posted By: wraggster
Tippy has released an awesome looking homebrew RPG game for the DS, heres the release details:
You are Ock the caveman. The dark magician, Dark Magician has been terrorizing a local modern village, infesting the world with monsters everywhere. The bravest warriors have all been slain in an attempt to thwart the monsters and the Dark Magician. All the rational men left refuse to stop the Dark Magician and Merlin, the good magician, being too old, has to call upon someone... so he goes back in time and picks up a caveman. He realizes that cavemen are much stronger than regular men and much dumber than them and with that fact he has chosen upon a caveman to handle these foes and his reward? EVOLUTION! yeah, he gets to become a regular human after evolving for a couple of times.
Be warned though, you cannot unequip/ use certain weapons until you have leveled up a bit and evolved. A first level caveman can only have on a spear. A second level can have a club/spear. And a human can have anything on.
So go ahead and defeat the monsters and mingle with the towns folk. Some of them are only available during certain hours though, and I probably should have added more than a few side quests.
Keys:
Y - start battle if you want. You will randomly encounter thtem though.
A - talk to people/ use stuff
B - cancel
X - when it's highlighted over an item it will show a description of the item
Select - Inventory
R/L - in Inventory, will go to next place like spells or Equipped weapons
Stuff I'll add but didn't have time to:
- Some of the gfx are corrupted since I loaded too much Oh well.
- tHE ITEM descriptions are off for some reason
-Dying. Yeah you never die in here.
-More Battlebackgrounds. As you can see, I'm right near the limit for Homebrew so Icouldn't squeeze in more battle backgrounds and had to stick with 1. In fact I had to get rid of quite a few gfx to get under the 4MB limit.
-Saving. This game is fairly short, so I don't think you even need it.
-Bugs. I didn't test this all that much so I don't know how it'll turn out.
-ColMap in Houses. I kept getting weird bugs so the Collision detection is turned off
in the houses
-More Sound Effects, Like I said, I was running into the limit so I couldn't
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July 31st, 2007, 15:34 Posted By: wraggster
Thoduv has entered 2d mario type game into the Dev-Fr 2007 Coding Compo.
Lapinou is nice a small rabbit "carrotivore" which is, for a reason that nobody until there could explain, wedged in a kind of infernal tower, between two edges of screen. But did not fear for our rodent friend, who although having a little varied food, is rather revived and crafty one. With force of reflexion, this one thus found the solution with its imprisonment: this solution is simple, it acts to go up. To go up? Eh yes, precisely, I hold see strange blocks of grounds as suspended on the medium of the vacuum by a divine force extremely favorable to the survival of the species of the rabbits, which commme know it to you, is necessary for the good regulation of the quantity of carrots in the ecosystem, but in short. More astonishing still, these famous magic blocks seem to show the way, to form a staircase towards the freedom of our dear Lapinou. Then it takes its courage with its two ears, warms up the legs, and starts to leap of blocks in blocks. But horror: it proves that those are rather fragile kind and exhaust themselves quickly under the weight of the rodent doped with the carrot juice... Your mission (if you accept it): incarnate this rabbit in distress, and return to him his freedom.
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July 31st, 2007, 15:26 Posted By: wraggster
Costello has released a rather excellent web browser for the DS, heres the release info:
DSHobro 0.2, aka. DS Homebrew Browser.
Introduction:
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DSHobro is a homebrew that lets you surf the web on your DS. It is based on a PC application that parses web pages, and sends the result to the DS. Version 0.1 alpha was released long ago, in april 07, but was just a tiny demo of the possibilities offered by the PC/DS mechanism. DSHobro 0.2 now takes full advantage of this mechanism and allows you to really surf the web, actually read text and view images (text is clear enough to be read) and so on.
Some of the usual navigation possibilities are available such as the "back"/"forward"/"refresh"(...) buttons. Also, the server application supports multiple simultaneous connections, allowing several people to use DSHobro at the same time, with only one instance of the program.
You may also use DSHobro from a remote location: if you run the server on your own PC, you can surf the web with your DS from any wifi access point (if you know your PC's ip address).
Usage:
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Step 1: run the "Server.exe" application on your PC. Tweak the settings if you need to, and click the "Start!" button.
Step 2: run "DSHobro.nds" on your DS. Enter your PC's IP address, and the port that you selected during step 1.
Step 3: surf!
Controls:
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DSHobro was developped for both right-handed and left-handed persons. You may then use your DS with the hand of your choice.
* Bottom screen: preview ("miniature" version of the web page).
* Top screen: a portion of the web page, with 1:1 scale (zoom 100%).
