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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 31st, 2008, 17:27 Posted By: Shrygue
via Computer and Video Games
Without looking at the screen someone might think you're watching Supermarket Sweep, but don't worry about that - it's Mario Kart Wii and it's a two-minute trailer.
After showing Mario and Luigi floating through the air (unlockable invisible Karts confirmed!) holding the Wii controllers, the trailer brushes briefly over all the features in the game, including a nice look at the awesome online mode that'll set a new standard for Wii online play.
It's worth bearing the happy-happy-joy-joy soundtrack for two minutes. Then, in case you haven't heard, you can go play the game for yourself at Game stores across Britain.
Trailer here
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March 31st, 2008, 17:16 Posted By: Shrygue
via Kotaku
Remember the Vii? Surely, it's burned somewhere into the back of your brain. The Chinese Wii rip-off has gotten a Japanese localization called V-Sports. We're pretty sure the Vii isn't text heavy, so localizing it was a cake walk.
This release does mean more Japanese people can point and laugh at it, too! The console is retailing for ¥7,980 (US $79). That's not very funny at all. Then again, never is the current dollar-yen exchange rate.
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March 31st, 2008, 16:54 Posted By: Shrygue
via Computer and Video Games
A French retailer sent the internet barmy this weekend by listing Grand Theft Auto IV for release in June... on Nintendo DS.
The release list - which you can view here - pinpoints the supposed handheld version for a June 15 release, although that's still the first and only thing we've heard about it.
Rockstar and Nintendo are yet to comment on the news, but if proven true it wouldn't be that surprising. After all, Grand Theft Auto has already been released on Game Boy and Game Boy Advance.
Presumably then GTA IV on DS would be a more traditional top-down setup, especially as we imagine the handheld would burst into flames if Rockstar attempted to render Liberty City in 3D.
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March 30th, 2008, 20:52 Posted By: wraggster
Nintendo using their muscle to get rid of fan sites now:
As some of you have noticed, FC has gone down several times recently. You were told that it was due to the site being backed up. This was also what the admins THOUGHT was the cause. However, it was due to something completely different. It turns out that Corey had received several emails from NOA (Nintendo of America). In short, the email asked that we close down friendcodes.com due to copyright infringement, because Nintendo owns the phrases: friendcode, friendcodes, friend code, and friend codes. Since Corey has been inactive, he obviously hasn't checked up on his emails and such until recently. Him and Robert talked about it, then Robert told the rest of us.
Basically Nintendo is "asking" us to remove the site files that are infringing the copyright (such as the logo, which contains the word "friendcodes"), and to drop the domain name for the same reason. Corey just responded to the emails tonight, and is going to talk to a NOA rep. (hopefully) Monday over the phone. But honestly, it looks bad. They've been sending the emails for almost a month now with no response, so they're very serious about it right now. We're still talking about what to do, but it looks like we will have to shut down the site temporarily, until it all gets worked out. Of course, if it works out Nintendo's way, we'll be closed down permanently. Naturally, we're going to try and keep that from happening, but like I said, it doesn't look good.
We're going to have to let the members know as well, just in case the site goes down during this whole event, they'll know what happened. Hopefully if Nintendo sees how many of their customers use this site, they'll let us off the hook. We're considering starting a "Keep FC.com Online" petition. This is probably the worst thing that's happened to FC. Including the crash.
I have nothing else to say, except that this makes me a bit sad and ••••ed. Yeah, this nullifies all the staff changes we've made recently, but this is news even to the admin team. I don't see why Nintendo has such as big issue about this. I don't see how it affects them unless they just want the domain for their own use. Anyway, we decided the staff needed to know what was going on ASAP. We'll tell the members soon, but the staff needed to know first.
Stay tuned.
B.
http://www.friendcodes.com/forums/sa...tml#post733966
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March 30th, 2008, 20:15 Posted By: wraggster
News/release from Dwedit of a new version of his great GBC Emu for the GBA (DS)
Version 2008-03-29
Rearranged VRAM
Allowed more leeway in games crossing past page #0
Frame Rate counter now visible
Optimized memory reads by 1 cycle
Fixed LCD status polling for real (Final Fantasy Legend 1&2 work again)
Download Here and Give Feedback Via Comments
also dwedit posted this
Welcome, fellow visitors from other websites!
