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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 25th, 2008, 15:44 Posted By: wraggster
Newly Released today:
features
Become a Ninja: Choose your Ninja name from over 25,000 combinations and sharpen your Ninja skills over 11 belt ranks and 36 game variations to achieve Black Belt
Train Your Reflexes: Develop the mental sharpness, reaction speed, hand eye coordination and relaxed focus of a Ninja
Intense Multiplayer Battles: Compete for Ninja supremacy within 3 difficulty levels against friends or family with up to 4 players
Wield Unique Weapons: Turn your Wii Remotes and DS styluses into throwing stars, katanas, nunchucks, chopsticks, and more
Meditate: When the training gets too intense, take a break and meditate for improved focus and energy
description
Do you have what it takes to be a ninja? Enter the dojo with Ninja Reflex™ for the Nintendo Wii™ and DS™ to find out.
Created by Nunchuck Games and developed by Sanzaru Games Inc. exclusively for the Nintendo Wii and DS, Ninja Reflex helps players hone their reaction times, twitch skills and reflexes with martial arts movements that take full advantage of the Wii Remote™ and DS stylus.
http://www.play-asia.com/SOap-23-83-...j-70-2jj5.html
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March 25th, 2008, 15:43 Posted By: Shrygue
via Eurogamer
Nintendo has launched its WiiWare Channel in Japan, offering nine fresh games for download.
These range from Final Fantasy Crystal Chronicles spin off My Life as a King, which sees you building and managing your own town, to Dr. Mario, which has you handling drugs. You can see some of games in action on Eurogamer TV.
The WiiWare Channel, called Wii Software here, will launch in the US on 12th May. Nintendo has yet to announce a European date.
Prices for the games range from 500 Wii Points (~GBP 3.50 / EUR 5) up to 1500 Wii Points (~GBP 10.50 / EUR 15).
Here's that Japanese launch list in full:- Okiraku Ping Pong Wii - 500 Wii Points (~GBP 3.50 / EUR 5)
- Tenshi Solitaire - 500 Wii Points (~GBP 3.50 / EUR 5)
- Star Solider R - 800 Wii Points (~GBP 6 / EUR 8)
- Kotoba no Puzzle Mojipittan Wii - 1000 Wii Points (~GBP 7.00 / EUR 10.00)
- Saku Saku Animal Panic - 1000 Wii Points (~GBP 7.00 / EUR 10.00)
- Dr. Mario & Saikin Bokumetsu - 1000 Wii Points (~GBP 7.00 / EUR 10.00)
- Minna no Pokemon Bokujou - 1000 Wii Points (~GBP 7.00 / EUR 10.00)
- Lonpos - 1000 Wii Points (~GBP 7.00 / EUR 10.00)
- Final Fantasy Crystal Chronicles: My Life as a King - 1500 Wii Points (~GBP 10.50 / EUR 15)
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March 25th, 2008, 15:00 Posted By: wraggster
Newly Released today:
description
Although all fossil fuels have long run out, the wars continue. The three large political bodies, Union of Solar Energy and Free Nations, the Human Reform League and the Advanced European Union control the inexhaustible solar power through the orbiting elevators. Because of these political bodies, smaller nations that are deprived of energy resources plunge into poverty and that gives rise to conflicts and wars.
Martial power is the only thing that ensures security in this era. For this purpose, the Celestial Being, a private military organization is set up for the purpose of eradicating war and uniting the humans. And so the war to end all wars begins once again. Become a Gundam Meister and take on military missions to save the world in this mecha fighter.
Each Gundam is built with different capabilities and are suitable for different sorts of battles. Before plunging head first into a war, gather information through conversing with the characters. Your scores as a Gundam pilot depends on your utilizing these characters' advice. Attend briefings, understand what the missions are about, e.g. destroying enemy bases, transporting weapons etc. After digesting the information, choose your Gundam and Gundam Meister accordingly.
The battle field is in 360 degrees, the controls are simple and the fights are exhilarating. Engage in one to one combat with the enemy or take on the whole army yourself.
