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For my second homebrew, I decided to develop an existing old game called Zoop.
You already can play it on Super Nintendo.
Game rules are simple :
You control a coloured cursor in a 4*4 square in the center of the screen, you can move it with the pad.
With the A button you can launch it.
- When the cursor touch an item of the same color of the cursor, this item disapeared and the cursor continue.
- When the cursor touch an item of a different color, colors are switched (it means that the cursor becomes the color of the item and the item becomes the color of the cursor) and the cursor goes back to its initial position.
There are 4 colors and 4 specials items :
- An item allows the cursor to eliminate an entire row
- An item allows the cursor to eliminate all the items on a side of same color of the first item touched with the cursor
- An item allows to eliminate all items in a 3*3 square around the first item touched by the cursor
- And finally an item can be collected and when 5 are colected, all items are cleared
The development is not finished and I have not the time. So if someone is interested to finish it, I can send him the sources.
Enjoy
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Yaouank has followed on the original release from Mollusk of therather neat graphics app for the Nintendo DS:
Heres whats new via translation:
* Passage to 200 images, which returns well better!
* More progressive zoom at the beginning
* Passage to double buffer, that returns better
* Passage of the 2 buffers for which I needed in vram, history to save to the maximum the RAM for the images: S
* 2 notches of zoom instead of one, more practical
* + infinite zoom with the stylet
In the span of 6 days, I made a clone of the Lights Out game by Tiger Electronics, faithfully reproducing all 11 modes of play (yes, this includes the cube). All puzzles are the original puzzles from each mode. I'm pretty happy with the results; the only thing that bugs me at this point is that I have yet to figure out EEPROM saving, though I have some leads on that. In the meantime, people with emulators will have to use save states. It saves like a charm on regular flashcarts.
Without further ado, here's Shades On, release 1.0!
Hey, here's a game I started developing some time ago,
I plan on slowly adding onto it, but right now it's the basics - avoid the red asteroids with your Radical ship.
Press the D-Pad to move around,
Press A to slow time down,
Press R to summon the Vortex shop to buy upgrades, use the stylus to touch the buttons on the shop menu. (right now the shop is empty as it's an early version)
And press L to restart the game once you lose.
I hope you'll enjoy this early version, and I hope to expand upon it over time.
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As a DS fanboy (even before-- well, you know), as soon as I saw The Legend of Zelda: Phantom Hourglass at Nintendo's PAX booth, I was there. And I was not at all disappointed. In fact, despite having already read lots of gushing about the game, I found myself completely sucked in by even the most basic tasks. My impressions agree totally with the E3 impressions-- however, these are PAX impressions, which are a completely different thing.
The demo starts you out in a port town, unarmed, with a directive from your fairy friend to go talk to your grandpa. After a visit to Grandpa, you head out to a monster-infested area, then your general jaunt around town (Go talk to this character! Go try to cross this bridge! Oh, the bridge has collapsed! We should talk to Grandpa! etc.) The demo spent just enough time not giving you the sword that I was starting to get a little antsy; however, one final visit to Grandpa got me my weapon, and he then went about teaching me how to use it.
It's as simple as can be: tap enemies to attack, draw a line to do a sideways slash, draw a circle to do a spin move. With this equipment and knowledge, I was allowed into the northern part of the town to fight some ChuChus as I made my way into a cave and some puzzles. The first puzzle asked me to write on a sign the number of palm trees on the beach (spoiler: 7) before I was allowed access into the next room. The rest of the rooms followed a similar pattern: a few enemies, a few puzzles that involved doing things in the right order, and key-collecting. Very Zelda.
But, as standardly Zelda as it sounds, I must stress this fact-- I can't remember the last time I had so much fun just making a character walk in a game. Directing Link around with the stylus is a lot like movement in Animal Crossing, but faster; it turns out, the speed makes all the difference. Simple activities like pushing and pulling blocks and doing basic attacks are not only novel, but are enjoyable independent of their novelty. And while the controls aren't based on simulating real motions as they tend to be in Twilight Princess (because swinging a sword is rarely like drawing a line), they are much more intuitive and much more natural. If you've become tired of the Zelda formula, or if you just like action-adventure games, or games, consider Zelda: Phantom Hourglass. It manages to be instantly familiar as Zelda while being startlingly fresh.
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I spent a few delightful minutes at the Nintendo booth playing Metroid Prime 3: Corruption, and displaying my poor sense of direction to a crowd of onlookers. I got just enough playtime to test out the controls (I didn't need to beat the game or anything!) I can safely say that after about five seconds of fantastically awkward movement, I felt not only comfortable playing the game, but, like with Zelda: Phantom Hourglass, I was enjoying just messing around.