Whenever you download a file, I'd appreciate it if you posted a nice "Thank You" message, then tell me which site you came from. Thanks.
- Dwedit
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March 30th, 2008, 20:00 Posted By: wraggster
David Bruemmer and Douglas Few, engineers at the US Department of Energy's Idaho National Lab in Idaho Falls, have put together an unlikely use for the Wiimote—they've hacked the remote so it can control a bomb-disposing, landmine-detecting, machine gun-carrying robot.
The Packbot robot, which is manufactured by iRobot in Massachusetts, is 70 cm long, transports itself via inbuilt tracks and is usually controlled via joystick-like device. However, the joystick method is problematic because it separates speed and direction controls, therefore requiring the soldier's undivided attention. The Wiimote hacks works exactly as you would expect; by simply waving the remote around the robot moves accordingly, and when an object of explosive interest is detected, the Wiimote's in-built vibration feedback goes nuts. We're guessing the B-trigger shoots the on-board machine gun, and if it doesn't, it definitely should.
The crazy modding pair plan to get to work on the iPhone next. They reckon soldiers should not need to lug laptops around with them when a modified iPhone could do the task equally well. First stop; iPhone controlled Packbot, complete with streaming footage. Now, there's something you won't get going on WinMob.
http://gizmodo.com/373787/wiimote-ip...w-tools-of-war
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March 30th, 2008, 15:16 Posted By: JKKDARK
New version of the Nintendo 64 emulator for Linux.
Info and changelog:
Only a month and a half after v1.2, and it's time to release Mupen64Plus v1.3. We have more new features and bug fixes in here than you can shake a stick at! Ebenblues did most of the work for this release, but okaygo, nmn, and myself have also contributed. The RELEASE file gives most of the changes, but the highlights are:
- New feature: Glide64 video plugin for 32-bit and 64-bit systems
- New feature: Combine mupen64 and mupen64_nogui into a single binary
- New feature: ability to change icon size in GTK GUI
- New feature: support different directories for install (plugins, icons, etc) and config (save games, config files)
- New feature: support for creating and using ~/.mupen64plus dir for storing user data
- New feature: support for multi-user installation via "make install" or "./install.sh"
- New feature: support for plugins given via command line option in GUI mode
- New feature: pause/continue functionality with LIRC
- Change fullscreen hotkey to Alt+Enter
- Bugfix: segfault in Goldeneye and Perfect Dark for 64-bit dynarec
- Bugfix: 64-bit dynarec bug in genld()
- Bugfix: GTK GUI: Exiting via File -> Exit wasn't writing out config file to disk
- Bugfix: GTK GUI: "About" menu does not pop up while emulation is running
- Bugfix: Added plugin error checking before emulator is started
- Bugfix: Segfault in plugin_scan_directory()
- Bugfix: Closing emulation window now stops emulator
- Bugfix: GTK GUI: "Toolbar Style" now works
- Bugfix: Many other minor bug fixes, GTK warnings fixes, translation corrections, etc
Mupen64Plus has a new Home Page over at Google Code, with lots of useful information, screenshots, a bug tracker, a discussion forum, etc.
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March 30th, 2008, 01:24 Posted By: wraggster
We've known that Nintendo would be bundling a single Wii Wheel in with the forthcoming Mario Kart Wii title, but now it seems that folks riding shotgun (or riding your tail) can grab one of their own. According to a recently released flyer from GameStop, extra Wheels -- should the plethora of steering apparatuses already out there not suffice -- will be sold for a cool $14.99 each. April 27th just seems so, so far away, doesn't it?
http://www.engadget.com/2008/03/29/n...iced-at-14-99/
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March 29th, 2008, 19:17 Posted By: wraggster
As any DS fan knows the DS Lite is a massive worldwide hit in the many colours it has been released in.
But recently especially in Japan the DS Lite even though its outselling the PSP on the software front by miles has been 2nd or 3rd in the rankings, one reason for this may be that just about everyone in Japan has the DS Lite by now or that the PSP with its new slimmer and lighter design coupled with the TV Out and other features such as the GPS Adapter and Camera are turning folks towards the PSP.
