|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 5th, 2008, 19:38 Posted By: Shrygue
via Kotaku
The latest issue of Weekly Famitsu has been poked and prodded by the folks at Akayuki.com, revealing a game that's been rumored since the middle of last year, Disgaea for the Nintendo DS. According to the translator the game is titled Disgaea DS: Prince...and that's all we've got.
Simply an announcement that the game exists. No screens, no interesting tidbits, and no telling if the prince in question is Laharl or the aging pop sensation. I'm sure that most Disgaea fans are with me when I say that just knowing it's coming is enough...for now.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 22:30 Posted By: wraggster
New from SuccessHK
Welcome to my dojo. You have come to learn the way of the Martial Arts. If your heart and mind are open, I will pass these lessons on to you. Here, you will learn to move like the tiger and strike like the dragon! See if you have what it takes to become a Ninja!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 22:27 Posted By: wraggster
New from SuccessHK
Welcome to my dojo. You have come to learn the way of the Martial Arts. If your heart and mind are open, I will pass these lessons on to you. Here, you will learn to move like the tiger and strike like the dragon! See if you have what it takes to become a Ninja!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 22:14 Posted By: wraggster
For Wii owners not located in Japan, get ready to weep. Why? Because users in the aforementioned nation now have access to an incredibly fascinating new channel and you, well, don't. Details on the TV Guide Channel are still a bit fuzzy (read: lost in machine translation), but based on what we've pieced together, users can surf through shows on the EPG, share their favorites with friends, see how popular a program is (using demographic data, too) and even receive an e-mail / SMS alert 30 minutes prior to a flagged show's start time. Best of all, however, is the ability to use your Wiimote as a television remote. You heard right -- owners can use their Wii controller (via the sensor bar) to dictate volume, switch channels and flip back and forth between their shows and the TV Guide Channel. Now, how long must the rest of the free world wait?
http://www.engadget.com/2008/03/04/n...es-wiimote-to/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 21:36 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don't need to run the GBA version inside an emulator any more. This initial release is still Alpha - I don't have a PSP to check directly with, so any problems are thanks to my meddling, not Marvin.
A large assortment of polish issues and minor bug fixes. The biggest change will be for GBA users that now have a way to enter their name that doesn't require a few days of research to understand.
* Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
* When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
* When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc)
* Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough)
* Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough)
* When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items.
* KnownItems in the Option menu will give you a list of everything you have identified this game, similar to \ in Nethack. (conkstah)
* Can no longer swap places when either part is submerged or in a pit (Irashtar)
* "Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough)
* "Suits of plate" rather than "Suites of plate". (Zach Firth)
* A wand of dig will make a pit in undiggable levels. (Zach Firth)
* A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt.
* New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar)
* Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated.
* The input line now has a cursor showing where you are currently typing.
* A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin)
* Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin)
* A cursor has been added to the text input to make it clear when space is hit.
* Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this.
* Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with.
* Throwing a -2 mithril chainmail in the air will no longer heal you.
* Belweir's library now also has scrolls. (Brog)
* Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar)
* Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar)
* Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar)
* I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.
* SDL port to the PSP. (Marvin Sanchez)
Download Above and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 21:22 Posted By: JKKDARK
via GameZone
SEGA® of America, Inc. today announced that Mystery Dungeon: Shiren the Wanderer™ on Nintendo DS™ has shipped to retailers in North America. From Chun Soft, the creators of Pokemon® Mystery Dungeon, comes a handheld role-playing game starring a fearless hero named Shiren the Wanderer and his trusty weasel companion, Koppa.
On a quest for the legendary Lair of the Golden Condor, thought to grant one wish to the person who finds it, players venture through treacherous lands and discover the mystery surrounding this mythical realm. Many warriors have set out on this grand adventure but none have survived the perilous journey through deep caverns, vast forests and dangerous mountain passes. The path is filled with ferocious monsters, hidden traps and thieves that Shiren and Koppa must battle through and survive in order to reach their goal and claim their prize.
