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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 17th, 2008, 16:36 Posted By: wraggster
Newly released today:
features
Experience the popular arcade shooting action at home. Blast the undead with the quick trigger action of the Wii Zapper™.
Co-op gameplay. Grab a friend and destroy the undead together including Arcade mode and Original mode.
Gory arcade graphics. THE HOUSE OF THE DEAD 2 & 3 RETURN retains the rich arcade graphics you love.
description
Two grisly titles from the popular THE HOUSE OF THE DEAD™ series are being compiled into one action-packed horror shooter for the Wii™. Both THE HOUSE OF THE DEAD 2 and III will feature the original arcade experience, complete with branching storylines, over six ghoul-filled game modes and bonus content. Re-live your glory days in the arcades and mow down packs of clawing, biting undead with the new rapid-fire Wii Zapper™!
http://www.play-asia.com/SOap-23-83-...j-70-2hif.html
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March 17th, 2008, 16:34 Posted By: wraggster
Newly released today:
The girls from Teito Tokyo, New York and Paris have joined forces in this installment. Dramatic Dungeon: Sakura Taisen is a dungeon RPG that combines adventure and an engaging plot. Following the conventions of past installments, you proceed with the story through talking to the characters in a text based system and defeat the dark forces endangering the world through a dungeon system. As you battle the enemies with the girls in your squad, your bonds with them grows.
The game supports a multi-ending system, and depending on the choices you have made in the dungeons, you end up with a different girl.
http://www.play-asia.com/SOap-23-83-...j-70-2fpp.html
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March 17th, 2008, 16:29 Posted By: wraggster
Newly released today:
features
Blast your way through more than 16 gigantic bosses, 100 unique enemies and seemingly
Unlock and configure your ship’s six different weapons to adapt your armaments to a particular challenge.
Choose from three control styles: Classic (no Touch Screen necessary), Left Handed or Right Handed Touch Control.
Compete in the N2 Championship. Upload and browse your scores online with the Nintendo Wifi connection to see how you rank against the best.
Alternating vertical and horizontal view level styles add to the rich gameplay.
All new Nanogauge lets you earn multiplier bonuses for each enemy shot. Fill the gauge as you
Features more than 30 energetic songs and over 200 unique sound effects.
description
The pulse-pounding 3D shooter returns to the DS in Nanostray 2. Configure your own powerful weapons and master over 30 challenges to unlock more action. Discover beautiful worlds and frightening bosses in the most intense shooter available on the DS!
http://www.play-asia.com/SOap-23-83-...j-70-2fme.html
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March 17th, 2008, 07:44 Posted By: wraggster
New from SuccessHK and with Full Worldwide Shipping
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.
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March 17th, 2008, 01:04 Posted By: wraggster
Wolped has updated his entry into the Neoflash Coding Contest, heres the full details:
Nickname: wolped
Project name : DS-DOS
From : Minnesota, USA
Division : NDS APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: DS-DOS is an MS-DOS type clone, featuring a command line interface.
Latest Version .41
(iDeaS cut off part of the picture)
The rest is from the readme:
DS-DOS a MS-DOS clone by Shawn Winkels.
Version .41
-Added Ability to copy files between cards
Version .21
-Added NeoFlash compo splash screen
Version .20
-Fixed some copy problems
-Cleaned up "dir" command
-Added "lock" and "ulok"
-Added restart by pressing Start
-"cd" is still broken
-sound is still broken
DS-DOS is a first filebrowser of it's kind. This text-based application will allow
you to view/copy/move/delete/rename files on your memory card or built-in memory.
It also allows you to boot other .nds binaries (users of certain cards may have
trouble with this). Don't forget to DLDI patch it.
Currently Implemented Commands (case-sensitive)
date displays the date
time displays the time
cls clears the screen
help displays help
ver displays DS-DOS version
del allows deleting of files
copy allows copying of files
move allows moving of files
ren allows renaming of files
dir displays a list of files and directories in current directory
cd change the current directory
lock locks the filesystem, preventing use of del/copy/move/ren
ulok unlocks the filesystem allowing use of del/copy/move/ren
To boot any .nds file, just type the filename (myndsfile.nds). If it is currently
in a folder, you will have to type the full path unless the folder it resides in
is the current working directory (folder\myndsfile.nds).
To use the extra device, you must have a dldi file called "fat3.dldi", which is a
renamed dldi file of the other device you want to use. To boot an .nds file on the
other device, you would type "fat3:\myndsfile.nds". Copying, renaming, moving, and
deleting all work this same way.
For some reason, typing any commands larger than five characters long, may break
certain commands. To fix this, press Start to restart DS-DOS (file must be named
dos.nds).
