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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 28th, 2008, 16:39 Posted By: Shrygue
via Kotaku
R4 carts, you either love 'em or hate 'em. People who want to play pirated DS games, they love 'em. Retailers in Akihabara, they love 'em, because they sell a ****ton of them. But Nintendo? They hate 'em. And may have started doing something about it. We knew that they'd begun to grow concerned over the carts late last year, but over the past week many specialist retailers in Akihabara have put up notices saying they'll no longer be selling the R4, following threats made by Nintendo. Same goes for some Japanese online retailers.
So is this the end for the naughty little cartridge? Eh, probably not. Nintendo may be able to strong-arm the little guy, but not the littler guys they don't even know about. Or the internets.
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March 28th, 2008, 16:07 Posted By: Shrygue
via Kotaku
Here's what we knew before, oh, just now. We knew Tales of Symphonia: Knights of Ratatosk was due for release in the "Spring" on the Wii. Least in Japan. We knew it's also to be localised and released in the West, re-christened as "Dawn of the New World". Now that it's right now, well, we now know that the game will be released in Japan on June 26, so at the very least, you now also know not to expect it in English anytime before that.
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March 28th, 2008, 16:02 Posted By: Shrygue
via IGN
At long last the previously announced inclusion of Commodore 64 titles on Nintendo's Virtual Console has borne fruit, with both Uridium and International Karate available for download in the UK today. Bringing up the rear is Midway's N64 racer Cruis'n USA, ensuring that there are a generous three titles for your delectation this week.
For 500 points you can grab either of the Commodore 64 titles, Uridium being a classic horizontal shooter, while International Karate is widely credited as kick-starting videogames' obsession with placing two men on a 2D plane and making them hit each other.
And then there's poor Cruis'n USA. For 1,000 Wii points you can get your talons into Midway's arcade port for the N64, though seeing as it barely scraped a four back in 1996 you may want to steer clear, and we very much doubt that 12 years spent lingering in pits of a bargain bucket have matured the gameplay too much.
Virtual Console European Releases, March 28
Commodore 64 - 500 Wii Points- Uridium (1986)
- International Karate (1986)
N64 - 1,000 Wii Points
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March 28th, 2008, 15:53 Posted By: wraggster
DarwiinRemote is a tiny software which reads data from and sends data to Nintendo Wii Remote (aka. Wiimote).
I've finally stamped a version 0.7 release. This version adds support for the Classic Controller. All the buttons should be mappable just like the Wiimote and Nunchuk.
The framework already supported these things, so there is no change there.
http://sourceforge.net/project/showf...ease_id=587634
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March 28th, 2008, 11:16 Posted By: JKKDARK
The japanese exclusive online RPG for Gamecube can be played online again.
Please read the complete article at OnlineConsoles
This past Sunday I was running some Japanese links through an online translator, when I noticed an article dated May 11th, 2007 titled "The homeland is permanently immortal". This was suprising, because it reads exactly like the montra started here at OC to describe a title with independent networking functions: "Online Forever". After about 8 more hours of research and testing, I was able to confirm that yes Homeland was indeed Online Forever. I sat here with a big smile, walking around a Japanese hosted server, with the online symbol blinking yellow/orange in the lower right corner of the screen.
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March 28th, 2008, 00:12 Posted By: wraggster
News/release from thedopefish
This is a port of Tyrian for the Nintendo DS.
It's based on OpenTyrian, which is a ground-up rewrite in C using SDL, using the original DOS source as a reference. Many thanks to the OpenTyrian team for all their hard work.
The original game data (artwork, etc.) from the v2.1 registered version is now freely distributable, and are included with the main download package. These files will not change with future versions of OpenTyrianDS, so after you've downloaded them once, you can just grab the .NDS file for new releases and save some bandwidth.
Fixed a bug that was corrupting save games, causing a crash when you tried to load the game.
Removed the horizontal scaling in most places, to make the text easier to read. On some screens you may need to scroll slightly left or right; use the L and R buttons for this. If you prefer the old scaled mode, you can toggle this feature on the OpenTyrian menu.
Added menu options to start Super Arcade mode or Destruct, from the OpenTyrian menu.
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March 27th, 2008, 23:57 Posted By: wraggster
Uschghost has updated his Snake game for the Nintendo Wii, heres whats new:
March 26. 08 - v0.4
Added Pausebutton
Added wiibrew.org splash to gameover screen
released source
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March 27th, 2008, 22:42 Posted By: wraggster
Despite the supposedly game-changing motion controls that the Wii brings to gaming, a good portion of AAA games use the Wiimote in the more traditional controller sense. How do you make the one-handed controller more comfortable for two handed play? By shoving it inside a body that adds an "analog" stick and two DualShock-like grips. And when you're done making Snake do sexy things to Samus, it comes off for easy storage.
http://gizmodo.com/373110/cyber-smas...nto-dualshocks
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March 27th, 2008, 20:16 Posted By: Shrygue
via IGN
The sequel to Code Lyoko is on track for a June release, and The Game Factory has decided to spruce up its title a bit with more capital letters and periods. Previously known as Code Lyoko 2, the adventure game shall henceforth be known as Code Lyoko: Fall of X.A.N.A. Based on the fourth season of the Code Lyoko anime TV show, the developers have altered the look of the characters from the first game to a super-deformed style.