Mystery Dungeon: Shiren the Wanderer features a turn-based control scheme and inventory system that harkens to the days of classic role-playing games. This epic adventure will challenge gamers with limitless randomly generated dungeons, advanced tactics to use and puzzles to solve. With new areas to explore, updated graphics and sounds and a new tutorial mode, this dungeon adventure will thrill players with countless hours of gameplay.
A special new feature in the game is the ability to call for online help via the Nintendo Wi-Fi Connection when players find themselves in peril. If another player is in the area, they have the option to assist the player in trouble and if they prove to be successful, they will be awarded with a special item.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:17 Posted By: Shrygue
via Computer and Video Games
Square Enix has kindly sent us over a brand new trailer for Final Fantasy Crystal Chronicles: Ring of Fates, perhaps in order to apologise for making us type that lengthy name out.
The trailer gives hints at how the 3D world and levels will play, with a definite concentration on puzzle-solving.
If you limited yourself to a quick glance, you'd be forgiven for thinking this has more in common with Link than the Final Fantasy series.
For those who haven't been following the title, it's released in the UK on March 21. If you like the look of the trailer, check out our game page, where NGamer awarded it a solid 81 percent in its review.
Trailer here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:04 Posted By: Shrygue
via Computer and Video Games
American readers will have to wait a little bit longer to show off their artistic leanings in Okami, as developer Capcom has told Gamespot that the title has been delayed by three weeks to April 15.
Capcom gave no explanation as to why the title was put back, but fingers are being pointed at developer Ready at War, who's devoting its resources to the PSP's God of War: Chains of Olympus, due this week in the US.
We're more concerned with why there's still no release date for Europe. Three weeks is nothing when compared to a date that's nonexistent.
To compensate readers of both American and European ancestry, we recommend looking at the Okami artwork Capcom released yesterday. It's a small consolation, but at least it's something.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:00 Posted By: wraggster
via tehskeen
Ghost has released a new version of his very handy DPG conversion software application for the Nintendo DS. DPG are the most commonly used video formats around and is your best bet if you want to watch movies on your portable video gaming console.
What's New?
* Added Context menu at job list
* Fixed wierd bug when clicking job list
* Better file Drag&Drop speed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 17:49 Posted By: wraggster
Interesting take on the Wii Scene from the BBC
Bill Thompson looks at ways hackers are opening up the Wii for uses never intended by Nintendo
The Nintendo Wii is an astonishing computer, the console for people who don't play games, nestling next to the TV like a family pet and encouraging those who would normally sneer at a PlayStation to wave their arms around in order to play virtual tennis.
The Wii remote has a lot to do with its success, of course.
This motion detecting wireless handheld controller gives players a far more direct sense of engagement with the game than the buttons, pads and triggers of traditional consoles, and accounts for much of the Wii's success as a family gaming platform.
Like other games systems the Wii is as far from an open platform as you can imagine.
Games cost a lot of money to develop, and Nintendo has worked hard to make it difficult to get inside the Wii for fear that easy access would allow games to be copied and distributed.
As a result you can only play licensed games, run licensed programs and do the things that Nintendo thinks you ought to, even though you've paid good money for the hardware.
As you might expect, this has not deterred bands of gifted programmers and engineers around the world from working hard to find and exploit the holes in the Wii's setup that could allow access to its inner workings.
Remote uses
Wii remote that can do the vacuuming?
The Wii remote is just a clever Bluetooth device at heart, so it has proved to be an easy target.
It can already be used to control a Roomba robot vacuum cleaner, and the delightfully named 'DarwiinRemote' team lets your Wiimote act as remote control for Macintosh computers - the name is a pun on Darwin, one of the main components of Mac OS X.
Other members of the homebrew community, whose name comes from those who prefer to make beer at home instead of settle for industrially-manufactured stuff, have had a lot of success with the Wii itself, just as other groups have managed to open up the Xbox and PlayStation.
