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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 20th, 2007, 01:12 Posted By: Kojote
Via DEV-FR.org:
"A few months ago on the Maxconsole forums we came with the idea that there should be a Bittorrent Client that can run on the DS. I had completely forgoten about it until yesterday and I look around and found an opensource mini-library called libtorrent. It is desgined to run on machines with lower than normal resources (like the NDS) and it is opensource which means that porting it should be a bit easier. I am going to check into it to see if I can get it to compile using the devKitARM compiler. Please do note: I am not promising ANYTHING. If I do get the lib to compile I still don’t know if I am going to put a gui on it. Either way you should hear from me again about this in the next few days."
Source: http://blogs.moddz.com/nat1192
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July 19th, 2007, 22:40 Posted By: Shrygue
via Nintendo Wii Fanboy
We suspected that the Wii controls would make Jenga significantly more difficult than the real thing, but that isn't the case, according to Siliconera's Spencer Yip. Instead, he found that it often required real effort to make the tower fall down. He tested this by smacking the tower with his virtual hand a few times, which caused shifting, but not collapse.
He was slightly down on the idea of an easier Jenga, but we could see ourselves making it fun for ... a few minutes. Imagine putting every piece on top of the tower so that it sticks out halfway, creating a tower that builds outward at a 45% angle. Can't do that with real Jenga! Seriously, though, the defining image of Jenga is of the tower toppling in a humiliating cacophony and spectacular dispersion of blocks. We don't know if it's going to feel like Jenga without constant failure.
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July 19th, 2007, 21:52 Posted By: Shrygue
via Computer and Video Games
Sega released the first screenshots of Mario and Sonic at the Olympic Games at E3 last week, and now you can see the game in motion in the first trailer.
You'll have to forget the videogame logic of the two characters for this one though, because the skills of the two mascots have been levelled out to put everyone on an even playing field.
"Coming under the Olympic banner, I think the Olympics acts as a neutral ground for the two characters," president and chief operating officer of Sega Europe, Mike Hayes, told CVG back in March.
So you'll be seeing Mario and Sonic in competitive races, even though you know deep down that Sonic should finish the race before Mario even starts.
Looks like good fun though, especially in multiplayer, and it'll be out in time for Christmas, too. Look out for our detailed impressions of the demo we saw at E3 soon.
Trailer here
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July 19th, 2007, 21:50 Posted By: Shrygue
via Computer and Video Games
Games industry icon and developer, Dave Perry, says that Wii's popularity will eventually die down as gamers "drop their Wii controllers" in favour of the more graphically advanced experiences offered by Xbox 360 and PS3.
He went on to predict: "When a game comes out - a game like a Halo or something, something they haven't seen before - they'll drop everything and they'll drop their Wii controllers when it does."
He doesn't seem to be referring to the non-hardcore gamers to which the Wii appeals, who generally aren't willing to spend large amounts of money on the high-performance consoles.
He also had a pop at the Wii's controller interface. "The Nintendo Wii isn't the final solution to that sort of interactive interface. I think we'll always see more and more interesting approaches to interface, and I really don't think the Wii is the ultimate solution to that," he told Disposable Media.
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July 19th, 2007, 21:47 Posted By: Shrygue
via Computer and Video Games
WiiConnect24, a system built into Wii to keep the console constantly connected to the internet when on standby, is reported to be causing consoles to develop faults.
A number of disgruntled gamers are hitting internet forums saying their consoles have broken after being left on standby with WiiConnect24 enabled for long periods of time.
Although Nintendo says the console only consumes a tiny amount of power when in WiiConnect24 mode, supposedly comparable to a small light bulb, the console gets very hot - far hotter than when the console is on and being played - because the internal fans are deactivated in WC24 mode.
is suggested that this heat is cooking the main CPU, causing it to become faulty.
Nintendo has told CVG: "we've had no reports in the UK of anything like this happening," and advises users to contact the Nintendo Service Centre for further advice on 0870 60 60247 should a fault occur.
In the meantime, if you're worried about your Wii burning up, just deactivate WC24 - it's proved to be a non-essestial feature so far anyway.
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July 19th, 2007, 21:22 Posted By: Shrygue
via Kotaku
Worst part about limited edition DS Lites? You're stuck with it long after the game is out, pigeon holing yourself. Good thing Square Enix's non-Square-Enix-looking game Subarashiki Kono Sekai is getting a custom DS Lite case. This is a very good idea! Peripheral maker Hori is releasing the casing for ¥1,449 (US $12) when the game drops on July 27. Hori's also got a Subarashiki Kono Sekai extendable touch pen if you're into that sorta thing.
In related Subarashiki Kono Sekai, Square Enix still hasn't secured the US rights to the title "It's A Wonderful World," the game's English language moniker. Though, apparently Square Enix's Tetsuya Nomura is dead set on getting that English title so watch as his minions make it happen.