Thanks to: TeenDev for bootlib; Chishm for libfat; Everyone involved with devkitPro
and PAlib; And to all Nintendo DS homebrewers.
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March 16th, 2008, 22:52 Posted By: wraggster
via playeradvance
Montspy gives us pleasure releaser of achievement on its second NDS, which is more or less an innovative concept, never before seen in the video game!
And yes, you are nothing less than a snake named Snake, and you have a secret mission to Washington, your goal? You infiltrate into the impenetrable fortress of Groznyj Grad, Russian jungle in order to retrieve the professor Sokolov, to bring it back to the United States, and destroy the Shagohod, a tank capable of launching nuclear warheads to several thousand miles away and that might trigger a nuclear war!
If you die, the American government deny any responsibility, the fate of the world is in your hands ...
Snake Good luck!
Note: you must also get small balls on the map allows you to grow.
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March 16th, 2008, 22:33 Posted By: wraggster
Nutki is back and with an awesome new release of his Gameboy Emulator for the Nintendo DS, heres whats new:
It’s been a long time since last news from Lameboy project. In fact it was not active for some time, but now is back with lots of new features. Actually with so many changes you can consider it beta as certainly there will be problems with some still. So here you go.
Lameboy DS 0.10
Change log:
changed: updated devkitARM and associated libraries to r21
fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
fixed: another change in interrupt handling to fix Monster Rancher Explorer
fixed: palette change effects
fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
fixed: DAA opcode flags
added: Super GameBoy borders and coloring support
added: rumble emulation with slot 2 rumble pak
added: menu
added: green color scheme for classic gb
added: configurable x/y key functions
added: save states
Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators).
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March 16th, 2008, 22:24 Posted By: wraggster
Quirky has posted another WIP Post on his Bunjalloo project:
An update on the status of Bunjalloo. I'm fiddling about with options and how to present them at the moment. Last release saw a change in the way I deal with configuration. Up until 0.5.4, the release zip would overwrite the config.ini, search.cfg and allowed cookies file. It was pretty unlikely that many people actually changed these files, since the configurable things have been a bit limited and changing them required a bit of effort, but as options are added it is more and more likely. Well, now it will be possible to change the language and default download location from a configuration screen. The design is typically lo-fi, but seems to work okay.
Next up is to make the list of pages allowed to set cookies editable. The default behaviour of all popular browsers - allow anyone to set any cookie - is not a very wise choice from a privacy point of view. So I've gone the other way and made the list of allowed sites whitelist-based. If you're not on the list, you're not setting cookies. However, in order to add a site to the list one has to use an external editor, which isn't too user friendly. A way to do this from a settings screen is on the list of things to do.
If the release doesn't drag on, I also want to add an automatic updater, as suggested by Sarvesh. This will probably be semi-automatic - i.e. a button with "check for updates" - since the DS network is not the fastest and over zealous checking would be most irritating. This requires adding (at least) unzip support, so would be quite a big addition. It would also mean that zip files could be opened up from within Bunjalloo, which might be interesting.
If I manage all that, which is not likely, I also want to add configurable quick searches. These are searches that are triggered by typing a single letter followed by the search term into the address entry text box. Currently these are hard wired in the search.cfg file (g, y and w for Gogle, Yahoo and Wikipedia), but a system similar to Firefox's quick search wouldn't be too tough to add.
Of course if you would like to see any other features, or help speed up the addition of the above ones, patches are always welcome. I'd be interested to hear from anyone who has tried to compile the source code, and how it went.
http://quirkygba.blogspot.com/2008/0...bunjalloo.html
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March 16th, 2008, 22:21 Posted By: JKKDARK
Sercio and ExodusC, Gekko beta testers, posted screens running the upcoming Gamecube emulator for PC.
Sadly we are not allowed to see the FPS.
The games tested are The Legend of Zelda: The Wind Waker, Super Mario Sunshine and Super Smash Bros. Melee.
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March 16th, 2008, 17:48 Posted By: wraggster
Team Twiizers have posted a video of their upcoming Wii Homebrew Channel for the Nintendo Wii, to say that Wii Homebrew is exciting at this time is an understatement.
Heres the video:
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March 16th, 2008, 17:44 Posted By: wraggster
mitglied has released a new homebrew game for the PS2 and Nintendo Wii:
Ballion is based on the C64`er game Crillion. The code is written using the free ps2dev toolchain. To play Ballion you need to copy it to a memory card or to ps2 hard disc. You need 7,1 MByte free space. You don't need a modified ps2 to play it. You can use the ps2 linux or the memory card exploit for booting. Files required for booting can be downloaded at ps2dev. Game states are saved on memory card in slot 1.