According to the technology site Slashdot there is now an MP3 player, a way to convert and play GameCube game files and even a port of GNU/Linux that runs on the Wii.
The developers involved, true hackers who want to know how things work and exploit the capabilities of the hardware to the full, are not aiming to pirate Super Mario Galaxy or Jenga.
They are driven by a desire to overcome the limits put in place by the manufacturer so that they can, for example, run games from older Nintendo consoles on the new platform or even write their own.
Why have a GameCube and a Wii in the living room when the Wii can do it all?
And why have a powerful games system that won't let you write and run your own games?
Getting it all to work can be complicated, of course.
There are hardware modifications that involve soldering 'mod chips' onto the main circuit board, or a neat trick that uses a coding error in specific pressings of 'The Legend of Zelda: Twilight Princess'.
And there is always a danger that Nintendo, caring more about potential games copying than the desires of their customers, will block these holes and prosecute the providers of mod chips as Sony and Microsoft have done in the past.
But this is unlikely to deter them.
Cat and mouse
The pressure is on for the developers and manufacturers of hardware to open it up for others to use creatively
Bill Thompson
The desire to open up the case and remove what are seen as arbitrary and capricious limitations on the way our computers operate is not limited to games consoles, of course.
It is estimated that around one third of all the iPhones sold by Apple have been unlocked so that they can run on any phone network, and the pressure to allow application developers to program the device has forced Apple to release a software developers kit.
All around the pressure is on for the developers and manufacturers of hardware to open it up for others to use creatively, instead of simply providing a set of authorised functions and expecting customers to be happy with what they are offered.
Doing this carries risks, of course, and not just the unlicensed copying of games that worries the console makers. Security flaws could be uncovered, causing problems for online services or even the back-end servers that support online games communities.
But those risks exist anyway, as we can see in the success that the hackers have had in opening up every single platform out there. Surely it would be better to admit that there will always be a way in?
Much as I admire the skills, effort and sheer brilliance that has gone into finding ways to hack the Wii, the iPhone and the Xbox I can't help thinking that there are better ways for us all to spend our time than a game of cat and mouse between the talented hackers who work for Apple, Microsoft and Nintendo and the talented hackers who buy their products.
Just think what brilliant software we'd have for the Wii by now if Nintendo had said: "here's a games console. And here are the hardware schematics - go play!"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:58 Posted By: wraggster
News/release from kkamagui2000
Hey Guys, I'm back again.
This time I introduce new version of notepad.
This version has new functions.
1. TXT Save : Push "A" Button, then save txt file. ex) DATA + Page Index + .txt
2. Page Count : About 40 page
3. Soft Reset : Push "Select" Button, then go to firmware menu.
You can download from http://kkamagui.tistory.com/410
Thank you
ps) You need dldi patch. Please don't forget it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:57 Posted By: wraggster
News/release from MorganDS:
I've made some more progress on graphDS. Now there's an easier-to-use keyboard and it can even graph equations. Riemann sums and integration have their own keys, but the syntax is still the same as before.
Integrate: int(expression, left limit, right limit)
Middle Riemann Sum: RM(expression, left limit, right limit, rectangles)
Left Riemann Sum: RL(expression, left limit, right limit, rectangles)
Right Riemann Sum: RR(expression, left limit, right limit, rectangles)
So here's v0.1...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:42 Posted By: wraggster
In what must be the laziest mod ever created by man, Instructables has posted a 7-step process on how to make your Nintendo DS into a notepad ripe for penciling notes. How they got to 7 steps we're not quite sure, since all you do is cover the case in Scotch Magic Tape. From there, you can safely write on the surface and even erase and start over.
