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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 3rd, 2008, 19:30 Posted By: wraggster
News/release from qw3rky:
For the past few weeks I've been working on a Scheme implementation for the DS. It's called DualScheme.
Here's the description from the readme:
DualScheme is a halfway compliant implementation of Scheme for the DS. It includes most of the basic features of the Scheme language. It provides a REPL (read-evaluate-print-loop) that shows evaluation results on the top screen, and uses the bottom screen as a virtual keyboard. It does not implement continuations, macros, tail-call optimization, garbage collection, or error handling, and it leaves out a few syntax shortcuts, but other than that, DualScheme allows you to program on the go in the Scheme language!
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March 3rd, 2008, 19:15 Posted By: wraggster
DWedit has released what is basically a test version of his Gameboy Colour emulator for the Nintendo DS, heres the release info:
Sound is garbled, and you must reset the game before any sound appears
I couldn't get Libfat working without reading lots of corrupt data, so this only has "Drymouth" embedded inside the emulator.
I haven't integrated the changes made to the newest builds of Goomba color.
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March 3rd, 2008, 19:10 Posted By: wraggster
From the homepage:
CycloDS Evolution Firmware v1.3 FINAL has been released and is available for download from the support page. Changes in this release include:
RealTime Save feature added, allowing you to save and resume game play at any time!
Fixed numerous compatibility issues
Improved overall reliability
NDS file extensions are no longer displayed in the GUI
Added the ability to exit the in-game menu by pressing the B button
Revised controls for the settings menu: A/RIGHT cycle item forwards, Y/LEFT cycle item backwards
SlowMotion is now shown as a percentage rather than an arbitrary number
Fixed homebrew that use DLDI on ARM7 (DSVideo)
Download Here
Buy CycloDS Evolution White/ CycloDS Evolution Black.
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March 3rd, 2008, 17:42 Posted By: Shrygue
via Computer and Video Games
Nintendo has dismissed rumours that Disaster: Day of Crisis will be released in Europe on May 30, telling CVG that the information is "purely speculation."
Last month, website Nintendic reported that the title would be available for 49.99 Euro / £39.99, quoting a source from a German retailer who's apparently accurately named the dates for Advanced Wars: Dark Conflict and Fire Emblem: Radian Dawn.
But according to Nintendo though, that date has no basis in reality. Which is a shame, as the game looks to be one of the more promising Wii titles for release this year.
To take a look for yourself, check out our game information page.
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March 3rd, 2008, 17:38 Posted By: Shrygue
via Computer and Video Games
Konami has thrown up a game page for the imminent Lost in Blue 3 on DS, including some screens that look just like you'd expect them to.
The page also includes a few pieces of information on the title, including a bullet pointed claim of an adjusted game balance that lets players spend an equal amount of time between survival and having fun.
This marks a change in direction for the series. In NGamer's review for Lost in Blue 2, it said that "the only way this could be any more demanding would be by having us tap the shoulder buttons to keep the characters' hearts beating. Is this anyone's idea of a good time?" It seems Konami has listened.
Other features include:- Guide one of four playable characters, each with their own unique strengths and talents that will impact how you explore the island.
- Each character's past gradually unfolds throughout the adventure in several "flashback" episodes; revealed lost memories may provide clues to help them escape the island.
- Take a departure from the harshness of island living and enjoy over 20 mini-games such as river rafting, engineering, and communicating with dolphins!
No word on a release date for a European release, but the game is tapped to hit the US sometime in March.
Screenshots
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March 3rd, 2008, 17:05 Posted By: wraggster
Newly released today:
features
Develop an unbreakable bond with two baby tigers as you feed, clean, play and even cuddle with them.
What’s your tiger’s favorite food? Find out what makes them the happiest and you’ll be rewarded.
Better brushes and toys lead to happier animals, which help them when it comes time to perform for an audience.