Example: ps2client -h 192.168.1.23 execee host:ballion.elf
For the WII version you need a gamecube game controller. Sound is not yet supported in this version. Hardware acceleration is not used, the PS2 version looks better. To save the game state, you need a gamecube memory card in slot B. You can load ballion with the Twilight Hack.
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March 16th, 2008, 17:16 Posted By: wraggster
It seems Nintendo are now fighting back against piracy on the Nintendo DS, heres the details:
Final Fantasy Crystal Chronicles: Ring of Fates shipped to North American retailers today, and interestingly enough include a new copy protection scheme that attempts to discourage players from using unauthorized copies of the game on certain DS flash cards.
People using the R4 and M3 flash cards will be greeted with a “Thank you for playing!!” screen after twenty minutes of playing.
http://akayuki.com/2008/03/12/ffcc-r...py-protection/
Looks like Nintendo are at last having a go against piracy on the DS, thankfully it doesnt harm homebrew.
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March 16th, 2008, 10:52 Posted By: wraggster
Wolped has posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: wolped
Project name : DS-DOS
From : Minnesota, USA
Division : NDS APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: DS-DOS is an MS-DOS type clone, featuring a command line interface.
Latest Version .21
(actually .50 is the latest but my computer crashed last week)
(iDeaS cut off part of the picture)
The rest is from the readme:
DS-DOS a MS-DOS clone by Shawn Winkels.
Version .21
-Added NeoFlash compo splash screen
Version .20
-Fixed some copy problems
-Cleaned up "dir" command
-Added "lock" and "ulok"
-Added restart by pressing Start
-"cd" is still broken
-sound is still broken
DS-DOS is a first filebrowser of it's kind. This text-based application will allow
you to view/copy/move/delete/rename files on your memory card or built-in memory.
It also allows you to boot other .nds binaries (users of certain cards may have
trouble with this). Don't forget to DLDI patch it.
Currently Implemented Commands (case-sensitive)
date displays the date
time displays the time
cls clears the screen
help displays help
ver displays DS-DOS version
del allows deleting of files
copy allows copying of files
move allows moving of files
ren allows renaming of files
dir displays a list of files and directories in current directory
cd change the current directory
lock locks the filesystem, preventing use of del/copy/move/ren
ulok unlocks the filesystem allowing use of del/copy/move/ren
To boot any .nds file, just type the filename (myndsfile.nds). If it is currently
in a folder, you will have to type the full path unless the folder it resides in
is the current working directory (folder\myndsfile.nds).
For some reason, typing any commands larger than five characters long, may break
certain commands. To fix this, press Start to restart DS-DOS (file must be named
dos.nds).
Thanks to: TeenDev for bootlib; Chishm for libfat; Everyone involved with devkitPro
and PAlib; And to all Nintendo DS homebrewers.
Download and Give Feedback Via Comments
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March 16th, 2008, 10:44 Posted By: wraggster
Leigh Alexander has an interesting proposal (one that will never, ever happen, but interesting nonetheless): two versions of the Wii console to rid the system of the pesky Friend Code system (which is, as Alexander points out, frequently a pain in the ass):
Friend Codes are a pain, right? The Wii doesn't have the sort of lobby system that just about every other game machine has managed to perfect. The mechanism exists, sure, but I've never seen it function usably. If current reviews of Brawl are to be believed, it's best to match up with a friend than to try and get a random battle.
Of course, the Wii is a family console; I don't think Nintendo has anything to gain from making it easier for random strangers to hook up with kids on the internet. But why don't they make like Xbox did and offer different console packages?
Clearly, the Wii is selling like hot cakes and Nintendo doesn't need to do anything; but it would be nice to have the option of dumping the clunky Friend Code system, no?
http://kotaku.com/368322/a-wii-for-grownups
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March 16th, 2008, 10:42 Posted By: wraggster
Looking forward to some new Nintendo announcements? Might want to hold tight until about July, according to Nintendo of America president Reggie Fils-Aime. He tells Geoff Keighley on the newest GameTrailers TV that the company will be announcing the second half of '08's line-up at E3. What's on tap? Mostly misdirection and fanboy teasing, it sounds like.
When asked if the orchestra conductor demo from E3 2006 would make an appearance, Reggie said "Who knows? Maybe that's one of the things we'll talk about at E3." He similarly dodged a Donkey Kong Wii question.
Fils-Aime said that Nintendo's post-E3 releases will be "maximizing all of our key franchises," teasing something the hardcore userbase will be frothing over. F-Zero? Pilotwings? Something Zelda-related? What is it?!
