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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 14th, 2007, 18:05 Posted By: wraggster
New from Ruben Nunez
I have just finished designing a bit of a sequel to Final Fantasy IV Advance. I have included full source code in c++ for the people who are curious.
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August 14th, 2007, 18:01 Posted By: wraggster
New from Donnie Russell II is an adaptation of Don G. Kneller's PC Hack
release info
Added menu-based controls and graphical tiles. The virtual keyboard controls and text-based graphics are still available.
Based on RevivedHack 1.1, an extensively rewritten adaptation of
Don G. Kneller's PC Hack 3.61.
Level compression was implemented with Markus Franz Xaver Johannes Oberhumer's
miniLZO 1.08, a mini subset of the LZO real-time data compression library.
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August 14th, 2007, 17:58 Posted By: wraggster
New from Donnie Russell II is a port of Rogue for the GBA:
Added menu-based controls and graphical tiles. The virtual keyboard controls and text-based graphics are still available.
Adapted from the 1985 IBM PC version of Rogue.
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August 14th, 2007, 17:48 Posted By: wraggster
New special offer from Play Asia
original concept developed by video game legend Gunpei Yokoi, comes to life on the Nintendo DS™! Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it? Various line angles climb up the screen over five panels, and you must connect all the lines over the five panels, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!
Developed by Bandai Namco Games, Oto o Tsunagou! Gunpey Reverse (aka. Music Puzzle: Gunpey DS) for Nintendo DS™ is now available at heavily discounted US$ 9.99 only.
Game features:
Various modes: 5 modes of non-stop action which include Frontier, Endless, Stage, Time Attack and Wireless.
Multiple Characters: Go up against Vincent, Domingo, Patrick, Sherry, Nick the Hacker, Thomas, Pike, Bobby or Hank and beat them one after the other in Frontier mode
Special attacks: Show off your advanced skills and use a special attack to hinder your opponent's game.
Your own music instrument! Create your own original music by using the Sounds Sets and Patternizer.
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August 14th, 2007, 06:14 Posted By: CoinCollector
Today, I found the Wii's disc tray emitting blue light again. Nintendo has released yet another firmware update for the Wii, but it is mainly bug fixes. From the Wii message sent out:
"A new update for your Wii console is available!
This update will prevent your Wii console from locking up, which can occur when using the Internet Channel if you press RESET on either your Wii console or within the HOME Menu. This update also corrects some Internet connection stabability issues when using the Wii LAN Adapter from Nintendo."
I checked, and no extra keyboard support has been added. Also, the FLV video found here does not crash the Wii anymore. Another potential homebrew exploit gone. And as a side note, the Wii's still at 3.0x.
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August 13th, 2007, 21:46 Posted By: Sektor
This is a really slow Nintendo DS emulator for Sony PSP.
I made some minor changes to SofiyaCat's release:- Made sound optional
- Added controls
- Enabled FPS counter
- Set CPU to 333Mhz
It's still painfully slow (usually under 3 FPS) and will never be full speed.
DIGG THIS NEWS
Controls:
PSP_CTRL_CIRCLE = A
PSP_CTRL_CROSS = B
PSP_CTRL_SELECT = Select
PSP_CTRL_START = Start
PSP_CTRL_DOWN = Right
PSP_CTRL_UP = Left
PSP_CTRL_RIGHT = Up
PSP_CTRL_LEFT = Down
PSP_CTRL_RTRIGGER = R / toggle touch
PSP_CTRL_LTRIGGER = L
PSP_CTRL_TRIANGLE = X
PSP_CTRL_SQUARE = Y
Analog nub for moving touch position (I didn't bother to add a cursor)
Table Hockey Tech Demo has a cursor built in, so you can "play" it at around 3 FPS
1.5 firmware:
Copy __SCE__DeSmuME_Useless and %__SCE__DeSmuME_Useless to ms0:/psp/game
3.52 M33 firmware:
Copy DesmuME_Useless folder to ms0:/psp/game
NDS file must be named test.nds and in the same folder as eboot.pbp
You don't need any bios files.