The software even includes a GUNPLA Tutorial. Obtain your Gundam model pack, and with the tutorial's step by step guide, build your own Gundam model.
http://www.play-asia.com/SOap-23-83-...j-70-2hhp.html
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March 24th, 2008, 20:49 Posted By: Shrygue
via Joystiq
According to a blurry GameStop release list image posted by WiiCast over the weekend, the charge for admission into the Wii Fit club will be $90. We've confirmed with various local GameStops that the game is listed in its system for $90. Pre-orders are being offered for $10 instead of the regular $5, but the two-fold increase is something we've heard has been in the GameStop pipeline for a while.
Nintendo confirmed with Joystiq that "the only thing released is that [Wii Fit] will be 'under $100'" when it debuts on May 19. North America is the only announced region for Wii Fit without a confirmed price tag, with Europe and Australia ready to pay over $100 USD for the pressure-sensitive sweat board.
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March 24th, 2008, 20:44 Posted By: Shrygue
via Joystiq
Harmonix confirmed today that Rock Band for Wii will be released on June 22nd for $169.99 [£85]. The so-called "Special Edition" bundle will include the game, drums, microphone and a wireless guitar. Standalone instruments will also be available for purchase on June 22nd. The Wii edition will feature 63 songs, including five unspecified "bonus" songs. We've asked Harmonix to answer some of your more burning questions -- we'll update this post when they do.
[Update: Sean from Harmonix dropped into the forums to answer some questions about the Wii release. First, "the feature-set is a lot closer to the PS2 version of Rock Band which was also developed by Pi Studios." Harmonix "decided to focus on getting the core gameplay on to the Wii and focus on making that awesome" which means we're expecting the same or similarly scaled-down World Tour and character creation modes. He also says "the instruments don't use the Wiimote. They function the same as our peripherals on the other platforms." Still no word on whether or not your existing Guitar Hero III Wii-guitar will work with Rock Band on Wii.]
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March 24th, 2008, 18:37 Posted By: wraggster
News/release from Tobin:
Happy easter,
here is a late present for you: DSChess 0.4
I have changed a lot in this version, the engine becomes stronger, while at the same time becoming weaker. How does that works?
On the one hand I have optimized the memory management and hash tables, this leads to a more than 50% search speed increase, on the other I have added a level system. There are eleven playing strengths for beginners, now even a not very experienced player should beat his Nintendo DS at level one (Important: Start a new game after changing the level!).
Additionally you can now beat your friend on one DS (H vs. H).
Furthermore a lot of bugs were fixed and some more features were implemented. Look at the Changelog for more details.
As usual you get the latest version here: http://www.vonloesch.de/dschess
Hope you like it, your feedback is always welcome.
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March 24th, 2008, 18:18 Posted By: wraggster
Codejunkies' godsend to Wii importers appears to have been blocked out by yet another system update in America.
The Wii's Freeloader, a disc which allows users to play NTSC titles on a PAL console, has been out for a mere week, but Nintendo have already decided to counter it with a new system update.
The updated firmware, currently only available in America, has been reported to block out the Freeloader, preventing users from being able to play imported titles. For now, we urge any Freeloader users who wish to continue using their devices not to activate any new system updates. Stick with us for the latest developments.
Update: WiiBrew have admitted that the reportedly blocking of the Freeloader is in fact a "hilarious" April Fool's joke (it's Easter Sunday, or March 23rd, in case you didn't know). The widespread panic and paranoia caused by the clever editor of the WiiBrew page was all for nothing. Readers, you may sleep soundly tonight in the knowledge that this whole thing has been debunked.
http://www.n-europe.com/news.php?nid=11627
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March 24th, 2008, 17:58 Posted By: wraggster
Make no mistake, today's pair of Virtual Console titles has nothing to do with either chess or the lottery. We can, however, celebrate the second Square Enix title to come to the North American Virtual Console, and it's a lot closer to an RPG than the last one.
King's Knight (NES, 1 player, 500 Wii points): A crazed hybrid between vertical-scrolling shooter and RPG, this game was one of the first examples of destructible environments -- you can pretty much destroy everything in your path. You know the drill: choose your character, level up, kill a dragon, save the princess.
