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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 18th, 2007, 17:19 Posted By: wraggster
New from Play Asia
Naruto: Saikyo Ninja Daikesshu 5 is the fifth installment of the Saikyou Ninja Daikesshu (Ninja Council) series, which is based on the popular manga and anime series Naruto by Masashi Kishimoto. The game is based on the Naruto: Shippuden series and features online Wi-Fi play, as well as other modes. Playable characters include Naruto, Sakura, Kakashi, Shikamaru, Gaara, Temari and many more.
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July 18th, 2007, 03:43 Posted By: c99koder
My first Dreamcast release has now become my first Nintendo DS release.
Introducing DreamZZT for Nintendo DS! DreamZZT is an open-source game creation system compatible with Epic Megagames' ZZT engine.
Aside from the Nintendo DS support, this release also introduces experimental support for SuperZZT games. SuperZZT games can be loaded and played, however the SuperZZT-specific enemies are not yet supported, and SuperZZT games cannot yet be saved.
This is a beta release. Be aware that some features may not be fully tested and some bugs may be present. Please feel free to use the bug tracking system on the DreamZZT site to report any bugs you may encounter.
For downloads and screenshots, see the DreamZZT DS wiki page on the DreamZZT site.
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July 18th, 2007, 01:07 Posted By: Kojote
Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.
New Stuff
[16bit] Double Buffering added
[Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It's basic and doesn't manage any 'error'
Updated Oldies
[Text] Now supports %x for Hex output
[16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
[iDeaS] Updated to 1.0.1.7
[Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
[Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
[Wifi] Updated to latest version
Things Fixed
[RTC] Reverted back to older code, now works
[Linux] PAlib compilation fixed
[3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
[Timers] Chris Liu fixed the Timers !
[Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)
Download: http://sourceforge.net/project/showf...roup_id=142901
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July 18th, 2007, 00:45 Posted By: wraggster
News/release from ThousandKnives
I thought I would post the project I've been working on here. It's just a port of a game I did for a 72-hour competition about 4 years ago. But, I thought it would make a good project to start with to learn how to program for DS.
I started from the DevKitPro template and used LibNDS. It should run on any emulator or actual hardware. It's written in C++. Graphics are mostly by my partners from the competition Jawsh and Pegwo. I had to do a lot of working with them to get it to fit on the DS screen, and added a bunch of new graphics (mostly background tiles). Maps were made using Tiled and a custom program I wrote to convert XML to C headers.
Missing features:
-Saving high scores
-Arm7 sound handler
-Multiple scrolling backgrounds
Although I note these missing features, I pretty much consider this "finished" and will probably move on to another project at this point, but I would appreciate any feedback.
Download and Give Feedback Via Comments
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July 18th, 2007, 00:41 Posted By: wraggster
News from Neoflash
How to burn the R6 menu to the R6 menu flash ?
[1] use any slot-1 or slot-2 to run this "Mk6_burn-R6_Homebew_Menu_Vx.x.nds";
[2] when you see the screen ask you press START to burn the MK6/R6, please insert the R6 cart, and press START;
[3] after it finish,then can re-power on your NDS to try the R6 menu.
download : http://www.neoflash.com/forum/index....ic,4470.0.html
Mk6 burn-R6 Homebew Menu V0.1 [July.17th 2007]
[1] This is the first demo version,can load homebrew from TF and run
[2] The "NEO_MENU_v1.5_R6_Demo_V0.1.nds" is for load the nds game,but it's demo version too
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July 17th, 2007, 20:34 Posted By: Shrygue
via Computer and Video Games
It would have seemed Monolith's unique natural disaster-themed adventure, Disaster: Day of Crisis, had died in a storm because it made no appearance at E3, despite being heavily mooted for a 2007 release.
Day of Crisis, along with Monolith's other Wii exclusive title, Project H.A.M.M.E.R, was among the first games to be unveiled for Wii, and was expected at E3 this year in a near-complete form. So where is it?
"Disaster is still under development," a Nintendo spokesperson told CVG today, but went on to admit "we've shifted development resources from Project H.A.M.M.E.R. You may hear about it in the future, but it's off the schedule for now."
