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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 2nd, 2007, 22:19 Posted By: wraggster
News/release from Stravingo
It was a while that I didn't update my puzzle game Setsuzoku no Puzzle. The goal is to remove all the tiles on the screen by connecting two tiles that have the same color and the same symbol. The link between the two tiles can have at most two corners.
The version 0.2 is now available featuring major improvements:
- I have received many comments about how difficult is the game. Now, there is more time to complete the first levels to be easier for beginners, but the time speeds up at each level.
- When you quickly remove several pairs of tiles, you gain more points thanks to a combo system: when the combo progress bar fills up, instead of gaining only one point when removing a pair of tiles, you can gain 2 points, 3 points, 4 points or 5 points. The progress bar fills up when the time between two removals is less than 3 seconds. Else, the progress bar gradually empty.
- You can pause the game by closing the DS.
- A the end of each level, the remaining time and remaining number of helps are added to the score.
- The 100 best scores are now saved (you need to DLDI patch the game).
- You can send your scores on leaderboard.palib.info to compare your skill with other players worldwide (beware of my sister Eglantine 0009.gif)
- You don't loose anymore when there is no more possible moves. Now, the remaining tiles are randomly moved so that you can finish the game.
- More user friendly as you can use the stylus in the various menu screens, highscore screens, etc.
- More sound fx.
- Some graphical enhancements (special fx, removal of magenta pixels at the edge of sprites, etc.)
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September 2nd, 2007, 11:12 Posted By: wraggster
Project JDS the Japanese learning app has been updated, heres whats new:
Learn from one alphabet to the other and back. Learn how to write the character and how it's pronounced.
Hiragana
Katakana
Romanji
Nigori
Maru
Writing
Speech option
Repeat option
Selectable sets
v1.27 - Changed drawing width from 6 to 4
- Reset the shown image when selecting a new set
- Removed bug from selection grouping
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September 2nd, 2007, 10:42 Posted By: wraggster
Shash has posted more WIP news on his DS Emulator for Windows:
Speeding up
After abandoning desmume development for a few months, I've been working on it quite a lot lately. Of course, not as much as when I started working on the project, as motivation to develop desmume is rare this days (just check the official desmume CVS, and you'll see what I'm talking about). But anyway, I've done some improvements on a very specific side of the project that I've avoided working on for the last 6 months: speed.
I've to be clear: desmume current way of handling most of the interrupts sucks. For example, timers, dmas and other, are checked PER opcode emulated. In an ideal world, you'd run a batch of instructions (the exact ammount would be determined by some heuristics or whatever), and then you'd do the processing needed by the pending interrupt / timer handling, then again back to running a batch of instructions. Of course, that'd be a less exact than current implementation, but it'd be WAY faster. I did something similar on my Gameboy emulator, and it gave good results, we'll see how it works on desmume, whenever I find time to implement it.
Anyway, I'll start with two screenshots, one before the speed ups I implemented the past 3 days (left), and another one with them (right):
As you can see, it's a practical 33% speed up on this particular case. I must say that it affects every game that I've tested on a considerable ammount, being the minimum a 14% (I'll explain later why). Just as a real world example, tested "Castlevania: Dawn of Sorrow" and it's 30% faster now... So let's talk about the speed ups.
First, desmume used/s GDI to draw the DS screens onto the main window. GDI setup is as easy as it can get, but seems that it's not as fast as I would wish (more keeping in mind that it's only task is to take an image and draw it on the screen). I considered a few options, namely DDraw, openGL or GDI+. I excluded openGL at the beggining, because it would be quite a lot of work to make the current 3D core work correctly with it. So after some discussing it with some friends (more exactly, hearing some DDraw bashing and why I should stop using DirectX7 features), I started working on a GDI+ blitter. In the end it was easier than I expected. Reading the documentation, implementing the blitter and a bit of adjusting was done in an hour. In fact, searching through the documentation was what took longer. The good part, is that it gave a free 14% perfomance gain.
The rest was a matter of fixing some tidbits of how memory is accesed, avoiding a lot of conversions from floating point to integer (which is way more expensive that you'd guess), changing the way the texture cache works, and more stuff I can't remember. I won't be any more concise about this stuff, as it would take quite a few pages, which I'm not willing to write now. Maybe I'll go back to them in a future post.
Just as an ending, it seems that my obsession about fixing all regression bugs that I see is giving good results, as most games that I test have perfect 3D. Here's some proof, Hotel Dusk running perfectly, even with the motion blur effect (I rotated the image with an image editor, because I don't have screen rotation implemented):
http://shashemudev.blogspot.com/
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September 1st, 2007, 23:31 Posted By: wraggster
News from PDroms
PDRoms Coding Competition (short: PDRC) #3.667 has sixteen days left for the deadline.
Topic: "Backport"/"Convert"/"Redo"/"Recode" a Nintendo DS homebrew game to Gameboy Advance!
Rules: [*]You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!! [*]In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders. [*]Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.
