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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 6th, 2008, 17:05 Posted By: wraggster
Codemasters has inked a deal with Majesco to bring 12 Wii, DS and PSP titles to Europe, as it targets the family-orientated market.
The partnership will see eight titles released this year, including Cake Mania for Wii and Toy Shop for the DS, and another four games scheduled for 2009.
"Majesco was looking for a pan-European partner who shares our belief in the strength, quality and depth of our product portfolio whilst contributing measurably to the energy, focus, talent and distribution breadth required to maximise their potential across the PAL territories," commented Jason Dutton, MD of Majesco Entertainment International.
US publisher Majesco has experienced a turnaround over the past twelve months, with a new strategy to focus on the casual market seeing the publisher reduce its operating losses by 84 per cent in 2007.
"We are delighted that a publisher of Codemasters’ heritage and quality shares our perspective and we look forward to working with them in 2008 and beyond," added Sutton.
Codemasters has a portfolio of strong brands including Colin McRae, Race Driver and Operation Flashpoint, and this Majesco deal sees the UK publisher add titles aimed at the more casual market to its offering.
"Codemasters has a dynamic network of established European offices and distribution bases that will extend Majesco’s product reach through PAL territories," said Tony Williams, chief operating officer of Codemasters.
"This will be a very positive partnership given that Majesco has an exciting and diverse range of original and established titles that complements our European portfolio."
Titles confirmed for distribution are Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for DS, Wild Earth: African Safari, Our House and Cake Mania for Wii and Blokus Portable: Steambot Championship for the PSP.
http://www.gamesindustry.biz/content_page.php?aid=33849
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March 6th, 2008, 17:05 Posted By: wraggster
Codemasters has inked a deal with Majesco to bring 12 Wii, DS and PSP titles to Europe, as it targets the family-orientated market.
The partnership will see eight titles released this year, including Cake Mania for Wii and Toy Shop for the DS, and another four games scheduled for 2009.
"Majesco was looking for a pan-European partner who shares our belief in the strength, quality and depth of our product portfolio whilst contributing measurably to the energy, focus, talent and distribution breadth required to maximise their potential across the PAL territories," commented Jason Dutton, MD of Majesco Entertainment International.
US publisher Majesco has experienced a turnaround over the past twelve months, with a new strategy to focus on the casual market seeing the publisher reduce its operating losses by 84 per cent in 2007.
"We are delighted that a publisher of Codemasters’ heritage and quality shares our perspective and we look forward to working with them in 2008 and beyond," added Sutton.
Codemasters has a portfolio of strong brands including Colin McRae, Race Driver and Operation Flashpoint, and this Majesco deal sees the UK publisher add titles aimed at the more casual market to its offering.
"Codemasters has a dynamic network of established European offices and distribution bases that will extend Majesco’s product reach through PAL territories," said Tony Williams, chief operating officer of Codemasters.
"This will be a very positive partnership given that Majesco has an exciting and diverse range of original and established titles that complements our European portfolio."
Titles confirmed for distribution are Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for DS, Wild Earth: African Safari, Our House and Cake Mania for Wii and Blokus Portable: Steambot Championship for the PSP.
http://www.gamesindustry.biz/content_page.php?aid=33849
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March 6th, 2008, 16:59 Posted By: wraggster
Call us crazy (or just packrats, whatever), but we can't just toss a dead gadget in good conscience. Apparently, neither can Josh Burker, who decided to convert a busted Game Boy into a beautiful piece of vintage art. Similar to the playable Paper Mario game we spotted about this time last month, Mr. Burker used his papercraft skills to whip up a familiar scene of Super Mario Bros. and mount it within the space where the display used to reside. Gunpei Yokoi would be so proud.
http://www.engadget.com/2008/03/06/b...io-papercraft/
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March 6th, 2008, 12:26 Posted By: DesertDog
My latest DS homebrew game is a port/remake of the demo of Snatcher, an early adventure game created by Hideo Kojima (Metal Gear Solid).