Im sure Nintendo are privately working on a new revision of the DS but what would we the DS community like to see in a new version.
I think most like me would like a TV Out Option especially when playing games that would be better on the big screen.
More Internal Memory would be sweet (nintendo could always bring out bigger ram carts for older DS users). Personally i would like to see a Virtual Console type system for DS where you could buy Nes, GB, GBC, GBA, Snes and even DS Games downloadable to a cart/mem card.
What Would you like to see on a New DS?
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March 29th, 2008, 18:05 Posted By: wraggster
Flubba is back and with a new version of his Sega Master System & Game Gear Emulator for GBA (DS)
Heres the release news:
just fixed a small bug with the new VRAM copy, download V2.3
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March 29th, 2008, 14:51 Posted By: wraggster
News from Mollusk:
PAlib Website is back up !
I'll try to do the short version of what happened :
1. Database didn't work anymore... Well, all the sites I had (blogs, etc...) using that database don't work anymore, but the database has nothing abnormal and seems ok. No idea what happened...
2. Couldn't migrate the whole site to a new server, seems like I had some evil errors
3. I ended up installing a SMF forum (should have done it for ages) and importing the old forum into this one.
Known issues :
-> post count is wrong (who cares though ?!?)
-> profile settings reset, only the mail/username/password seems to be correct...
If you have any suggestions/questions, feel free ^^ The layout is based on my other site, XFlib.net, and will change over time, inspiration, etc...
Have fun !
http://forum.palib.info/index.php?PH...4&topic=4430.0
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March 29th, 2008, 14:48 Posted By: wraggster
ETK has released a new version of his Chip8 Emulator for the Nintendo DS:
1.0:
-CPU: Added SCHIP support
-CPU: Fixed SP (it was skipping the first one)
-CPU: RND opcode fixed (fixes VBRIX bugs)
-CPU: LD Vx, K (Wait for keypress) fixed
-GUI: Added directory support
-GUI: Added file-sorting
-GUI: Long names are now short when displaying
-Misc: Fixed some memory overflows
-Misc: fixed some debugging problems
-Misc: Added auto-zoom (fit to screen, schip has different resolution)
-Misc: Added 'reset to default' option
-Misc: Added few options ('reset to default' and 'save and continue')
-Others: some minor fixes
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March 29th, 2008, 14:45 Posted By: wraggster
News/release from qw3rky
Recently, I went out to Cleveland, Ohio for an internship. The most convenient way to get to work was to take the rapid train into downtown. Being a white kid from the suburbs, I wasn't all that familiar with public transportation, but I resolved to make use of it the best I could. To help myself learn the routes and timings of the trains and buses, I made a little map for my DS which I could consult whenever I was feeling lost.
I cleaned up the code, ported the graphics functionality to use the cool new uLib library from Brunni, and I'm releasing it here. You can scroll around a map of the Cleveland RTA, and then you can click on train stops to see when the next few trains are coming.
I realize the utility of this is limited to the few people who live in the Upper Midwestern United States, but it was a helpful little app for me, and maybe someone else will find it useful too.
Controls:
* d-pad scrolls map
* stylus clicks on train stops and shows schedule, press any button to return to map view
Download:
http://brian.grogan.jr.googlepages.c...veland_rta.zip
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March 29th, 2008, 14:39 Posted By: wraggster
Orion Jones has updated his French Quiz Show game for the Nintendo DS, heres whats new:
Adding:
- Redesign of all graphics
- Ability to save the Hight-Scores
- Fixed several bugs in the game
- Additions instructions to play
- Addition of credits
- Reorganization of game modes
- Remove sprite "next" for saving time
- Ability to turn off the music playing during the game without stopping the sound "SELECT"
- File backups added alone or if the linker allows the emulator if "NO PROTECTION POSSIBLE" appears and the game starts anyway.
Additions-a-time attack find 5 or 10 words timed and saved in a table
- Display found in red letters on any column
For very soon:
- Establishment of MotMotMotus game mode.
And this will be finished ...