The controls are exactly the same in normal or expert mode, with the exception of Wiimote sensitivity. Expert mode is way more sensitive, and requires much subtler movements. It also enables quicker motion. Looking around and turning with the Wiimote was awkward at first, but it immediately clicked and I was ready to run and jump around. Shooting, of course, is mapped to A, and jumping to B, so there was no problem there. Z on the Nunchuk locks on, and C activates the morph ball. Down on the D-pad shoots missiles. All of these worked well and intuitively. The only exception is scanning: I never quite got it, but it basically involved holding Z, moving the Wiimote to point at an area in the corner of the screen, then holding Z again. It's the only part that I can honestly say takes getting used to.
The best part of the controls is easily the grapple beam, which involves targeting a grapple point and making a lasso motion with the Nunchuk, then pulling back. Once I started doing that unconsciously, I felt pretty cool (I wasn't.) It seems that Nintendo has finally found a "hardcore" equivalent to Wii Sports: if not in popularity, at least in deriving actual enjoyment from the basic control scheme.
Oh, and, in case you were wondering, the game looks hot, especially on those big fancy screens Nintendo was using at their demo stations. We should all get some of those.
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You can never have too many name-brand duping, cheap looking, Chinese sweatshop produced PMPs laying around, can you? I mean sure, we've seen little guys that boost the Gameboy Micro before, such as this number from way back in 2006, but this new entry does it with so much flair and unabashed disregard for copyright law we just had to mention it. The BMP-900 -- as this device is mechanically called -- does all kinds of exciting PMP activities, like playback of MP3, WMA, WAV, and PCM audio, MPEG4 and AVI video, JPEG, GIF and BMP picture viewing, plus e-book and TXT reading. Additionally -- and this may come as a surprise to some -- the red devil does some video game emulation, including Famicom, Gameboy, and Gameboy Color. Right now the player seems to only be available in China, or wholesale in lots of 100-199 pieces... so, go nuts.
put m4vtst1.sc.nds (at m4vtst1.rar) into card root dir
rename sample1(2).m4v to s.m4v into card root dir
run m4vtst1.sc.nds and play s.m4v mpeg4 file.
It's still not optimization (slow...). I found some arm asm & arm dsp asm optimization code in mplayer sources libavcodec lib. maybe i will change lib for decoding (xvidcore seem slow).
PS. I think it possible to decode mpeg4 simple 256x192 24fps when best optimization idct & yuv->rgb and others. (some paper talksabout optimization arm decoding mpeg4)
Sega will bring the racing game Sonic Riders: Zero Gravity to Wii and PlayStation 2 in February 2008, the publisher announced today at Games Convention in Germany.
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Hi Everyone,
SpriteAttack & I released a game called Geo Wars that won the Dev-fr competition in late July but if you haven't tried it, please check it out!
It is a space shoot'em up game. You must battle through waves of enemies to save Trinity and all of humanity.
Characters
There are two playable characters and you must progress through the game as both characters. (Progress for each character is stored seperately) There are some difference - primarily in the bombs. Alice has radial bomb controlled by the stylus and Mortymer has guided missles also controlled by the stylus.
The game is easier if you play as Alice but I think you can get higher scores with Mortymer once you master your bomb control techniques.
Modes of Play
There are 10 missions, 10 Zones and 2 training missions to play. Missions allow you to unlock new areas and upgrade your ship. In Zone, you always start with basic weapon capabilities and can get better weapons/bombs by collecting power ups. Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay
I hope you will submit your scores online to show your capabilities in case of a similar strike against Earth. Online Leaderboard
Please enjoy!
Requires DLDI Patching (R4/M3 users - do not let the device create the save file...the game will do it)
This game is a final release, but comments/suggestions or any other type of feedback is welcome.
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features
17 brand-new activities
Keep training: Up to four save files keep track of your improvement
Expanded multiplayer: Compete with family and friends
description
Hot on the heels of Brain Age: Train Your Brain in Minutes a Day!, the brain training phenomena grows with Brain Age 2! Seventeen all new, engaging activities designed to help work your brain and increase blood flow to the prefrontal cortex. Whether you’re playing simple songs on a piano keyboard or monitoring the photo finish of a footrace, you’ll love your new mental workout!
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Japan doesn't need their Wiis like those ravenous all-consuming Americans, and Nintendo knows this according to Wedbush Morgan analyst Michael Pachter. While crunching the NPD numbers for July, and trying to figure out where he went wrong, he noticed that the US Wii sales numbers were a bit confusing -- they were high. That's not confusing on the demand side of things, but the supply shouldn't have been there to sell.
Pachter says, "Wii sales remain strong, with an apparent increase in supply during the quarter. This increase is inconsistent with reports that Nintendo has had difficulty in increasing its manufacturing capacity ... suggesting to us that the company has diverted supply from other areas (perhaps Japan) to the U.S." Finally, our societal lack of patience pays off! We want our Wiis and we want them now! There will be "murder, death, kill" if mothers don't get their little ones a Wii by this Christmas.
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The official NiGHTS: Journey of Dreams boxart has been released, and it's pretty. Eye-catchingly, shelf-jumpingly pretty. We'd think it could actually sell some copies, if we had any reason to believe that the American gaming public had anything other than aversion for foppish, androgynous flying dream-elves.
