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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 31st, 2007, 23:21 Posted By: wraggster
New offer from Play Asia
From the publisher: After piloting the Arwing starfighter in the first two stellar Star Fox games, Fox McCloud touches down on Dinosaur Planet for his first adventure outside the cockpit. Many missions still involve the aerial Arwing combat and dogfighting that the sly Star Fox series is known for, but the game pumps up the variety by allowing you to explore on foot and use magical attacks.
Armed with an enchanted staff, Fox will be able to battle against the mutated dinosaurs led by local tyrant General Scales. But not all of the planet's dinosaurs are enemies, and Fox will team up with the prehistoric Prince Tricky. As Fox jets across the skies or traverses the vast planet on foot or on the back of a dinosaur, his showdowns with the planet's enemies will offer the sort of action-packed experience that gamers will go crazy over.
Nintendo's Gamecube™ classic Star Fox Adventures is now available at discounted US$ 12.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 31st, 2007, 23:16 Posted By: wraggster
New from Play Asia
Help your Sims build a new life, after washing ashore on a deserted tropical island. Watch them overcome the forces of nature and survive in style as the ultimate survivors. Build shelters, craft unique items, and discover many treasures and ancient mysteries hidden within the deep jungle environment full of plants, fruits, and wildlife. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
http://www.play-asia.com/SOap-23-83-...j-70-28r9.html
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October 31st, 2007, 23:09 Posted By: wraggster
New from Play Asia
Help your Sims build a new life, after washing ashore on a deserted tropical island. Watch them overcome the forces of nature and survive in style as the ultimate survivors. Build shelters, craft unique items, and discover many treasures and ancient mysteries hidden within the deep jungle environment full of plants, fruits, and wildlife. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
http://www.play-asia.com/SOap-23-83-...j-70-28t3.html
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October 31st, 2007, 22:59 Posted By: wraggster
News from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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October 31st, 2007, 22:52 Posted By: wraggster
New from Divineo USA
The M3 Rumble Ram Pack is a Slot2 solution that allow to expend memory for software that need it (like the DS Browser). The Pack also add the rumble feature on your DS.
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October 31st, 2007, 22:45 Posted By: wraggster
New from Divineo USA
The new M3 Real is the latest M3 product.
This Perfect Pak include:
One M3 DS Real Cartridge
One T-Flash Reader
One M3 Ds Real Holder case
One Rumble Device
One GBA expansion Device
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October 31st, 2007, 22:43 Posted By: wraggster
New from Divineo USA
The new M3 Real is the latest M3 product.
This Rumble Pak include:
One M3 DS Real Cartridge
One T-Flash Reader
One M3 Ds Real Holder case
One Rumble Device
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October 31st, 2007, 22:39 Posted By: wraggster
Via tehskeen
Emu_Kidid, Sepp256 and tehpola have been putting some major hours into the development of mupen64gc a Nintendo 64 emulator for the Nintendo GameCube (compatible with the Wii of course). Along with a screen shot posted on their official website I've obtained a picture of the progress of their addition of texture rendering in Mario 64. Looks good
Screen Via Comments
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October 31st, 2007, 22:35 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Changes from version 0.3.6 to 0.4-beta1:
Major changes
Basic image support added
gzip content-encoding supported
Cache files to flash card (mostly optional - see config.ini)
Minor changes
issue 32 - file that defines allowed cookies can now contain http:// at the start
Plain text rendering semi works again (no font changes though)
Unicode shrunk to 16 bits internally to use less memory
!URIs with spaces are escaped to use "%20"
libnds-20071023 compatibility changes
Build changes
Build with devkitArm r21
Changed to scons build system
Bug fixes in version 0.3.6:
Fix newline bug in header parser for servers that send \n instead of \r\n
Remove the accidental inclusion of cache dir ( issue 33 )
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October 31st, 2007, 22:32 Posted By: wraggster
News/release from Nherve:
Open the champagne !!!
