New things to see:
GX Basic implementation (things still missing)
General Usage example:
- Have some N64 roms in .z64 format (big endian) on a SD Card under the rom dir "N64ROMS"
- Place the SD card in the SD gecko and have it in slot 1 or 2.
- Load up the DOL to your GC or wii. (from SDLoad preferably)
- You will be shown a ROM list if you've done this successfully.
- Press Up/Down on the D-PAD and press A when you've selected your ROM.
- You'll be prompted to select a Slot for the saving of the native game data.
- After you've selected the slot, you'll be prompted to use SD card or Memcard for saving, currently only SD card works.
- After selecting this, the save will be created on your card.
- Now choose your core.. currently only PURE INTERPRETER works, so press X.
- Enjoy a initial port of mupen64 to the GC.
Games working currently with these settings:
- Super Mario 64 (11-40 fps)
Note:
This is not even considered a beta, more like a alpha.. we already know the
bugs so don't bother saying "hey game X doesn't work", or things like "i
got game Y to boot the intro". Please only post back constructive feedback
such as "You're doing this wrong with the core" etc.. you can find the full
source always at
http://code.google.com/p/mupen64gc/ . We don't consider
this in any way "playable" so don't cry if a game locks up before even
booting. This release is simply to show our progress and to perhaps gain
more interest from coders out there who'd like to help, if you'd like to
join simply join the project at the URL provided above. Please read the usage before using it.