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July 19th, 2007, 18:28 Posted By: wraggster
Aurelio is back with a new release which is basically the start of a shell for the Nintendo DS. Future versions will support quite a bit but dont ask me what because google is crap at translating italian to english :P
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via pdroms
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July 19th, 2007, 18:24 Posted By: wraggster
Italian Coder Aurelio has released a new Alarm Clock for the DS, the translation is rubbish so thats all i can tell you apart from future versions are hoping to have MP3 Support.
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via pdroms
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July 19th, 2007, 18:21 Posted By: wraggster
New release of the Puzzle games collection for the DS, heres whats new:
This is a beta version because the new version of the dswifi lib has been integrated, as the new version of PAlib.
And wifi is not working on my DS again.
But I would like to get feedback from you before compiling it with the old dswifi lib version.
So please give me feedback (on forum for instance).
Anyway, in this version I’ve (as expected):
- added icons for Dominosa as requested in the forum
- added icons for Slitherlink as requested in the forum
- fixed bug of ‘online scores’ not available on the NDS (but as wifi is not working for me…)
I’ve also, as requested by LinkinG (king of Daily Challenge), a new feature: when playing, when left icon is selected (so in left click mode), if you stay pressed on L-button the right mode click is enabled. As soon as you’ll release the L-Button, the left click mode will be enabled again. In one word: try to press L while clicking on a game, and you’ll understand This feature doesn’t work on game Sudoku.
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July 19th, 2007, 18:15 Posted By: wraggster
Mollusk has updated his clone of the flash game Orb-Avoidance.
Heres whats new:
July 17:
Change of the explosions, now made up of truths pieces of sprites
Addition of a system of combo
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July 19th, 2007, 18:12 Posted By: wraggster
Beodeulpiri has posted a newversion of his board game for the DS.
Heres whats new:
- Removed limitation of max. 126 stones as changing 3D sprite.
- Patched AI bugs.
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July 19th, 2007, 18:10 Posted By: wraggster
News/release from Wizlon:
Basically my game is called Om Mummy Evolution, It's a Pac Man type game, with a twist!
The game features an "evolution" game mode where the graphics cycle through videogame history including grayscale graphics, vector graphics, gameboy green graphics going onto traditional Amstrad 8 bit colour! Wow, technology is great. The gameplay is also more advanced than the original game, now thats evolution! (wow, I'm really shameless aren't I?)
I hope you enjoy this game as much I enjoyed making it!
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July 19th, 2007, 18:06 Posted By: wraggster
News from Chuck Studios
NDStation is a flasher for the EZFlash 3-in-1 Expansion Pack which allows you to package a ROM within a .NDS file and therefore run it from your Slot 1 flash card's main menu. Its purpose
is to make things feel more integrated and unified on your flash card.
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Usage: |
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To use NDStation, run the NDStation.exe included in this package. Some of the functions are self-explanatory, such as choosing the GBA ROM image you wish to use and where you want it to be copied. Game title defines the embedded title in the ROM. The first line is automatically set to the basename of the ROM chosen, although it can
easily be changed. Clicking "Customize the NDS" will open a menu where you can change the icon for the NDS file. A border option is also available but is inactive as border support is not yet implemented in the DS-side application. "Preview NDS" gives you a
rough idea of how the NDS will appear on R4DS's menu. "Go..." builds your .NDS file, and is finished when a message box pops up and says "Complete!" Don't forget to DLDI patch the NDS for your card.
Download Here
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July 19th, 2007, 17:46 Posted By: wraggster
Japanese publisher Enterbrain is reporting that more than three million Nintendo Wii consoles have been sold in Japan.
The Wii was launched in Japan on December 2, 2006. Sales of the PlayStation 3, launched in Japan on November 11, 2006, only recently passed the one million mark. The Wii retails for 25,000 Yen, or about half the price of the basic PS3 model.
Enterbrain also reported that sales of Nintendo's DS handheld have eclipsed the 18 million mark. The DS has been available in Japan since December of 2004.
via gibiz
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July 19th, 2007, 07:44 Posted By: wraggster
News from Neoflash:
Mk6 burn-R6 Homebew Menu V0.3 [July.18th 2007]
[1] Fixed some major bugs of the loader, now i think all homebrew can run very well, Thanks chishm's help very much!
[2] Have updated the game roms loader V0.2 ,now can auto backup/restore the game save file to TF.
[3] Built in the Moonshell V1.71, thanks moonlight
download : http://www.neoflash.com/driver/R6_Ho..._Menu_V0.3.rar
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July 18th, 2007, 17:45 Posted By: wraggster
Wizlon has released a public beta of his game thats being entered in the DevFr Coding Comp:
Collect the sarcho***us and the key and move onto the next room. Collect treasure for points.
Scrolls can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control. Draw the characters on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it. Collect hourglasses to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
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