|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 29th, 2007, 19:27 Posted By: Shrygue
via Computer and Video Games
It looks like Nintendo might be taking a few hints from Halo 3's community features, as after last week's reveal of Smash Bros. Brawl saved films, the company now confirms that a Forge-style level editor is also in the running.
You'll be able to construct levels using any of Brawl's 2D backgrounds, then place, spin and drop various bits of scenery to create any number of block and mushroom-filed battle arenas. We think we even spy some Sonic the Hedgehog spikes in one of these screens...
The interface looks surprisingly in-depth for a Nintendo offering; you can flip, shrink, enlarge and even re-colour various bits of scenery, and then chose the background music for your stage from Brawl's wonderfully nostalgic soundtrack.
Best of all, you can mail out your custom stages via Nintendo Wi-Fi and Nintendo will even be sending out the best arenas to consoles - a different one every day.
Well done Nintendo. Now just get rid of the rubbish Friend Code system so that it doesn't take 20 minutes to send our creations out...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 29th, 2007, 19:24 Posted By: Shrygue
via Computer and Video Games
Spore, probably the most ambitious game on the horizon for 2008, is coming to Nintendo Wii alongside its target PC format, Sims mastermind Will Wright has confirmed.
In a recent interview with Guardian Unlimited, Wright revealed that the galaxy game is being developed for Wii and despite the different controls, the Sims creator seems to have good things to say about Nintendo's platform.
"We're doing Spore on the Wii, and we did MySims," said Wright. "It takes signifcant re-thinking to work out how you're going to do it.
"PS3 and Xbox 360 are similar enough that you can basically use the same system for both. So it comes down to what the interesting major platforms are and which markets we want to hit."
Here's hoping Wright doesn't just slap in some cursor menus and waggle, eh?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 29th, 2007, 19:22 Posted By: Shrygue
via Computer and Video Games
Nintendo last week sent out copies of Super Mario Galaxy to select US retailers for in-shop demo kiosks. Predictably, one dodgy employee ripped the game to the internet.
When played in the demo pods in stores, the game enforces a time limit - so you can't just camp out in a shop and finish the game there. But someone realised that when played on a normal retail Wii at home, the same demo discs actually contain the whole game.
Now that disc is circulating around the darker corners of the internet, where this bloke has downloaded it from, and is now gloating as he enjoys the stolen goods, three weeks before its release.
Before you go on a mental search yourself though, first be aware that while his Wii looks like yours, it's not - it's been opened and modified to play dirty copies. Something you shouldn't do. Plus, if Nintendo finds you they will hit you with a giant, corporate DK barrel.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 29th, 2007, 18:51 Posted By: Shrygue
via Eurogamer
The official Super Smash Bros. Brawl website has trumpeted that Super Smash Bros. Brawl will come with its own Stage Builder.
It all looks very simple and easy to use, too, with big and clear instructions as well as lots of opportunities to try out your half-finished creations.
Advertisement
Once you are happy with it you can pop online and send it through to Nintendo, who will send out a new user-created map to all the Smash Bros. owners around the world every day.
Once you have spent an evening punching Mario in his hairy face on the unique creation it will disappear, as the idea is to have a new flavour every day - "a once-in-a-lifetime encounter".
Pop over to the official website for some pictures of the Stage Builder in action.
Super Smash Bros. Brawl is a beat-'em-up featuring characters like Solid Snake, Kid Icarus, Sonic the Hedgehog, Peach, Fox McCloud, Samus, Pikachu and co.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 29th, 2007, 18:48 Posted By: Shrygue
via Eurogamer
Rising Star has picked up the publishing rights to No More Heroes, and will be pumping it out across Europe in February.
It's a gory action game dreamt-up by Killer 7 creator Goichi Suda (Suda51) and Grasshopper Manufacture, which boasts stylised visuals and violent black humour.
You fill the shoes of Travis Touchdown, who is soon approached by an assassin head-hunter and asked to prove himself in combat against 10 other bloodthirsty killers.
Each of these opponents has their own story to tell, too, before you wave the Wiimote around to chop them up with Travis' lightsaber-like Beam Katana.
"This is exactly the right product to broaden the format's appeal to a wider, more serious gaming audience," said Martin Defries, big cheese at Rising Star.
And it looks gruesomely fantastic so far; just the sort of thing the platform needs. Pop over to our No More Heroes gamepage to see the blood-spattered trailer from this year's Game Developer's Conference.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 29th, 2007, 09:57 Posted By: Kojote
via pdroms:
Reaxion GBA does exactly what it says on the tin, it's a conversion of the C64 game to the GBA. It's a typical puzzler similar to "Lights Out" with 99 levels, design and graphics by T.M.R, music by Bexta and code by Widdy.
This is the very final version. It has very minor changes compared to the Buenzli 2007 partyversion, but final is final.
Thanks to Widdy himself for the file. I just had to bug him with a phonecall for this... Widdy's page is located at http://www.widdy.de and not updated by this moment.