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July 17th, 2007, 20:27 Posted By: Shrygue
via Computer and Video Games
Square Enix, a huge supporter of the DS platform, has expressed great interest in the Wii Balance Board and the possibilities for balance control being used it "future RPG titles".
Discussing the use of Nintendo's hardware in Square's games, FFXII: Revenant Wings producer Eisuke Yokoyama told IGN: "There are no actual plans to take Final Fantasy into the fitness genre. But that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles," he said.
It'll be interesting to see how a Balance Board-controlled Final Fantasy game would work.
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July 17th, 2007, 20:19 Posted By: Shrygue
via Kotaku
First we strong-arm Shigeru Miyamoto into telling us that the GameBoy isn't really sticking around much longer and now NOA's veep of marketing George Harrison is saying they may not ever use the name again.
"This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark," he told GameDaily BIZ in an E3 interview (full transcription coming soon).
"It was a big risk for us to actually pass on it and call the new product the Nintendo DS, but it was part of Mr. Iwata's philosophy that if we're going to make a radical difference and try to reach a new audience, then we have to change the name... We had to make a break even though we had one of the greatest trademarks in the history of the industry."
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July 17th, 2007, 18:17 Posted By: wraggster
New from SuccessHK
In Disney/Pixar's animated adventure, a rat named Remy dreams of becoming a great French chef despite his family's wishes and the obvious problem of being a rat in a decidedly rodent-phobic profession. When fate places Remy in the sewers of Paris, he finds himself ideally situated beneath a restaurant made famous by his culinary hero, Auguste Gusteau. Fans will be able to relive some of the film's most thrilling moments and experience the sights, sounds and most importantly, the smells, of Paris a la Remy in this game based on the movie.
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July 17th, 2007, 16:53 Posted By: wraggster
New from SuccessHK
Compatible with Wii special controller battery pack
Include the 2 pcs special battery pack for Wii controller
Easy installation
Can use 60 hours
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July 17th, 2007, 16:50 Posted By: wraggster
New from SuccessHK
Compatible with Wii special controller battery pack
Include the 2 pcs special battery pack for Wii controller
Easy installation
Can use 60 hours
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July 17th, 2007, 16:46 Posted By: wraggster
New weekly special offer from Play Asia
A planet called Meteos has started to explode. Fragments of the planet become and endless stream of meteors, putting your planet in peril. There's only one means of saving the planet. Send the falling meteors back into space with the power of the Nintendo DS -- use the touch pen to move blocks around the play field, as lining up three or more of the same color blocks either horizontally or vertically will group the blocks together into a clump and go flying back into space to help stop the onslaught of debris.
Meteos is produced by Tetsuya Mizuguchi of Space Channel 5 fame, and is designed by Masahiro Sakurai of Nintendo's HAL Laboratories.
Bandai's Nintendo DS™ action puzzle classic Meteos is now available at discounted US$ 14.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer.
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July 17th, 2007, 16:30 Posted By: wraggster
New at Divineo USA
The trouble with most games consoles, is you can't modify the game code when it's running. Sure, you can use tools such as Datel's own Action Replay game enhancers to input all sorts of cheats and enhancements, but there's no straightforward way for amateur programmers and techie tinkerers to get inside the disc drive's memory, investigating how it works and trying out modifications and tweaks you've programmed yourself. Thankfully, if you're a Wii owner Datel has come to the rescue with Drive Doctor, the ultimate aid for the hardcore tinkerer and amateur programmer. With Drive Doctor for your Nintendo Wii, you can gain a unique insight into the under-the-bonnet operation of your console, examining, analysing and altering the Wii drive's memory...
Drive Doctor connects to your PC via a high speed USB (cable supplied). It allows you to view and modify the DVD drive’s memory in real-time. Drive Doctor's powerful ARM7 processor, running at 60MHz, makes read and write operations quick and easy. You can then review its innermost operations, watching your Wii software in action through Drive Doctor's PC application. You can even add data of your own, all from your PC. Drive Doctor’s memory and command views give you a unique insight into the innermost workings of your Wii’s drive memory, and even lets you make on-the-fly adjustments. You can read status, write data, send control commands, report the drive status and more. By injecting your own code into the data stream, you can create your own effects and experiment with modifying the program. It’s fun! And as the Wii home brew scene grows and prospers, the device will also come in handy for playing freely-downloadable software straight from your console.