Here's a screenshot:
Tested and runs perfectly using an R4, and runs in DS emulators with a few sound issues.
Download and more information:
http://multiple-option.blogspot.com/...-pilot-ds.html
Thanks!
- Desert Dog / Multiple:Option
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March 6th, 2008, 03:58 Posted By: TeenDev
New release from TeenDev:
Here's the latest version of FCOS S1E. Its now version 2.0 with new features, and all previous bugs and quirks fixed. Here's whats new and fixed:
* Now uses iFile as the file browser (Thanks madcat1990!)
* Fixed GBA booting bug
* Changed the interface to look more like the R4 menu
* Change moonshell booting to boot /fshl/mediaplay.bin (Read readme.txt for more info)
* Cleaned up the code and made it more stable.
* Updated to r21 (R4 native skins will be avalible with having to convert them to .gif soon!)
* I guess I'm done for the Slot-1 version! Onto you GBAMP users!
EDIT: THe official link was never down, it just didn't have a MIME type assigned to it.
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March 6th, 2008, 00:55 Posted By: JKKDARK
New release of the Game Boy Advance and Nintendo DS emulator for PC.
Changelog:
*Screen is 2x larger
*Frameskip abilities
*Able to set emulator priorities
*Filter Abilities
*Ability to rotate screen
This is NOT the emulator itself: you need to copy and paste the files into the No$GBA folder, and then use the .exe contained to start No$GBA 2.6x. You can still use the original execution file to use the original version of No$GBA.
This No$GBA add-on is ONLY compatable with No$GBA 2.6 and 2.6a.
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March 6th, 2008, 00:54 Posted By: JKKDARK
New release of the Game Boy Advance and Nintendo DS emulator for PC.
Changelog:
*Screen is 2x larger
*Frameskip abilities
*Able to set emulator priorities
*Filter Abilities
*Ability to rotate screen
This is NOT the emulator itself: you need to copy and paste the files into the No$GBA folder, and then use the .exe contained to start No$GBA 2.6x. You can still use the original execution file to use the original version of No$GBA.
This No$GBA add-on is ONLY compatable with No$GBA 2.6 and 2.6a.
Download and give feedback via comments
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March 5th, 2008, 21:39 Posted By: madcat1990
*huff**puff* I'm-a Tired!
Anyways, I managed to update again! =)
here's the usual changelog:- Fixed the typo (Folrder xD) (thanks to Josiah for telling me about this)
- Canceling renaming was broken, now fixed (Thanks to Gh0st for telling me this)
- Raised the number of files permited to show to 600 (Hope that's enough -.-'')
- Added check for deleting folders( if something goes wrong he'll warn you!)
- Fixed a bug that ocurred when entering the first folder in the card's root!
- iFile now says happy birthday (When the right time comes of course XD)
- Source now under GPL License v3
- Can now create folders! (may be buggy)
- By Pressing "A" when keyboard on screen, it's the same as pressing enter
- Added check for successfull folder creation
- Now supports multi extension files (ie: this.file.is.a.jpg is now identified as an image =D)
- Fixed an extension bug (case is now ignored when checking file extensions)
feedback:
I have received emails with people asking me to :- Make wifi transfer from 2 DSes
- Make iFile use Slot-2 cartridges
But for those, I'd need another DS and a Slot2 Cartridge
I'm sorry, but I don't have the money, if you want me to do it
Email me and I'll give you my paypal account for donations
Download:
iFile v0.15
Source
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March 5th, 2008, 21:10 Posted By: wraggster
Jesse has posted a new release of his AudioGame player for multiple platforms:
New version released:
* Scans the AudioGames/ directory for game-books, and gives a choice on which to load.
* Detailed the .gamebook file specifications at http://www.collectingsmiles.com/wiki...specifications
* Integrated information on how to play the games.
* Better error messages if files are missing.
* Removed crashes due to memory fragmentation.
* Removed .xml format in favor for plain-text.
