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September 23rd, 2007, 01:46 Posted By: wraggster
News/release from Scott Mcfly:
Hi all! Been looking into developing on the DS for a while now, and finally came across PAlib, which seemed to be a great way to go about it. Am new to C++ having mainly used Java and a touch of C previously, but thankfully it's not too different, and PAlib definitely makes things easier! I was in the early stages of developing a blackjack game as a Java app for mobile phones, when I decided to port across what I had to the DS and then use that as the primary platform from then on. And now I've got to a stage where I've got something that's playable and (hopefully) bug free! There's still plenty of scope for adding and improving features, hence this is version 0.1.
Hopefully you'll know how to play blackjack, as it's quite a common game, if not then just have a playabout and you'll get the hang of it. All you really need to know about the game itself is that the options in green on the top screen are available to you at the time, whereas the red ones are not. You cannot split hands at the moment even although the option is visible. Obviously I'll be including instructions with the app at some point.
It uses the PAlib random number generator, so running in an emulator will give you the same numbers every time as I believe it uses the DS's clock as a seed. So for the best experience, use on an actual DS if possible.
Any feedback would be greatly appreciated. As mentioned, this is my first foray into homebrew DS developing and I'm hoping to build on things from here, so any advice, critisism, bug reports or anything would be welcomed.
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