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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 22nd, 2007, 21:03 Posted By: wraggster
Jesse has updated his excellent graphics app for the Nintendo DS:
Heres whats new etc
* Updated to new libraries, which solved some SuperCard issues (Seems like SuperCard Lite is still not working properly)
* Handles built-in calibration data properly
* Saves files to colors catalogue instead of in root
* Flip-Y function
* Basis of New UI
* Misc feature and bug-fixes
Current features
Plain circle brush where pressure controls opacity
512x384 image resolution with 1 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance/saturation-triangle style palette
Simple Load/Save support
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July 22nd, 2007, 21:00 Posted By: wraggster
Wintermute has released an updated version of DSBasic
Heres the release info:
I had a quick look at this and got rid of all the warnings and converted to use libfat so, in theory, all you should need is a suitable dldi for your card. The file selector code needs a bit more work really but it seems to work.
includes updated source and precompiled nds.
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July 22nd, 2007, 20:58 Posted By: wraggster
News from Neoflash:
NEO2 Ultra Menu V2.50 [July.21th 2007]
history:
(please click the "Menu Upgrade" button to upgrade,not need format again)
* Fixed the bug of upgrade NEO3 menu
* Added the function for backup/write NEO2/3's menu flash / SRAM / PSRAM
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July 22nd, 2007, 20:41 Posted By: wraggster
Eke-eke has updated yet another emulator for the Nintendo Wii/GameCube. This time he's updated NeoPop the NeoGeo Pocket Color emulator!
What's New?
- added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
- removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
- added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot
- Freezestate files are now compressed (using zlib)
- FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD
- changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD
- added new font: now use original IPL font, extracted from Bootrom
- modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
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July 22nd, 2007, 20:39 Posted By: wraggster
Eke-eke has updated Gnuboy GX the GameBoy Mono/Color emulator for the Nintendo Wii/GameCube!
What's New?
[GB/GBC]
. added RTC Synchro: in-game RTC (Real Time Clock) is now synchronized with system RTC on SRAM load
. added GBC/GBA palettes color for GB Mono [Askot]
. fixed some palettes [Askot]
[NGC]
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
. removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
. added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
. Freezestate & SRAM files are now compressed (using zlib)
. FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /gnuboy/saves/ from the root of your SDCARD
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. changed initial ROMS directory for SDCARD user: now looking for /gnuboy/roms/ from the root of your SDCARD
. current emulator options can now be saved/loaded to/from SDCARD SlotA: the file is dev0:\\gnuboy\\gnuboyGX.cfg [Askot]
. added L+R combo to save SRAM in MCARD SLOTB during gameplay [Askot]
. added new font: now use original IPL font, extracted from Bootrom
. modified controls when going into the rom selection menu (DVD or SDCARD):
- use B button to go up one directory
- use Z button to quit the file selection menu
- use L/R triggers to go down/up one full page
- use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
. various menu rearrangment, minor bugfixes & sourcecode cleanup
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July 22nd, 2007, 20:37 Posted By: wraggster
Eke-eke has also updated SMSPlus the Sega Master System/Game Gear emulator for the Nintendo Wii/GameCube.
What's New?
[SMS]
- added 3D Glasses faking: fix graphics in games requiring 3D Glasses
- fixed VDP & Z80 SP registers initialization (usually done by BIOS): fixe games not working without BIOS (Ace of Aces, Shadow Dancer,...)
- completed game database for specific configuration (mappers, region, peripherals), based on Meka database
[NGC]
- added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
- removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
- added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
- Freezestate files are now compressed (using zlib)
- FreezeState files can now be saved/loaded to/from SDCARD: located in /smsplus/saves/ from the root of your SDCARD
- changed initial ROMS directory for SDCARD user: now looking for /smsplus/roms/ from the root of your SDCARD
- added new font: now use original IPL font, extracted from Bootrom
- modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
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July 22nd, 2007, 20:35 Posted By: wraggster
Eke-Eke has released a new version of Genesis Plus the Sega Genesis/Megadrive emulator for the Nintendo Wii/GameCube.
What's New?
[Genesis]
- corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
- added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
- added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
- added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
- added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
- added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
- added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
in some games to enable special features or even complete the game (ex: X-Men).