Credits:
YopYop156, evilynux and DeSmuME team for creating this DS emulator
SofiyaCat/NekoMiMi for porting DeSmuME to Sony PSP
Everyone who contributed to the PSP toolchain/libs and anyone else I forgot
Sektor for creating the Useless Edition fork (modified main.c and ctrlssdl.c)
Links:
SofiyaCat's site: http://nekomimi.cafe.coocan.jp/wiki/...C3%D6#a24210f3
Sektor's site: http://GTAMP.com/PSP
Check out the Compatibility Listings Here for this Emulator
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August 13th, 2007, 18:22 Posted By: Malksta
via cooliscool
Overview:
Utility of Time is a tool that allows a user to view and edit Zelda: Ocarina of Time and Majora's Mask actor (.zobj) files, map files (.zmap), visually place and change actors (also known as models, or NPCs in most cases) in the loaded room, save them, and inject back into the Debug ROM, and much more. Actors are represented as cubes in place of the actor. It's open source, too.
Graphical Features:
Uses OpenGL 1.1 - 1.4 features for rendering. 1.4 compliance is not necessary but highly recommended.
WASD FPS style camera system.
Full polygon mesh support (geometry).
Lacks texture support in releases, though allows RAW texture dumping.
Vertex colors used for primitive coloring and shading (most maps look quite nice ).
Per-Vertex alphas.
Release 0.83.1 Changes
+ Self contained through tabs. No more map mod dialog, everything you need is all in tabs (hide or show by clicking the button with the "<" or ">" character to the left of the window). Tabs are "Graphics", "Map", and "Map Continued". Graphics is limited right now, but will contain more in the future. Map options are the same as the old map mod dialog.
+ Dumping of actor information to a txt file ("Map" tab).
+ Manual vertex entry through the "Graphics" tab.
+ In 0.83, the picking engine would very rarely fail due to the objects drawn in the back buffer being the same scale as those shown on screen. Fixed.
+ Tool Sensitivity slider in the status bar. Should help actor or vertex positioning on larger scale models or maps (ie, box.zobj and spot00_room_0.zmap, respectively).
+ Press T to cycle through textures. I know, it's a silly thing to do, but at least you can see what textures are in use until I have time to fully rewrite the renderer. RGBA textures are red only because VB .net's overflow checking is like a morman mother who hates bit shifting (OoT uses 16bpp RGBAs, which OpenGL can support, but most GPUs don't like them, so I have to convert them to 32bpp). Will most likely be fixed next version.
+ FPS is now part of the on screen display (top right corner).
+ If zav.ini is not present or is null (first time setup), the setup dialog's cancel button will be disabled.
Download Binary
Download Source Code
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August 13th, 2007, 17:54 Posted By: wraggster
Yaouank has updated his streaming radio app for the DS, heres whats new etc via translation.
With the origin, Dissonance (of Dave Brady) is a software reading a radio operator Web on line. The URL of the radio is coded into hard.
loloz3 created NDSWebradio v0.1 and v0.2 starting from the source code of Dissonance by modifying the radio in line (passage at frequency 3) and by commencant the interface.
Wanting to have several radio possible, I took again the project.
The source code being passes through 3 people and several versions of devkitarm, I acknowledge that it starts to be a little fouilli. It will be necessary that I arrange that later.
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August 13th, 2007, 17:47 Posted By: wraggster
Chongtin has released a PuyoPuyo clone with graphics in ASCII.
Release info
Here is a program I spent one day on... Quite buggy, but no time to fix...
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August 13th, 2007, 17:42 Posted By: wraggster
Syntech has released a newversion of his stop watch application for the DS.
Heres whats new:
I've uploaded an update which now offers a countdown (with optional alarm). I've tested the app but if you find any errors, please let me know.
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August 13th, 2007, 17:39 Posted By: wraggster
Campanile has released a new version of the flash game Grow RPG, heres whats new:
12/08/07 : 0.95 aka my friend modPlayer
- Tower bug is gone, now it collapses at the right time
- Score are fixed, end module was driving modplayer crazy so I removed it.
ONLY THIS VERSION CAN UPLOAD SCORES NOW.
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August 13th, 2007, 17:32 Posted By: wraggster
Alekmaul is takinga break from his usual Emulators for the DS and readying a new game that will be released for the Neoflash comp on the 20th of this month.
Heres some info about the game:
Codename Hacker
A small project which holds me with heart, I had adored Chip' S Challenge on Atari Lynx . The lynx was a console really well but alas, few plays to support it…
Here adaptation DS of my version GBA of Chip Challenge. I find this play really delirious, a great break-in head during 300 levels!.
Presentation
You are Chip, a dissolve of data processing. To enter a data-processing club and to impress a chick, you must pass all the levels of a play.
