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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 15th, 2007, 22:48 Posted By: wraggster
Space1 has released a new game based on a flash game called Cube.
Release info:
Mollusk gave me a super idea of homebrew then am smelled to me a little obliged
It is a play Flash at the base for those which want to test this play flash: TO TEST.
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August 15th, 2007, 22:08 Posted By: wraggster
Thoduv has posted a new release of Lapinou Jumps his marioesque type game for the DS.
Heres whats new:
Small update with correction of bugs, and a classification of the best players on the site. I encourage you to record your scores!
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August 15th, 2007, 21:58 Posted By: wraggster
New game for the DS from Huntercool:
They are out to get you!
Run away to avoid the kiss of death!
Use the stylus to move the little boy and try to avoid getting hit.
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August 15th, 2007, 21:45 Posted By: wraggster
via joystiq
It's no surprise that Activision is putting a lot of thought into getting git-box game Guitar Hero III on the go, but exactly how they plan on doing it may be a little clearer after a new interview with RedOctane cofounder Charles Huang. He says that a special peripheral on the DS is "definitely one of the options" they're exploring, adding, "the DS peripheral is very intriguing to us. It's an integral part of the Guitar Hero experience, so as much as possible, we would like to keep it within the experience as long as it makes sense and it plays well."
Dearest Activision, unless you already have a patent firmly squared away, we would like to humbly offer our prototype as seen above. Please contact us for the mailing address where you can send the giant novelty check for $1 billion dollars.
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August 15th, 2007, 21:27 Posted By: Shrygue
via Computer and Video Games
Although it's widely considered to be inevitable, Ubisoft is yet to officially confirm that it's working on a sequel to the Wii launch game, Red Steel, yet the game will be on shelves by November according to a leaked retail release schedule.
The list of EU releases, supposedly from major online retailer GameStop, has dates for numerous titles that are yet to be officially nailed down by their respective publishers, with Red Steel 2 down for a November 15 release.
That would make it one hell of a turn-around for the game to go from unannounced and unseen to on sale so soon.
The list also pens Super Mario Galaxy in for October 15, which far sooner than Amazon UK's November 30 ETA. Sooner rather than later on that one, please Nintendo.
Interestingly, the same list has Mario Kart Wii, Super Smash Bros. Brawl and Wii Fit all down for February 15 next year (currently officially "early 2008"). Three big titles launching on the same day? That would appear highly unlikely.
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August 15th, 2007, 21:09 Posted By: Shrygue
via Eurogamer
SEGA has offered no comment on speculation that a Sonic Riders sequel is heading to Wii and PS2.
The news erupted from PLAY magazine, which outed the Sony version as Sonic Riders: Zero Gravity.
According to the mag, the blue hedgehog and friends are back to try and get their hands on a silly old artefact to save the day - racing across levels like Botanical Kingdom and Crimson Crater.
Numerous bits and pieces are said to have been tidied up, too, like the trick system - while the annoying turbulence mechanic has been left on the cutting room floor.
Sonic Riders launched on last generation consoles in 2006, receiving middling reviews. Occasionally it was fluid and exciting, rekindling memories of the original games, but too often it was overly complicated and frustrating.
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August 15th, 2007, 17:48 Posted By: wraggster
Samel has posted a new entry into the Neoflash Coding Comp:
Hot Spot is a remake of an old tile-placeing puzzle game I played on my PowerBook. Thanks to Vince Tigle for porting this game to MacOS and thanks to the original creator of this game. I have rewritten a completly new version for the DS, enjoy playing this GREAT GAME !
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August 15th, 2007, 17:43 Posted By: wraggster
Alekmaul has posted a new entry into the Neoflash Coding Comp:
YOU MUST USE THE DLDI PATCHER BEFORE USING THE NDS FILE if your linker is not autoDLDI patching. Please, patch the file with the correct drivers regarding your linker.
Project description:
Codename Hacker is a puzzle game, originally from the Atari Lynx.
Chip would do anything for Melinda the Mental Marvel. More than anything because
he wanted to join Melinda's exclusive computer club - the Bit Busters. So you can
imagine how Chip felt when Melinda sat down next to him in the school cafeteria
and offered him membership... on one condition.
You have to collect a set amount of chips on every level,not necessarily all of
them.
START : Pause and play level
A, B, L et R : Nothing ;-)
Pad, Stylet or motion card : Move Chip in each level (tested with Neoflash R6 and DS Motion cards.)
You can also send scores with WIFI on my site portabledev to compare your skill
with others players ^^. You must go in the OPTIONS menu to do that.
WARNING : no save on MK5, it hangs the game and I don't know why (the dldi driver pb perhaps).
All others informations are in the readme.txt file.
I put only the .nds file in the zip because the file is too big otherwise.
Enjoy !
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August 15th, 2007, 17:40 Posted By: wraggster
Samel has posted a new entry into the Neoflash Coding Comp:
Organizer application compatible with ICal and Google calendar. Daily and weekly event are supported. Load and Save many calendar.
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August 15th, 2007, 17:37 Posted By: wraggster
Samel has posted a new entry into the Neoflash Coding Comp:
Simple sketch drawing application. This app was made to take note during university lesson so it's not a good drawing app, but it's easy and fast to use. A full zoom function is implemented with all dns supported level. All sketch can be saved as bmp. A slideshow function make it easyer to read all note.
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August 15th, 2007, 17:28 Posted By: wraggster
Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:
There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.
The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.
You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.
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August 15th, 2007, 17:23 Posted By: wraggster
PeterM has posted some news today about his work on both Cave Story and Quake for the Gamecube/Nintendo Wii.
Heres his newspost:
Phew, looks like Quake GameCube was pretty popular. As of now, it’s been downloaded 362 times. Who knew there were so many GameCube homebrew fans!