[NGC]
- added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
- Freezestate & SRAM files are now compressed (using zlib)
- FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
- changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
- added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
- "System reboot" is now used for console reboot and SD/PSO reload (if detected)
- added new font: now use original IPL font, extracted from Bootrom
- modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
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July 22nd, 2007, 20:30 Posted By: wraggster
via joystiq
Got an old Pokemon Pinball cart laying around? Then you, friend, have a one-way ticket to frugal gaming fun ... with rumble! Xyzzy has just posted a tutorial on Instructables on how to build a rumble pak that fits smoothly into your DS lite GBA slot. Yes, Nintendo released a smaller version of the pak for the Lite, but you'd have to spend money and be like a normal consumer if you did that. With Xyzzy's plans, you can make a mess, destroy a game cart, and probably injure yourself too!
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July 21st, 2007, 23:01 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
Emulate BIOS functions
Implement 2D background rotate and scale
Implement bitmap mode background and sprite
Optimize 2D window handling
Optimize mmu implementation
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July 21st, 2007, 11:42 Posted By: Baboon
I just popped into town and was trying to track down the recently recalled Mario Part 8 for the Wii. As previously posted the game has been taking off the shelves in the UK because of the word 'spastic' within the game. I tried everywhere but alas I couldnt find it... that is untill I went into Toys R Us (In Plymouth, Devon) where theyve still got loadsa copies to pick up.
Time for some spastic party action.
19850
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July 21st, 2007, 01:38 Posted By: wraggster
Takaishi has posted an updated version of his Ouendan clone.
Heres whats new
In this last version it adds the DLDI because many were complaining which it did not load the bottom, although theoretically does not serve don't mention it the DLDI, because it is not reading anything from FAT. But I leave them here, to have if it works to them. Otherwise, mándenme a mail with the information of the card that uses.
Also I made a great change in the code and to my to seem the circles at least they are synchronous perfectly. Although this change not note much until they compare from half of the level in this version with the rest.
What follows to program is to increase sensitivity of spinner, because at this moment single has 4 points of recognition. I believe that about 32 would have to be well.
As always, doubts, commentaries and suggestions can make them arrive at my mail.
The song at this moment is: Ayumi Hamasaki - Trauma to 6000hz
I hope to be able to add stream of audio being able to raise it 22025hz or something but decent: p.
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July 21st, 2007, 01:17 Posted By: wraggster
via engadget
While there doesn't appear to have been any official announcement from Nintendo as of yet, Canadian retailer Future Shop is now offering a new "Crimson/Black" DS Lite, which so far appears to only be available in a bundle with Brain Age 2. What's not clear is if this is exclusive to Canada (or, less likely, exclusive to Future Shop), but it seems like we should be hearing more about it soon enough, as it's apparently set to be released on August 20th (coinciding with the launch of Brain Age 2). While those in the states are out of luck for the time being, our Canadian friends can pre-order order the bundle now (which also includes a nifty carrying case) for $159.99 Canadian (or just over $150US).
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July 21st, 2007, 01:14 Posted By: wraggster
via engadget
Since we've already sent both of the other major consoles through the wringer -- along with the two most popular handheld units -- it wouldn't really be fair if we didn't come together as a family and give Nintendo's Wii the most bitter critiquing of its young life, now would it? There's no real debating the fact that this innovative gaming platform has not only become a success in and of itself but fundamentally influenced the way we interact with our devices as well, yet it's certainly far from the perfect product, and there are a number of things we're sure you'd like to see added / changed / removed. For instance, it would pretty sweet if I could use this thing as my DVD player too. Or, why is it so dang hard to befriend someone? And of course, this being 2007 and all, where's that HD already?
Bonus: While no one really complains about this much anymore, as we recall, the name "Wii" wasn't all that well received among haters and fanboys alike when it was first revealed. Since this post is all about changes, we also want to know: if you could go back in time, how would you have branded Nintendo's worldwide hit?
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July 20th, 2007, 20:55 Posted By: Shrygue
via Computer and Video Games
Super Smash Bros. Brawl has plenty of surprises in store it seems, and this is one of them: a new mystery gameplay mode that appears to allow you to fight with trophies.
Fans of the previous game will remember the several dozens of trophies that were awarded for completing certain tasks in the game. But in Melee, they were nothing more than ornamental collectibles.