A real cartridge version (news posted yesterday) can be obtained for cheap 7 UK pounds (includes shopping within UK) via http://www.rgcd.co.uk/shop/
Download: http://www.pdroms.de/files/553/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2007, 18:03 Posted By: wraggster
News/release from Sektor
fixed the control issues and it now runs at 256x192 (instead of scaling down 320x200). It still runs slow and sound doesn't work. Supports DLDI and was compiled with devkitARM r21.
This is a port of the classic cdogs (cyberdogs 2) to Nintendo DS. It's a top-view gauntlet style shooter. It only runs at 10 FPS and sound doesn't work in this version. Copy the data folder to the root of your card. The .nds file can go anywhere.
You can customize your character and select from a variety of weapons. You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit. Leave the humans alone, they are just there to get in your way!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2007, 18:00 Posted By: wraggster
News/release from binhh
Hi all,
This is my first attempt at a DS application. I basically wanted a portable way to look up words that are challenged while I play Scrabble. I'm too cheap to buy a Scrabble dictionary and too lazy to walk to my computer. This uses the SOWPODS dictionary as the word list. Just use the onscreen keyboard to lookup a word and it will try to search for it as you type in or delete each letter. L/R buttons also work to scroll up and down (same for D-pad). Let me know if you have any questions or if you find any bugs. Thanks.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 18:08 Posted By: Heavy Stylus
Hi there, it's James from www.rgcd.co.uk here.
So what's this all about then? Check out http://www.rgcd.co.uk/news/ - we've got a new cart for sale: the finished version of Cosine/WiDDY's Reaxion for the GBA.
Cut and pasted from the RGCD shop page:
"It's been a long time in the making, but RGCD's third GBA homebrew cartridge is finally here! Cosine and RGCD are proud to present Reaxion GBA, as reviewed in RGCD#03 (where it received a huge 90% score). Strictly limited to less than 100 carts and on sale for the budget price of £7.00 I strongly recommend that you grab yourself a copy before they sell out. For of those unfamiliar with the game, an excerpt from the write up follows...
Cosine have been unusually busy this summer (probably due to the crappy weather we've been having) and their latest game has made my GameBoy Advance very happy indeed. Coded for the game development competition at this year's Buenzli 16 party, I'll be surprised if WiDDY and T.M.R's GBA conversion of Reaxion doesn't grab an award.
Cosine's Reaxion is officially the group's most ported game; it's simple premise has also been translated from the C64 to the C128, Commodore Plus/4 and Atari XE/XL (with Spectrum, NES and GameBoy Color versions in the pipeline). However, I reckon they'll be hard pushed to beat this incarnation of their popular puzzler.
So what's it all about? Well, the background story sees you playing the role of a nuclear power-plant operative deep in the bowels of the Wenley Moor power station. The plant's main CPU has become infected with a nasty computer virus, resulting in all the immediate shutdown of all safety system and complete randomisation of the reactor core settings. Clearly this is not good news. Your task is to reset all 99 dangerously unstable reactor cores before they go critical. Fail, and its goodbye planet Earth; Succeed, and the government will probably cover up the whole mess and have you permanently 'silenced' anyway - but hey, that's life!
Like all the best games, Reaxion's simple mechanics take a minute to learn but hours to master. Each unstable reactor is represented on screen as a grid of 56 core cells, and the 'live' cores (green) need to be reset (to red) before the timer runs out. You control a core monitor unit that you can move around the grid, with the 'A' button used to set the selected core's status. The catch is that changing the setting of one core has a chain reaction of similarly changing the setting the eight surrounding cells..."
Read full game review at http://www.rgcd.co.uk/shop/reviews/reaxion/
The carts pricing is as follows:
UK Customers (Including 1st Class P&P) - £7.00
UK Customers (Including 1st Class Recorded P&P) - £7.75
Worldwide Customers (Including Worldwide P&P) - £8.50
Note that I'm waiting for my next shipment of blank homebrew carts to come in; I've got about 10 left in stock but the new ones will be due in a couple of weeks time. However, I welcome pre-orders and in the unlikely case of any foul-up I guarantee that all money paid will be refunded in full - it won't leave my paypal account until the Reaxion carts have been sent out. Also, owners of the pre-release 'party version' of the game can send back their carts for a free upgrade - just drop me a message via the contact form.
Also, please note that these carts are sold strictly on a non-commercial, non-profit basis. Any and all revenue from cartridge sales will directly offset the cost of production and shipping. Faulty carts and other returns will be refunded in full.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 17:28 Posted By: wraggster
In an article that will probably tick off a lot of PS3 owners, Will Wright calls the PS3 and 360 'incremental improvement(s)'. 'The Wii feels like a major jump - not that the graphics are more powerful, but that it hits a completely different demographic. In some sense I see the Wii as the most significant thing that's happened, at least on the console side, in quite a while ... I still, for the most part, prefer playing games on the computer - to me the mouse is the best input device ever. Every generation it's like 'the PC's dead! The PC's dead!'. But it carries on growing when consoles are flat for five years. At the moment I can get better graphics on my PC than I can on the PS3
http://games.slashdot.org/article.pl.../10/26/1512217
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 16:52 Posted By: wraggster
Exdream has updated his game with AI and More:
ArchonDS - A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark!