I've here an input plugin which is named DsPad and uses SDL.
Enjoy, because it seems Lino's directinput plugin is buggy, it displays a message saying "Error -8" and all of its buttons in its control panel are greyed.
DsPad supports up to 4 joysticks and offers a complete joystick support.
No worry, the latest actual version of the SDL (1.2.12) is provided.
I hope new version 1.1.0 will fix bugs, I changed some things, I think the conflict is solved.
New version 1.2.0.
New version 1.3.0.
version 1.4.0 has been released by Squall-Leonhart, he just changed 2 things : reorganized GUI and put OpenSDL on DllMain, it causes iDeaS to hang up on launch. He didn't solve the bugs. I experienced myself the bug with Y button.
New version 1.5.0, Will definitively solve bugs, inspired from source of Lino's DInput Plugin. Reorganized GUI, added support for POV diagonals.
First place SDL.dll in the iDeaS root folder (not the plugin folder)and DsPad.dll in the plugin folder.
Launch iDeaS and select DsPad in the Input plugin list. A file named DsPad.ini will
be automaticly created in the iDeaS root folder. It is the config file of DsPad.
Now, open the Property page and you will notice a tab named "DsPad Plugin Config".
This is the config panel of the plugin, here is its description :
All the buttons in the "Buttons config" frame are for button mapping. Click one and
press a key, a joystick button, a joystick hat in a direction or move an axis and
the selected button will be bound to the control you moved.
In the "Misc" frame, you can choose the axis sensitivity.
-Low : for very sensible axes.
-Medium : recommended.
-High : for very used or lowly sensible axes.
The config is saved each time you modify a value, but you can click the "Save config"
button to make sure the config is saved.
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October 31st, 2007, 22:13 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
It seems I suffered from a bit of memory loss while implementing the Amnesia effect, allowing it to be released in a rather half finished state. In 089 Soul Suckers will have their proper attack working. And also not look like floor tiles.
From external testing, reworked tutorial to make it a bit more friendly.
Dig no longer has force bolt as prereq, mana cost reduced to 10.
Spell book of utility broken into book of force and book of earth.
You see a scroll of READ ME now properly has the "a".
Character dump has skill and spell list. (R. Dan Henry)
x, +, * sources used in chararcter dump to show source of intrinsics/spells.
Soul Suckers will no longer try to cast at people they can't sense.
Amnesia shows up in your intrinsic list and status line.
You can no longer cast spells when suffering from amnesia.
New mob, gold beetles.
When a creature made of X attacks without a weapon in melee a creature vulnerable to X, extra damage is properly applied.
Tamed creatures will not continue to attack newly tamed creatures. (hotpoo)
Items of poison resistance can no longer be poisoned by dipping in a poison potion, you now get Nothing Happens.
Creatures that random poly will not random poly into themselves. Specifically, this prevents chameleons from being polyed as chameleons. (Clare Boothby)
I think the holes to bypass Belweir's test have been plugged...
I knew I'd scream when I hit the 256th tile. I was thus surprised when it (the signpost) worked so well. Needless to say the Soul Sucker showing up as a floor tile came as a surprise to me - I still had a bug with greater than 256 tile indices for items and monsters!
Surprise now has two rs in three affected messages. (David Damerell)
Fix a display issue where plain robes would report 5 AC when no skills were known. This should have been 3 AC, thereby avoiding the apparent reduction to 4 AC when a skill was learned. The actual effect was correct, just the display, and just the display of items with base ac of 1.
The plural of Guide to Armour is no longer Guide to Armours but the correct Guides to Armour.
Tlosh no longer gets upset at Reclaim Soul being cast. While it can be considered a type of healing (so discouraged), the method of healing is sufficiently grisly that Tlosh approves.
The breathe command provides better results when one is strangled/submerged/breathless.
One new room.
Leech the right version:
Gameboy Advance [375k].