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March 29th, 2008, 14:19 Posted By: wraggster
New from SuccessHK
The cheerful Harvest Goddess and misunderstood Witch Princess have always had a love-hate relationship through time, but who would have thought that the Witch Princess would unknowingly cast a spell banishing the Harvest Goddess to another world! In the Witch Princess's haste to undo what she had done, she sent all 101 Harvest Sprites to find her…against their will of course. The task of finding all 101 Harvest Sprites and bringing back the Harvest Goddess has fallen to you. Now it's up to you to restore the magic of Forget-Me-Not Valley. Seek out the Harvest Sprites as you plant fields, tend livestock and find the right husband to share your farming dreams!
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March 29th, 2008, 13:55 Posted By: wraggster
No matter how we might try and stop it, Nyko's wireless Wii nunchuk adapter / abomination ceaselessly advances upon the unsuspecting American consumer, stopping at nothing to ruin the delicate aesthetics of the Wii controllers and pump us full of even more unnecessary RF. The adapter and its receiver have just hit the FCC, and our nation's government has managed to use every ounce of photographic skill at its disposal to render these mutant hunks of plastic in as flattering a light as possible -- just look at that stained blue backdrop. Seriously, is anyone going to drop $20 on this thing? Isn't that money better spent on games? Explain yourself in comments, in ten words or less.
http://www.engadget.com/2008/03/29/n...tself-with-th/
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March 29th, 2008, 09:07 Posted By: Kaiser
March 24, 2008 - Last week SEGA ominously filed a new trademark for a property named Sonic Unleashed and now we have images to go along with the rumored name. Found earlier today the images that you'll find in our gallery appear to depict a new three-dimensional Sonic game similar to that of Sonic Adventure. We'd bet our bottom dollar that this new Sonic title is coming to Xbox 360 and PS3 at the very least (based on the high-def screens), but we'll wait until SEGA officially makes a comments – something they've declined to do throughout today – to speculate any further. For now, enjoy the screenshots
source IGN
Check out the vid here. Personally, it looks promising as its got a retro Genesis feel to it. Hopefully it will make up for the travesties the last few games have been.Coming for Wii, 360 and PS3!
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March 29th, 2008, 00:06 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Information and changelog:
- Direct3D + Pixel Filter now profits from multi-core CPUs
The number of threads to create is detected automatically on first run or when the option is not present or invalid in the ini.
To manually change the number of threads to create, change the value after "maxCpuCores" in the ini file.
Big thanks go out to chrono for making the asm filters thread safe.
It would be great if someone with a quad-core or octa-core PC could post some benchmarks for different thread numbers. HQ2x/3x/4x filters are most interesting.
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March 28th, 2008, 16:43 Posted By: Shrygue
via IGN
Hudson kicked off its support of Nintendo's WiiWare download service this past week with the Japanese release of Star Soldier R. But this launch title was apparently just the start of many downloadable titles to come from the company.
At a press event held in Tokyo today, the company introduced its upcoming lineup for the service. While confirming that it has over 10 titles in development for the service, it provided a first glimpse at four of the upcoming titles.
As previously announced, Hudson has Bomberman and Tetris due out shortly for the service. Bomberman will support Wi-Fi battles and will be available in June. Tetris will follow in July.
It appears that the recent confusion over two Bomberman games apparently being in development for the Wii may have at last been cleared up. The Bomberman title mentioned in this story from a couple of weeks back is actually the WiiWare game. That is, unless Hudson has two different eight-player Bomberman games due out for the Wii in June.
In addition to these three titles, Hudson announced for the first time today a WiiWare version of Alien Crush. This digital pinball game was originally released for the Turbo Grafx years ago, but is now being revived on WiiWare with Wii-style controls and a five player Wi-Fi score challenge. A Japanese release is planned for August.
Catalog franchises aren't all that's due out from Hudson for the service. The company also announced Blue Oasis, a completely original title where you build an aquarium and raise fish. A Japanese release is planned for 2008.
All these announcements concern Japan only at the moment, although the company did note that one of its principles with WiiWare development is to make games that can be enjoyed with players both locally and throughout the world. Expect to see many of these games in your part of the world at some point.
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