Reggie was cagey. "There's gonna be a big game for the holiday that the gamers will want," he said. "All I can tell you is what we announce during E3 is gonna be fantastic. The gamer is gonna be excited and the expanded audience is gonna be excited."
Who wants to start making some educated guesses? I've got a rupee on Kid Icarus. Wait, scratch that. Tingle Prime.
http://kotaku.com/368326/reggie-teas...revealed-at-e3
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March 16th, 2008, 10:42 Posted By: wraggster
Looking forward to some new Nintendo announcements? Might want to hold tight until about July, according to Nintendo of America president Reggie Fils-Aime. He tells Geoff Keighley on the newest GameTrailers TV that the company will be announcing the second half of '08's line-up at E3. What's on tap? Mostly misdirection and fanboy teasing, it sounds like.
When asked if the orchestra conductor demo from E3 2006 would make an appearance, Reggie said "Who knows? Maybe that's one of the things we'll talk about at E3." He similarly dodged a Donkey Kong Wii question.
Fils-Aime said that Nintendo's post-E3 releases will be "maximizing all of our key franchises," teasing something the hardcore userbase will be frothing over. F-Zero? Pilotwings? Something Zelda-related? What is it?!
Reggie was cagey. "There's gonna be a big game for the holiday that the gamers will want," he said. "All I can tell you is what we announce during E3 is gonna be fantastic. The gamer is gonna be excited and the expanded audience is gonna be excited."
Who wants to start making some educated guesses? I've got a rupee on Kid Icarus. Wait, scratch that. Tingle Prime.
http://kotaku.com/368326/reggie-teas...revealed-at-e3
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March 15th, 2008, 21:37 Posted By: wraggster
News/release from Oxtob
I really like the idea of the popular mini game Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!
This version was quite a lot of debugging work, but I'm really satistied with the result. There's good and bad news about the changes.
I'll tell you the bad news first:
There are no new features, except for deleting sketches.
Many of your existing sketches will no longer load in this version and if they do they will behave differently. This is due to changed in the new version of Box2D and also due to my optimizations. If you want to "rescue" a sketch, open the pp file in a text editor and check that all boxes are at least 6 pixels wide and that there are no extremely small or thin polygon shapes in there.
The PP file format has changed because I introduced a root node to make the XML compliant. The old files will still load, but those of you who have written parser code for websites will have to update their code.
Certain changes led to heavy objects being "restless" when lying on a flat surface.
And the good news is:
Simulation is now incredibly fast! I optimized the hell out of it and it still runs at acceptable speed with 50 circles on the screen. This is probably as fast as it will get.
Box2D now officially supports fixed point math and the DS target! Erin Catto has added the patches by Kavaler and me to the official SVN! Yay! Thanks a lot to Kavaler for his help with the fixed point port!
I fixed the "explosion" bug. In case you're interested in what caused it: I'm using the DS's hardware div and sqrt functions both in the physics and in the drawing code. Usually the physics code gets interrupted by the drawing code. Now if the physics code was just waiting for a division result while being interrupted by the graphics, the result will be overwritten by the graphics code. When execution of the physics code in continued it will read back the wrong division result, which can have dramatic consequences. This also caused a lot of randomness and probably crashes. I fixed it by remembering the division/sqrt register values at the beginning of the vblank interrupt handler and writing them back at the end. Also, because of this fix:
The randomness is gone! Everything is 100% deterministic now.
There are no more crashes! Really, I can't get it to crash any more. If you can, please show me the pp file!
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March 15th, 2008, 21:33 Posted By: wraggster
News/release from asiekierka
WireWorld DS is a DS version of a cellular automation under the same name. It's NOT a port, it's my mistake, i know.
So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
- settings, some more settings!
- a title screen
Well, it's my first DS homebrew utility.
About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it, even a computer! (Don't try it at home, kids)
Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
. - unimportant but still
Quote:
0.6:
+ LOTS of optimizations. And i mean LOTS.
/ i think some bugfixes, unsure
+ Added controls information on the touch screen while on the title.
! maybe something else, i don't know.
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March 15th, 2008, 21:20 Posted By: wraggster
News/release from oxo:
You are a rebounding ball, and you must arrive at the end of the level without falling into the void or do you have a bug
History:
V0.1:
First version with 2 levels
V0.2:
Bug collisions ghost resolved
R + L to switch level
Best clipping the ball
Background which "disappears more"
V0.3
Map on 2 Screens
Level 3 new (well you hang your DS to finish)
A menu that allows you to manage gravity, the strength of rebound, and chafing.
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