Prizes: [*]Prizes can not be paid out in cash [*]In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner. [*]In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself. [*]The special prize is given to the person with the most "ports". If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize. - The amount for qualifying is minimum five ports/conversions!!!
#1 - One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One real-cartridge with your winner entry!
#2 - One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 - One HAMLib license + One GBAccelerometer (new, unused)
Special Prize:
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license
The special prize is given to the person with the most "ports". If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize (The amount for qualifying is minimum five ports/conversions!!!)
Entries: [*]Submit as many entries as you like and have an extra chance to win the "special prize" [*]No Splash-Screen required, you keep all your rights - even no need to mention PDRoms. [*]The "ported" homebrew NDS game should be "brandnew" for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated! [*]You are not allowed to spread your GBA entry to the public before the official results! [*]You grant PDRoms and its staff members the right to spread your entry freely (we won't make money with it). We have connections to other important scene pages, so we'll make sure you get proper attention for your production [*]Entry should run on a REAL GBA [*]Write a README with information about your game, this text will be used to present your entry, also add a screenshot! [*]Please state out, which NDS game you were porting and send the NDS binary along (will not be published)! [*]Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters - each entry will be CONFIRMED after max. 2 days) [*]Entries can be updated by sending an updated archive ANYTIME before the deadline.
PS: If you feel left out: Release a NDS game first and then "backport"/"redo"/"convert" it to GBA and release it with this compo
See also: http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=341
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September 1st, 2007, 22:53 Posted By: wraggster
Team Cyclops have released a new version of their firmware /software for their DS Flash carts:
CycloDS Evolution v1.2 BETA #3 (the third BETA) has been released and is available for download. We had not originally planned on releasing any further BETA firmware builds before v1.2 final is ready, however due to some recent (and highly anticipated) game releases which are not compatible with earlier firmware versions we felt it would be better to do an interim release fixing compatibility issues with these games rather than making our customers wait. We've thrown in a few new features and other fixes as well
Changes for this release include:
* Game compatibility fixes (Worms Open Warfare 2 etc)
* Updated DLDI driver, will now allow 3rd party loaders such as DSOrganise and DSChannels to load .NDS files
* Time shown in ingame menu
* Folders starting with '.' are now hidden
* Date and time are now set properly for .sav files
* Fixed problem where skin name would always be shown as "Default" on reboot
* Fixed cheat core bug
We plan to release v1.2 final sometime next week. If any bugs are found in this BETA then please let us know so fixes can be incorporated into the final release.
http://www.teamcyclops.com/
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September 1st, 2007, 17:39 Posted By: JKKDARK
via Nintendo Players
Sega today released some new footage of NiGHTS: Journey of Dreams, the Wii sequel to the Sega Saturn classic. Classic Sega fans are desperately awaiting this game, including our own Adam Flugel, who has threatened to kill for the chance to play this game. We applaud Sega for keeping him out of prison.
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September 1st, 2007, 16:50 Posted By: wraggster
Nce posted this news/release:
Hi all,
First post on this forum, but I had the habit to come and see what's happening here.
So I finaly decided to put one small project online.
It's based on the old The Light Corridor. I played this one on Amiga loooong time ago
It's been developped to test some stuff on the ds before starting again on a 'bigger' project. So this one don't have any sound and still has some minor bug, but well it's playable
Have a try and tell me if you succeeded to see the end of the corridor ( yes don't be suspicious there is a end ! )
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September 1st, 2007, 16:36 Posted By: wraggster
via joystiq
Meet Elta, the last of the magician lords. He's eager to get back to defusing the Gul-Agieze's doomsday plot, and, thanks to the teeny-tiny Neo Geo system stowed inside Nintendo's Wii, he can. Yes, the dormant powers of the most garish console of its time will be unlocked at last: Neo Geo emulated on Virtual Console! (We knew it was coming; now it's just a little closer...)
Nintendo has confirmed three Neo Geo titles for the Japanese VC, including the aforementioned Magician Lord (the console's original pack-in game), alleged "Street Fighter ripoff" World Heroes, and ever-rereleased Fatal Fury. (Both Fatal Fury and World Heroes are also available in separate PS2 anthologies this year.) Fatal Fury will launch first, on September 11th, followed by the magi and heroes later in the month. Each port will cost 900 Wii Points ($9).
Specific Neo Geo titles targeted for the North American and European VCs have yet to be revealed.
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September 1st, 2007, 12:57 Posted By: Sektor
Awesome release by Dopefish for the Nintendo DS
"This is a port of Rise of the Triad for the Nintendo DS.
This is currently a work in progress. Newest version is 0.4 (released Aug 31, 2007).
Many thanks to GPF for porting SDL to the DS. I've built upon his work: rewriting parts of the video code, fixing a bug in the keyboard handling, and adding a mouse driver for the touchscreen.
Recent Changes:
* The registered version is now supported. You must supply your own DARKWAR.WAD, DARKWAR.RTL, and DARKWAR.RTC files.
* Customize Keyboard screen now displays names of DS controls, for easier remapping.
