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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 30th, 2007, 22:02 Posted By: wraggster
via /.
A new 'Analyze This' feature on Gamasutra examines analysts' views on the rise of Nintendo's Wii and DS, and how well game publishers have reacted to it, with Wedbush Morgan's Michael Pachter commenting: 'It's hard to criticize anyone for putting too much faith in the PS3, as most [publishers] haven't created "cutting edge" titles yet for that platform. Most of the PS3 titles so far have been perennial titles, like Madden, Tony Hawk, etc ... I'd say that most failed to capitalize on the DS and Wii opportunity. The exception on the DS side is THQ, which has made every game it can for the platform. On the Wii side, Ubisoft took a big chance by making ten games for the [Wii] launch window, and it has performed very well, so far. I think that the others will catch up no later than early next year.'
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August 30th, 2007, 21:16 Posted By: Shrygue
via Nintendo Wii Fanboy
Many of our commenters have wondered how the Wiimote fits into the Guitar Hero III controller, and, more generally, what the benefit is of sticking the Wiimote in there. IGN has answered the questions in their latest Guitar Hero III writeup, which includes pictures detailing the guitar's design.
The most obvious new feature in the guitar is its portability. The controller's neck can be removed, making it much easier to fit into a backpack or suitcase. The other noticeable feature, the Wiimote-shaped hole, is actually not the point of access for the remote. Instead, a removable door on the back of the guitar allows you to plug in your Wiimote, with a little indentation provided for balling up and stuffing the wrist strap.
The Wiimote actually does more in the guitar than just broadcast your Nintendo fandom: it provides the wireless connection capability and motion-sensing Star Power activation for which the other GH guitars have their own hardware. Exclusive to the Wii version, powered by the Wiimote, is force feedback-- the guitar rumbles along to the beat, just like a real guitar.
The Wii game, developed by Vicarious Visions, will have all the same songs as the next-gen versions, and will run in widescreen at 480p. It looks fine, and graphics really don't matter in Guitar Hero (who has time to look at them?) Apparently it'll have some kind of online mode, but the exact implementation has yet to be revealed.
The Wii version of Guitar Hero III actually looks like it might end up being a solid purchase-- if the rumored Wii Rock Band release doesn't happen.
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August 30th, 2007, 17:49 Posted By: wraggster
News via Pdroms
Kukulcan has updated his great puzzler for the DS.
Optimization of the play
The version without save passes 2161 KB has 886 KB
The version with save DLDI passes 2220 KB has 945 KB
What should make it possible the linkers with little memory to be able to make turn my homebrew.
Change of the music
Reduction of the splash screens
On the principal menu, the demonstration arrives after 15s
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August 30th, 2007, 17:41 Posted By: wraggster
d3x has posted a new version of his game Paper, Scissor, Rock 4DS.
Heres the details:
Okay, I present version 0.2 of "Paper, Scissor, Rock 4DS". The french audience can now happily enjoy not only content on the bottom screen, but input as well.
To those over at GBAtemp I can tell you that there will probably not be any calculator included in PSR 4DS in any near future
And i thank the people at dcemu for the idea of "rock, paper, scissor, spock", that is possibly the coolest idea for a new feature for the game
This new version sports some play with sprites and stylus input, colored text and what not. Next version will have at least an intro screen with instructions, because as you can see, the instructions for using X, A, B as P, S, R, are not where they were.
I was looking at using prettier sprites, and have some ideas (figurative sprites, not just with letters on them), but I canned that until later.
I plan to add some animation and sound as well
http://cargo.lignu.no/psrds/0.2/psrds.ds.gba
http://cargo.lignu.no/psrds/0.2/psrds.nds
http://cargo.lignu.no/psrds/0.2/psrds.sc.nds
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August 30th, 2007, 17:40 Posted By: wraggster
News/release from Exdream
After a long semester at the university and a conversion to C++ the first version of ArchonDS is available.
In this version you can only play the battle between the archer and the dragon (without AI) in the woods, but the complete data structure and collision engine for the battle mode is ready now. I only have to add more characters and arenes.
Controls:
Archer:
- Move: Pad
- Attack: L
Dragon:
- Move: X, A, B, Y
- Attack: R
Restart: START
Play archon theme: SELECT
Actual informations in my developer diary (only in german):
www.wiesnewski.de
I want to release regularly the latest build, so that you can follow the developing process.
I you have some good playersprites, backgrounds, soundeffects or MODfiles, please send it to me!