Please the crowds in dazzling shows and use the money you earn to buy food, brushes and toys to better care for your tigers.
Gain experience as a trainer and tour the world to help train all kinds of animals, including tigers, bears, elephants and dogs. • Keep distractions to a minimum -- help your animals focus on their tricks for crowd-pleasing performances
description
Enter a thrilling game where you care for magnificent tigers and other wild animals, and step into new adventures. You’ll be rewarded for training and raising endangered species, both at home and around the world, in Petz Wild Animals Tigerz.
Play as Enzo and Ana, inexperienced animal trainers who are given two endangered baby tigers. Can you keep the tigers healthy and happy while saving the family training business from bankruptcy? Pull it off and you might find yourself flying around the world to help trainers with their star animals!
But that’s not all -- you’ll create your own endangered animal reserve, perform in dazzling shows and more.
http://www.play-asia.com/SOap-23-83-...j-70-23hr.html
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March 3rd, 2008, 17:04 Posted By: wraggster
Newly released today:
features
Four fun-filled modes. Arcade, Tournament, Practice and Nature Trip modes.
15 stages. Find your favorite fishing spot in seven brand new stages created exclusively for the Wii, or re-live your glory fishing days in four classic arcade and four Dreamcast stages.
Four types of bass. Hook four breeds of bass: Florida Large Mouth, Red Eye, Small Mouth and Northern Spike Large Mouth.
Reinvention of a classic. This classic title first made a splash in the arcades and now the gameplay and graphics have been updated for the Wii.
Authentic simulated fishing experience. New features have been created to take full advantage of the Wii Remote, including driving the boat with the control stick and reeling in your fish with the motion sensor.
Variable conditions. A variety of seasonal conditions can vastly effect your fishing trip, with seasons, time of day and weather all playing a part.
description
The sun is out, the fish are biting and your tackle box is filled with 20 different types of lures. With content created exclusively for the Wii, you'll motor out, find your favorite fishing hole, cast off using the Wii Remote™ and snag one of four types of bass. When you hook a fighter, your motion sensor will let you know, so hang on and enjoy the ride!
http://www.play-asia.com/SOap-23-83-...j-70-2e9j.html
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March 3rd, 2008, 17:02 Posted By: wraggster
Newly released today:
features
BIG WILLY – A prototype Furon Mech masquerading as a fast food restaurant mascot - BIG WILLY can destroy tanks or buildings with his massive power, pop humans brains with ease or singe targets with his laser Eye Beams.
High Fidelity Destruction – Manipulate or destroy virtually anything in the world; on foot, in the air (UFO) or with your BIG WILLY, a giant Furon mech.
Open World Game play – Explore 5 open world game environments and play through a variety of story missions and side-missions, or destroy everything and anything in sight via open-world sandbox gameplay.
Multiplayer Modes – DAH! Big Willy Unleashed features all new multiplayer modes.
description
Control Crypto as he travels the world in the Funked Out 1970's, unleashing massive destruction on foot, in his UFO and, for the first time, in the Big Willy mech. As the storyline prequel to Destroy All Humans! Path of the Furon, Destroy All Humans!® Big Willy Unleashed™ takes players around the world, lampooning hallmarks of the funkiest decade—the '70's. Take on humans and other enemies with a devastating arsenal of weapons and mental abilities—or take to the sky in your UFO to unleash massive destruction from above. Freely demolish 5 invasion sites as you take on over 30 story missions and 30 sandbox missions through three modes of play—Crypto, UFO, and BIG WILLY Mech.
