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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 12th, 2007, 21:24 Posted By: wraggster
Ludo6431 has released a new version of his Sudoku game for the Nintendo DS, heres the translated news:
[11/08/07] v0.74b:
New:
Bilingual version to choose while clicking on the flags on the right and on the left title.
Button “S” for Speed which cancels PA_WaitForVBL () during the analysis/resolution
Next:
I still will update my various methods of resolution. (I have the assumptions has to implement)
Release of the sources
and will caetera (and yes my Latin culture stops there).
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August 12th, 2007, 21:20 Posted By: wraggster
Nightfox has posted a new release of his game for the Nintendo DS, heres the release info:
Hi! I just fixed a bug, sometimes, after loading a new map, sprite system crashes and game slowdown a lot (and sprites apear corrupted or just apear diferent sprites, some kind of memory overlap.) I added a function that clear all sprites from memory after i load new map, and seems it works fine now. Pls, i need some beta testers to fins this kind of bugs
Regards
Fox
Download: http://www.mediafire.com/?5jxon1zun1y
This Zip includes both NDS & SC versions
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August 12th, 2007, 21:17 Posted By: wraggster
unkwar has released a Rock, Paper and Scissors game for the Nintendo DS, the translation mean no sense so i wont bother posting that.
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August 12th, 2007, 21:10 Posted By: wraggster
News/release from Frooze:
Hi all, first post. For my first game, I'd like to introduced Dazzle Sparkle 1.0, a basic bejeweled clone. Comments are welcome, though I don't expect to be updating this much. Source code remains closed for the near future.
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August 12th, 2007, 21:06 Posted By: wraggster
News/release from Goose:
This is something I've been working on. It based on an internet flash game Cosmic Crush. It's only the basics so far but basically the gist is you have to crash your planet into small or equal sized planets to increase yours while avoiding larger ones. This is the first games I've ever tried writing (not just on the DS). I have lots of ideas/things to add including:
* Gravitational pull of planets (major affect in CC)
* Score
* Proper menu
* Possible user defined settings (number of planets, universe size etc)
* Possible stylus control moving games screen to top (not sure it would add to the game)
* Add mini map on other screen
* Load sprites only when required on screen allowing far more planets in the universe
*
While coding it I realised it could be the basis for a asteroids style game etc so maybe once this is done I'll have a go. I've included a copy of the source code in case anyone has any tips or wants to have a look.
I've only been able to test the .nds version of the build files.
From a coding point of view does the DS support classes/oop and does it support standard c/c++ libraries or just functions in palib?
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August 12th, 2007, 21:01 Posted By: wraggster
News/release from GrizzlyAdams :
Simple simulation of a monome 40h like device with some artistic license.
40h buttons: send midi keydown / keyup events 0-63
40h lights : respond to midi keydown / keyup events 0-63
Channel buttons & Up/Down DPAD: select current channel
Connection light:
the small light at the bottom of the screen under the divider between the
40h buttons and channel buttons shows the status of the connection.
Yellow = Connecting
Green = Connected
Red = Disconnected/Error
By default it starts in local loopback mode, press START to connect.
There is no config menu in this version and you are stuck with the first WFC profile.
Future plans:
- glowing channel buttons showing data flow (33% = data, 66% = selected, 100% = both)
- actual emulation of a monome 40h / wrapper for running monome firmware
- wfc selection
- 2nd display-only monome
NOTE: this program is NOT from, licensed by, or supported by monome.
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August 12th, 2007, 20:28 Posted By: wraggster
The official page of the DS Emulator for Windows has been updated with a new release:
The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
Download at Link Above
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August 12th, 2007, 01:46 Posted By: carpman
From source.
Carpman has just released DSCompress v1.3. DSCompress is a GZip and Info-Zip front end for the Nintendo DS.
