Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
-Added Alpha-test in 3D core, no more color squares around the textures
-Fixed blending in 3D core
-Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New Super Mario Bros) now work
-Fixed depth clearing in 3D core, this fixes black sky bug in Mario64
-Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will probably feature BoxTest and VecTest)
-Noticeable speed-up, thanks to Shash (now executes 16 instructions at a time)
-Fixed 2 bugs in sound core (loop feature) :
-----Fixed sound length being increased on multiple channel status (key-on) writes
-----Added ability to write Loopstart and Length registers while sound is playing
-----For info : these fixes also fix garbage sound when using "Fold NDS" option
-Added a sound resampling func
-The GUI now uses DirectDraw to display the framebuffer
-----This was hard to implement, but it is WAY faster and better than GDI
-----When you stretch the window, the emu doesn't slow down and the image keeps beautiful (not pixellized)
-----If DirectDraw init fails, the emu will simply use GDI instead
-----DirectDraw is not used when using rotation
-Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is better, but it still doesn't work)
-Fixed 2 bugs in capture unit :
-----Captured bitmap was "invisible" due to alpha values not set.
-----The captured image was only the half of the requested size (128 pixels in width instead of 256)
-----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both screens (no more flicker, but 3D is still reversed )
-----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic test app)
-Added some hacks in VRAM handling, the sprites in NSMB minigames look correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM handling in next release, current handling is crappy, plenty of TODO and FIXME)
-Wiimote support is not ready, so disabled