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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 3rd, 2007, 19:59 Posted By: wraggster
Kayvenm has updated the port of the FPS game Descent for DS.
Heres whats new:
Well, it’s been a while since the last release, almost 2 months. Various real life stuff happened but here we are, alpha 4 !
New features :
Music ! (make sure to put the midi.nfs file with your other descent files)
Press start + select to switch between the hud and keyboard while in-game, can be used to enter cheats. (Switching is a bit tricky, I know)
You can now move all the games files to the dscent directory (this is optional)
Bug fixes :
Fixed a crash that happened on the automap
Fixed the exception screen, now it will display text properly instead of just a red and white screen
Not tested, but I rewrote the save game writing code for those who were having corrupted save games, please post feed back
There’s probably other stuff I’ve forgotten to write down in my notes
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August 3rd, 2007, 15:25 Posted By: wraggster
New from Mr Modchips (UK)
Designed to backup and play anything you can throw at it the G6DS Real is the latest Nintendo DS backup unit offered by the G6 Flash Team.
The G6DS Real does not use SD memory cards, instead it comes with a built in 16Gb (2GB) of NAND memory
- 100% Game compatibility
- Extremely simple to use: just drag and drop files to the G6 Cart . No drivers or any software required.
- Work as U disk with USB 2.0 ultra fast burning speed. Standard FAT system
support .
- Build-in high speed memory. (Run game without lag or slow down. Speed of all the games is same as original.)
- Exclusive Super Cheat Function: Fully AR Cheat Code compatible engine. A Ready-Made Cheat Code database file is available for download (English, Chinese, Japanese)
- Supports reading individual cheat code file too. (xml, cht, dht)
- Special Game features can be enabled during game playing: (such as SlowMotion mode…)
- Software reset function
- The highest download play compatibility. (Mario Kart, New super Mario etc...)
- 100% clean dump supported without the need for any patching. (no update is
necessary for patching.)
- Hardware automatically game save type detect . (No need to update the save
type database file frequently.)
- Excellent homebrew support thanks to the DLDI auto-patcher .
- Upgradeable system . No size limitation of Flash rom .
- Robust and skin able GUI .
- Built in PassMe (NO need for any boot cart/passcard etc.)
- Supports Slot-2 expansions card. (Rumble, Ram , Browser memory and Gba
Game card etc.)
- Boot Slot-1 automatically. Users may also select to appear Console Main Menu first or begin G6 Main Menu directly (Convenience for download play.)
- Includes a fully touch screen and button control operating system /GUI Menu
- NDS-GBA Linkage works fine .
- The strongest media features: Build-in Media-Extend application + Moonshell media player. MP3 ,OGG music and DPG /DSM / GBM movies )…
- Super E-book function, supports Word/ Txt file directly
- Super picture viewer function , support *.BMP¡*.JPG¡*.GIF¡*.PNG directly
- Built in PDA (Worldwide Time ,Memo , Note ,Phone book ,Calculator ..)
- Supports DS sleep mode .
- Brightness adjustment within GUI .
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August 3rd, 2007, 15:24 Posted By: wraggster
New from Mr Modchips (UK)
Long lasting battery power for your Wiimote combine with a dedicated charger that fits into any USB plug! This is the rechargeable battery power pack for Wii.
- Easy to set up and use
- Can stand by 168 hours
- Long life mega power battery
- Comes with power charge cable
- 3 hours quick charge function
- Can be use continuously over 24 hours
- Built-in power charge working indicator.
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August 3rd, 2007, 14:57 Posted By: wraggster
Jesse has released a new version of the paint app for the Nintendo DS:
Colors! v1.05 is ready for download.
http://www.collectingsmiles.com/colors
Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.
Major updates for this version are:
* Compability update - Should solve a lot of save corruptions and lock-ups
* New user-interface by Ernst (madwurmz.com)
* Full opacity brush option
* Border around canvas to allow more panning
Enjoy!