From the changelog:
08-11-2007
==========
* Added support for unzipping .zip files
* Added scrolling support (hold up or down to scroll)
* Fixed multiple directory problem
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August 11th, 2007, 19:01 Posted By: wraggster
New Neoflash Entry from Naroin:
Dstroy is a bomberman-like game. Originally created by FPS in 1995, I asked them in 2006 if i could rewrite it to make it work on different platforms : PC, GP2x, and NDS!
The rules are simple : get options, drop bombs, and kill all monsters ! Not easy, when they avoid your bombs ! 48 levels of fun and speed !
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August 11th, 2007, 18:57 Posted By: wraggster
A new Neoflash Entry from Melw:
Dicewars DS is a multiplayer online strategy game in a Risk-like fashion on Nintendo DS. Your task is to conquer the whole world by rolling dice. Only one can survive in the end of the game!
* DESCRIPTION
Dicewars DS is a multiplayer version of a popular Flash based strategy game ( http://www.gamedesign.jp/flash/dice/dice.html) for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
* HOW TO RUN
Please run on real hardware if possible. Pretty much any flash adapter able to run homebrew application is good enough, and also booting with wmb works. If you must use an emulator (not recommended), try No$gba:
http://nocash.emubase.de/gba.htm
* NOTES
The multiplayer / network game mode is still considered experimental and may have stability issues. However, if your connection drops or the network game crashes, you may re-join back to the same game (the server will play your turn passively meanwhile). There's currently no way to configure your wifi settings in the options menu, instead the game searches for previously saved WFC settings from the DS firmware - if you've played any of the commercial games using wifi, this should be sufficient.
The network game requires at least 2 players to start and is currently accepting up to 7 players at once. A grey name in the game lobby means player wants to wait for more players, and a black player name indicates the player is already ready to start the game.
* AUTHORS
Matti Palosuo: programming and implementation
Reko Nokkanen: graphics
Jari Pitkänen: sound design
Taro Ito: original game design
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August 11th, 2007, 18:41 Posted By: wraggster
via joystiq
New scans from the latest issue of Famitsu have popped up on the NeoGAF forums with new pictures and information on Super Mario Galaxy (which, as we all know, was originally just two Super Mario Star Clusters duct-taped together).
Shown in the new scans are cube- and torus-shaped planets, Mario in his bee costume and also a few images of Mario as a Boo. According to translations found on Go Nintendo, Bee Mario can use his stinger and Boo Mario will be left alone by other Boos (though one of the Boo Mario images show him apparently getting hurt by another Boo).
Also according to the translations -- we haven't verified the information ourselves, so we can't confirm its validity -- is that six worlds will be in the final game, each with multiple planets. Also, as per the usual post-N64 Mario game, Galaxy will feature 120 stars you can collect.
Super Mario Galaxy is hoping to move a few units when it's released November 12 in North America.
More Info
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August 10th, 2007, 21:30 Posted By: wraggster
via drunkencoders
A very *very* first version of the pixeleditor SmooveDS is out. You can zoom a (pre-installed) buffer and draw your own pixels. Also select from pre-defined colors. Onfortunatelly reading and writing to the filesystem still does not work - so what's the use of such a tool without R/W? This is not meant as a official release, but to keep interested people updated. So feel free to peek.
http://smoove.drunkencoders.com/
Download:
Smoove pre-alpha .nds .ds.gba
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August 10th, 2007, 21:28 Posted By: wraggster
Ayla has released a new Pong game for the DS, heres the translated details:
Firstly hello with all! They are first time that I post here (but not the first time that I come), but with this small play it is also the first time that I touch with the programming (if one forgets the computer).
The presentation of this homebrew will not be long: Ben… it is Pong-like what! =p
With however a small specificity: Each player controls two pallets; when a pallet is mounted, the other goes down… It is not inevitably obvious And personally, I find that that increases the gameplay largely.
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August 10th, 2007, 21:24 Posted By: wraggster
Loopy has released a new version of his Homebrew Firmware for the Nintendo DS.
Heres whats new:
This is a replacement firmware for the Nintendo DS. It's VERY minimalistic, don't expect anything exciting. If you just want to see what it looks like without changing your firmware, run firmware.nds.