Powerball (Sega Genesis, 1-2 players, 800 Wii points): This bastard child of rugby and football born eons into the future, Powerball has you smack the snot out of the opposing team as you vie for the chance to run the powerball into your neon-lit goal for points.
http://www.joystiq.com/2008/03/24/ki...rtual-console/
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March 24th, 2008, 17:57 Posted By: wraggster
We think that those playing Guitar Hero III on the Wii have every right to feel like the cast-aside stepchild. Not only does their system of choice not get the DLC from the other consoles, they also got the fun of sending their discs in to be replaced when it turned out that the game was mixed in mono rather than stereo sound. Now, Activision is attempting to make up for one of those slights with a free guitar faceplate for those who had to send their game away.
What's especially cool is that the company didn't make a big announcement about the deal, they just quietly went about trying to make things right with jilted fans. Good show, Activision. Now, about that DLC ...
http://www.joystiq.com/2008/03/24/wi...ree-faceplate/
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March 24th, 2008, 03:32 Posted By: bandit
Thrustmaster has announced that they will be releasing a steering wheel attachment for Mario Kart. The T-Go Kart NW will be available in April, at the recommended retail price of $9.99.
The most famous of moustachioed plumbers will be driving by your neighbourhood soon… and Thrustmaster lets you take control of the wheel with the new T-Go Kart NW. Inspired by racing karts, this is the first wheel to provide a sporty rubber grip for optimum comfort. This wireless device features a compartment designed to easily accommodate the Wii™ Remote in its upper section. This feature enables users to place their hand naturally on the wheel and ensures easy access to all buttons on the Wii™ remote. The access slots and cable guide enable players to use the infrared pointer to navigate through in-game menus without removing the Wii™ Remote from the wheel, and also to easily connect or disconnect the Nunchuk™. - Kart-style racing wheel with rubber grip.
- Wireless driving for all racing and kart games
- Features access slots and a cable guide for users wishing to connect an additional Nunchuk controller
- Wheel has a slot to house the Wii Remote with access holes on either side:
- The left hand hole to allow the infrared pointer to be used for browsing in-game menus without having to remove the Wii Remote from the wheel
- The right hand hole to allow access to the wrist band or connect an additional Nunchuck controller
- Realistic and ergonomic shape: Standard positioning of the hands on the wheel ("10 past 10") thus ensuring all Wii Remote buttons are easily accessible
Source: Thrustmaster
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March 24th, 2008, 00:49 Posted By: JKKDARK
The Dragon and Tandy CoCo emulator was ported to the Nintendo DS.
Information:
The DS port is coming along. This version features interface for input configuration and snapshot saving. It is built against the most recent CVS release of libfat, so supports DLDI patching (not required for DS-Xtreme, of course). Sound is present, but is not synchronised with the rest of the emulation yet, so tends to be very scratchy. No input configuration is stored anywhere yet. ROMs should sit in fat:/dragon/.
* xroar.nds - slot 1 binary.
* xroar.ds.gba file - slot 2 binary (I believe) - untested.
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March 23rd, 2008, 23:05 Posted By: wraggster
News/release from waninkoko
This application removes the duplicated channels installed after upgrading the Wii with a JAP or USA game.
Note:
QUOTE
This application uses the trucha bug to remove channels. Don't upgrade your Wii!!
How to use:
Just run the application with Twilight Hack or burning the ISO. Then wait until it finishes. After that the Wii will restart automatically.
Also, the application will modify some data so these channels won't be installed anymore.
IMPORTANT NOTE: USE THE SPECIFIC VERSION FOR YOUR WII!!
I don't take any responsability if your Wii gets damaged.
Greetings.
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March 23rd, 2008, 22:42 Posted By: JKKDARK
It's located here at Google Code.
Mupen64Plus is an active Nintendo 64 emulator for Linux.
