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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 21st, 2007, 16:52 Posted By: wraggster
New from Play Asia
Heroes of Mana breathes new life into the vaunted Mana franchise, taking the beloved series into an entirely new dimension. Generals plan, plot, and strategize their way to victory on the battlefield. Command an army of heroes, creatures, and rabites with the Nintendo DS touch screen and experience an all-new perspective on the ever-evolving battle for the Mana Tree.
Heroes of Mana goes much farther than a traditional RTS with incredibly rich and detailed characters on the battlefied, each with histories and a relationship to the overall story of the Mana franchise that is deep and complex. In fact, there's a story recap feature to help you get to know everyone and their place in the story.
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August 21st, 2007, 16:47 Posted By: wraggster
New weekly special offer from Play Asia
When Wario sees a television series about a thieving master of disguises, he dives through the TV screen, steals the theif's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!
Nintendo's Kaitou Wario the Seven (aka. Wario: Master of Disguise) for Nintendo DS™ is now available at discounted US$ 19.90 only.
Game features:
Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers.
Explore environments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses.
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August 20th, 2007, 23:08 Posted By: wraggster
OutofRange has posted an entry into the Neoflash Coding Contest:
This is a puzzle game based on those sliding tile games you get on airplanes. Originally made in Second Life, this DS version is a little harder in that it lacks 3D, but the use of the stylus means playing it is a lot easier. The basic aim is to roll the dice around the grid so that they match the numbers on the outside of the grid. The game features three modes; 3x3 grid, 4x4 grid and time attack. Time attack choses 3x3 or 4x4 at random to complete within the time limit and each time you start a new one the time limit decreases.
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August 20th, 2007, 23:05 Posted By: wraggster
Pitt has posted an entry into the Neoflash Coding Contest:
Mental Games is a compilation of quick little games that ask for either nice Stylus skills or tons of concentrations Some are remakes of pre-released DS games, some are adaptations of flash games, and others are completely new and original (generally the most brain-torture oriented games )
The global graphics chart is pretty much Black and White, though a few games don't follow it perfectly (yet ^^)
The games, in no particular order :
ReRun : Catch all the balls of the same color as your cursor, while avoiding the other ones... Once this is done, you'll have to replay the same level as a different color
Chain Reaction : Sponsored by the National Uranium Group (NUG), you'll have to create as big chain reactions as possible with a single detonation !
Mental Pong : Classic pong ? No !
QuadBrain : Ever tried to move around 4 objects at the same time ? Hard, isn't it ?
Danger Zone : CarreRouge revisited !
3210 : How many balls can you break ? Carefull though, each one will spread out to take as much room as possible !
Follow : Simplest game ever... Just try to keep the stylus at the same level as the circle on the other screen Great reflexes needed !
Double Skill : What if Arkanoid was mixed with a balance game ? And what if it was actually 2 games, on 2 screens, both controlled with a single Stylus ?
BallBreaker : The whole point is to find out how to explode all the balls without ever touching one of them...
MixedMinds : Try to keep your brains straight, if you can !
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August 20th, 2007, 22:54 Posted By: wraggster
TheYak pmed me this news earlier.
A new slot-2 cart, the Mediacart ( http://www.mediacart.cc/products.htm) uses DSOrganize's code (as well, potentially, as a couple other homebrew apps) without giving credit to the author, without compensation, and without receiving permission.
Dragonminded has a blog entry about it here: http://dragonminded.blogspot.com/
gbadev.org's DSO sticky has been following the development in this thread: http://forum.gbadev.org/viewtopic.php?t=12743&start=270
I thought about modifying my signature thread or something along those lines, but it would only be seen (if even noticed) by a handful of people. When a hardworking developer gets raped, it's time the the homebrew community as a whole publicizes it and boycotts the manufacturer.
Thoughts ?
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August 20th, 2007, 22:38 Posted By: wraggster
via joystiq
The original headline was something along the lines of "Samus and Shinobi tour Neutopia on Virtual Console" but honestly, the less time spent thinking up trite headlines the better. Today's incredible Virtual Console update has steamrolled our Monday productivity into a lackadaisical mush of "meh."
Super Metroid (SNES, 1 player, 800 Wii points): Considered by many to be one of the greatest games of all time (evar), Super Metroid hardly requires a descriptive paragraph such as this one. Needless to say then, that it features Samus doing what she does best: murdering metroids, blasting evil brains and reminding us why we need to stay alive until August 27th.