Nintendo DS [725k].
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October 31st, 2007, 22:03 Posted By: wraggster
Newly in stock from Mr Modchips:
The Worlds first D2C chip solution for the Nintendo Wii. The D2CKey solution offers Wii owners some of the following features. Direct boot of Wii and Gamecube games, on-the-fly region patching, audio streaming fix and more. Compatible with most DVD+/-R and RW media (no bit setting required) and multigame discs. Latest ACTEL 350MHz Performance with advanced AES128 bit encryption, yet runs on an ultra-low-power core. Integrates a next-generation ICMS to ensure stability during loading and game play.
Technical Data:
29 wire connection
ACTEL processor, a must!!!
Direct Boot from Wii games (extreme compatibility, more than Wiikey)
Works on Pal or NTSC D2C Versions
Direct boot for every GC game
Multiple disc support
Audio streaming for GC Games supported
Partial regional Patch (work on 80% of games)
Features :
Access control LEDs
LED 1: disc access indicator.
LED 2: data patching indicator:
* Flashes smoothly during disc insertion and detection
* Lit when backup is detected (after disc login)
* Off when original is detected
DVD media compability
* DVD+-R
* DVD+-RW
* Dual-layer DVD (movies and GCOS)
Game disc support:
* Direct boot of Wii original and backup games from the same region
* Direct boot of Gamecube original and backup games from the same region
* Direct boot of different NTSC region Wii and GC games on USA and JAP consoles
* Partial region free support on Wii and GC original and backup games with different video mode (ie PAL<->USA, JAPAN)
* Improved read settings for recordable media
* Supports running GC games at Wii disc speed
* GC Audio streaming Fix
* Supports full-size DVD and DVD9 discs for GC homebrew
* Supports GC multigame discs
* Supports Wii and GC multidisc games
True stealth mode
* Does not modify RAM, making it virtually undetectable for the Wii
* Full command set emulation
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October 31st, 2007, 21:37 Posted By: wraggster
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
http://www.gamepro.com/gamepro/inter...s/144431.shtml
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October 31st, 2007, 21:35 Posted By: wraggster
from gamepro
Wii
Continued supply issues make us say "hmmm"
It's funny. During the launch of the PS3 and Xbox 360, mainstream reporters from respected pubs like The New York Times frequently asked us we thought Sony and Microsoft were purposefully restricting launch console supplies to create a "false shortage" and jack up interest and sales. We didn't believe that then, and we don't believe Nintendo's doing it now...or, at least, we don't want to believe it. But Nintendo's continued inability to keep Wii consoles on the shelves -- almost a year after its launch! -- is a puzzling situation indeed.
There are two core possibilities. Maybe Nintendo really is incapable of keeping up with demand on Wii production...though considering that Nintendo is one Japan's biggest entertainment companies, this idea becomes increasingly unlikely with each passing month. The other, more Machiavellian possibility is that Nintendo really is constricting its Wii manufacturing in order to keep supply tight and encourage people to buy early. This wouldn't be the first time Nintendo has been accused of holding back on launch hardware to bolster interest: industry insiders have claimed for years that the company performed a similar bait-and-switch move with the Nintendo 64's 1996 holiday launch.
Whatever the cause, it's time for Nintendo to fix the supply issue. Enough with the excuses. The Wii has enjoyed enormous success already, and Nintendo owes it to their fans to release enough consoles to satisfy demand.
Lack of storage and storage options
Doesn't Nintendo want Wii owners to download games? And what about the upcoming Wii Ware titles? The internal drive is limited to a paltry 512MB; that's less than a CD-ROM! And with Nintendo confirmed that there are no other storage options in the works, it looks like gamers are stuck. What to do? Why, offer an external USB drive, of course. Why Nintendo doesn't do precisely that is a mystery, but it's a huge inconvenience for otherwise happy Wii players.