Game creator, Masahiro Sakurai, only partly explains what happens in the new mode, which he files under '???' on the official site. "In this world, trophies fight," he says. "Those are the rules of this world. But... when someone... or something... breaks those rules, the world will pay a terrible price..."
Whatever he means, this mode promises to be something special because the principle of Smash Bros. is that you smash opponents off the stage - where they fall to their death - but the stadium pictured below has no edges, and so nowhere to fall. Interesting...
Screenshots
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July 20th, 2007, 20:35 Posted By: Shrygue
via Eurogamer
Street Fighter II' Turbo: Hyper Fighting heads up this week's European Virtual Console update, joining the ranks of SNES titles by demanding 800 Wii points for the pleasure of its company. Its little brother, regular SFII, is already available.
Also on the VC this week is the original NES version of Metroid, at 500 Wii points. It's the first of Samus' excellent adventures to appear on Nintendo's downloadable service. Look out for the latest of our Virtual Console Roundups to see how it's aged.
And, finally, there's Silent Debuggers for TurboGrafx-16 at 600 Wii points. Not one I'm familiar with, if I'm honest, but Wikipedia declares that it's another Data East title and a first-person shooter, no less, in which players explore a cargo station in search of treasure. The overall goal is to "debug" a computer to turn off the self-destruct sequence that otherwise dooms you.
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July 20th, 2007, 16:49 Posted By: wraggster
via fngspot
Well, I finally got the 'OK' from my boss to talk about what I've been working my butt off on..... It's a product for the Nintendo Wii called "PowerSaves".
The Wii Power Saves is PC software and a 512MB SD memory card for $19.99. The SD card comes preloaded with 30+ Power Saves for the Nintendo Wii. So, if you don't have a memory card reader, or don't feel like installing the PC software right away, you can still access a bunch of content right off the bat.
If you're familiar with the Xbox ActionRepaly, you know exactly what I'm talking about when I say "PowerSave". However, if you've never played with the Xbox AR, or have never even heard of it, you're probably saying "WTF is a PowerSave?" Well, it's not the 'pick up where so-and-so left off' game save that you may expect. PowerSaves are unique game saves that have been 'enhanced' to allow gamers to start off with special abilities, extra ammo, health, levels, and some even enable little extras that game developers never expected you to have access to.... Yeah, kind of like the infamous "Hot Coffee" cheat for Grand Theft Auto... but trust me, after all of the ruckus those PS2 codes and the Xbox save caused, I won't be doing anything like that again.
A more appropriate example of a unique PowerSave would be for The Ant Bully. There's no 'programmers cheat' that I know of that will allow you to enable the debug camera mode.... but there's a power save for it. With a press of the 2 button, the camera can be freely moved anywhere in the level, and with a press of the A button your character is instantly transported to that location.... pretty cool, but then again, it's for a not-so-popular game.... ok, how about starting off Super Paper Mario with 999/999 health, 999 coins, 99 strength, and every recipe? What about starting Resident Evil 4: Wii Edition with super health & ammo? Maybe starting off with the best weapons would be a little more fun? Well, I'm workin' on it!
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July 20th, 2007, 16:33 Posted By: wraggster
via engadget
What's better than experiencing the bowel-shaking, wall-rumbling, thunderous bass of a custom made subwoofer? Why, having that bass emanate from perfect replicas of the "question mark" and brick blocks from Super Mario Brothers, (thus making it the perfect thing to play back your recordings of the SMB Tesla coil), of course. According to the owner, the subs sound great, but the low-end gets a little muddy whenever the question mark gets turned into a metal plate.
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July 20th, 2007, 02:11 Posted By: wraggster
Neumann has posted a new version of his game Abstract Shoot.
New for this release are powerups and some new themes and also different graphics. also a quick bug fix rellease has just happenned.
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July 20th, 2007, 02:05 Posted By: wraggster
News from Neoflash:
MK5 8G/16G GIGA cart upgrade core V1.45 + 2.52 XMenu [07-20-2007]
* Optimized the flash low-level core, need re-format the MK5 first,please backup your game save file to PC in advance
* Added 3 format mode to the format page when boot up your NDS and hold SELECT+START
* Fixed one game save bug
* Changed the "wait to loading" screen, and can set the color in global.ini
Downlaod: MK5 8G/16G GIGA cart upgrade core V1.45 + 2.52 XMenu [07-20-2007]
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