|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 11th, 2008, 21:58 Posted By: Malksta
via Zentendo
First Arwings were discovered, and then hackers discovered playable Dark Link. Now, almost ten years after its first debut on the Nintendo 64, hackers have made a way to allow four players to go head to head or co-op in Ocarina of Time.
Multi-player Hack in Legend of Zelda: Ocarina of Time
The video's source, Outlawer.net, says that a public copy of the game is coming soon for download.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 21:10 Posted By: wraggster
via tehskeen
DDF has released a SD Card DOL loading utility for the Nintendo Wii. Simply burn the ISO image and place the "loader.dol" file on your SD Card and place your homebrew DOL file on the card also (name it "main.dol"). Note that this utility does not load from the built in SD Card slot, but from a SD Gecko or similar device plugged into a GameCube memory card slot.
http://es.youtube.com/watch?v=lNLIExBta5g
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 20:45 Posted By: Shrygue
via Eurogamer
Genius Products has said Line Rider will be sledding onto Wii, DS and PC this summer.
This, of course, is a remake of the popular Internet game that lets you draw your own ramps, hills and jumps, then let a physics-ruled hero loose on them.
However, there will be lots more on offer here. Developer InXile (of comedy RPG The Bard's Tale fame) is adding fresh game modes, more riders, extensive community features and polished creator tools.
The new game also has a storyline. You will take on the role of Bosh, who has to defeat bad-guy Chaz by solving around 40 increasingly puzzling levels. These have been put together by Line Rider champion TechDawg. Who sounds hard.
This will the first game US company Genius Products has published, incidentally, which is why the name is unfamiliar. We've contacted the developer for clarification over who will be dishing it out in Europe.
Those of you eager for this should pop over to the Line Rider website to try the game out, and watch what can be done in a huge selection of videos.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 20:45 Posted By: Shrygue
via Eurogamer
Genius Products has said Line Rider will be sledding onto Wii, DS and PC this summer.
This, of course, is a remake of the popular Internet game that lets you draw your own ramps, hills and jumps, then let a physics-ruled hero loose on them.
However, there will be lots more on offer here. Developer InXile (of comedy RPG The Bard's Tale fame) is adding fresh game modes, more riders, extensive community features and polished creator tools.
The new game also has a storyline. You will take on the role of Bosh, who has to defeat bad-guy Chaz by solving around 40 increasingly puzzling levels. These have been put together by Line Rider champion TechDawg. Who sounds hard.
This will the first game US company Genius Products has published, incidentally, which is why the name is unfamiliar. We've contacted the developer for clarification over who will be dishing it out in Europe.
Those of you eager for this should pop over to the Line Rider website to try the game out, and watch what can be done in a huge selection of videos.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 20:13 Posted By: Shrygue
via IGN
Do you like popping the bubbles on bubble wrap? Then Bandai Namco Games has the game for you! The company announced today Ouchide Mugen Puti Puti, an original Wii Ware title about popping bubble wrap.
Set for Japanese release in Spring, the 800 Wii Point title is actually based around Bandai's popular Mugen Puti Puti toy. To see why that device has sold over 1.7 million units, check out this streaming video. Warning: extreme Japanese insanity!
The Wii Ware adaption of the toy uses the Wiimote's sound and rumble features to recreate the feel of actually popping bubbles. Unlike the toy, the videogame is able to replicate the feel of popping more than one bubble at a time.
We're not exactly sure what you do aside from just popping bubbles, but there seems to be quite a bit of gameplay packed in. Bandai Namco is working on 40 unique stages along with a mind test mode which checks your stress level. Two player competitive play is also planned.
This definitely sounds like one of those games that gets released in Japan and never makes it past the outgoing immigration room at Narita. But, then again, seeing as how this is a Wiiware release, perhaps Bandai Namco would be willing to let international audiences sample some of this wackiness.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 20:10 Posted By: Shrygue
via Joystiq
Another continent getting Wii Fit before the US? Oh, the irony. Gamespot reports Wii Fit will help Australians through their winter doldrums beginning May 8 at the suggested price of $150 Australian ($140 USD, €91). The Aussie retail Wii Fit includes the same peripherals and software as other regions.
Wii Fit has already sold over a million units in Japan and is ready to feel the burn in Europe beginning April 25 for £69.99 in the UK, and €89.99 for everyone else. The US has a scheduled release of May 19, but no price has been set.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 20:03 Posted By: Shrygue
via Joystiq
Nintendo's chief explanation for Error Code 85010 goes something like: "Ours [sic] servers may be trying to handle an unusually high amount of traffic (especially if you are trying to play online with a recently-released or popular game, or if there is a new Wii system update). Please wait a few hours and try the connection again later." That's an oblique way of stating, simply: You're trying to play Smash Bros., aren't you?
