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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 20th, 2008, 22:19 Posted By: wraggster
New from Divineo China
A realistic gun accessory specially designed for your Wii remote controller and Nunchuck, with a strong coil vibration function. More realistic, more fun! And easy to set up and remove.
- Easy to set up and use
- Built-in mega-vibration function
- 2 in 1 unique design: set Wii remote controller and Wii Nunchuck pad as same controller
- Only one hand can control both Wii controller (Remote and Nunchuck) to increase your chances at any gun game
- Exciting, amazing and real gun feeling
- Special to play with all Wii gun games
- Compatible with any version of Wii remote controller and nunchuck
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March 20th, 2008, 21:50 Posted By: morganDS
Here's graphDS v0.4. I added a feature that lets you adjust the graphing window and the starts, stops, and increments for parametric and polar graphing. I also fixed the function input so that you can enter functions that are as long as you please. On the graphscreen's keyboard, I added a delete key, e, pi, and y (note: the y variable can only be used for slopefields and Euler's method, which currently cannot be accessed in the program).
Download:graphDS v0.4
If you like my program and want to make a small donation, you can do so at my site: http://robertson.heliohost.org
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March 20th, 2008, 21:05 Posted By: Shrygue
via IGN
Oxygen Games is excited to announce Powershot Pinball Constructor for the Nintendo DS is shipping and will be available in the shops from 28th March 2008.
Powershot Pinball Constructor offers pinball with a twist - disrupt your opponent's game with the unique sabotage feature - shake their screen, invert their flippers or even deploy the penalty multi-ball!
Powershot Pinball Constructor also allows you to create and design your own customised pinball table. Share your creation with your friends by sending it wirelessly to their DS, then challenge them to a game and see who has got what it takes to reign supreme on the leader board!
Play it... with multiple modes. Create it... with the unique table editor. Share it... wirelessly with friends!
Powershot Pinball Constructor for the Nintendo DS will be available in-store on 28th March 2008.
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March 20th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
When you see people walking on black and white lines in the road, you should stop your car - not batter through them like pins at a bowling alley. You and I know that, but some (grannies and drunk people) don't, but Atari is coming to the rescue.
Driving Theory Training on DS aims to help those who need to brush up on their Highway Code, either to pass a theory test coming up, or to avoid running over people when out and about.
And being on the DS means you can "revise, practice and take virtual tests on driving theory and Highway Code whilst on the move", points out Atari, although hopefully not actually while driving, may we add.
It's all official stuff, too. "Driving Theory Training will feature the full driving theory questions and answers officially licensed by the DSA (Driving Standards Agency).
"In addition to a full theory test based on the real life exam, learners can benefit from revision, graphs, mini games and questions and answers relating to vehicles. The application also features the full Highway-code, ways to learn and revise as well as fun games to entertain whilst stimulating the mind."
It's scheduled for launch this summer.
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March 20th, 2008, 21:00 Posted By: Shrygue
via Eurogamer
SouthPeak is working on a firework-themed shooter for DS.
Dubbed Big Bang Mini, the idea is to kill enemies coming towards you by making your own fireworks and exploding them on their faces.
It is slightly unclear how it will all work, but apparently you will draw designs on the bottom screen and then launch them up into the top screen, where be baddies.
"With Big Bang Mini, we're trying to combine the thrill of an intense action shooter with the beauty of a grand fireworks display," said Camille Guermonprez, boss of developer Arkedo. "If there's anything players won't like about the game, it will be that they're too involved in striking and dodging to appreciate the light show they're creating."
Arkedo Studio previously worked on Nervous Brickdown for the DS, which scored middle to good marks across the board.
Big Bang Mini will be out on DS this autumn.
Pop over to our Big Bang Mini gallery for the first screenshots, right here.
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March 20th, 2008, 20:56 Posted By: Shrygue
via IGN
Data Design Interactive - a successful video games publisher and games developer - is pleased to announce that it has secured rights to publish and develop the Nintendo Wii version of Battle Rage through their Popcorn Arcade label. Battle Rage is a third-person PC shooter and has been developed by Destan Entertainment and produced by Teyon Games. The company also announced the games full working title for the Nintendo Wii format: Battle Rage: The Robot Wars.
Data Design Interactive managing director Stewart Green said,
"Battle Rage is already an excellent game on the PC, but we saw the potential for the title on the Wii and jumped at the chance to develop it further for Nintendo's system. With our proven technology and the GODS engine all aspects of the original game will be effortlessly transferred over to the Wii. The combination of the high-end PC graphics, proven gameplay and addition of motion control will make for a very compelling and enjoyable experience."