Greetings,
eXdreAm aka Wiese
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August 30th, 2007, 17:34 Posted By: wraggster
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.4 / 29.8.07
Sleep mode support: when the lid is closed, the DS is put into sleep.
Version 0.3.3 / 28.8.07
Starting a new game animates and piles the dice in a meaninful way.
Enabled amount of player selection in the start game menus
Selected (attacking from-to) areas are shown more clearly, source territory is drawn higher
Fixes on dice sorting on the game field
Rewrote parts of the game menu handling - menus are now stacked properly
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August 30th, 2007, 15:37 Posted By: wraggster
New from SuccessHK
Could assemble and dismantle at will is suitable for Wii light gun game
The gun body could fit together with grip to use,which resembles the submachine gun.The trigger of the gun could replace "B" key's function. And the functions of other keys of Wii remote controller and extended contnller(also named nunchuck) are still the same.
the gun body could use indepently,the functions of its keys are the same as the above.
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August 30th, 2007, 15:35 Posted By: wraggster
New from SuccessHK
Desinged to meet the specific power requirements of Wii console, Wii Car power will keep your console powered up and fully charged on thise long trips
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August 30th, 2007, 15:24 Posted By: wraggster
Peripherals company hoping to combine motion-sensing with rumble; first Wii product to launch this year
GamesIndustry.biz has learned that Logitech is soon to announce a new peripheral for the Wii, which may aim to challenge the Wii Remote.
In an exclusive interview, UK and Ireland country manager Chris Spearing explained that Logitech hopes "to have at least one product out for the Wii this year," and went on to discuss the debate between rumble versus motion-sensing,
"Having the motion-sensing in the Sixaxis, that really works for some games. And for the Wii – you've seen people rush out and buy the Wii for that realism, if you're swinging a tennis racket, you know how to do it."
"Hopefully we'll be at the forefront of pushing that further, combining some of the two."
Spearing also spoke of his admiration of Nintendo's business plan in releasing the Wii and DS, resulting in a significant expansion of the market. However, he was clear that although new peripherals such as the Wii Remote have been effective, there's plenty to improve on.
"If you couldn't improve on it, we wouldn't be in business, and that's the same for all products."
via gibiz
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August 30th, 2007, 15:18 Posted By: wraggster
Divineo USA have today opened up preorders on the Black Version of Cyclo Evolution their Flash Cart for ds
CycloDS Evolution is a multi-functional Micro SD adapter for NDS and NDS Lite (Slot 1) which allows you to play games, listen to MP3's, view images, read e-books and enjoy the vast collection of homebrew applications for NDS. You can also take advantage of the inbuilt cheat code system to enjoy more freedom with your favorite games.
CycloDS Evolution is the world’s most advanced Media Adapter for NDS Lite and NDS. Boasting superior functionality, European design and quality components, CycloDS Evolution is unparalleled in its field.
The unique enhanced mode offers powerful, unique features during game play which are activated through an in-game menu. These features include in-game LCD brightness adjustment, SlowMotion mode and in-game reset. The cheat code engine is directly compatible with Action Replay codes and CycloDS Evolution comes bundled with cheat codes for over 300 games so you can get started right away without any fuss.
CycloDS Evolution’s inbuilt OS can run software and homebrew without the need for any patching on the users part. ROM loading is fast and trouble free, simply browse and tap to execute. You don’t even need to apply DLDI patches to your homebrew software; CycloDS Evolution takes care of this for you with its automatic DLDI patching feature.
Evolution loads media from MicroSD cards, which means you’re free to buy more memory at any time, never constrained by the boundaries of onboard flash memory. Transferring software and homebrew is simple with the supplied MicroSD USB reader. Simply connect to your PC and drag and drop the desired files onto your MicroSD card.
Listen to MP3’s, watch videos or even read e-books via Moonshell. The Moonshell multimedia application will maximize the versatility of your handheld console.
The CycloDS Evolution GUI is user friendly and can be operated exclusively with the stylus if desired. Skinning is supported which means you’ll always have a fresh view of the CycloEvo at your fingertips. The user interface is multi-lingual and is currently supporting the following languages: English, French, German, Italian, Korean, Spanish, Latin American Spanish and Portuguese.
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August 30th, 2007, 03:39 Posted By: JKKDARK
This is the latest alpha build from the Nintendo 64 emulator for PC.
Changelog:
- Players drop when first player drop.
- Fixed the GUI
- Fixed bug with save data transfer.
- Fixed some bugs with Kaillera.
- Added Super Smash Bros. (U) [!] Master Save
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August 29th, 2007, 23:18 Posted By: wraggster
Mobydisk has released a new Dictionary for the DS:
My first homebrew application for the Nintendo DS. Never be without a dictionary again!