Flight From The Dark fixes:
* Fixed numerous game-logic flaws and lockups
* Echoes your Combat Skill whenever it has changed
* Echoes your amount of Gold whenever it has changed
I'm seem to have more problems where the sound-engine shuts down when you boot the game. But since it's not that often and it doesn't affect the game-experience I haven't bothered to track it down. If you have no audio when you start the game, just reboot.
Download --> http://www.collectingsmiles.com/hyena
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March 5th, 2008, 20:48 Posted By: wraggster
News from the GCLinux Site
We have added support for the powerpc arch branch in our Linux kernel patches, in addition to the ppc branch. The latter will be removed soon from the Linux kernel, so this was a move for the future. The changes are available through the cvs service ( http://gc-linux.cvs.sourceforge.net/gc-linux/linux). If you want to quick-test them on a Nintendo Wii, we have released version 0.2 of the wii-linux Proof of Concept ( http://downloads.sourceforge.net/gc-...PoC-0.2.tar.gz). This time classic pads and audio are enabled and you can use up to 52MB of MEM2 as a block device. On the EXI front, support for SD cards with blocks greater than 512 bytes has been fixed and it seems that the Nintendo Wii doesn't suffer from the EXI leaking read bug^H^H^Hfeature... Who wanted SD card EXI DMA reads?
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March 5th, 2008, 20:35 Posted By: wraggster
News/release from LoneWolfDS Site:
This project has begun as a way to learn how to program on the Nintendo DS. After seeing how the DS was used vertically as a book by some famous games, I thought it would be really cool to have some old gamebooks converted on this system.
Unfortunately, due to copyright issues, it was not really easy to find good contents to use as a working base. Then I found the Project Aon site, which offered many books from the award-winning Lone Wolf series, fully converted to HTML by some loving fans.
For those who didn't know about Gamebooks, they were novels which had a nice success during the 80's, and which were allowing the readers to choose their own path by jumping from one numbered section to another, in a fun and interactive way. They were introducing the concepts of inventory, enemies fights, random dice results, and other nice ideas which were the precursors of what we find today in role playing video games.
The philosophy behind the port of the Lone Wolf books to the DS is to let the console handle all the rules related to combats, stats and so on, so the player can be really immersed in the story and doesn't need to bother with the gameplay elements.
For now, only the first volume of the series, called "Flight From The Dark", is available. If people show enough interest in this first book, other volumes will be ported too. So if you find a bug, have a suggestion, or simply want to contact me, please feel free to write to lonewolfds<at>free.fr (replace the "<at>" by the "@" symbol). Any feedback will be greatly appreciated!
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March 5th, 2008, 20:25 Posted By: wraggster
News/release from theoxylo
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! ) Any feedback is appreciated.
Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!
New (3/3/08):
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* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can't reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive
Controls:
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* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause (repeat to step through player collision)
* Y to show score and debug console
* R to swap screens
To do:
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* sprite-based HUD/map subscreen
* driving/strafe controls on d-pad (e.g., down to stop)
* new agent sprites and behaviors
* multi-frame (animated) sprites
* walls/obstacles/interactive bg
* aim/slow-mo mode? (e.g., hold L to shoot)
* wi-fi deathmatch? )
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March 5th, 2008, 20:22 Posted By: wraggster
News/release from Relavak Labs:
PinHockey for the Nintendo DS has been updated:
Added Dual Screen field with moving paddles and various options
Added Booster and Spin Booster obstacles
Added “Win At” options
Added one puck/two puck option
Updated underlying Box2D library to version 2.
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March 5th, 2008, 20:18 Posted By: Shrygue
via Computer and Video Games
We've had our eyes on De Blob for some time - despite it's totally rubbish title; it looks like one of the Wii's quirkiest and innovative titles this year, and the sort of bonker gameplay you'd expect from those crazy people at Capcom who made Katamari Damacy.