Brawl's online component isn't entirely dysfunctional. If you've traded digits, playing 'with friends' is stable, and also permits more than one player from the same Wii to participate. Likewise, Spectator Mode is almost always working if you're the faceless voyeur-type who also likes to spend a little coin (in this case, on arbitrary betting). But when it comes to random brawls 'with anyone,' Nintendo's Wi-Fi Connection tends to get, um, stressed. Good luck getting anything more than a few rounds with the sandbag before the service drops you during peak hours -- also known as, 'nights and weekends.'
When contacted, Nintendo assured us that its technicians are looking into the problem. See what happens when you hire a pair of plumbers to build your server farm out of warp pipes?
[Note: If you've received Error Code 85010 and are unable to establish any kind of online connection, then the problem could be associated with your internet service (dude, dial-up is so not gonna work -- ever) or your router (Wii can be picky). Refer to Nintendo Customer Service for more information.]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 19:57 Posted By: Shrygue
via Games Industry
Nintendo Japan has unveiled the launch line-up for its WiiWare download service in the territory, with the news that Final Fantasy Crystal Chronicles: My Life as King, Dr Mario & Saikin Bokumetsu and Pokemon Ranch will all be available on launch day - March 25.
The pricing structure for the launch titles has also been revealed, with the cheapest games costing 500 Wii Points (GBP 3.50 / USD 5) and the most expensive costing 1500 Wii Points (GBP 10.50 / USD 15).
The titles available on March 25, with Wii Point pricing, is as follows:
Final Fantasy Crystal Chronicles: My Life as King - 1500
Dr Mario & Saikin Bokumetsu - 1000
Pokemon Ranch Channel - 1000
Lonpos - 1000
Kotoba no Puzzle Mojipittan - 1000
Saku Saku Animal Panic - 1000
Star Soldier R - 800
Okiraku Ping Pong - 500
Angels Solitaire - 500
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 17:34 Posted By: wraggster
Newly released today:
Having been made for the arcade in 1985, this ninja action game is rejuvenated by Taito for Nintendo DS™. It is a horizontal scroll action game, and with the DS's two screens, the field becomes even wider for existing fans and first time gamers to explore. Like the first installment of this series, the plot takes place during the transition from the Sengoku period to the Tokugawa period. Tokugawa Ieyasu, the shogun emerged as the victor and unified Japan after years of war. He has heard of the high priestess Kirihime and her spiritual powers and seeks to recruit her.
The ninja Kage is sent to escort the priestess from her home to the palace under the shogun's command. However, the demon lord Yojiro also has his eyes set on Kirihime's powers and abducted her on her way after severely wounding Kage. Kage would not have survived from his wounds if not for Kirihime's special powers, taking this miracle as a sign, he pledged his life to rescue the priestess.
To make this engaging plot even more complicated, an original playable character Chihiro is introduced in this episode. She is Kirihime's younger sister, a ninja with spiritual powers that rivaled the priestess. After learning that her sister has been abducted, she, too set off to her rescue, and thus Kage and Chihiro's paths crossed.
Taito's Kage Densetsu: The Legend of Kage 2 for Nintendo DS™ is in stock today, shipping as region free Japanese version for US$ 39.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2jjc.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 17:33 Posted By: wraggster
Newly released today:
A person's handwriting is said to portray his or her character and so it is important to polish your handwriting skills to perfection. With DS Bimoji Training, you have found an excellent teacher. The software comes with a touch pen styled as a calligraphy brush. The software analyzes your handwriting and pick out the commendable points and the areas that needs more refinement. It consists of more than three thousand words to be practiced in its database, a dictionary, tests complete with cyber-certificates that proves your level and fun mini-games.
Nintendo's DS Bimoji Training for Nintendo DS™ is in stock today, shipping as region free Japanese version for US$ 39.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2jm6.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 17:31 Posted By: wraggster
New weekly special offer from Play Asia:
No matter whether the Nintendo DS™ has been the first portable console you own or not, you probably have heard of Nintendo's popular Game Boy™ franchise, one of the most innovative products in the history of portable gaming devices. The first Game Boy™ pioneered the industry by introducing removable cartridges into the handheld device, such that the gamer can play a library of games on the same console.
Later, the Game Boy Color™ came along with its colorful display only to be replaced by the Game Boy Advance™ which combines a sleek appearance and functions that rivals some family gaming system. Game Boy Micro™, the last in the line of the Game Boy franchises simply topped them all in terms of style and functionality. At approximately the same size as an ipod mini, it has the graphical capabilities that competes with that of the Nintendo DS™.
A special red/gold colored Gameboy Boy Micro Famicom Version has been released in Japan, coinciding with the 20th anniversary of the creation of the first Nintendo Entertainment system in 2005. The back of this console is printed with the company's mascot, Mario's profile surrounded by a wreath of laurels. To commemorate this event, the shell of the system is playfully designed to mimic the appearance of the original Famicom console. This has also been the very first Game Boy Micro™ limited edition released and has become a very valuable collector's item.
