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THE LATEST NEWS BELOW
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March 20th, 2008, 02:31 Posted By: wraggster
smealum has posted an entry into the Neoflash Coding Contest:
Nickname: Smealum and Lobo (and ZeBlackos for the music)
Projet name : Legion
From : France and USA
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: { Legion is an isometric 3D Action/Shooting game set in a Fallout-like post apocalyptic world. You play as Brutus, a mutant who is accompanied by a quite unnerving machine...CHAP. }
Controls :
In Game :
Stylus : aim, change Brutus' direction
Up or X : Run forward
Down or B : Run backwards
Left/Right or Y/A : Run side ways
R or L : Shoot
R + L : Open MOD menu
Start : Pause
Select : Swap screens
The DS is supposed to be held this way :
In Dialog :
Stylus tap : make the dialog continue
Start : skip the whole dialog
The game's goal is explained during its introduction.
Beware when you save : there's only one save slot, so saving will automatically erase your older save file.
To get the game to work, you must place the "legion" directory at the root of your card and DLDI patch the Legion.nds file !
To the judges : please do not judge the game after having only tested the first level as it is far deeper than that and has very various environments and a very complete background story.
Also, this is only a demo. There are 6 levels, the final version will feature 12.
Special thanks : LOBO ! ZeBlackos ! dev-fr.org , playeradvance.org , #dev-fr , #pa.org (especially the testers...) and #dsdev.
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March 20th, 2008, 02:26 Posted By: wraggster
eadmaster has posted an entry into the Neoflash Coding Contest:
Nickname: eadmaster
Project name: DualShooter
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : YES (untested - see note above)
In last NEO Compo this project have won in the top 10 : NO
Project description: Vertical shot'em up, see included "readme.txt" for further details.
Note about motion support:
I could not test it because I don't have the hardware.
It should work by letting you divert shots tilting the DS laterally.
If you find it does not work and you know how to fix it i can share with you the piece of code i've used.
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March 20th, 2008, 02:22 Posted By: wraggster
Samel has posted an entry into the Neoflash Coding Contest:
Nickname: Samel
Projet name : ASCIIWAR 0.9999
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
ASCIIWAR VERSION 0.9999
INSTALL
Remember to DLDI patch it !! Create a dir named ASCIIWAR [here it will save all character and score]. Put the game where you like in the card. Enjoy the game
HISTORY
You ar the RAM controller. The
RAM values are gone crazy. KILL
THEM ALL before the CPU crashes!
Your objective is to kill @ the
fake RAM controller doing so all
ascii will follow your rules
and the peace will come back.
Remember to collect chips and
that the ram change very often.
ARE YOU READY FOR THE GREAT WAR?
COMMAND:
D-pad: move
B: rest 1 turn
L: popup the keyboard
L then c: list command
L then h: this help
L then i: inventory
L then l: list spell
L then k: commit suicide
L then A: customize A button
L then X: customize X button
L then Y: customize Y button
L then S: save game
[automatic load based on name]
SPELL
b: cast bzero spell [L+20 MP]
[hurt all ascii in sight]
f: cast free spell [IN/2 MP]
[restore HP]
m: cast malloc [IN MP]
[expand ram sense]
p: cast preempt spell [15 MP]
[delay next ram refresh]
r: cast random spell [10 MP]
[change level]
s: cast sigsuspend spell [IN MP]
[freeze the cpu]
u: cast umask spell [L MP]
[mask yourself to ascii]
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March 20th, 2008, 02:19 Posted By: wraggster
chris28 has posted an entry into the Neoflash Coding Contest:
Nickname: chris28
Projet name : Electro
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: Puzzle game - move cubes to connect up left to right side
In classic game you should move falling cube with stylet or motion to connect right side to left. You can downgrade once a selected cube with down or B key. Make combo (multiplicate points) with followed lines.
In puzzle game move cubes vertically with stylet (no motion supported). Downgrade a selected cube by down or B and add a new line with L or R key.
The ten best scores are saved for each game and each level/time.
Music : BACH and SCARLTTI by SANKEY John ( http://www.sankey.ws/harpsichord.html)
Enjoy
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March 20th, 2008, 02:13 Posted By: wraggster
minishlink has posted an entry into the Neoflash Coding Contest:
Nickname: Minishlink
Projet name : PongClassicDS
From : FRANCE
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: PongClassicDS is firstly a remake of Pong (the first game made), secondly a Pong-like game with Solo and Multi Mode (with AIs !), and last but not least, there's a psychadelic Mode which is a mode where you'll discover controls !
Sorry for my english, (say if it's ok XD) i'm french and i learn english since 2 years only (i'm 14).