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August 3rd, 2007, 14:53 Posted By: wraggster
Guyfawkes posted this news:
It took slightly longer than we anticipated to judge the entries and decide on the winners. This years competition was our hardest ever to decide, there were half a dozen or so entries that were deserving of the three winning places and we had a truly tough time deciding on them. But there can only be three winners and they are...
Find out at http://gbax.gp2x.de/gbax2007.html
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August 3rd, 2007, 13:51 Posted By: bandit
Even with the news of federal agents going after modders and pirates, its not stopping modchip makers. The new modchip is known as Wii-BOSS It officially releases today (August 3rd). This is a quick-solder Wii modchip solution with an external programmer and is open source, meaning you can flash any code to it via RS-232 (serial port).
“Almost all other conventional and homebrew modchips consist of two parts where the code is held, of which only the smaller EEPROM section of the chip can be changed easily. This EEPROM part of the code is very useful for small pre defined simple on or off selectable 1’s and 0’s and possibly a very small “additional feature” section. For example: Speed setting your chip or enabling multi-zone. However, if you want to update the entire chip, you need to physically remove the chip from the Wii, put it on a programmer, reprogram it, and then reinstall the chip into the Wii. This is not something you want to be doing constantly keep up with new optimized modchip codes for the Nintendo Wii.” - The Wii-BOSS is designed as a ‘quick solder’ chip with an external ribbon cable that can be left inside the machine, taped down on the back of the Wii, or even hidden inside the memory card bay. This chip can be fully programmed inside the machine with any code that supports the 12f629 PIC Microchip.
- The Wii-BOSS is also designed to allow external booting off the ribbon cable, therefore protecting the user against ever having to pull the Wii apart ever again if their requirements for a particular style of modchip change. External adapters to make competitor modchips and PC applications like DVD-Tool boot externally have already been designed and will be produced soon after the initial release of the premier product for a very minimal charge. These will likely be included in future kits at no extra charge.
- The Wii-BOSS even comes packaged with its own RS-232 port external programmer. Software for the programmer is open source and therefore also provided free. The programmer is based on an open source project and therefore could be ‘modded’, theoretically, to be used as a standard RS-232 PIC programmer.
- R.R.P. for the entire packed is USD$25 including the Wii-SP JDM programmer. The cost will obviously much cheaper in bulk quantities. Wholesale quantities start from just 2 kits.
At the time of writing the wii-boss supported the following codes (in no particular order):- Wii-Free - last stable release ver2.45
- YOASM - last stable release ver1.7
- Winja – last stable release ver2.0 (deluxe currently not available)
- Open-Wii - last stable release ver1.3
- Wii-skas - last stable release unknown
- MaxBoot - last stable release ver1.0 (redirection code for external booting)
Supported software for the programmer:
Source: Wii Boss
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August 3rd, 2007, 00:10 Posted By: Heavy Stylus
Hi there,
With Grumpy Cat & DHG's help and authorisation, RGCD have produced a limited quantity of Thrust Advance and Motocross Challenge GBA cartridges and are selling them at cost price via our shop (http://www.rgcd.co.uk/shop). Info cut and pasted from website follows:
"RGCD have teamed up with some of the best homebrew developers to bring you the RGCD cart project - top GBA homebrew games on cartridge, sold at cost price and in very limited quantities. Our first cart release was Grumpy Cat's awesome 'Thrust Advance', a tribute to the Firebird classic of old and quite probably one of the best examples of quality retro gaming available for Nintendo's single-screen handheld.
Read full game review » http://www.rgcd.co.uk/shop/reviews/thrust-advance/
Following that, our second release is a game that a lot of you have been waiting for... RGCD and DHG Games present the authorised cartridge release of RGCD #02's featured game; Motocross Challenge!
Originally planned as a commercial GBA release, Motocross Challenge had been in development for three years by relatively small indie developer DHG. In 2006 they signed the game to what they describe on their website as "a very big and international publisher that shall remain unnamed". After a further six months of solid work, the game was finally completed in February 2007 - yet while it was in final testing the publisher decided that the GBA market wouldn't support enough sales of a non-licensed game to make releasing it worthwhile. The project was thereafter cancelled, despite just needing to be written to a cartridge, stuck in a box and shipped to the shops.
