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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 18th, 2008, 17:23 Posted By: wraggster
News/release from Myran
So I made a Pipe Dream-like game for the DS, it works pretty well IMO.
The goal of the game is to build a pipeline between two points on a grid, to the left you see what pipe-pieces will come next (the one on the bottom is the very next one) and on the top is a timer ticking down, when the time is up goo will start coming out of the starting pipe and if it reaches the end pipe you win and go to the next level.
The game is playable on both Windows and Nintendo DS, but since I compiled the Windows version with Visual Studio 2008 most people will probably not be able to run it (you need either Visual Studio 2008, Windows Vista or Microsoft Visual C++ 2008 Redistributable Package).
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March 18th, 2008, 17:13 Posted By: wraggster
News/release from DWedit: of an update of the Nes Emulator for the GBA and the Movie player hardware:
For the GBA Movie Player (CF version) only.
This is basically the same PocketNES that I just released for flash cartridges, but with a few things missing:
* does not yet accelerate games as much
* does not yet fix Magic of Scheherazade
Run the flasher tool to install pocketnes onto your GBAMP's firmware.
Any time you want to use pocketnes, run "run_pocketnes.gba"
Pocketnes also has a multiboot GBA loader, which is more compatible than the builtin one.
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March 18th, 2008, 17:09 Posted By: wraggster
The Acekard Flash Cart has seen a Menu/firmware update:
What’s New
Fixed the issue of speed of saving game.
Improved compatibility of soft-reset of some games.
Fixed display of some Japanese charactors. (Thanks to kzat3 and takeru)
Known issues
A few games will be abnormal when launch it after soft-reset. You can turn on DS again and re-launch it.
http://www.acekard.com/index.php
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March 18th, 2008, 16:50 Posted By: wraggster
aGaTHoS has updated his DS MInes - Minesweeper game for the Nintendo DS
There are many improvements, including various types of input methods as you suggested, clickable question marks, a graphical information top screen with a minimap. And new sizes added.
Still no scores :S, for the next release.
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March 18th, 2008, 11:20 Posted By: JKKDARK
The author Richard42 said:
Emulator fans, come and test our release candidate of the upcoming Mupen64Plus version 1.3. The major features of this emulator are:
- runs on 32-bit or 64-bit Linux systems with optimized code
- includes 3 great OpenGL video plugins: glN64, RiceVideoLinux, and glide64
- massively cleaned-up interface code; GTK GUI build and "nogui" build are unified
- install/uninstall scripts to properly handle a multi-user environment
- bugfixes in the 64-bit dynamic recompiler, GTK GUI, and plugins
I would like to acknowledge Ebenblues, who put a lot of work into the enhancements and changes, and Günther, who made a backwards-compatible 64-bit port of Glide64 included here.
You can download the packages here.
Or you can get the latest SVN snapshot and build your own with this repository:
svn://fascination.homelinux.net:7684/mupen64plus/trunk/
There is read-only access for the username "mupen64" with password "Dyson5632-kart".
So please test it out and report bugs in this thread. We'll make an official release in a couple of weeks after addressing the issues reported here. We would also be interested to talk with distro packagers to get it included with upcoming Linux distributions.
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March 18th, 2008, 02:18 Posted By: wraggster
dsbuff is a Windows .NET application which allows you to perform basic operations on *.nds files. It removes the need to use batch files or command line arguments just to perform a simple task.
Current Features:
DLDI
Trim
Unpack
Pack
Arm7
Drive
Edit the Header
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March 18th, 2008, 02:17 Posted By: wraggster
Shoog posted an entry into the Neoflash Coding Contest:
Nickname: Shoog
Project name : PiztogTD
From : USA
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
PiztogTD is a fast paced tower defense style game. Defeat the mobs before they reach the end of the maze in order to win.
Features:
* 5 tower types
* 80+ tower upgrades
* 30 effect types
* 3 armor types
* Original artwork
DLDI patch is required!
Thanks for playing!