To us, it seems like a simple, non-committal way to decorate the handheld however you'd like. In other words, the first person to scribble "the cake is a lie" all over their DS will rule the internet for precisely 2 minutes and 5 seconds. Pointing fish also come highly recommended.
http://kotaku.com/363260/nintendo-ds...encils-doodles
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:37 Posted By: wraggster
Keeping expectations in check is the key to having a wholly satisfying life, so we probably shouldn't have grown accustomed to the three-game cornucopia that once characterized Nintendo's weekly Virtual Console release schedule. Now that the standard has dropped to two-per-week and, occasionally (as today), one solitary game, we can't help but pine for the old days a bit. But it's our fault, really, for getting our nostalgia-fueled hopes up in the first place. This week's sole release is barely worth a bulleted list, but we'll use one anyway to describe:
Super Turrican (Super NES, 1 player 800 Wii Shop Points) - Developed by Factor 5 (of Rogue Squadron fame), the 1993 side-scrolling, run-and-gun sequel to 1990's Turrican has a decidedly old-school, Contra vibe to it. Those who want to get a feel for the gameplay without shelling out the Wii Shop Points should check out Hurrican, a more-than-satisfactory freeware clone.
http://www.joystiq.com/2008/03/03/vi...-stands-alone/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:32 Posted By: wraggster
Narrowly avoiding the obvious and overused pun, Namco Bandai has announced intentions to bring its Japanese Wii title Family Ski over to North America as We Ski. Like the Japanese version, We Ski will be fully compatible with the Wii Balance Board, allowing players to shimmy and slalom their way down the virtual mountains.
We Ski matches Nintendo's family-friendly aesthetic with cutesy customizable characters, and the option to import your Mii's and let them join in on all the snowy action. In addition to the standard ski modes, the game also includes free-style and photography modes, and allows up to four players to ski free on over a dozen courses.
With the title announced for a spring 2008 release, and the Wii Balance Board making its way to North America on May 19, We Ski will undoubtedly become the unofficial companion game to the Wii Fit package, as the first third-party software to support the peripheral.
http://www.joystiq.com/2008/03/03/na...n-spring-2008/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2008, 19:33 Posted By: wraggster
Neoflash just posted this warning on their site:
Warning! DON'T run the old upgrade program IF your MK5 menu is 1.45 version already!
more info: http://www.neoflash.com/forum/index....ic,4889.0.html
If you try to run the OLD upgrade rom (like the OLD 1.23x series), will make your MK5 v1.45 crash immediately, the only one way to fix it is --- you have to try to find the MK5 GBA USB linker to compelte this upgrade process!
It's no way to format it on PC through your MK5 USB loader 2008, and we will try to make this program but it's not easy really and will take a long time.
If you have run the OLD upgrade program already and can't use your MK5 again because you can't find the GBA USB linker, but you don't want to wait our new upgrade fix program ready, you can choose to send back it to your shop for ask they finish this old menu upgrade for you, or exchange a new mk5 directly.
Warn again: DON'T TRY IT!
http://www.neoflash.com/go/index.php...=224&Itemid=37
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2008, 19:31 Posted By: wraggster
nitro2k01 has made a new forum for Development for the original Gameboy, heres his news:
Hello and welcome to the Gameboy Development Forum. This is a forum dedicated to discussions about game and software development for the old-school Gameboy models, the so called GB-Z80 models. This includes the original Gameboy (DMG), Gameboy Pocket, Super Gameboy and Gameboy Color. I've been thinking about starting a forum like this for a while, but never got about doing it until the question was raised over at 8bc.
There are some discussion boards and mailing lists on the topic, but my impression is that they are all pretty dead. I believe that those who engaged in GB development a couple of years ago have moved along in life. My hope is rather to spark some new interest to the scene. I don't think this is unrealistic since I think there might be some new born interest because of the chip music revolution that has taken place the last 10 years or so.
Since this forum was created in 2008 it won't lack moderation, at least for a few years. So do register if you're interested in Gameboy software development.
http://gameboygenius.8bitcollective....topic.php?id=2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
next » |
|
|