Without the necessary resources to port the game to another platform and with a strong desire to actually let someone play the damn thing, DHG made the amicable decision to host their opus for download from their website. However, following our glowing review of the game, we at RGCD thought that this outstanding title should be given the proper cartridge release that it deserves. So with DHG Games' authorisation we've created a limited batch of MXC cartridges for you to buy and plug into your GBA, SP, Micro or DS!
For the small sum of £8.50 (including P&P), MXC can be yours to own today. As per RGCD's other cart releases, MXC is strictly limited to less than 100 carts.
Read full game review » http://www.rgcd.co.uk/shop/reviews/motocross-challenge/
(Please note that MXC now has a (limited) save function; the game saves your last achieved password in the cart's SRAM, saving you the bother of having to write down codes after each game. Bonus! Also, there is a reason this cart is for sale for considerable more than the usual price - DHG requested that we send them 20 carts in order for us to proceed with this cartridge project, and clearly the money to buy those had to come from somewhere... However, when you take into consideration that this was originally coded as a commercial game, our budget price tag is still very reasonable.)"
We're looking to release several more homebrew carts, so if you've got a game that you'd like to see released, drop us a line via the website
Note that our shop is run strictly on a non-commercial, non-profit basis - so please don't flame me! Any and all revenue from cartridge sales will directly offset the cost of production and shipping. Faulty carts and other returns will be refunded in full.
Oh, and you might want to check out these other two cart projects whilst you're at it:
Blast Arena Advance » http://www.mrdictionary.net/blastarenacart/
Qwak » http://www.qwak.co.uk
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August 2nd, 2007, 21:18 Posted By: wraggster
Syntech has updated his StopWatchDS application, heres whats new:
Hello again,
I had some time to play around with this little App, and so I added some colors and digital numbers (thanks to Ashai Rey for the Digital Numbers Demo) to the output function for better readability (sp?).
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August 2nd, 2007, 21:12 Posted By: wraggster
Nightfox has released a new version of his game for the Nintendo DS:
heres whats new:
- Now you can play in 2 modes, with "original" or "new" graphics.
- Animation for player (walk one)
- Animation for enemies
- You can open all doors
- You can walk arround whole first castle
- All enemies on 1st castle are set-up
- You can change map on bottom screen
- You can move map on bottom screen
- Enjoy
My pixel artist and musician are temporaly M.I.A. (Missing in action, i'll kill them when they come back) soo i'll concentrate for now on game engine and original mode, using the graphics and sound ripped from msx version.
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August 2nd, 2007, 20:47 Posted By: wraggster
via engadget
Hide away that soldering iron, Nintendo is on to you crazy kids. The company has issued a press release "in support of" recent raids by US Immigrations and Customs Enforcement agents, which executed 32 search warrants in 16 states to weed out those responsible for the distribution of "illegal modification chips." Apparently this is the largest enforcement action taken against video game piracy, and Nintendo has been working hand in hand with the Department of Homeland Security to pull it off. Since April, Nintendo claims to have seized more than 91,000 counterfeit (er, "backup") Wii discs globally. Of course, the whole issue of whether mod chips, when used harmlessly to enable homebrew and backups, should be illegal in the first place is still a sticky issue (the DMCA seems to frown on the idea), but it looks like if you are indeed trading in the illicit stuff, Nintendo and the fuzz are hoping to track you down for a little chat.
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August 2nd, 2007, 18:41 Posted By: JKKDARK
via WorthPlaying
While there has yet to be a formal announcement, online retail GameStop has put up a product page for Dancing with the Stars, to be published by Activision. No further details are revealed, but it's probably safe to assume it is an adaptation of the popular TV show where a celebrity, who usually has no apparent dancing talent, is paired up with a professional dancer to compete for the top honors. A PS2 and Wii version are planned, currently scheduled for November 13, 2007.