-Shoog
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March 18th, 2008, 00:45 Posted By: Shrygue
via Games Industry
Nintendo has announced that Super Smash Bros. Brawl for the Wii has sold more than 1.4 million copies in the US in just one week - making it the fastest-selling game in Nintendo's history.
Brawl sold more than 874,000 on March 9, and has sold at a rate of more than 120 units per minute between that launch date and March 16.
"Super Smash Bros. Brawl has made the leap from video game to cultural phenomenon," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing.
"Game reviewers and the public alike praise its fun game play and extensive, inventive content."
The previous game in the series, Super Smash Bros. Melee, became the best-selling Nintendo GameCube game of all time with more than 7 million copies sold worldwide.
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March 17th, 2008, 22:13 Posted By: wraggster
Edddy posted an entry into the Neoflash Coding Contest:
Nickname: edddy
Projet name : Snake Dual Screen
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: this is a snake game where you have to eat all eggs on the level before end of time.To make it harder I have put some chicken on some levels...
Featuring :
-multiple way to move Snake :
With Pad,
with Stylus
or with ds motion
-Eat eggs, grow and watchout for chicken
-More than 20 levels, with normal and hard mode.
-saving progess , hiscore and options
How to play:
you can move snake with D.pad or A,B,X and Y
or you can draw a line with stylus on the direction where you want go (snake turn when you release stylus)
or with ds motion.
to win you have to eat all eggs before end of time with out snake touching walls, it self or chicken.
Credits :
-concept, realisation, coding, design :
edddy
-realsed with :
PA Lib
080203 "Community Release" - BETA
DevKitPro,
VisualHAM,
Mappy 1.4
by Robin Burrows
-Music: (samples of):
"Johnny boy is alive!"
by Wonder
this is my all first programme
I hope You like it
site : http://snake-dualscreen.ovh.org/
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March 17th, 2008, 18:17 Posted By: Shrygue
via Go Nintendo
We’ve heard that the boosting was quite different in the latest edition of Mario Kart, but it still wasn’t confirmed that snaking was gone altogether. Well, according to Official Nintendo Magazine (UK)’s review, snaking is a thing of the past. Here’s a portion of their review…
The second big difference (in Mario Kart Wii compared to the rest of the series) is the removal of snaking. Ever since the N64 game, practically every Mario Kart game has included the ability to get a speed boost by waggling the controls left and right as you powerslide. This has finally been scrapped, and now your speed boost is determined by how long you can hold the slide.
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March 17th, 2008, 17:44 Posted By: wraggster
Wolped has updated his entry into the Neoflash Coding Contest, heres the full details:
Nickname: wolped
Project name : DS-DOS
From : Minnesota, USA
Division : NDS APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: DS-DOS is an MS-DOS type clone, featuring a command line interface.
Latest Version .45
(iDeaS cut off part of the picture)
The rest is from the readme:
DS-DOS a MS-DOS clone by Shawn Winkels.
Version .45
-Fixed names larger than 6 characters (thanks cornaljoe)
-Fixed bug that stopped hardware if fat3.dldi wasn't found
Version .41
-Added Ability to copy files between cards
Version .21
-Added NeoFlash compo splash screen
Version .20
-Fixed some copy problems
-Cleaned up "dir" command
-Added "lock" and "ulok"
-Added restart by pressing Start
-"cd" is still broken
-sound is still broken
DS-DOS is a first filebrowser of it's kind. This text-based application will allow
you to view/copy/move/delete/rename files on your memory card or built-in memory.
It also allows you to boot other .nds binaries (users of certain cards may have
trouble with this). Don't forget to DLDI patch it.
Currently Implemented Commands (case-sensitive)
date displays the date
time displays the time
cls clears the screen
help displays help
ver displays DS-DOS version
del allows deleting of files
copy allows copying of files
move allows moving of files
ren allows renaming of files
dir displays a list of files and directories in current directory
cd change the current directory
lock locks the filesystem, preventing use of del/copy/move/ren
ulok unlocks the filesystem allowing use of del/copy/move/ren
To boot any .nds file, just type the filename (myndsfile.nds). If it is currently
in a folder, you will have to type the full path unless the folder it resides in
is the current working directory (folder\myndsfile.nds).