(8/8/2007) Updated to work with newer DSes and the latest devkitARM + libnds.
(2/20/2006) Removed Updater project. Added a small fix to fw_arm9.ld. flash_verify() now waits for the Write Enable flag to be set.
(1/21/2006) Initial release.
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August 10th, 2007, 21:20 Posted By: wraggster
Ludo6431 has updated his sudoku game for the DS
Bug fix:
The version 0.7a prematurely has a defect in its management of the methods it arrète the resolution!!!! (thus use rather that one of aillleurs it has a new method of resolution).
New:
New method of resolution: especially solves much more figures thanks to the bug fix Cheesy !!!
Next:
I still will update my various methods of resolution (I have the assumptions has to implement)
Change of make to choose (can be) make ASCII proposed on this site which will make it possible to make a prettier grid.
White zone in bottom and caractéres in black.
Image on the screen top.
will etcaetera (and yes my Latin culture stops there Cheesy )..
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August 10th, 2007, 21:16 Posted By: wraggster
Carpman has just released DSCompress v1.2. DSCompress is a GZip front end for the Nintendo DS.
Ok, new version built and tested. I successfully decompressed a 50mb file compressed with 7z's gzip function, which failed previously.
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August 10th, 2007, 20:39 Posted By: Shrygue
via Eurogamer
Ubisoft has announced Chessmaster: The Art of Learning for DS and Chessmaster: Grandmaster Edition for Windows PC.
Both are due out in October, and are fronted by International Master and eight-time National Chess Champion Josh Waitzkin.
You'll be coached by Waitzkin from the fundamentals through exciting courses and tutorials borrowed from his book The Art of Learning.
Once you've got the hang of it, there'll be the chance to tackle single-player AI opposition or friends via network or the Internet. On the DS, that includes a two-player local wireless offering.
And if normal chess isn't enough for you, Ubisoft's actually got some new gameplay modes. Hrm. There's Dark Chess, where the opponent's pieces are invisible, Extinction Chess, where you have to try and capture all the opponent's pieces, and Losing Chess, where you have to try to lose all your pieces. We asked famous chess person Gary Kasparov for his opinion on all this and he told us: "Who is this? How did you get this number?"
There'll also be six mini-games including Minefield, in which chess pieces are used to locate mines hidden in the board; Breaking the Lines, where the knight is moved to capture all the pawns; and Fork My Fruit, a game that uses chess pieces to fork fruit of the same kind, among others. It says here.
Plus you'll be able to access 900 of the most important chess games ever to analyse and improve yourself.
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August 10th, 2007, 20:37 Posted By: wraggster
New from Play Asia
Explore towns and interact with people in the real world while fighting action-packed battles in the virtual "Wave World." Enemy encounters take place on a three by five grid in a 3D perspective, where players use a portfolio of Battle Cards that each have distinct attributes and attack powers. As the story progresses, players will acquire additional cards to build an arsenal that reflects their personal strategy.
Capcom's Nintendo DS™ RPG Mega Man Star Force is available today as US release version, shipping as Leo, Pegasus and Dragon edition at US$ 29.90 each only.
Game features:
Three stellar versions call upon the power of the elements - Ice Pegasus, Fire Leo and Green Dragon
Two co-existing worlds - explore the real world in human form and transform into Mega Man to maneuver the virtual "Wave World"
Cyber battles feature an immersive third person view as players engage enemies in a 3x5 battle grid
Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental power and can unleash a special "Star Force Big Bang" attack
Battle Cards based on elemental attributes (fire, water, wood, electricity), each a part of a power chain where one is stronger or weaker than another
Best Combo - combine Battle Cards of the same type to unleash consecutive attacks
Dynamic Brother Band system - add up to six friends to help each other in battles, share Battle Cards, receive stat boosts and other special benefits
Each character has their own customizable Personal Page where Battle Cards and information can be viewed and traded with friends to compare progress
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