Battle Rage: The Robot Wars the third person shooter with elements of a beat'em'up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called "arenas") and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional weapon types can be collected on the arena.
The player can modify a robot's parameters in the single player mode as well as in the multiplayer to fit its possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode. The Tournament has begun.
Features:
* Single player and Multiplayer modes.
* Arcade mode with a separate Storyline for each of the robots characters.
* Robot Customization.
* Compelling mechanics (Rage, Rush, Power Traingle).
* Special Attacks (push, stun and other unique abilities for each robot).
* Robots allowed to fight with 3 weapons at the same time (two ranged and one melee).
* 8 different robots.
* 20 weapons.
* 10 arenas.
More info here
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March 20th, 2008, 20:21 Posted By: Shrygue
via Eurogamer
Mission Bay Community Church in San Francisco is using a Jesus Mii to advertise its Easter celebrations.
The poster shows a Mii version of Jesus next to an Easter bunny and reads, "Come and follow Mii."
Mission Bay is not your typical Church, though; they also like to play music and offer coffees to encourage visitors.
This, Mission Bay claims, means it is "absent of negative 'churchiness'".
We have all sorts of Mii designs on our Wii. One looks like a human Lassie.
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March 20th, 2008, 20:19 Posted By: Shrygue
via Games Industry
KBC Securities Japan has lowered Nintendo's stock investment rating from "buy" to "hold", and cut its price target by 30 per cent to JPY 57,500 (EUR 371.2 / USD 575.5) amid fears that demand for the Wii and DS consoles is slowing.
According to analyst Hiroshi Kamide the company believes "that it is reasonable to expect a tougher trading environment," reports Bloomberg.
KBC reduced its outlook for Nintendo's net income for the next financial year by 8 per cent to JPY 391.6 billion (EUR 2.53 billion/ USD 3.92 billion), citing 6 per cent lower DS console shipments and 5 per cent lower Wii software shipments.
Nintendo has raised its guidance three times over the past year, most recently in January, for the financial year ending March 31 - but the strengthening yen will cause the value of overseas sales to drop, which could impact the next financial year.
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March 20th, 2008, 18:07 Posted By: wraggster
CYBER_Aeon has posted an entry into the Neoflash Coding Contest:
Nickname: CYBER_Aeon
Project name : ChessNET
From : United States
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
The first homebrew chess game for the DS to feature online play! (And, surprisingly enough, more than one player. >.>)
CHESSNET REQUIRES FAT SUPPORT TO PLAY ONLINE OR SAVE LOCAL GAMES.
MAKE SURE TO CONFIGURE WFC DATA TO GET ONLINE PLAY WORKING.
Due to an extreme shortage of development time - (40 hours of work and college finals) - Release 1 was forced to cut a lot of corners. Some of the less important menus are missing (About, Options) and the Online menus look pretty terrible. HOWEVER, Everything should be working!
ChessNET writes all of it's game data to _ChessNET.sav on your cards root. On it's first connection to the server (if you decide to play online) it will request and store a unique ID for your DS. If you delete _ChessNET.sav, you will essentially lose your account. Make sure to keep a copy if you plan on trashing the file.
ChessNET is designed in play-by-mail style. So instead of real-time online games, there's a long time for players to make their moves. Days, even. This allows for players to make well formulated and studied moves. In addition, you don't have to wait on the one game. ChessNET supports up to 128 online games at once. (Since none of the data is recorded to the DS, but instead to an online server)
For local play, two players may share a DS to play a hotseat game of chess. Multiple game slots allow for up to 10 games to be saved at once, and the DS will automatically save after every move - In case of power loss or other trouble.
You may play using the D-pad and buttons or by using the stylus. I've found from play testing that if your opponent has his or her own stylus handy, it's a nice way to play - You just have to slide the DS back and forth.
Future features will include an interactive move history (Using the R/L shoulder buttons or stylus buttons to easily navigate the replay), online messaging and buddy lists, and much more.
I'm already logged in, and for every user that fires it up on their card and signs online will increase the player base. So come join me for a game of chess.
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March 20th, 2008, 18:02 Posted By: wraggster
tiancai has posted an entry into the Neoflash Coding Contest:
Nickname: tiancai aka cpy
Projet name : NoobMiniGames
From : Singapore
Division : NDS Games
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
This my first NDS game...