To use the extra device, you must have a dldi file called "fat3.dldi", which is a
renamed dldi file of the other device you want to use. To boot an .nds file on the
other device, you would type "fat3:\myndsfile.nds". Copying, renaming, moving, and
deleting all work this same way.
For some reason, typing any commands larger than five characters long, may break
certain commands. To fix this, press Start to restart DS-DOS (file must be named
dos.nds).
Thanks to: TeenDev for bootlib; Chishm for libfat; cornaljoe for character fix:
Everyone involved with devkitPro and PAlib; And to all Nintendo DS homebrewers.
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March 17th, 2008, 17:27 Posted By: wraggster
Concerned parents are again blasting the Nintendo Wii for an incident of effeminate violence following a 13-year-old boy's limp-wristed attack on three of his classmates at a Cleveland-area middle school Tuesday.
The incident—the sixth of its kind in as many months—has left parents searching for answers and struggling to comprehend the dainty assault, which left the necks of two sweaters severely stretched out and countless fingers stubbed.
Despite graphic simulated violence against teensy little bunnies and realistic depictions of dangerous plungers, video game Rayman Raving Rabbids is popular among children as old as 18.
"These games are a prissy little menace to our society," said Linda Roberts, 35, a mother of three and founder of the group Parents Against Wii, which is suing Nintendo for $52 million in damages from two recent swattings. "One of these days, the red marks on our children's arms might not just go away after five minutes."
The Wii, now the most popular gaming system in the country, most recently came under fire last month, when 15-year-old Los Angeles student Brian Strickland, who reportedly plays Wii Sports tennis, was expelled for flicking his wrist back and forth at a fellow sophomore's head. And in January, 12-year-old Boulder, CO native Andrew Conner, a fan of the WarioWare: Smooth Moves game, was hospitalized after swinging his arm like an elephant trunk into members of the eighth-grade boys basketball team.
"The Nintendo company is knowingly exposing our children to disturbing acts of foppishness right in our living rooms," said Roberts of PAW. "Even more frightening, the motion-sensing technology teaches them that the only way to resolve conflicts is to flail their arms in acts of fruity aggression."
Wii's critics claim that the sissified games use disturbing pastel imagery, graphic representations of adorable characters, and disorienting kaleidoscopes of color to prey on children's basest flaming instincts. The game Dewy's Adventure, in which children control a cute droplet of water who must return fruit to a magical tree, is often cited as one of the worst offenders.
"Three years ago, our children were not prancing after their peers and brutally flicking each other on the playground," Roberts said. "They were well-behaved wimps who spent their recess periods hiding from bullies. What are these terrible games doing to our country's sallies?"
While no scientific link has ever been established, a report to be released by PAW later this month indicates an alarming correlation between Wii's growing popularity and a shocking 200-percent increase in wuss-on-wuss violence. In addition, the group documented 634 incidents of fussy skirmishes, all of which ended in tears.
According to the American Psychological Association, prolonged exposure to cutesy video-game violence can increase aggressive frolicking and angry fluttering in children. Paula Greer, co-chair of the APA Committee on Violence in Video Games and Interactive Media, warned that Wii games reward players for explosive girly behavior rather than enforcing proper negative social consequences.
"The Wii's fluffy flowers and bright peach-colored sunlight glorify chasing precious talking rabbits with plungers," Greer said. "What kind of message is that sending to our children? That it's 'cool' to act like some kind of electrical elf or banana fairy?"
The APA is working with the Entertainment Software Rating Board to update its rating system to reflect the perceived influence of Wii on children's behavior. According to suggested guidelines, games that contain insipid language, vigorous paint scrubbing, and mild to moderate bell-ringing will be rated P for Pansy; those that include simulated sand-pouring and intense lily-pad racing will be rated NP for Namby-Pamby.
But some believe critics of the Wii are overreacting. Benjamin Warren, a First Amendment lawyer based in New York, defended the video game manufacturer, claiming it alone did not invent priggish hostility.