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August 2nd, 2007, 05:52 Posted By: Kojote
Competition running time: 3rd August 2007 to Sunday, 16th September 2007
Deadline: Sunday, 16th September 2007 23:59, in YOUR timezone!
Systems allowed: Gameboy Advance only
Topic: "Backport"/"Convert" a Nintendo DS homebrew to Gameboy Advance!
[Copyright]
* You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!!
* In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders.
* Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.
[Prizes]
#1 - One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused)
#2 - One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 - One HAMLib license + One GBAccelerometer (new, unused)
[Special Prize]
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license
The HAMlib licenses are sponsored by Emanual Schleussinger http://www.ngine.de. HAMlib is a software development enviroment for the Gameboy Advance. The HAMLib license will be registered to the winners name, so of course we will require your real name, adress and stuff like this (just to let you know in advance). The prize can not be paid out in cash.
The GBAccelerometers are sponsored by Keith E. The GBAccelerometer is a 3-axis Kionix accelerometer that plugs into the Gameboy Advance link port to enable full motion sensing on the Gameboy Advance compatible with GBA and GBA SP, NOT with GBA Micro! - Those prizes are sent by Keith E. directly, we will forward your name and postal adress for this! The prize can not be paid out in cash! http://www.kionix.com/gbaccelerometer/
The two GBA Micros and the real GBA cartridges (2 x GBADEV.org 2004 Competition Cartridge + 1 x Qwak) are sponsored by Kojote of PDRoms. Those cartridges are pretty RARE!!! Prizes can not be paid out in cash! http://www.pdroms.de
* Prizes can not be paid out in cash
* In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner.
* In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself.
* The special prize is given to the person with the most "ports". If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize.
[Entries]
* Submit as many entries as you like and have an extra chance to win the "special prize"
* No Splash-Screen required, you keep all your rights - even no need to mention PDRoms.
* The "ported" homebrew NDS game should be "brandnew" for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated!
* You are not allowed to spread your GBA entry to the public before the official results!
* You grant PDRoms and its staff members the right to spread your entry freely (we won't make money with it). We have connections to other important scene pages, so we'll make sure you get proper attention for your production
* Entry should run on a REAL GBA
* Write a README with information about your game, this text will be used to present your entry, also add a screenshot!
* Please state out, which NDS game you were porting and send the NDS binary along (will not be published)!
* Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters - each entry will be CONFIRMED after max. 2 days)
* Entries can be updated by sending an updated archive ANYTIME before the deadline.
[Judging]
* To be announced
More information: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=341
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August 2nd, 2007, 04:50 Posted By: Elven6
Microsoft development studio Rare is working on a DS version of its acclaimed Xbox 360 game Viva Piñata.
Developed at the UK-based Twycross studio, the game promises to be "a full-sized Viva Piñata game in your pocket," according to Rare, with the game set to include new characters as well as expanded features and game modes.
Earlier this month Microsoft announced that Viva Piñata: Party Animals for the Xbox 360 was in development at Krome Studios, and that the original title will also be coming to PC's via the Games for Windows initiative.
Rare has developed a number of titles for Nintendo handhelds since being snapped up by Microsoft in 2002, including puzzle game It's Mr Pants, published by THQ.
Microsoft had denied the studio would be working on DS titles in the past, but eventually admitted Rare has taken delivery of software development kits and was working on a project for Nintendo's best-selling handheld console.
From: http://www.gamesindustry.biz/content_page.php?aid=27173
What I want to know is why Rare is still making games for a Nintendo console, a rival console!
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August 2nd, 2007, 00:50 Posted By: Shrygue
via Joystiq
The folks over at NeoGAF are reporting that the latest issue of Ngamer has an interesting chunk of rumor in it. In the latest issue, a reader writes in asking if Donkey Kong 64 could appear on the Virtual Console for the Wii, what with the game requiring the expansion pack and all. Apparently, the folks at Rare have been thinking about that game too, but they've been thinking DS and not Wii.
Given that Mario 64 DS doesn't have the best control scheme, we worry about how this game would handle itself in that respect should this rumor turn out to be true. Other than that, we say bring it on.