Shinobi III: Return of the Ninja Master (Genesis, 1 player, 800 Wii points): The third entry in Sega's ninja kill-em-up series and arguably the best. As far as side-scrolling slashers go, the Shinobi one is your only hope... for gaming fun!
Neutopia (TurboGrafx16, 1 player, 600 Wii points): Neutopia is often labeled as a Legend of Zelda clone. Somehow, we don't think it minds.
Look for these games in the Wii shop after 9AM PST.
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August 20th, 2007, 21:20 Posted By: Shrygue
via Nintendo Wii Fanboy
This week, the Wii's lone release is none other than the seductive siren's call of crashing pins and that long, slick lane. It's about rolling with the best of them (so long as it isn't on Saturday). It's about being sponsored by Denny's and perhaps scoring wih a single mom or two. It's about that wonderful sport of bowling:Any of you willing to give this one a try? Sick of Wii Sports: Bowling and wish to give this a spin?
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August 20th, 2007, 21:18 Posted By: Shrygue
via Nintendo Wii Fanboy
On Friday, Mexican police stormed 12 different suspected counterfeiters. They managed to come away with 15,000 counterfeit Nintendo products, including over 4,500 counterfeit Wii discs. Going down in a major "fayuca" (contraband) market in Guadalajara, it's yet another campaign against crime in the territory as customs agents also recently nabbed over 5,000 counterfeit products entering Manzanillo, from China.
"Mexico is Nintendo's largest market in Latin America, where the problem of video game piracy is widespread," said Jodi Daugherty, Nintendo of America's senior director of anti-piracy. "Since January, Nintendo has worked with law enforcement agencies worldwide to seize 100,000 counterfeit Wii games."
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August 20th, 2007, 20:01 Posted By: Shrygue
via Eurogamer
Stormfront Studios' Don Daglow has defended the Wii's right to be called a next-generation console during his GCDC speech in Germany this afternoon.
"I'm sure that somewhere in this little section of this room, there's somebody who does not believe the Wii is next-gen," he said.
"It does not have the processing power the 360 or the PS3 do, and you can make the consistent argument that, without that processing power, it can not revolutionise the entire experience. That's debateable, and we get to decide."
"Nobody gets to tell us what we think is next-gen - we get to decide for ourselves. I can help start arguing, but we get to decide for ourselves."
During a reflective one-hour session towards the end of GCDC's first day, Daglow, president and CEO of Stormfront, also encouraged his fellow developers to look beyond the traditional definition of "next generation".
"Next-gen hardware is any platform that, upon its introduction, dramatically changes players' view of the potential for interactive entertainment," he said, before arguing that it's a definition that fits software as well.
"If it changes the player's view of what interactive entertainment is; if you think differently about it; if you have a new perspective after playing the game that you didn't have before, to me that's next-gen," he told the audience.
To support that point of view, Daglow put forward a range of games that had shifted perspectives and proven influential in hindsight - games like Sim City, Guitar Hero, Geometry Wars and World of Warcraft.
The veteran developer - whose career has also encompassed spells at Intellivision, Broderbund and EA - devoted the early part of his session to examining the cyclical nature of console cycles. He spoke of the way developers' appreciation of the hardware matures each time, how certain types of game and certain types of consumer form noticeable patterns, and how people - developers, press and public - tend to react to consoles in distinct ways at each point.
"We've spent a quarter of a century saying 'the machine is holding me back'," he said to begin. "The only problem is that now the machines are so powerful, we've lost our excuse."
"So we've thought about this for a while as game designers - and decided we're going to blame the finance guys," he joked.
Echoing sentiments expressed in Julian Eggebrecht's keynote at the top of the event, he finished by imploring the developers in the audience, to whom he paid tribute, to continue pressing forward. "That search for next-gen is what inspires us to keep trying to change and create new things, has us seeking to dramatically change people's views of what this medium can do."
"As a game player, the one thing I want to ask you is never to give up," he said. "There is always a next-gen available tomorrow."