http://www.play-asia.com/SOap-23-83-...j-70-2e9u.html
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March 3rd, 2008, 16:55 Posted By: wraggster
New from SuccessHK who ship worldwide:
The hit Cartoon Network series, Naruto, comes to the portable 3-D fighting arena featuring impressive graphics, fast-paced action, and wireless multiplayer. Battle your way to the top with the #1 hyper-active, knucklehead ninja and all of his friends in this incredible 3-D fighter for the Nintendo DS
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March 3rd, 2008, 16:54 Posted By: wraggster
New from SuccessHK who ship worldwide:
A perfect re-creation of Bubble Bobble's frantic platforming gameplay, complete with all the secrets and fun that made the original such a classic. Compact levels are spread across the two DS screens, complete with charmingly detailed versions of the series' signature enemies. Rendered in keeping with the original's retro aesthetic, both the level layout and the characters fit the Bubble Bobble style perfectly. Bub and Bob are now joined by newcomer Bubu, as each shoot bubbles in different hues, and can be switched in the blink of an eye with a tap of a shoulder button. A new star bubble has also been introduced which allows the player to change the color of all enemies when burst, with an ability to choose the enemies' color by shooting the star bubble with the player's selected character.
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March 3rd, 2008, 16:52 Posted By: wraggster
New from SuccessHK who ship worldwide:
Focusing on strengthening the right hemisphere of the brain by challenging the player's memory, concentration, reflexes, deduction and analytical abilities, Brain Assist features four nurses to choose from to act as guides and help players through the game. Each game increases in difficulty and demands that players think fast to truly maximise their memory's potential and response times. Players will then be put to the test again in the "Lightning Round" where the pace and difficulty of gameplay becomes even more challenging. Brain Assist takes full advantage of the Nintendo DS Touch Screen technology and allows for an addictive interactive gameplay experience in either two-player co-op mode or fast-paced competitions for up to four players via the Nintendo DS Wireless Connection.
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March 3rd, 2008, 16:51 Posted By: wraggster
New from SuccessHK who ship worldwide:
Bratz Babyz Super Heroz are here to save the day! Aliens have landed on Earth at the Stylesville Adventure Planet. One of their alien devices, the "Matter Exchanger," fell into the wrong hands and transformed the Babyz into Super Heroz! With their newfound Super Powers, the Babyz use their abilities to help the citizens of Stylesville and battle the evil invading aliens. Join the Super Heroz for a jammed packed action adventure that is out of this world!
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March 3rd, 2008, 16:48 Posted By: wraggster
New from SuccessHK is a range of Hello Kitty Pouches for Nintendo DS:
Officially licensed pouch
Suitable for the Nintendo DS Lite
Can protect your console from dusty and scratches
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March 3rd, 2008, 16:45 Posted By: Shrygue
via IGN
The Japanese site for the Wii Ware download service appears to have gone live, at least unofficially. Although not accessible from the Nintendo.co.jp front page, the Wii Ware information page can be viewed by browsing this direct link.
Unfortunately, the page doesn't provide any new information. It still lists the service as being planned to kick off at an unspecified point this month. It also lists eight games: Final Fantasy Crystal Chronicles, Star Soldier R, Mojipittan Wii, Pokemon Ranch, Dr. Mario & Saikin Bokumetsu, Maruboushikaku, Minna de Puzzloop, Bomberman, Okiraku Ping Pong Wii, Tenshi no Solitaire, and Joysound. All these were previously announced.
Most notably, the page doesn't list any pricing information for the games. Currently, only Crystal Chronicle's pricing has been announced as 1,500 Wii Points.
With the flood of downloadable titles set to start some time within the next four weeks, we expect all the specifics to come to light soon. Stay tuned!
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March 3rd, 2008, 16:44 Posted By: Shrygue
via Computer and Video Games
Capcom's head of US public relations Chris Kramer has stated that Capcom Entertainment and Capcom Europe will evaluate the possibility of RE0 Wii outside Japan if the title proves to be a success.
Posting on his Capcom community blog, Kramer stated: "Is it in production? Yep. Is it coming to Japan or Europe? Probably not. For various boring corporate reasons, Capcom Entertainment and Capcom Europe have both decided to take a pass on this particular Wii-make."