"Responding to the success of the first installment, we felt compelled to give fans a new take on interacting with their favorite characters," said Leah Kalboussi Vice President North America at The Game Factory.
Code Lyoko: Fall of X.A.N.A. features:- Control with your stylus fully-customizable characters with upgradeable attacks, powers, functions and virtual items (firewalls, viruses, bugs, programs...)
- Fight your way through the Digital Sea and battle more enemies using subterranean vehicles ( Navskids)
- battle against your friends in 4 different multiplayer modes : normal, handicap, bet, & challenge
- play with the four Lyoko warriors and experience a unique, real-time and turn-baseD interactive battle system (?)
- Defeat X.A.N.A's minions in 100 different Battle Arenas
Screenshots
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March 27th, 2008, 20:15 Posted By: wraggster
Flubba is back and with a new version of his Sega Master System & Game Gear Emulator for GBA (DS)
Heres the release news:
Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.
New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.
I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!
*Added copying of first 32kB ROM to VRAM for faster execution.
*Added selection of machine.
*Added correct noise generation for SG-1000 emulation.
*Added correct palette in TMS9918 modes on SMS machines.
*Added different vdp capabilities depending on selected machine.
*Added some very basic Mode5 support when Machine=MegaDrive.
*Added different io maps depending on selected machine.
*Added support for the SMS1 tilemap address masking (Ys(J)).
*Added support for turning on/off internal RAM.
*Added auto save of SRAM (if it's allready present) when entering menu.
*Added auto turn off of Bios when no header found (on machine=Auto).
*Added auto region (Pop Breaker GG (J)).
*Fixed support for Dodgeball King (KR).
*Fixed pushing and poping of AF register (Adventure of Batman GG).
*Fixed sprite bugs in unscaled mode on Codemasters games.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed palette setting for TMS9918 modes on GG.
*Fixed noscrolling for TMS9918 modes.
*Fixed up Mode1 graphics a bit.
*Fixed correct HCounter and latching.
*Better switching between TMS9918 and SMS video modes.
*More info shown from the game header.
*Optimised tile rendering for mode 0 & 2 (for real this time).
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
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March 27th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Square Enix has confirmed that both Space Invaders Extreme and Arkanoid DS will be released this summer in all PAL territories, including Europe.
Developed for DS and PSP, Space Invaders Extreme promises to take the essence of the original game and splash a contemporary coat of paint all over it, whilst simultaneously adding new power-ups and Nintendo Wi-Fi connection functionality.
Comparatively, Arkanoid DS is an update of the 1986 original, including different modes of play and unique challenges, which reward the players with points that can be spent on new game backgrounds, blocks and sound effects.
Unfortunately, NGamer wasn't too impressed in its import review, awarding it only 35 percent and calling it "A horrible, horrible little game, devoid of any redeeming features whatsoever."
We can only hope they've made a few tweaks for the PAL release. Like starting again, perhaps?
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March 27th, 2008, 20:11 Posted By: Shrygue
via Computer and Video Games
The United States military has adapted the motion-sensitive Wii Remotes to operate bomb-defusing robots in war-zone situations, it's emerged.
The Packbot, which looks a lot like Johnny-5 in Short Circuit and is made by iRobot in Burlington, Massachusetts, disposes of bombs, finds explosives and locates landmines for soldiers in the field.
It's also controlled by the Wii Remote. "Wiimotes are more instinctive, allowing users to focus on data processing," US Department of Energy scientists told New Scientist.
Unfortunately, there's no word yet on whether we can see a home edition from the US Government, ala America's Army.
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March 27th, 2008, 19:59 Posted By: wraggster
Jake has released a new version of his Novel Reader for the DS, heres the changelog for the last release:
* display current time in save/load window
* music no longer plays while loadimg
* loading no longer takes forever
* load/save timestamps put in .sav file instead of using FAT since
it tended to be very inaccurate. backwards compatable
More Info/download --> http://digital-haze.net/vnds.php
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March 27th, 2008, 19:56 Posted By: wraggster
Askot has updated the Snes Emulator for the Nintendo Gamecube (and Wii if you use the converter)
All of you know how great is playing SNES games on Nintendo Gamecube, it's awesome to play a lot of games that made us had a lot of fun in our childhood.
The version of this emulator was unupdated and almost forgotten, but (for me, it's more) playable, and no body wanted to do something about it, so I decided to make some changes to bring it to life.
*Bin file & source code are included in file.
Code:
Version 0.0.9 [20080325]
- Added SDCARD slot selection for searching roms, meaning, you can search rom
files from SDCARD SLOT A or SLOT B (Beta, meaning, buggy, but works).
- For standarization, you must create folders root:\snes9x\roms to read SNES
roms files from SDCARD.
- Added combo L+R+X+Y to call menu.