Fitting Drive Doctor requires a little soldering, so make sure you have your precision soldering iron handy (not supplied). Full fitting instructions are supplied. It’s a fairly simple task, requiring you to connect just five wires. After that, the unit just clips to the back of your console. It remains in place even when not in use - just unplug your USB cable and you can use your Wii in the usual way. It's styled to match the console, and completely unintrusive when not in use.
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July 17th, 2007, 01:25 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
*RTC (real time clock) experimental (experimental) mounting. Same period it does in the date of PC.
*GDB (GNU Debugger) experimental of stub (experimental) mounting.
*Improvement of geometry engine interface.
*Both sides correcting the fact that it has the fact that it has reversed with primitive drawing of the geometry engine.
*The rewriting GXFIFO. And it works to the DMA transfer to GXFIFO. ('The A `) without fail by mistake the [ru] [kore]
*Drawing up the explanatory file of desmume.exe.ini
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July 16th, 2007, 20:06 Posted By: Shrygue
via Eurogamer
EA has released more details for the recently confirmed DS version of Orcs & Elves, an action role-playing game originally conceived for mobile phones.
The extra grunt of Nintendo's handheld has let developer id Software bring in 3D graphics, as well as splash out on more levels, items and monsters from the new Dwarven kingdom area. And touch-screen input is said to be an area the team is keen to get to grips with.
"Orcs & Elves was a perfect fit for the DS," said John Carmack, founder and technical director at id Software. "We were able to take excellent advantage of the 3D hardware and unique user input capabilities, and expand the game to include a lot of wonderful features that we just couldn't fit on the cell phones."
A sequel for Orcs & Elves was also announced by EA, banishing fears that the first game was a one-off pet project for the Doom and Quake developer.
The story here starts as King Brahm is slain on Mount Zharrkarag, putting the fate of the land on your shoulders - a novice thief who has just stolen a legendary wand. You must deliver this magical relic to the town under siege before it's too late, encountering allies, enemies, and lots more new content from seven vast and interactive environments.
"Orcs & Elves II is a polished gem of a game for the mobile platforms, opening up new parts of the world to explore while carrying forward and improving all the elements that were loved about the original game," continued Carmack.
Orcs & Elves on DS and Orcs & Elves II for mobiles are due this Christmas.
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July 16th, 2007, 19:56 Posted By: Shrygue
via Eurogamer
THQ has announced it will be bringing de Blob to Wii and DS next February.
Originally created for the Internet by a group of Dutch students, the game challenges you with reviving a dull and monochrome city by rolling a big blob of colour into things. Stylistically it looks similar to the Katamari games, with vivid and cartoon-inspired graphics.
THQ's Australian studio Blue Tongue Entertainment will be creating the Wii version, and its Hexile studio will develop it for DS. Both will be built with each platform's strengths in mind.
"With de Blob's innovative control scheme, a swing of the Wii Remote or flick of the DS Stylus sends de Blob ricocheting and swinging through the city with splashes of colour in his wake," said Steve Dauterman, big cheese of product development.
"Gamers will be able to liberate the lifeless city of Chroma and create a collaboration of energy, music and colour that is a reflection of each player's gaming style."
Pop over to the original game's website to try it out.
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July 16th, 2007, 19:54 Posted By: Shrygue
via Eurogamer
Ubisoft and Left Field Productions announced Nitrobike for the Wii last week - a fast-paced motorbike (sorry, "/\/+0]231|{e") racer that aims to repeat the success of LF's own Excitebike 64.
Due out this Christmas, it features lots of rocket-propelled motorcycles darting around against the clock and against other players, with a "unique online mode" promised to back up its offline multiplayer and, of course, one-player offering.
Ubisoft served up some Nitrobike screenshots during E3 to help get you in the mood, but other than that, there's not much to say. Do you want to hear what Jay Cohen, Ubisoft's vice president of publishing, had to say about it?
"Ubisoft is thrilled to be introducing the first Motorcross game available for Wii," is how he began. Then: "Nitrobike's fun and fast-paced gameplay is sure to be a hit for Wii owners for the holiday season." So that was worth it.
Screenshots
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