There’s all kinds of discussion going on about it on various forums and as much as I’d like to respond to all the queries, all those forums are just way too much to keep up with. So what I’ll do is cover the main points here.
Some folks have quite reasonably supposed that there won’t be any more GameCube homebrew from me because my Wii isn’t capable of running SD Media Launcher any more. The good news is that I do my development using a regular purple GameCube connected to my PC via a TV card. I think I would go insane if I were using the Wii as my main development console. It takes so long to start up and get into GameCube mode!
I really should have put a new post up here when I released Quake, as many sites have copied and pasted my last Quake post into their news items.
Additionally, I really should have put up a screenshot. Many sites used screenshots from GLQuake or highly modified Quake engines to illustrate their news posts, which is a shame because the shots they used don’t represent what the GameCube port looks like.
In terms of gameplay, some people don’t like the way the view centres itself vertically if you start moving. I think this is a Quake feature rather than a GameCube port feature and there should be something useful (”lookspring”?) in the options screen if you want to disable it. I like it on, so I never thought about it.
It’s unlikely that I’ll be doing any updates on Quake soon, mostly because I’m getting stuck into a new project at work and annoying network card issues have caused me to lose some schedule time, but partly because I’m pretty happy with Quake and there don’t seem to be any glaring issues that need fixed ASAP. That’s a first!
Anyway, I’m glad people seem to like the port and hopefully there’ll be something else for you in the coming months.
As I was concentrating on Quake, the GameCube ports of SDL or Cave Story haven’t really progressed much since I wrote about them last.
Simon Parzer has been working on the SDL port of Cave Story. He’s been doing a great job implementing a mixer for sound effects and music. We’re sharing the same Subversion repository so he can port to Linux and GP2X while I port to GameCube.
The GameCube port of SDL is going okay. The only problem I see is with the audio system. SDL won’t convert audio properly when the frequency change isn’t a power of two. Unfortunately the GameCube plays only 32KHz and 48KHz audio, which isn’t very common, and SDL won’t convert correctly between those frequencies and the usual suspects like 11KHz, 22KHz or 44KHz. This is due to be fixed in SDL 1.3, but until then I’ll need to write an on-the-fly rate conversion routine.
After I get back on schedule with work I’ll pick up SDL again. I hope once SDL is released that the flood gates will open for loads more GameCube ports. The scene seems a bit bare. I think the recent GameCube homebrew contest at DCemu only had one entrant!
SDL for the Gamecube/Wii would open the doors to much more homebrew for the systems, personally i cant wait to see it happen
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August 15th, 2007, 17:01 Posted By: wraggster
via joystiq
These days, companies have got to really put in a lot of work to impress us with the utter trash that they'll make to cash in on the Wii's success. ezGear, if you want our honest opinion about your first effort, it's something of a mixed bag.
Sure, your tennis, baseball and golf attachments are really useless, but that kind of useless is so last year. What we're looking for is a special kind of useless. But hey, what do we have here? A boxing glove that you slide your Wiimote and nunchuk into? Wow. That really is awful. Nicely done. We've got to say though, you've outdone yourself with the Wii Sparring Glove, which is ... a sparring glove. It's inspired enough to remind us that even if video games aren't high art, making crap for them most certainly is.
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August 15th, 2007, 16:59 Posted By: wraggster
via gibiz
The Nintendo Wii is on course to hit one million sales in the UK within three to four weeks, according to official sell-through figures from Chart-Track, Eurogamer is reporting.
Currently the console is outselling the 360 in the UK by over four to one, and the PS3 by more than six to one each week. If it keeps it up, it should pass the GameCube's lifetime UK sales figure of just over a million by the end of September.
Naturally, then, its next milestone will be to overhaul Microsoft's lead in the UK - which, if the current trend continues, could be before the end of October.
However, with Halo 3 due out at the end of September and rumours of a possible price-cut to coincide with it, Nintendo will have its work cut out to claim the number one spot that early.
Similar success stories are evident all around the world, with Nintendo swiftly closing on Microsoft to become the console manufacturer with the biggest worldwide installed base.
The Japanese giant is clearly on something of a roll, with DS installed base figures in the UK now around the 4 million mark.
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August 15th, 2007, 16:56 Posted By: wraggster
New from Divineo UK
CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set) and available in several colors and transparency. Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colors up your gaming console.
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August 15th, 2007, 16:50 Posted By: wraggster
New from Divineo UK
The Case Protector offers optimum protection and a new appearance for your DS Lite. The case houses the console securely inside and offers protection from scratches and other damage. The protector case let's you have full access to all game and connection ports, so you can play your favourite games while still being protected. The Case protector is officially licensed by Nintendo which ensures the calibre of the product is equivalent to that which you would receive had it been made by Nintendo themselves and comes with the Nintendo stamp of approval.
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August 15th, 2007, 16:46 Posted By: wraggster
New from Divineo China
A classic flaw on the official Wiimote controller: Broken handy Strap. Here is the solution, it even is very strong built to improve security.
Specifications & extra information
- Durable and resistant
- For spare or replacement use
- Compatible with all Wiimote controllers
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August 14th, 2007, 21:52 Posted By: wraggster
The Nintendo DS and Playstation Portable are excellent examples of why todays gaming industry is now back in the mainstream eye, even though they are 2 very different handhelds they share the delight of WiFi Gaming which for those of you who dont know what that means its the ability to play a a game online against other people from all over the world.
Its a concept that until this handheld generation didnt exist but it has transformed gaming to major new levels of enjoyment.
But enough of me rabbling, which are your favourite DS/PSP WiFi games since the birth of both the handhelds, let us know via comments.
Digg This
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