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March 27th, 2008, 19:46 Posted By: wraggster
New release from Studio Hunty
Season Stacker is a "dropping puzzle" game for the Gameboy Advance, in which teenage girls, representing signs of the zodiac, duel with the power of the seasons. Tiles are cleared by creating matching groups of four or more in any configuration. As a group of tiles clears, it leaves behind a tile of the next season. Clearing a group of summer tiles creates an autumn tile, and so on, around the cycle of seasons. If all four seasons are cleared in the same combo, the player receives one of twelve different special attacks to help herself out of a jam, or unleash a particularly devastating barrage of blank "garbage" tiles.
This demo version contains four levels, and all of the single-player gameplay found in the full version. The full version will feature a player versus player mode, and three different story modes.
Genre : Puzzle
Audience Rating : Everyone
System Requirement : This is a Gameboy Advance game, which can be emulated on any PC running a Gameboy Advance emulator or on an actual Gameboy Advance system using special equipment to write the game to a writable cartridge.
File Size (in MB) : 1
Installation Instructions : Download file and unzip. The file can be opened with any Gameboy Advance emulator. I recommend Visual Boy Advance
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March 27th, 2008, 16:07 Posted By: JKKDARK
via GamesAreFun
Longtime GAF readers may remember that we covered NeoPong Software, a small game development start-up, a few years back. Their first game, World Reborn, was developed for GBA. Destination Software signed on as a publisher, but the game was never released. Today that changes as NeoPong has put a downloadable ROM on their website. Now the world can play World Reborn, a horizontal scrolling shooter hearkening back to the old arcade days, for free.
GBA ROM files have to either be burned to a GBA ROM cart, the hard way to play, or played through an emulator such as VisualBoy Advance. If you decide to play through World Reborn, let us know in the comments. I'm sure the NeoPong guys will be glad to see people appreciating their work.
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March 27th, 2008, 01:47 Posted By: wraggster
Newly released at Consolesource
ConsoleSource.com is now offering brand new Wii DVD-ROM drives pre-modified with the new D2Pro Mod Chip. These pre-modified drives are compatible with every Wii console on the market. All you have to do is simply open up your console, swap drives, and you have a modded Wii.
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March 27th, 2008, 01:16 Posted By: wraggster
Uschghost has updated his Snake game for the Nintendo Wii, heres whats new:
March 26. 08 - v0.3
You can now restart the game without jumping back to the ELF loader.
Added a titlescreen.
Added Analogstick/C-sick controls.
Added a rumble signal when you eat an apple.
Press Z at anytime to return to ELF loader.
General Bugfixing
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March 27th, 2008, 00:59 Posted By: souLLy
Askot just posted over at Teh Skeen that his NES emulator for the Gamecube has been ported to the Wii! In order to load roms you'll need to use the same method as his Genesis emulator currently (Have a gamecube SD memory card). Here's what he had to say:
What's new? Askot [20080326]
- Added saving state in SD Card (State files will be saved in root of SDCARD).
*Note: I can't make it work to save in root:\fceu\saves, so help needed.
- Added SDCARD slot selection for searching roms, meaning, you can search roms
from SDCARD SLOT A & SLOT B (Beta, meaning, buggy, but works).
- For standarization, you must create folders root:\fceu\roms to read NES
roms files from SDCARD.
- Added C-Left to call Menu.
- Reading files from SD Card it's faster, now they're called from cache
after first reading.
- Menu in saving STATE file changed to choose SLOT, DEVICE, Save STATE,
Load STATE, Return to previous.
- Added option PSO/SD Reload to menu, still works (START+B+X)
- Modified controls when going into the rom selection menu (DVD or
SDCARD):
+ Use B to quit selection list.
+ Use L/R triggrers or Pad Left/Right to go down/up one full page.
- Some menu rearrangment and a little of sourcecode cleanup:
+ Everytime you pressed B button on any option, playgame started, not anymore
until you select Play Game option.
What's new? asako [20070831]
- modify mmc3 code for Chinese pirated rom
- add some Chinese pirated rom mappers
What's new? _svpe_ [20070607]
- Wii support (PAL50 fix, 1.35GiB restriction removed)
- 7zip ROM loading support from the DVD (not from a SD card!!)
- dvd_read fix (the read data was always copied to readbuffer instead of *dst)
- slower file selection when using the D-Pad (I didn't like the selection to go
as fast as in the latest release)
Another incredible Wii release. I just checked it out myself and it works brilliantly!
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March 26th, 2008, 22:13 Posted By: wraggster
New from Play Asia:
The bargain of the week is New Super Mario Bros. 300 Pieces Jigsaw Puzzle - 002. This colorful jigsaw puzzle set is suitable for all beginners and children older than three. Because the pieces are large they are not only easy to put together, but there is less risk in losing a piece.
Although the pack consists of 300 pieces alone, the finished product is as large as a standard 500 pieces puzzle. As seen in the above picture, the jigsaw puzzle charts out Mario's closest friends and foes along with their names, glue the finished product together and hang it onto a wall to make a lovely poster. This pack is now sold at a discounted price of US$ 5.99 only and the maximum purchase is limited to 5 units per customer.
http://www.play-asia.com/SOap-23-83-...j-70-1z8o.html
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