The goal in each level is to collect all the processors in order to pass at the following level, all that in time limits. One can reconsider a level by a system of password.
There are keys of color to open the of the same doors color, switches which make certain things, of the walls which are secrete ways, etc…
There are also blocks which you can push to help you a little everywhere.
All that through 2 times 149 levels (149 original levels of the version Lynx and 149 others of Chip Challenge fans on the Web ( http://www3.telus.net/~nfield/ChipCh...e/CCLP2.html)).
All the levels are identical to the original version and that of the fans, I have to manufacture a program in Java besides to recover the contents of the levels and to put it at the format language C . Therefore, you can seek on Google to obtain all the levels and passwords…
More Info
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August 13th, 2007, 17:14 Posted By: wraggster
Newly released at Play Asia
features
A complete walkthrough of the entire adventure.
Detailed area maps pinpointing key items.
In-depth item and equipment listing.
Tips on ranching, tending fields, mining and more!
pages: 160
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August 13th, 2007, 17:07 Posted By: wraggster
Newly released at Play Asia
features
Make Your Boog a Star-Choose one of the Boogs and customize their look.
Controls That Make You Shake & Move-Bring your Boog to life with the innovative, motion-based Wii controls. Dance, shake, and move with the Wii Remote while controlling your Boog's upper body movements and facial expressions with the Nunchuk.
Your Moves, Your Voice, Your Video-Capture your best dance moves, record your voice, and make your Boog a star with the easy-to-use editing toy. Change camera angles, add effects, and create the ultimate music video.
Party It Up-Fun mini-games, co-op gameplay, head-to-head battles, and karaoke party makes Boogie the perfect party game and a complete entertainment experience.
The Music Reigns Supreme-From rock to pop, disco to funk, Boogie will have you singing and dancing to an all-new beat.
description
Dance, Sing, Create! Play to an all-new beat in this singing and dancing game where you create and customize your very own Boog, and then take the stage to become a star.
Using the unique Wii™ controls and a peripheral microphone, showcase your best singing and dancing moves. Use the fun and intuitive editing toy to create your very own music video, complete with multiple camera angles and cool special effects - this is the ultimate videogame party package!
With a huge selection of hit songs from over four decades, a variety of lovable characters, and an intuitive controller scheme, Boogie is the must-have sing-a-long, dance-a-long party game for players of all ages.
Boogie™ is the latest addition to EA Montreal's roster of high profile games including SSX™ Blur and ARMY OF TWO™. SSX Blur shipped exclusively for the Wii in February. EA Montreal is also working on ARMY OF TWO, the highly anticipated shooter and original intellectual property that will redefine strategic two-man cooperative play.
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August 13th, 2007, 16:56 Posted By: wraggster
via joystiq
The regular Super Smash Bros. Brawl updates just keep getting better as a Pokémon Trainer has been revealed as a playable character. While we're slightly bummed about not coming to blows with Ash Ketchum, the Pokémon Trainer in Brawl doesn't do his fighting directly. Instead, he warms up the bench and issues commands to his three Pokémon: Squirtle, Ivysaur and Charizard.
This isn't like say, Marvel vs Capcom or Street Fighter EX 3 where you could control all of your characters at the same time. The trio is cycled in and out with a special command and in classic Pokémon fashion. All of the Pokémon share the same damage meter, but they all have their own individual stamina which will prevent players from sticking to just one.
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August 13th, 2007, 16:54 Posted By: wraggster
via joystiq
The "Month of Metroid" continues with the Virtual Console release of Metroid, one of the real classics of the NES. It's joined by two other titles with ... mixed results.
–Metroid (NES, 1 player, 500 Wii Points): You should absolutely download and play Metroid, but please, once you've completed it, don't give away the secret twist ending. Why not let your friends be shocked when they discover that their manly lead man is not so much a man -- as a lady?
–Shining in the Darkness (Sega Genesis, 1 player, 800 Wii Points): This is the beginning of the Shining series, although it makes some significant departures from it. The series it would birth is probably enough to make it historically important, though not necessarily worthy of your cash. If you're a fan of dungeon RPGs though, go nuts.
–Cratermaze (TurboGrafx16, 1 player, 600 Wii Points): When you read that what you're about to play is "a comical action game set in a parallel world," you know you're in for something special. But when you find out that also, the game was originally called Booby Kids in Japan, you should strap in for the ride of your life.
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