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August 2nd, 2007, 00:49 Posted By: Shrygue
via Joystiq
While we may be a little disappointed with some of what Square Enix is offering us with Final Fantasy Tactics A2: The Sealed Grimoire, that certainly doesn't mean we stop hoping. Of course, the first FFTA was no slouch, and a game building off that formula still makes us take notice, even if it's not going as far as we (or any touchscreen-enabled, Wi-Fi connected DS owner) might like.
In preparation for the game's October 25th Japanese release, Square Enix has continued to shed light on some of the additions to the races and jobs that will be available. As we've mentioned previously, we know about the Hume, Moogle, Viera, Bangaa and Nu Moh races, with two more yet to be revealed. On the job front, they have recently added Yojimbo for the Humes, Chocobo Knight and Magic Gunner for the Moogles, Green Mage and Magic Fencer for the Viera, Master Monk and Cannoneer for the Bangaa, and Arcane Mage for the Nu Moh. This brings the total number of jobs announced for all races to 49, with another three still a mystery.
Squeenix has also released a handful of new images with the new classes in action, so check 'em out! What do you think, does it look good, or does its younger target demographics and lack of touchscreen use damage its appeal?
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August 2nd, 2007, 00:47 Posted By: Shrygue
via Joystiq
Europe will finally get their chance to play as the two-dimensional Mario on the Wii as Super Paper Mario lands in Europe Sept. 14. Although it never ceases to amaze us how long it takes to bring those pesky video games to Europe, four months for the text-heavy Super Paper Mario doesn't seem half bad. Especially compared to the whole Elite Beat Agents mess.
The game will cost "£35" for Europe according to the release. You know, instead of the more commonly used Euro. If we were to convert that to Euros, it would be something like €52, but prices never actually end up working like that. Germany's Amazon.de has Super Paper Mario listed for €45. So rejoice Europe, by the time you're done with Super Paper Mario it'll be time for Metroid to come out.
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August 1st, 2007, 17:45 Posted By: wraggster
Infantile Paralysiser have updated thier image viewer for the Nintendo DS, heres whats new:
* The DLDI patch files was updated.
* Some it rewrote by the assembler and it sped it up a little.
* Soft reset was assigned to the START button.
* StartButtonFunction item was added to [System] section of imgview.ini.
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sorry for the cockup :P
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August 1st, 2007, 17:39 Posted By: wraggster
Stefan has released a Minesweeper game for the Nintendo DS, heres the release info:
Hello everyone!
This is my first game. It's called minesweeper.
I'm sure you all know this game, I've created a NDS version.
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August 1st, 2007, 17:32 Posted By: wraggster
Quirky has released a new version of his Web Browser for the Nintendo DS with the funny name, heres whats new:
* Removed the built-in font - now requires DLDI patching
* Escaping of forms and urls. Now urls with "&" should work as expected.
* Parsing of .. in urls. So href="../whatever" will work
* Added history - left and right go forwards and backwards.
* POST form handling added.
* Long lines wrap
* Spaces added to keyboard - allowing multi-word searches on Google.
* Password fields added - though without text fields and a full keyboard they are a bit useless...
* Highlight link when touched.
* Cookies added - uses a whitelist of allowed cookies, all others are refused. Empty default whitelist for cookies stored in /data/bunjalloo/user/ckallow.lst
* Configuration file added, to allow for (future) customisation.
* Allow "file:" to "http:" URL navigation, but not the other way around.
* Updated dswifi to 0.3.2 to fix problems on newer DS lites.
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August 1st, 2007, 17:09 Posted By: wraggster
Softdev has released a new version of his NeoGeoCD emulator for the Nintendo Wii and Nintendo Gamecube. Heres whats new:
What's new?
Nothing much - only it now works on SD too!
Fortunately, the NeoGeoCDs contain 8.3 formatted filenames, which fits elm-chan's TinyFATFS perfectly!
Follow the instructions for DVD - same rules apply.
The compiled binary is for SD in SLOT A only.
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