The GB Micro supports all Game Boy Advance™ games no matter which release version it is and displays the graphics with a screen that is far superior to its predecessors. To all those who have missed out the opportunities to obtain this wonderful system and the classic gaming experience, this is one great opportunity! This system is not only on sale at Play-Asia.com, but is chosen as this week's special item as well!
The Game Boy Micro (Famicom Version) is now available at a bargain price of US$ 59.99 only!
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2008, 07:44 Posted By: wraggster
via wiibrew
geckoloader is a native wii application which helps you to load and execute wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly using a usbgecko adapter.
a client tool to transfer such files is included.
features
100% native wii mode
no medium ejecting, rewriting and inserting required whatsoever
this is especially useful for wii coders (fast development cycle)
reloading. the stub is placed at the memory location 0x80001800. this is PSO reload compatible, which means that any application can jump back there so that you can load another binary without reboot. the libogc exception handler also jumps to this address (when pressing Z on a gamecube pad)
the protocol used for uploading is compatible to the official geckotool (you can use your client of choice)
as always, this is open source
usage
use the Twilight hack in combination with the included geckoloader.elf to get this running
the boot code will show up
you have to write the loader code to the onboard usbgecko flash once, press the wii RESET button when asked to
after that you will see the loader code in action
use a compatible client (like the included one geckoupload, or the official windows geckotool) to send a wii binary
the transfered binary should execute
if you loaded a game/app which has an option to jump back to 0x80001800, you will be presented with the loader code again. from there, you can transfer another binary again (no reboot required)
hint: try to upload the included test.elf first. it just prints a string to screen and has an option to jump back to the loader
[edit] client usage
the client uses a default tty device (except on windows), you can overwrite it using the environment variable USBGECKODEVICE
make sure that your console is ready to receive an executable
pass the filename of the binary to geckoupload, for example:
geckoupload test.elf
you can use this client to transfer
wii .dol's and .elf's to the geckoloader described on this page
gamecube .dol's to the official usbgecko boot dvd
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2008, 21:22 Posted By: wraggster
Vying for a portable-gaming equivalent to the Wii Fit audience, Ubisoft has announced that their Nintendo DS title My Weight Loss Coach will ship with a pedometer peripheral, that will allow the game to track your movement throughout the day, independent of the game or DS.
The special pedometer uses an internal battery to keep track of its movement while separate from the DS. Users carry the device around with them in their pocket. Once plugged into the GBA slot of the user's DS, the device then transfers that data collected into My Weight Loss Coach, which factors in the movement into its daily health calculations.
Due out this summer, My Weight Loss Coach sounds like an interesting addition to Ubisoft's growing lineup of non-games targeted at the casual audience. And who doesn't love pedometers?
http://www.joystiq.com/2008/03/10/ub...ht-loss-coach/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2008, 21:21 Posted By: wraggster
Nintendo US has offered to repair all Wii consoles struggling to play the highly-anticipated first-party title Super Smash Bros Brawl.
Some users have experienced disc read errors with the game, which Nintendo blames on the lens inside the Wii console.
"Super Smash Bros Brawl utilises a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the drive," said the company.
North American consumers can send their consoles to Nintendo for repair free of charge, as the problem lies with the hardware, not the software.
The game was released at the weekend in the US. On release in Japan, the game went on to sell over one million units in just 11 days.
http://www.gamesindustry.biz/content_page.php?aid=33932
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2008, 20:44 Posted By: wraggster
News/release from Massif
The first version of Tetra Master DS is now complete.
v0.1
- Quick Play Mode
- Random card selection
- Random AI (needs work)
If you're not familiar with Tetra Master, it's the card based mini game from Final Fantasy IX. http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy
The current version supports a simple quick play mode against the computer.
Future Revisions:
-Fully collectable card game with save/load features, player stats and card collection screen
-More intelligent AI, different levels of difficulty
-Multiplayer playing/trading
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2008, 20:41 Posted By: wraggster
News/release from nczempin:
I've started working on converting the original Football Manager to the DS.
Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms. He has provided his source code here.
I took that, plus the DS port of the SDL, and started working on a port to the DS.
The current status is:
A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.
It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.
So you should take a look at it only if you are very curious.
I will release the source code as well, of course (it's GPL), but I haven't found a permanent home for it yet.
Given that it is likely that I will not keep maintaining this for a long time (it is only a "finger exercise" to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2008, 20:35 Posted By: wraggster
News/release from nczempin:
I made a simplistic clock for Poker tournaments.
It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute's libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.
I will release the source, spend a little more time on it and then let somebody else pick it up and maintain it.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
next » |
|
|