* D-Pad, or A/B/X/Y for left-handed: horizontal and vertical scroll on the page.
* L/R: swap screens
* Select: display interface
* Start: refresh display
* Stylus: when the bottom screen shows the miniature version of the page, clicking with the stylus focuses the top screen on the zone that you clicked.
When the screens are swapped, a click with the stylus means a real click on the page (ie. clicking on a link, on a button...)
Interface:
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These features are similar to a regular web browser:
Back: go back (display previous page)
Forward: go forward (display next page)
Refresh: refreshes page
"Globe" icon: go to http://costello.dev-fr.org to check for updates
Home: goes to homepage, aka. www.google.com
Also, if you press Start, the PC won't actually redownload the web page, but only send the current page again to the DS. It may prove useful when you click somewhere on the page and it doesn't load a new page (ie. opening a frame, a menu, ...)
/!\ WHAT YOU CAN *NOT* DO WITH DSHOBRO 0.2 /!\
----------------------------------------------
DSHobro 0.2 is better than 0.1a, but there are still a lot of things that it can't do.
These things are (among others):
- Enter text in forms and text fields
- View flash animations/videos.
- Use java, activeX or whatever
- Manage bookmarks
- many other things...
All of the above features are not available in v0.2
But it doesn't mean I won't be able to implement them in later versions!
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July 31st, 2007, 15:22 Posted By: wraggster
Jao has released a Pac-man type game into the Dev-Fr Coding Compo.
Heres the details:
"Get out" is a PacMan-like game, you must escape from a classroom without been caught by teachers around, you can hide on free places.
There is 12 levels, the game becomes very hard at the end because the speed and the number of teachers increse , I dont think much of you can end this game.
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July 31st, 2007, 15:10 Posted By: wraggster
The R4DS Team have released a kernal update to their DS Flash Carts with support for Download Play games, awesome if working properly
1)Solved the soft reset of some games
2)Solved the white screen issues of some games
3)Adding the on/off option for real-time cheats switch
4)Updated moonshell to v1.71 and supporting soft reset
5)Full download play support(Please use trim_tool 2.0 to trim ROMs)
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July 31st, 2007, 15:07 Posted By: wraggster
Diddl has released an unnofficial version of DSDoom for the Nintendo DS, heres whats new:
# small menu to choose between wad type (doom1, doom2, tnt, plutonium)
# change standard path dependent on wad type for wad files and save files. (/dsdoom/doom; /dsdoom/doom2; /dsdoom/tnt; /dsdoom/plutoinium)
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July 31st, 2007, 14:18 Posted By: wraggster
News from the official site:
I'm planning to release the current version of my Forth (2.0) as a frequently-updated, no-cost beta during August and September. Here is what the pricing scheme will be for the commercial release, which should be in September or November. There will be 3 options for sale:
1. Download binary (256MB image) and .pdf manual - $30
2. Printed manual - $50
3. Mini DVD-R, includes option 1. For people with modded Gamecube's. - $50
A closed demonstration program is planned. I'll put a video online, for people who aren't set up to run GC programs. I originally thought I would make a game and that would be my demonstration but I decided that I'd rather concentrate on making a good game without having to worry it being a good "demonstration" too.
The manual will feature entertaining paragraphs, well-organized diagrams, and reference tables. I'm just mentioning that to prepare people who would be expecting the current popular documentation format which sadly consists of endless step-by-step instructions and obvious yet pretensiously-technical-sounding explanations. (Drivel like "The Position Field lets you modify the current object's Position property." We won't be having any of that here.)
About 6 months after 2.0, 3.0 should be released. 3.0 is going to be a faster, more forgiving, tighter, cleaner, meta-compiling version of 2.0. I have plans to write a seperate Forth that will tap into the 3D and DSP power of the Gamecube and hopefully the Wii. And another for the Windows platform.
The selling points of my programming language are its simplicity and its custom-tailoredness.