This is what one of the authors, Richard42, said:
We have a bug tracker, to which I'm in the process of moving over the bug descriptions from the TODO file. We have a nice project page with a screenshot, a download section, a wiki with pages for the important docs like README and RELEASE, and a Google Group with a discussion forum.
So I invite you all to come over and check it out.
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March 23rd, 2008, 14:59 Posted By: JKKDARK
via Kotaku
Reader Brian, inspired by the pointlessness of these cardboard PSP arcade cabinet stands, wanted to share a similar project he'd worked on many years ago. His stab at completely unnecessary miniature arcade cabinets is definitely of questionable value—and usability, since the shoulder buttons are inaccessible—but of much higher quality and far, far cooler.
Built of foam core, plastic and decals, the mini-cab prototype featured back door access for Game Boy Advance SP placement, making for a hunched over arcade authentic experience. It even had a working light up marquee! He also shared with us a cocktail table prototype, which is after the jump.
Merely a digital prototype, sadly, but clever and adorable just the same. Thanks for the tip, Brian!
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March 22nd, 2008, 23:33 Posted By: wraggster
lets hope nintendo leave the twilight hack alone:
A new Wii System Update has been reported, the trucha exploit reportedly is fixed by this(needs confirmation).
UPDATE
As of March 22nd, no software uses IOS37 -- the System Menu currently uses IOS30. An updated System Menu will likely use the new IOS37.
What does this mean?
* Until the system menu is updated to use IOS37, it will have no effect.
* Once the system menu is updated to use IOS37, "Trucha-Signed" discs -- or channels -- will stop working, as will the Freeloader disc.
* At that point, "homebrew channels" would be considered "invalid" by the system. The consequences of this are unclear, but that could potentially prevent the Wii from booting.
* Other versions of IOS are not affected.
* The Twilight Hack is unaffected.
via wiibrew
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March 22nd, 2008, 23:26 Posted By: wraggster
ETK is back and with an emulator for the Nintendo DS:
This is the first emulator I coded, so I hope you don't get very angry if you find any bug
I didn't find any bug yet, just some games that goes buggy sometimes.. but I've tried it on other chip8 emulators and it happens too, so it's not my problem :P
Chip8me has a keyboard on bottom screen so you can press all the 16 buttons it have (it's impossible for NDS to use 16 buttons, and all games uses it in a different way, so I can't make a "default" key config).
Chip8me can detect which game keys are used to play with, and tells you by changing the button colour (blue).
---Features:
-Keyboard with game-keys (autodetection).
-Zoom 1x, 2x or 4x.
-Ability to change chip8 default colors.
-100% compatible with chip8 games (all I've tried)
-Nice file selection GUI (avoids non-chip8 roms)
-Go back to file browser by pressing SELECT button
-If the game is waiting for a keypress, the green
light turns yellow. (Critical error: red light)
---Controls:
default Keys:
2 KEY UP
4 KEY LEFT
6 KEY RIGHT
8 KEY DOWN
(Other keys: use touchscreen)
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March 22nd, 2008, 23:20 Posted By: wraggster
Chano posted 2 releases of his rather awesome looking RPG for the GBA (DS)
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
More information :
There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
- AAS for playing mods and wavs. Good sound quality and crazy performance.
- HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
21/03/2008: PA 7 anniversary demo. Changes:
- Texts translated to french thanks to Greeeg.
- CPU value modified: now it shows max CPU usage detected instead of an average of all values detected.
- Sprite rotation bug fixed.
- Poison bug fixed: if battle was finished because someone was killed by poison damage the game showed weird behaviour.
- HEL version number fixed.
- Bar timmings adjusted a bit.
.
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March 22nd, 2008, 23:06 Posted By: wraggster
Michoko posted this news/release:
Hi!
A new version (1.1) is now available, and should fix the compatibility problems with M3 Real and G6 linkers (and maybe others!).
Code:
Changelog:
2008/03/22: Version 1.1
- LoneWolfDS should now work properly on M3 Real and G6 linkers (many thanks to all the testers!)
- Fixed a small issue on section #33 were gold was not increased properly.
http://www.projectaon.org/staff/frederic/
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