* Note: I made a minor change to the default control mapping; delete your CONFIG.ROT file and the game will auto-generate a new one.
Limitations:
* Sound and Music do not currently work.
* No network support."
DIGG THIS RELEASE
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September 1st, 2007, 05:52 Posted By: Kojote
via insertcredit:
You've all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn't bother to mention it here. You've also probably heard lots of people say it should be ported to DS - well, that's happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn't have time to finish the game, so he's asking serious/brave DS homebrew developers to contact him via his site ( http://beyondds.free.fr/ ) to talk about finishing it up. And so I'm making this post. Somebody help the man!
Download: http://www.megaupload.com/?d=AV8728EL
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August 31st, 2007, 23:51 Posted By: wraggster
News/release from Nightfox
Hi!
New beta out
Now you can finish the game
"story line" it's now complete. The last 3 objetives are very very basic AI (keep this in mind, when i say very, i say it seriously) just to test the game. Next version comes with definitive AI for them. First get the cristall ball to can see where are hiden the 5 objetives, the speelbook, the magic wand, the enchanted princess, the walking armor and evil boss, the eagle. First you need to get the speellbook and the magic wand. This enables you to dispell the princess and armor. After this you can kill the eagle and finish the game.
Good luck
Download beta 4 at: http://www.mediafire.com/?14yj2jldu3n
Regards
Fox
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August 31st, 2007, 22:43 Posted By: wraggster
BlueTunes is a program that will allow you to use the Nintendo remote (Wiimote) as a remote control for your computer music library (Windows only). Using bluetooth technology, the Wiimote will allow you to control your iTunes collection from 50 feet away. Walls and floors pose no problem at all. Even the Wiimote's motion sensing is utilized - shake the Wiimote to the right and the next track is played. Best of all, the BlueTunes software is completely free. You will need to purchase a Wiimote if you don't already have one (a Nintendo Wii is not needed) and a bluetooth transceiver (if your computer isn't already bluetooth enabled).
http://home.comcast.net/~bluetunes/
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August 31st, 2007, 13:10 Posted By: wraggster
New from SuccessHK
Includes one unique Nintendo Crimson/Black DS, Brain Age 2: More Training in Minutes a Day!m a Carrying Case and the Nintendo 2007 Catalog. Based on the theories of neuroscientist Dr. Kawashima, Brain Age 2: More Training in Minutes a Day contains all-new activities to challenge your gray matter. **New activities! The title is a series of minigames designed to give your brain a workout. The 17 new, engaging activities are all designed to help work your brain and increase blood flow to the prefrontal cortex. Whether you're playing simple songs on a piano keyboard or monitoring the photo finish of a footrace, you'll love your new mental workout! ** When you start a new game, you will take a series of tests and get a score that shows how old your brain is. This number is called your "Brain Age." With daily training over weeks and months, you can improve your mental acuity and lower your Brain Age. Progress is charted in graph form. **Expanded multiplayer! You can keep up to four save files on one Game Card. Sharing a game allows you to compete in a picture-drawing quiz or an acrostic challenge with family and friends. Use DS Download Play to send a demo to friends or compete with up to 16 players in one of four fun modes.
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August 31st, 2007, 12:43 Posted By: wraggster
Newly released at Import Store Play Asia
features
Over 50 real dishes to prepare, cook, and serve: the recipes include international flavors (Japanese, Asian, Nepal, European, American…) and even sweets.
Several guided cooking steps to learn, specific use of the DS features: kneading, chopping, frying, and many other actions can be realised with the stylus.
A light-hearted story-mode: the story features a little girl and is designed for kids.
Fun mini-games to break monotony.
A unique kitchen customization feature: the player can freely decorate the kitchen.
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August 31st, 2007, 12:40 Posted By: wraggster
Newly released at Import Store Play Asia
Designed for families and children of all ages, Carnival Games brings home all the excitement and fanfare of a day at the carnival. The game will premiere among a select group of titles chosen by Nintendo at the May Media Summit on May 22 and 23 in Seattle.
Carnival Games is designed for up to four players and features over 25 of the most popular games seen in midways and boardwalks throughout the world, including Clown Splash, Milk Can Toss, Nerves of Steel, Lucky Cups, Hoops, Day at the Races and the crowd-favorite Dunk Tank.
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August 30th, 2007, 22:02 Posted By: wraggster
via /.
A new 'Analyze This' feature on Gamasutra examines analysts' views on the rise of Nintendo's Wii and DS, and how well game publishers have reacted to it, with Wedbush Morgan's Michael Pachter commenting: 'It's hard to criticize anyone for putting too much faith in the PS3, as most [publishers] haven't created "cutting edge" titles yet for that platform. Most of the PS3 titles so far have been perennial titles, like Madden, Tony Hawk, etc ... I'd say that most failed to capitalize on the DS and Wii opportunity. The exception on the DS side is THQ, which has made every game it can for the platform. On the Wii side, Ubisoft took a big chance by making ten games for the [Wii] launch window, and it has performed very well, so far. I think that the others will catch up no later than early next year.'
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