"Limp-wristed flapping has been around for as long as children have had wrists," Warren said. "Our society has always blamed whatever new trend comes along, be it windmills, knitting, the harpsichord, or Jazzercise."
Added Warren, "Wii is just the latest target—a fuzzy, pink, cuddly little target with big eyes and a squeaky voice that just makes you want to eat it up."
http://www.theonion.com/content/news...ed_for_rise_in
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March 17th, 2008, 17:21 Posted By: Shrygue
via IGN
Following leaked Jump Magazine images from last week, Square Enix today made the new DS installment of the Valkyrie Profile series officially known, and even shared a few screens and pieces of artwork.
As we reported last week, this new entry in one of Square Enix's most critically acclaimed franchises is fully titled Valkyrie Profile: Toga wo Seou Mono. This surname is currently being unofficially translated around the web as "The Accused." We reserve the right to tack on a "One" to the end of that title depending on how many people are actually being accused.
Aside from the screenshots, we don't have too much in the way of details on the game. The word "toga" will reportedly play a major role in the game's storyline and gameplay systems. No, that doesn't mean everyone will be walking around in togas. "Toga" here is the Japanese word for "fault," as in, "It's all your toga!" Although we don't recommend mixing in Japanese words with your English, because it makes you sound like a jerk.
Fans of the Valkyrie Profile series can rest assured that developer tri-Ace is once again heading up the development effort on this title. Although the viewing perspective now appears to be 3/4 overhead, the game is said to maintain the strategic, high-paced battle system for which the developer is known.
Looking to get an early glimpse? Recently, Square Enix announced a bonus item for the PSP version of Star Ocean 2, due for Japanese release in April. The bonus item is a DVD that will contain footage of tri-Ace developed games like Star Ocean 4 and Infinite Undiscovery. Also included is footage of one game that was unannounced when the bonus item was unveiled. Although Square Enix hasn't officially announced so, we're going to speculate that the mystery footage is from the new Valkyrie Profile game.
Screenshots here
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March 17th, 2008, 17:21 Posted By: wraggster
News/release from qw3rky
I made a simple music playing application called "Toy Piano DS" (yeah, I wasn't feeling too creative with the names today). You play a rainbow-colored mini piano keyboard on the bottom screen and all the notes that you play show up on the top screen on a musical staff. I made it to help myself become more comfortable with formal music notation (I've been relying on guitar tabs until now). The "piano" sound is nothing fancy. It just comes from the procedural sound generators (PSG) on the DS, which makes for an odd combination of 8-bit retro fuzz and Fisher-Price aesthetics.
Controls:
Stylus - play keyboard
Up - raise pitch by one octave
Down - lower pitch by one octave
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March 17th, 2008, 17:06 Posted By: Shrygue
via Kotaku
Europe's delay in getting Smash Bros Brawl is causing great amounts of distress. So it's good to know that amidst all the wailing and teeth-gnashing, somebody can see the funny side of it all. Above is a shot of the game's product page from the online store of British supermarket chain Tesco. Obviously not a release date that's come from Nintendo themselves, but hey, the way things are going it may not end up being too far off the mark!
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March 17th, 2008, 16:53 Posted By: wraggster
Just spotted this over at Sega Saturn News that theres mention of a Wii Port of Yabause the Sega Saturn Emulator for WIndows, Linux and Dreamcast etc.
wii port:
- Added initial support.
Looks like the Wii Scene is getting even more interesting.
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March 17th, 2008, 16:47 Posted By: wraggster
After 2 years of dedicated work, we’re proud to present the complete English translation of Dragon Quest Monsters: Caravan Heart.
I’d like to thank everyone on the team and everyone who contributed over the years for their support. I’d also like to thank all of the fans who left encouraging comments for us and who believed in this project until the end.
Please read the release notes bundled with the patch. They don’t just contain ‘boring’ technical information but also lots of background information about the game and the translation as well as some notes from our translator.
There was also a huge website update. I’ve created a Project Page for the game, where you can find many nice surprises. Make sure to check it out! I know though that you all just want the patch for now. Have fun!
http://kaioshin.romhacking.net/
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