WiiDVD playing could be a lot of fun
STILL no WiiVD playback
Nintendo spent the past year telling us how great the Wii is, how many sales records it broke, how it beat Microsoft and Sony, yadda yadda yadda. Yet they haven't done much to expand or extend the console, and DVD playback is a great example. Nintendo originally planned to offer DVD movie playback, but dropped it at the last minutes to save a few bucks on DVD licensing fees. Now that the Wii's a smash hit, why not add it back as a downloadable update? DVD players are a dime a dozen, but the Wii Remote seems like a fun, natural way to navigate through DVD menus and chapters. And it's a nice way to say "thanks" to the gamers who made the Wii so successful. So Nintendo, why haven't you offered a WiiDVD player function yet?
Bring on the rechargeable battery pack
Much like our complaints about the Xbox 360 controller, it's high time Nintendo start offering a rechargeable battery pack with the Wii. It'll cut down on waste (green is in, right?) and it's far more convenient for the gamer. At the moment, the only rechargeable batteries come from third-party manufacturers like Joytech and Nyko. Come on, Nintendo, it's time to join the party!
Where's the online play?
Nintendo may think that it doesn't need to focus on online play in order to sell a ton of Wiis, but this is an out-of-date philosophy. Gamers expect online play and community features these days, and the Wii doesn't have them. It takes years to create and perfect a great online gaming service -- even Microsoft didn't get it right with the first version of Xbox Live.
Too many bad games
Ask any hardcore Wii player: there are a lot of awful, worthless Wii games. It seems that by reaching the much-desired "casual gamer," Nintendo actually opened Pandora's Box. Now the Wii software lineup is littered with hastily developed games with little or no lasting value. This isn't exactly Nintendo's fault, per se, but the company could put a larger focus on quality. Say, by bringing back the "Official Nintendo Seal of Quality" and making it mean something for a change.
http://www.gamepro.com/gamepro/inter...s/144430.shtml
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October 31st, 2007, 20:00 Posted By: Shrygue
via Games Industry
According to ChartTrack data confirmed by Nintendo, 4 million of the company's DS handheld systems have been sold in the UK.
In 2007 alone, Nintendo has already sold one million DS handhelds prior to the holiday season.
The DS was launched in North America in November of 2004, and in Europe in March of 2005.
"With its wide appeal and unique software, the Nintendo DS has significantly expanded the gaming audience and driven growth across the whole market," said David Yarnton, general manager of Nintendo UK.
ChartTrack data also shows that Dr. Kawashima's Brain Training has sold over a million units in the UK. The title, known as Brain Age in North America, has sold just under 10 million units worldwide according to Nintendo's September 2007 financial results.
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October 31st, 2007, 19:56 Posted By: Shrygue
via Computer and Video Games
Here's a bunch of screens for Link's Crossbow Training, the shooting game that will come bundled with the Wii Zapper, and very nice it looks, too.
We're so glad Nintendo didn't just pump out another basic-looking Wii Play-style mini game package to go with the Zapper - shooting targets, enemies (and Gorons' genitals) looks like it'll be loads of fun.
It's also a nice reminder of just how fantastic Twilight Princess really looked. Hmmm, maybe it's time for a revisit...
The bundle is set for a December 7 release, and will set you back £20. Good value, eh?
Screenshots here
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October 31st, 2007, 19:53 Posted By: Shrygue
via Computer and Video Games
If it was any other game we bet you'd look at the first 20-or-so shots and give up, but we know you're going to gaze lovingly at all 118 shots of Super Mario Galaxy. Yes, you are.
We're not though. We'd love to write a little bit about what's in all these screens but we're scared of encountering spoilers. You see, we're playing the full game this week to bring you lovely chaps our full verdict ahead of the UK launch, and we don't want that spoiled.
So, if you will, cast your eyes down on the gorgeous orgy of screens below, and get all excited some more, because the word on the street (and the Japanese streets) is that it's absolutely frickin' incredible.
Screenshots here
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