http://gcforth.blogspot.com/
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July 31st, 2007, 14:09 Posted By: wraggster
Chrunchy2 has released a new version of the Snes Emulator for the Nintendo Wii and Nintendo Gamecube, Heres whats new:
[What's New 2.0.1b8]
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please test! - svpe
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July 31st, 2007, 14:05 Posted By: wraggster
Alekmaul has released a new version of his Arcade emulator for the Nintendo DS thats been compiled with the latest version of LibNDS, apart from that i think thats all whats new:
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July 24th, 2007, 21:38 Posted By: Shrygue
via Nintendo Wii Fanboy
Have any of you ever heard of a sport called gateball? It's some kind of Japanese croquet-like game for kids. It's also the basis for this week's most out-of-nowhere Virtual Console offering from Hudson. We can only say that because, over the years, we've gotten used to the other, objectively weirder game in which the protagonist throws his tethered head at enemies. The other games are both significantly less whaaa? than either of these: NES Open Tournament Golf and a classic Mysterious Dungeon roguelike. - Mario Open Golf (Famicom, 1-2 players, 500 Wii Points)
- Fushigi no Dungeon 2: Shiren the Wanderer (Super Famicom, 1 player, 900 Wii Points)
- Dynamite Headdy (Mega Drive, 1 player, 600 Wii Points)
- Appare! Gateball (PC Engine, 1-2 players, 600 Wii Points)
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July 24th, 2007, 21:07 Posted By: wraggster
Spinal has once again updated his app for the Nintendo DS, heres the details:
A while ago, I created a simple button tester so I could test the keyboard layout of a DS emulator.
After sharing it with the DS community, some forum users had suggested that I add a couple of features and turn the simple button tester into a fully fledged diagnosis tool. Soon more and more people suggested feature that DiagnoSe should have and some of those features have been added. I have had learned a lot from coding DiganoSe and have had fun doing it. I hope that some people find use for this application.
Features include testing
• Direction Pad and buttons
• Touch screen accuracy
• Wifi settings
• Microphone
• Speakers
• Screen lights
• Motion card/pak (sold separately)
• Rumble pak (sold separately)
• DLDI FAT
• SRAM
Also
• Boot GBA game
• Fix stuck pixels
• Reset to card menu (supported cards only)
• Power off DS
• Set screen brightness (DS Lite only, not saved in firmware)
• Battery monitor
• Temperature monitor
• GBA screen select (not saved in firmware)
Download Here
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July 24th, 2007, 21:01 Posted By: wraggster
A test release from Philip:
I'm trying to write an electric tuner for the DS, but I'm having trouble with the timing. Namely, the timers in the DS aren't that accurate - they're well within the range you'd expect from a video game system, but to be accurate to, say, the nearest cent, the timers need to be accurate to ±1/20%... way more than the DS is designed for.
I'd like to think that, with enough calibration, this problem can be gotten around... but it depends on how consistent a DS's timer is, in the same DS... I know from a quick experiment in IRC that WinterMute's DS's timer runs about 2% slower than mine (it reports the sound as about 40 cents higher)... but on the few tests I've run on my own DS, it rarely disagrees with itself more than about a cent. If it's always about the same on a single DS, then running some sort of calibration the first time you run it should be enough.
This is where you need your help:
Download the tuner.
Put the .nds file on your DS and run it.
Put your DS next to your computer speakers, and play the two .wav files in the zip.
Post your results here. Specifically, the reading in the top-right of the lower screen.
Run the tests a few times, and see if you get consistent results... if possible, test it in the middle of the day, and at night... temperature might affect it, depending on how the timers work in the hardware.
If all (or even most) DSs get similar numbers every time, even if they don't agree with each other, then the project can probably go ahead... otherwise, I'll probably have to scrap it, which'll be sad.
So yeah, the more data I have, the better, so if as many people as possible do this for me, it'll be great. I don't think I'm asking much, just run a program, and play a couple of sounds... should take 1 or 2 minutes, at most, at a couple of times during the day.
Oh, and one last thing: The program, as written, isn't particularly good for tuning actual instruments yet, even without the calibration problems... it's good for sine waves, and not much else. That'll get fixed before release... it's just got something in there right now that's simple and works.
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July 24th, 2007, 20:58 Posted By: wraggster
NightFox has updated Spirits DS. Heres the release notes:
After long time of inactivity (our graphics artist and musician was out last 3 moths) i'll post a little update, with new background graphics for 1st lv.
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July 24th, 2007, 20:57 Posted By: Shrygue
via Computer and Video Games
Mario Party 8 was pulled from shelves last week after it was revealed that the game contained the word "spastic" in its script. It will now be re-released next Friday August 3.
At one point in the originally released version of the game, the blue wizard known as Kamek said: "Magikoopa magic! Turn the train spastic! Make this ticket tragic!" Bad wizard.
"The offending word has been replaced at code level and the software reproduced," said Nintendo.
"We are confident we have taken the correct appropriate levels and action necessary and in all new versions of the game there are no issues - however we cannot 100 per cent guarantee that every copy of the initial batch was returned to us and as such there may still be a small number of copies of the game in circulation," Nintendo told MCV.
Look for copies of Mario Party 8: Spastic Edition selling for big bucks on eBay soon.
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