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March 20th, 2008, 01:06 Posted By: wraggster
Samel has posted an entry into the Neoflash Coding Contest:
Nickname: Samel
Project name : DSF [DS F**K]
From : Italy
Division : NDS APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: This is a Brainf**k interpreter for the Nintendo DS.
dsf is the acronym for ds f**k, the Nintendo DS Brainf**k interpreter.
It loads program file from the card, so DLDI patching is needed.
All filename must be absolute (starting with the /) for now.
A Brainf**k overview can be readed here:
http://www.muppetlabs.com/~breadbox/bf/
i'm sorry but i cannot take a screenshot 8_( dsf doesn't work emulated on a mac
bye
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March 20th, 2008, 01:04 Posted By: wraggster
theli has posted an entry into the Neoflash Coding Contest:
Nickname: theli
Project name : JabberDS
From : Ukraine
Division : NDS APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
JabberDS is a Jabber client for Nintendo DS.
Features:
* User definable keyboard layout
* User definable fonts (DSGUI's BFont format)
* Support for BDF fonts
* Supports any Unicode characters available in font
* Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
* Multi User Chat (now with bookmarks loading support)
* SSL/TLS support
* Support for user avatars in png format
there are no settings in UI.. all settings should be set in /data/jabberds.xml
there are examples and comments in supplied jabberds.xml
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March 20th, 2008, 00:14 Posted By: wraggster
News/release from preussie
Hi homebrewers,
I released a new version of my current project:
WhiteDwarf is a small arcade style shooter. You can move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next ( of cause ) more difficult level.
This game is not too complex, but you can have some fun flying around, shoot and kill…
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March 20th, 2008, 00:12 Posted By: wraggster
News/release from SoLo2.
Storm has been coded by SoLo2 and is for the good old Gameboy Advance.
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March 20th, 2008, 00:09 Posted By: wraggster
News/release from eKid.
Use the D-Pad to steer your jet to avoid the flashy bullet thingies.
Press B to fire at enemies. Collect Powerups (the "P" things that fly around)
to strengthen your firepower.
Press A to launch a big missile that blows up lots of stuff. It also makes you
invulnerable for a short period. You will start with 2 of these with each life.
The "B" pickups will supply you with an extra missile.
If you touch a bullet then you will explode and lose a life! If you have no
more extra lives, (shown in top-left/right corner) the game will end. You may
continue from the beginning of the level (but you lose your score).
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March 19th, 2008, 23:58 Posted By: wraggster
News/release from Kukulcan.
The goal in KuMoLo is to move boxes in such a way, that you can reach the marked exit. The faster and less moves you use, the better it is.
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March 19th, 2008, 23:48 Posted By: wraggster
News/release from Mia.
Negative Space is a homebrew puzzle/platform game for the NDS, based on the concept of negative space.
The whole game contains only two colors: black and white. The player controls two 'blob' characters: the white blob moves in the black space, and the black blob in the white space. That's why, empty space for one blob represents solid ground and walls for the other.
The aim of the game is for each blob to capture its corresponding flag. In order to do so, the player can draw directly on the touch screen in black or white and thus modify the levels and create new paths and platforms. But keep in mind that a new path for one blob means new walls for the other!
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March 19th, 2008, 23:38 Posted By: wraggster
News/release from Dje.
In "Completly Unrealistic Landing Simulation" you have to land your plane in a save way, thats it.
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March 19th, 2008, 23:04 Posted By: wraggster
Newly released today:
With your Wiimote control in one hand and the nunchaku in the other, get going and play sports from the comfort of your home. The ten sport games in this software include beach volleyball, soccer, basketball, badminton, curling, ice skating, snowboarding, archery, super cross and cart racing. The controls are easy to learn, so every one can become a professional sportsman in no time.
Choose the sports league option when playing alone, advance through the ranks and accumulate experience points. Get involved in tournaments, a maximum of eight teams compete in this event for the position as a victor. Hold an open match with your friends and family in a party situation. There are fun mini games and tutorials for the beginners, so this software provides something for everyone in any situation.
Hudson's Deca Sporta for Nintendo Wii™ is in stock today, shipping as NTSC J encoded Japanese version for US$ 59.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2998.html
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March 19th, 2008, 21:22 Posted By: Shrygue
via IGN
Square Enix Inc announced today that Final Fantasy A2: Grimoire of the Rift, the third game in the Ivalice-based tactics series that has been in Japan since October of last year, will be released June 24, 2008.
Grimoire of the Rift is the lastest in the series of Ivalice Alliance titles, taking place in the mythical world of Ivalice. The game follows Luso Clemens, a mischievous young boy that gets transported to Ivalice via a magical book.