We told you that last week though. Kramer added, "We are watching the progress on the game, and if it ends up blowing up huge like RE4 Wii did, we'll evaluate the possibility of bringing it over here and flipping the lingo sos that y'all can read it."
Resident Evil 4 on Wii was released last year in June. By October, Capcom had shipped one million units worldwide. Will RE0 have the same impact.
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March 3rd, 2008, 16:42 Posted By: Shrygue
via Eurogamer
Mastiff has revealed that its Major League Eating game will be a WiiWare launch title in the US.
The sausage-stuffing cake-crammer will let two of you smash as much food into your mouth as possible, using special abilities like burping and mustard gas to throw your opponent off.
WiiWare launches on 12th May in the US, but is yet to be given a date in Europe.
We expect the catalogue of downloadable games will be region-restricted, too, just like the Virtual Console. Which means we will have to hold our breath for this one.
"Major League Eaters aren't just elite athletes. They are the people who built America," Mastiff boss Bill Swartzat wants you to remember.
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March 3rd, 2008, 03:17 Posted By: wraggster
News/release from Scognito
Scogger is a simple puzzle game, released in occasion of the Annual drunkencoders christmas game coding competion.
The goal of the game is to make the frog jump over all the tree trunks.
This new release includes:
Compiled against latest libnds / palib
Graphic improvements
New input method! (NDS Motion) - Toggle with R trigger
New sound effects and background music - Toggle with L trigger
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March 3rd, 2008, 02:49 Posted By: Mark30001
Many of you may have remembered the Wishtech Adaptoids, N64 controller to PC adapters, made years ago. They have been known for their rumble support and being the most compatible N64 controller to PC adapter. Ever since production ceased, they have re-sold up to $100+ on eBay. Amazingly these products have made a return and are being sold for $36.00 USD! Don't miss your chance on an excellent N64 to PC experience by visiting the ZTNet Store and reserving this product!
From:
http://www.adaptoid.com/order.html
You can pre-order here:
http://www.ztnetstore.com/product_in...products_id/38
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March 2nd, 2008, 23:17 Posted By: JKKDARK
This is the last update that Spacy did to his Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Info:
Nice.
I set my build system up, so that I have the original mingw-compatible .a Qt-libs for release and msvc-compatible .lib libs for debug. I wouldn't have thought this would actually work without conflicts. I wrote a small cmd-line script to compile the release builds with a double-click on a desktop-icon, while I develop&debug with Visual C++ 2008 Express.
I can really recommend this combination for Windows Qt developers ^^
I just added ROM file selection, basic validation & loading code to the Qt build.
EDIT
I made changes to the rendering system.
It will now use either OpenGL or QPainter, depending on what is available.
The smart thing is that I can do everything with QPainter and Qt will translate it to OpenGL calls.
One issue in Qt is the timing. Even though I create a 60Hz timer, I only achieve about 40fps. But with idle time processing (timer interval 0) I get over 1000fps, so it should be possible to build something on top of that.
We'll also have to look into the Threading possibilities of our emulator.
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March 2nd, 2008, 23:13 Posted By: JKKDARK
It's a Game Boy, game Boy Color and Game Boy Advance emulator for Windows.
The author Spacy said:
Hi there. I just happened to have some free time, so I started to code on the Qt build. I start to really like Qt, because it is easy to code and I get to see results fast AND the build system kicks ass!
Get the binary from http://vba-m.ngemu.com/vbam/vbaother.../vba_qt_358.7z
bout this build:
* Compiled with MSVC++ 2008 Express
* Static Qt build
* Static C/C++ runtimes
* OpenGL enabled
* German translation available (remove the "lang" folder in order to see the english interface)
Of course translations will be optional and selectable later on. The Qt translation system is really great and flexible, so it won't take long until VBA-M got a bunch of translations.
This build is just for demonstration purposes, no emulation at all yet.
By the way, I would be glad about feedback on whether the .pro makefile compiles without changes on Linux with GCC.
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