ArchonDS 0.4 with AI is available!
In this first version only the AI of the battlemode is implemented. So you have to move the units on the chessboard manually, but when a battle starts, you will have a nice fight against your own DS ;-)
Have fun!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 13:07 Posted By: simonjhall
Hi everybody
It's surprisingly one day short of a year ago now I messed around with the Quake source "just for a weekend" and decided to show my findings in this thread:
http://forum.gbadev.org/viewtopic.php?p=107263#107263
...however I didn't expect it to take this long to complete!
The game is now feature-complete, aside from ad-hoc wifi play (which is in the game but disabled) so I figure it's time to release it! I hope you enjoy it - it's taken an insane amount of work and the help of dozens of people to get here.
For full info, visit http://quake.drunkencoders.com
Notable changes: * The game now supports the RAM available from certain slot-2 flash cards in order to obtain near-perfect compatibility with Quake mods and total conversions. Everything I've tried works correctly, however some mods overload the DS' GPU and stuff starts to disappear...
* Rendering performance has improved by ~30%
* In game performance has improved by ~20%
* All graphical effects are now drawn, included animated sprites (for explosions), and particles (eg for blood)
* 99% of texture maps are rendered correctly
* The sky box is now rendered correctly
* GUI corruption has been fixed
* Animated skins are now supported
* The on-screen keyboard has been improved
* Eight user-configurable quick-access touch buttons have been added
* Pen sensitivity has been fixed and view snap disabling a la GLQuake has been added
* QuakeC compatibility has been enhanced
* Command line (through qdsopts.txt) is now easier
* Sound corruption has been fixed
* Console corruption has been fixed
* Cut scenes and 'intervals' have been cleaned up
* 'freeing precaches' bugs have been fixed
* Improved support for the second Quake Mission Pack: Dissolution Of Eternity
...and too many other fixes to list
Downloads from here:
http://quake.drunkencoders.com/downl...w_to_play.html
The slot-2 build (aka the EXRAM build) is not the silver bullet that many of you hoped it would be. The #1 issue is the poor performance of this memory - when overclocked, this memory seems to have 4-5x the latency of the already-slow internal DS memory and this will of course slow down the game. I've spent many months hiding this latency, but you can still see it on some heavy levels. Quake's random access patterns to memory don't help, neither does the size of the data cache.
Also when using this build I would *highly* recommend using a slot-1 card in conjunction with it where you keep your data files (make sure you patch it with your slot-1 DLDI driver). To know more about the EXRAM build please see http://quake.drunkencoders.com/exram.html
If you're too lazy to read it, don't forget that you can hold 'R' during startup to force detection of your flash card and overclock your RAM :-)
Anyway, a big thanks go out to all the people who have given me technical help, tested the game, donated money, donated hardware or just general support :-D
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
Simon
BTW: A lot of my hardware disintegrated in the last month or so. Gonna need donations of new stuff if I'm gonna finish the ad-hoc build... :thumbup:
Example config file in the downloads section or at available at:
http://quake.drunkencoders.com/downloads/config.cfg
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 03:17 Posted By: CoinCollector
via Zophar's Domain
N64 VM is a Nintendo 64 emulator for Windows. It runs a few games, such as Super Mario 64, but has no sound support. It hasn't seen an update in a long time and is a dead project. The current version is Beta 2.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2007, 01:33 Posted By: wraggster
New from Play Asia
features
Play from the first person perspective through five intriguing new cases
Play as two lawyers - relive Mia's rookie days from the past and Phoenix's current cases in the present
Two distinct gameplay segments
Investigation phase - survey crime scenes, interview witnesses and gather evidence that will be used in court
Court phase - present findings from the investigation to support your case, listen to testimonies and examine witnesses
"Psyche-Lock" system - break down tough witnesses with a series of correct questions or catch them on inconsistencies
Microphone can be used to yell "Objection!" and "Hold it!" as you cross examine witnesses.
description
In Phoenix Wright: Ace Attorney Trials and Tribulations, players star as a defense attorney who must prove a seemingly guilty client’s innocence no matter how dire the circumstances may seem.
Phoenix will face the toughest prosecutor yet as the mysterious hard-boiled “Godot” will try to take him down at any cost. The complete story of Phoenix Wright comes together as truths are revealed in twisting storylines and intriguing gameplay. Players must collect evidence, survey crime scenes, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.
With the return of the popular “pysche-lock” interrogation tool from the Phoenix Wright: Ace Attorney Justice For All , players will have to overcome even more intense courtroom standoffs in order to close the case.
Phoenix Wright: Ace Attorney and its sequel were clever and suspenseful, with plenty more twists and turns than a dirt road across the Himalayas. Expect more of the same high drama in Trials and Tribulations!
http://www.play-asia.com/SOap-23-83-...j-70-21b2.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
next » |
|
|