In it, you play as a blob who has to return life to a world that has been turned grey by rolling around, spreading paint as you go and giving the world colour. You bounce athletically from building to building in sprawling urban environments like some sort of free-running Pokemon.
We know, it makes no sense, but that's why we like it. And that's why we've got 13 more screens for your eyes. Hit the thumbs below.
Screenshots
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March 5th, 2008, 20:04 Posted By: Shrygue
via Games Industry
Sega has announced that its Mario & Sonic at the Olympic Games title has sold five million copies worldwide in just over three months.
The game brought together the popular videogame icons for the first time.
"With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience," said Simon Jeffery, president and COO, Sega of America.
The game was developed by Sega, with creative input and approvals from Nintendo, for the Wii and DS systems. Sega published the title across Europe and North America; Nintendo published the title in Japan.
Mario & Sonic at the Olympic Games was one of the Top Ten best-selling games in the US in December according to NPD Group data. The game has topped the charts in the UK for several weeks, and has been at or near the top of the charts in other European countries such as Spain and Germany.
The title was licensed through a worldwide partnership with International Sports Multimedia -the exclusive Interactive Entertainment Software licensee of the International Olympic Committee (IOC).
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March 5th, 2008, 19:56 Posted By: Shrygue
via Computer and Video Games
Activision has listened to the cries of the community by releasing a Guitar Hero III Double Pack for Wii, which comes with two guitars in the box.
Initial packs only came with a single guitar, forcing those wanting to jam with a partner by their side to go on a hunt for rare-as-gold-dust standalone guitars (we've never seen one in shops).
But the new Double Pack will pack two of the controls in with a single copy of the game (in a box the size of your house), reports Gameplayer. Although the packs being shipped to US stores as we speak, Activision is yet to confirm a price, although it's expected to cost around $200.
A UK release has also gone unannounced, and this release only seems to apply to Wii - not 360 or PS3. But we'll be on to Activision about all of this later this morning. Don't even worry.
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March 5th, 2008, 19:52 Posted By: Shrygue
via Joystiq
We've known for a while that Mario Kart Wii would support twelve-player online races, but given Nintendo's less-than-stellar online record, we were a little worried about how smooth the online experience would be. Well, we're a little less worried now that the Nintendo UK web site has revealed some details of how online racing on the Wii will work. Among the details discussed:- Spectator mode - When you join a room in progress, you can watch the race unfold while waiting for a new one to start.
- Global friend view - Lets you view your friends' locations and online status.
- Room structure - Host chooses race type, but player votes determine course selection.
The site also revealed a dedicated Mario Kart Wii channel, which can be run independently of the disc-version of the game. The channel lets players view global rankings, share and download ghost data, and download daily missions (similar to those found in Mario Kart DS). Can we suggest a mission dedicated to arranging dropped banana peels into jaunty patterns? That would be awesome.
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March 5th, 2008, 19:51 Posted By: Shrygue
via Computer and Video Games
The Australian Office of Film & Literature Classification has recently rated Sega's Master System platformer Wonder Boy, leading to speculation that the game is on its way to the Australian virtual console.
Originally released in 1986, Wonder Boy first graced the arcades before being ported over to the Game Gear and Master System. The versions are basically identical, except for slightly reduced graphics in the ports.
Last week, Fist of the North Star became the first title from the Master System to be release on the Virtual Console, available at 600 Wii Points.
We've dropped Nintendo Europe a line enquiring into any Master System Virtual Console releases in Europe, but it has yet to respond as of the time of writing.
Virtual Console releases come out every Friday, so cross your fingers.
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March 5th, 2008, 19:47 Posted By: Shrygue
via Games Industry
Capcom has revealed that Resident Evil: The Umbrella Chronicles has shipped over one million units worldwide.
The title is the second game from Capcom to reach the milestone, following Resident Evil 4 for the Wii reaching the mark last October.
The Umbrella Chronicles was the first Resident Evil game created specifically for the Wii. The entire Resident Evil series has now sold over 34.5 million units worldwide, as of February 29, 2008.
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