DS Dictionary version 1 (last updated 2007/06/07)
You will need the DLDI patch tool tool and a suitable mod chip for your DS.
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via pdroms
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August 29th, 2007, 22:48 Posted By: wraggster
Kukulcan has updated his excellent game for the DS, heres whats new:
It is the final version of play NECRO-QUIZZ DS with now 2 languages (French and English), the translations in English were realizes by Erdnal, which had strong A to make with the history mode and the 100 characters.
Other changes:
Automatic control of the language to the starting of the play
Possibility of changing between French and English, on the principal menu
2 musics in background
Screen titrates with the modified dragon
New background ravelling and correction of a bug in the run on the x axis,
Border on the screen of the bottom simplified for better emphasizing the buttons,
Modification of the colors of the edges for better differentiating them from the ravelling background,
Modification of the parchment to improve the visibility of the texts and to increase contrast between the edge and the background,
Modification of the cartouche for the question about the screen top,
New framework for the posting of the photographs of the characters with corners rounded and more relief and of detail,
The colors for the dragon on the screen top are more sharp,
Corrections of errors on information on the level of the characters,
Modification of the routine of posting of the texts in 16c,
Correction of a shift on the level of the notes, and surely of other small details which I forgot to note, in any case the Romanian one passed 1176 KB has 1437 KB.
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via pdroms
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August 29th, 2007, 19:41 Posted By: wraggster
News/release from NPC3232
This is a simple port of the DLDItool Cli (by Chishm). This is useful for people that do not have devices with auto patching firmwares, so you could patch dldi apps/games downloaded from the internet or without a computer. I have tested it on the Supercard DS One and Max Media Dock without problems, so it should be compatible.
Instructions:
1. Patch this dldi patcher with a dldi patcher and copy it to the card. It could probably patch itself if there were two copies.
2. Copy the patch to the root of the flash card, and rename it "patch.dldi".
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August 29th, 2007, 19:38 Posted By: wraggster
News/release from Masscat
FlickBook is a cell animation toy. You can get it from here.
It requires a DLDI device that supports writing, so patch in the normal way.
Here is a jpg giving a indication of what the buttons do.
Other controls:
You can move the drawing area and tool windows by holding 'down' on the D-pad or 'B' and then dragging the area around with the stylus.
You can zoom in and out of the drawing area by holding 'up' on the D-pad or 'X' and then dragging up and down with the stylus.
You can scroll through the animation frames by holding one of the shoulder buttons and dragging left and right with the stylus.
I will post a Java application to convert the FlickBook animations into AVI files within the next few days.
Enjoy
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August 29th, 2007, 19:33 Posted By: wraggster
News from Mudlord of a new release for the plugin for n64 emulators:
Okay, here’s a new release.
Okay, to elaborate on the releasing details.
I figured now, due to the updates, I think the new release warrants a new version number. This is because I beleive these builds I do are now release-grade and for public use, mainly due to me removing the last few of the bugs that where inherant to my builds. Now, graphics emulation quality is on par to Rice’s last final update, with the addition of the new features I added which are:
Removed the requirement for BMGLib.
Has a new registry key deleter
Has a new installer
Has a fully complete documentation and I did a lot of tweaking to the source.
So I figured I do a 6.1.2 release, just like how rabiddiety has picked up on NRage’s plugin.
Now then, the updates in this new release are:
Fixed: near Z errors in SM64, MK64 Fixed: many other small graphics bugs I forgotten. Essentially, graphics quality is now the same as the official plugin, like it should be, so I recommend this plugin now over the official one. Which is why I bumped the version number up to 6.1.2, because I beleive all the new fixes warrant a new release. Updated: Registry key remover tool Updated: Documentation Updated: SSE optimizations are back
I had other motivations for this new release, mainly due to my real life time starting to catch up to me. I’m starting to again head face-on with University life, so I figured I release this now, so the public don’t have to wait for a month till things for me in my personal world settle down.
So, in conclusion, again this release is unofficial and NOT endorsed by the official dev. That said, I hope you all find this useful in some form.
Ciao for now.
https://ricevideo.bountysource.com/
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August 29th, 2007, 18:17 Posted By: wraggster
via Insert Credit
You've all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn't bother to mention it here. You've also probably heard lots of people say it should be ported to DS - well, that's happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn't have time to finish the game, so he's asking serious/brave DS homebrew developers to contact him via his site to talk about finishing it up. And so I'm making this post. Somebody help the man!
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