The FF Tactics series is a turn-based, grid-oriented battle system. Grimoire of the Rift is the sequel to the 2003 GBA game. This is the first time the series has been on the Nintendo DS, and Square Enix has promised new features for this version, including upgraded visuals and stylus control.
Fans of the FF series will see characters from Final Fantasy XII, including Vaan, Penelo, and Al-Cid.
Gamers that haven't experienced the Tactics line are still encouraged to try FF Tactics A2 since the developers have made it more accessible, while at the same time adding new depth for veteran players.
"Final Fantasy Tactics A2: Grimoire of the Rift makes the tactical RPG genre accessible to fans who may be unfamiliar with the grid-based battle system," said Director Yuichi Murasawa. "While maintaining the classic functionality of the much-loved gameplay, this newest release boasts upgrades that enable a more engrossing and fulfilling tactical RPG experience."
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March 19th, 2008, 21:04 Posted By: Shrygue
via Engadget
We know, it's easy to get caught in all the magic that is Mario Kart Wii -- "it's like Smash Bros. but with karts and more banana throwing!" -- but let's not fool ourselves here: that Wii Wheel is potentially the least functional piece of plastic Nintendo has shipped since the Virtual Boy.
It apparently took the fine folks at MTV two whole videos to figure this out under the patient tutelage of a Nintendo rep, but while the Wii Wheel can potentially serve as a helpful reminder to hold the Wiimote with the buttons facing you, it adds zero functionality to the equation, and it's only therefore "necessary" for the first 30 seconds of play -- after which it can be tossed to your dog or teething child as a chew toy.
Some might appreciate the ratio of turning a full wheel instead of a Wiimote, but we all know the truly hardcore are going to be kicking your ass with their Wavebirds anyways, to the point really is moot. Video is after the break.
Clips at Engadget Spanish
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March 19th, 2008, 20:57 Posted By: JKKDARK
What's going on with the development of the Nintendo DS emulator for PC.
From the official website:
There ware so much spam messages went into my email box, so I have deleted the contact email account and created a new one, it is now ROT13 twisted so you need to figure out it yourself how to reach me!
I was busying on my new job recently and I did not work on this emulator project for several months. Hopefully I can have time working on it soon. Thanks!
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March 19th, 2008, 20:46 Posted By: Shrygue
via Joystiq
After vowing to triple spending on game development in 2007, Disney has announced Spectrobes: Beyond The Portals, a follow up to last year's Pokemon-inspired RPG that's expected to ship for the Nintendo DS this fall. In the same breath, Disney also confirmed that the original title has shipped more than a million units globally and was the best-selling third-party DS game in North America last year, no doubt making the return trip to the well a no-brainer for the animation powerhouse.
Like the original, Beyond the Portals is being handled by Japanese developer Jupiter, and will include a number of additions including a new "three-dimensional perspective" and an online battle system. As surprised as might be otherwise, some of the new game announcement's thunder was stolen by Disney CFO Tom Staggs, who last summer casually mentioned that Spectrobes "warrants a sequel in the games business." Still, be careful what you wish for, as Disney marketing guru Craig Relyea calls the game "part of our plan to expand the series in the coming years."
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March 19th, 2008, 20:22 Posted By: Shrygue
via IGN
More than a year ago, Activision revealed that the company was interested in branching its Guitar Hero franchise onto platforms such as the Nintendo DS. It's been a long wait, but the company has finally revealed exclusively to IGN and Yahoo the Guitar Hero game that will soon hit the dual-screen handheld later this year.
The Nintendo DS version -- Guitar Hero: On Tour -- is in development at Vicarious Visions, the team best known for the Tony Hawk and Spider-Man series on the dual-screen handheld, as well as the Nintendo Wii conversion of Guitar Hero III: Legends of Rock released late last year. This portable version will feature the same rhythm-based "play to the music" gameplay of the big boys, and will even have its own peripheral to get the job done: Red Octane has developed what it's calling the Guitar Grip to give players the ability to finger chords in similar fashion as the console version's guitar peripheral.
The Guitar Grip will plug into the Game Boy Advance slot at the bottom of the Nintendo DS system. Players put their hand through the strap of the Guitar Grip for a firm hold on the system, and then position the system in its vertical book form. The peripheral has a storage area for a specially designed stlyus pick, which is used to strum the guitar strings on the touch-screen. As the notes slide down the screen, players strum the strings while pressing the corresponding fret buttons, all to the rhythm of the song that's being played. According to the video released by Activision, the microphone comes into play during songs -- we're guessing it'll be used as control to activate Guitar Hero's "Star Power" mode to increase the points multiplier.
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