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August 20th, 2007, 16:26 Posted By: wraggster
CycloDS Evolution v1.2 BETA #2 (the second BETA) has been released and is available for download. The main addition to this BETA is support for user created cheat codes, through our PC-side cheat code editing application. The firmware update, a BETA version of the cheat code editor and some interim documentation are included in the download. Once again, this is a BETA firmware release and as such may contain bugs. Only use this release if you understand and accept the risks involved in using BETA software.
We've added a special feature which we're sure many of you will enjoy - the ability for the cheat code editor to retrieve the most up-to-date codes from the internet and import them directly into your database. You may use this function periodically to ensure that your cheat database always contains the most recent codes.
Changes for this release include:
* Custom cheat code support added (PC-side cheat editor application included)
* PC-side cheat editor can automatically retrieve up-to-date codes from the internet
* Fixed some problems with the multiple skin system. In addition, skins can now be stored at either 'CycloDSskin' or 'CycloDSskins'
* Fixed several game compatibility issues
* Separated "Return to Game" and "Return to Main Menu" in the in-game menu to help avoid accidentally executing a soft reset
We will be posting an updated user manual when the final 1.2 firmware build is released. In the meantime, please refer to the included interim documentation for instructions on using custom cheat codes.
More Info
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August 20th, 2007, 16:24 Posted By: wraggster
Chuck studios has posted an entry in the Neoflash Coding Comp:
NDStation is a flasher for the EZFlash 3-in-1 Expansion Pack which allows you to package a ROM wimithin a .NDS file and therefore run it from your Slot 1 flash card's main menu. Its purpose is to make things feel more integrated and unified on your flash card. It also supports custom borders and compresses the GBA ROMs.
He also updated with a new bug fix release
More Info
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August 20th, 2007, 16:22 Posted By: wraggster
Tassu has posted an entry into Neoflash Coding Comp:
Race with your spaceship on the surface of an alien planet. Use boosters and weapons to beat your opponents and unlock new race tracks. If you have a motion card, you can control the ship by turning the DS.
There is infinite number of tracks to unlock and every one is a bit more difficult then the previous one.
Playing tips:
-Never release the A button. Like this your speed can build up and you can go very fast!
-You can turn faster when you hold the B button. But you still shouldn't release the A.
Homepage: http://sivullinen.fi/nds/projects.ph..._from=&ucat=2&
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August 20th, 2007, 16:13 Posted By: wraggster
Bassacegold has posted an entry into Neoflash Coding Comp:
BrickFall is basically the game Falldown, you guide a square through a maze of platforms without letting it hit the top of the screen. If it hits the top you lose. Your score is generated on how long you manage to survive. Unlike Falldown, this game has powerups. These powerups can help you or go against you so be careful as it is completely random.
Some features of this game include:
-Three controls styles: Buttons, Touch and Motion (any motion card supported)
-Wifi Leaderboard. You can upload your scores and compete with anyone!
-MP3 support! You can now listen to your favorite tunes while playing!(High speed sd card recomended!)
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August 20th, 2007, 15:14 Posted By: wraggster
New from Play Asia
features
Contains 1 out of 9 New Super Mario Bros. Keychain (shipped randomly!)
Official New Super Mario Bros. Keychain
Limited availability
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August 20th, 2007, 15:12 Posted By: wraggster
New from Play Asia
features
Command your squad of up to four soldiers at once
Use the Touch Screen to issue commands, view the map, access inventory and select which squad member to control
20 different jungle missions include rescuing POWs, saving civilians, hunting down VC, and more
Utilize your squad to combat multiple enemy types including: soldiers, tanks, turrets, enemy barracks, etc.
Take advantage of different specialties and weapons per solider: long range shot, grenade launcher, automatic weapons, etc.
Beware land mines and other traps throughout war-torn Vietnam
Flush out enemies with smoke grenades or take out a swarm of VC with fragmentation grenades
Destructible environments filled with barrels, crates and animals add to the war experience
description
On a routine run over the Vietnam war-zone your chopper is taken down in VC territory.
It’s up to you and your squad to make it out of the VC infested region while liberating civilians. You’re in
total command as you make your way through war-torn Vietnam and eliminate the VC insurgence.
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August 20th, 2007, 15:06 Posted By: wraggster
New from Play Asia
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL
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August 20th, 2007, 15:05 Posted By: wraggster
New from Play Asia
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL
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August 20th, 2007, 15:03 Posted By: wraggster
New from Play Asia
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.
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