The general appearance of the box confirms what the game, so far, hasn't: that someone working at Sega has a modicum of artistic talent. The little blue logo in the corner confirms something else: that the Nintendo Wi-Fi Connection will be used in some way-- we have yet to find out whether it's weather synchronization and item trading, as described before, or something more substantial. Hint: it's probably not something more substantial.
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We know at least one person who would probably approve of this week's European VC lineup ... but you're the one who matters. It's all old school this week, with two NES titles and one from Turbografx, just to mix it up a little. So kick back, relax, mix up the beverage of your choice, and enjoy a little classic gaming quality time. You know you want to play futuristic pool! Especially when it was previously announced and couldn't be bothered to actually show up.
Lunar Pool -- NES -- 500 Wii points Neutopia -- Turbografx -- 600 Wii points Wrecking Crew -- NES -- 500 Wii points
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I had this in mind for a while now ever since i saw the wii's internet capablities!
Unfourntly this release requires "THE OPERA INTERNET CHANNEL" which now costs 500 wii points - Rougly £3.50
OR if you have a homebrew browser you can use that!
Read Me Content:
Wii Earth - Version 0.1 Released 24/08/07
Copyrighted to Cybo Studios / Mat_Dizzy
>>>>>>>>>>>>NOTICE<<<<<<<<<<<<<< - REQUIRES INTERNET CHANNEL (or any other browser for wii)
>>>>>>>>>>>>>>>>> TO OBTAIN THE OPERA INTERNET CHANNEL DOWNLOAD FROM WII STORE FOR 500 POINTS! (roughly £3.50)<<<<<<<<
Currently 3 Webcam Streams - Soon to get bigger
Source Copyrighted to Cybo Studios and MUST NOT BE USED WITHOUT PERSMISSION
Font and some graphics and "wii" are copyrighted to Nintendo
--- Instructions: ---
1) Unzip The folder "Wii Earth 0.1"
2) Read the "readme" file
3) Now the rest is up to you, you can either
a) Put on a hosting server (if you havent got one use something like ripway (www.ripway.com)
b) Run from an SD card (If Possible)
4) Turn On Wii
5) Go to internet channnel
6) Type in the URL of where you saved the files too (example - "http://www.ripway.com/example/Wii Earth 0.1/index.html")
Please feel free to message me for questions!
DC EMU PM - (username = mat_dizzy)
MSN MESSENGER - admin [at] cybostudios.com
EMAIL - mat [.] cybo [.] games [@] fsmail [.] net
Please do not see the spoiler if you want to ruin whats coming soon!
Spoiler!
Coming Soon:
PS3 Earth - A Webcam Portal For The Sony Playstation 3
DS Earth - A webcam portal for the Nintendo DS
EarthCast - A webcam portal for the Sega Dreamcast!
Mobile Earth - A webcam portal for mobile phones
This beta is very early and has only 3 webcams but like the other releases in time this will grow to something much better, and gives me alot more potentinal than the psp's browser as the wii browser has more support for java,flash and a much better refresh rate!
You might want to adjust the time settings on the html files for some webcams to get a better stream - depending on your internet connection speed of course!
The current default refresh rate is 4 seconds, this could be lowered!
For now the GUI is preety poor and has been built on PSP Earth 0.2, but in time will get its own GUI which will do itself justice!
Nintendo and Capcom have been showing off Resident Evil: Umbrella Chronicle loads lately, and this latest trailer features gameplay footage of a giant crab boss in a claustrophobic corridor.
We've got high hopes for RE:UC, being the first on-rails shooter on Wii, even if the zombies don't quite explode like they really should.
And Wii owners have more shooting action to come from Sega in the form of Ghost Squad - an arcade port that also looks pretty good.
You with your Virtual Console will be pleased to know three more games have been released, lead by Mario in NES charmer Wrecking Crew.
It was originally released here 1987, just off the top of my head, and lets you guide moustachio around a level and blow up obstacles stopping you from getting to the other side. Wrecking Crew gets lots harder as you get further, throwing things like fireballs at you while you work, and also lets you make your own stages for you and a friend to enjoy.
Well, you could pick that, but then Lunar Pool wouldn't be very happy. This one appeared in 1991, if you're asking, and is roughly a spruced up version of billiards with a futuristic twist. Just pot the balls on the weirdly shaped tables to win, fiddling with various everyday settings like friction, ball arrangement and extra players to keep things interesting.
Or you could save your pennies for Zelda lookalike Neutopia, made famous at the start of the 90s on the TurboGrafx-16. You hop into the boots of a young lad who sets off on a magical adventure to free a captured princess and recover medallion pieces stolen by an evil demon. Solve puzzles and explore labyrinths as you hunt for powerful equipment and treasure to aid you on your epic quest.
Remember readers that NES games will cost you 500 Wii points (GBP 3.50 / EUR 5), and TurboGrafx-16 titles 600 points (GBP 4.20 / EUR 6).
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