A straiht forward Spot the Differences game...
All graphics and photos used are done by me...(in case of copyrihts issue).
And sorry for the confusing name...I've planned to create mini games...but I realised that its very ambisious for a noob...so i ended up with this...lol...
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March 20th, 2008, 17:53 Posted By: wraggster
leinad has posted an entry into the Neoflash Coding Contest:
Nickname: Leinad
Projet name : JustAnotherPongGame
From : Germany
Division : NDS Game
Original enter : NO
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: It's simply a pong game... The main puporse of that game was to make a multiplayer game on one DS. Supported modes:
1vs1 on 1 screen
1vs1 on 2 Screens (1 or 2 balls)
1vs1vs1 on 1 screen
1vs1vs1 on 2 screens
Every player can be replayed by an CPU by pressing select on the menu.
(But there must be min. 1 human player x) )
It was my first project, just found now on an old folder of my USB stick, now corrected some calculating issues and added Splash~
What needs to be said: In 3-Player mode player 1 plays on X&B button, since its not possible to play on B&Y if there is a third player who has the Start&Select button.
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March 20th, 2008, 17:50 Posted By: wraggster
eKid has posted an entry into the Neoflash Coding Contest:
Nickname: eKid
Projet name : Super Wings
From : India
Division : GBA/NDS GAME
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: You are the only hope left for earth. Seek and destroy the universal threat!!
Original version was submitted in recent PDROMS compo. I spent all day recolouring the graphics for neocompo. It's still unfinished, but the deadline's here . Hope you like it.
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March 20th, 2008, 17:47 Posted By: wraggster
Davgav has posted an entry into the Neoflash Coding Contest:
Nickname: Davgav
Projet name : Chocobo World Deluxe
From : Spain
Division : GBA Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
ABOUT
Let's go to save our friend Mog from Demon King.
CONTROLS
D-pad: Move in map and in menus.
B: Cancel
A: Confirm
Press Left and Right in battles to attack.
TODO
Moomba event.
Cactuar event.
Story events.
Final Boss.
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March 20th, 2008, 17:41 Posted By: wraggster
Wizlon has posted an entry into the Neoflash Coding Contest:
Nickname: Wizlon
Projet name : TabBed
From : England
Division : NDS APP
Original enter : YES
Support Motion :NO
In last NEO Compo this project have won in the top 10 : NO
Project description: TabBed is a guitar application for the DS included is a guitar tab viewer that can read guitar tabs off flash card (remember to DLDI ) it can also be used as a chord dictionary, chord finder, metronome, mp3 player and a dum machine. See the documentation in the zip file for more information on how it all works.
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March 20th, 2008, 17:37 Posted By: wraggster
Spinal has posted an entry into the Neoflash Coding Contest:
Nickname: Spinal
Projet name : Spinal Media Player
From : England
Division : NDS APP
Original enter : YES
Support Motion : No
In last NEO Compo this project have won in the top 10 : NO
Project description: A good movie player for Nintendo DS, coded with palib.
You will need to convert your movies to .smf to play them with Spinal Media Player, converter included.
* Note - press X to switch of the lower screen during playack.
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March 20th, 2008, 17:26 Posted By: wraggster
Sektor has posted an entry into the Neoflash Coding Contest:nickname: Sektor
Project name : Motion Plotter
From : Australia
Division : NDS APP
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: It draws lines! The direction is controlled by motion or d-pad. Push Start to clear image and other buttons to change colours. Download and Give Feedback Via Comments
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March 20th, 2008, 13:08 Posted By: JKKDARK
GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).
Changelog:
* Various fixes
(includes texture pack support updates, and Glide3x wrapper, etc)
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March 20th, 2008, 02:35 Posted By: wraggster
Magnet has posted an entry into the Neoflash Coding Contest:
Nickname: MagNetProject name: MarbleMan: The ArenaFrom: Czech RepublicDivision: NDS GameOriginal enter: YESSupport Motion: YES!In last NEO Compo this project have won in the top 10: NOProject description: MarbleMan: The Arena is built grounds-up for the DSMotion, it takes the popular top-down ball game approach and gives it an original new twist. Test your reflexes with this simple yet addictive red zone following and concrete block breaking game.
Stores 10 highscores and can be played with the Stylus aswell.
Also gotta say that competitions like this are incredible, really great motivation. I had this one in WIP stage for ages and this made me finish it. Love you neoflash.
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