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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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August 14th, 2008, 21:45 Posted By: Shrygue
via Eurogamer
Codemasters will be expanding the Overlord empire onto Wii and DS in 2009.
Both titles are developed by Climax and will play to the strengths of each platform. Clever.
Overlord: Dark Legend, for Wii, rewinds events, joining a young Overlord struggling to find his inner hatred. Protecting the castle soon branches out to overseeing the surrounding lands, which are filled with fairytale faces for you to devour.
Minions are ordered around using Wiimote gestures, and some can be plucked from the pack and shaken to become explosive, living missiles.
DS game Overlord: Minions, on the other hand, downscales the action to an elite "Special Farces" team of five minions: Giblet, Blaze, Stench, Zap and their leader, Gnarl.
The Overlord controls action from afar, issuing tactical touch-screen strategies to his obedient underlings as they battle the Kindred, a race of human-dragon hybrids.
Trample over to our Overlord: Dark Legend and Overlord: Minions galleries for the very first screenshots.
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August 14th, 2008, 21:45 Posted By: Shrygue
via Eurogamer
Codemasters will be expanding the Overlord empire onto Wii and DS in 2009.
Both titles are developed by Climax and will play to the strengths of each platform. Clever.
Overlord: Dark Legend, for Wii, rewinds events, joining a young Overlord struggling to find his inner hatred. Protecting the castle soon branches out to overseeing the surrounding lands, which are filled with fairytale faces for you to devour.
Minions are ordered around using Wiimote gestures, and some can be plucked from the pack and shaken to become explosive, living missiles.
DS game Overlord: Minions, on the other hand, downscales the action to an elite "Special Farces" team of five minions: Giblet, Blaze, Stench, Zap and their leader, Gnarl.
The Overlord controls action from afar, issuing tactical touch-screen strategies to his obedient underlings as they battle the Kindred, a race of human-dragon hybrids.
Trample over to our Overlord: Dark Legend and Overlord: Minions galleries for the very first screenshots.
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August 14th, 2008, 01:24 Posted By: wraggster
When the Wii console first came out, everyone and their mother commented on how stupid the name was. It still is to be perfectly honest, but after a couple of years we have grown more accustomed to hearing it. But imagine what it would be like if your legal name was Wii? Believe it or not, a guy named Wii Yatani has had the now famous moniker since birth, and he claims that Nintendo's console has changed his life for the better.
http://gizmodo.com/5036672/how-the-n...es-social-life
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August 14th, 2008, 01:17 Posted By: wraggster
I just finished watching Tropic Thunder, not a laugh out loud movie but packed full of giggles. Robert Downey Jr. totally steals the show. He's quickly becoming my favorite actor. But on to my point. I couldn't help but notice two fairly large nods to gaming and one relatively sly one in the movie.
First and foremost are the two scenes with Ben Stiller talking to his agent. In both scenes, the agent, played by Matthew McConaughey, is wailing away at different mini-games in Wii Sports while talking on the phone with Stiller. He's playing on a pretty large screen in his office so there's no way you can miss it, so let's chalk that up as product placement.
Next comes this odd dialog that occurs about a third of the way through the movie with one of the characters trying to explain why Blu-ray won in the format war. His answer? Porn and video games. Porn backed it and Sony backed it with their... but he never quite says PlayStation 3.
Finally, and this one is just odd, during the credits they show a bit player, a non-speaking part mind you, and when his name pops up it does so on a background riddled with old-school Space Invaders. Invader invades Tropic Thunder? Hells yeah!
http://kotaku.com/5036711/tropic-thu...mps-wii-gaming
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August 14th, 2008, 00:19 Posted By: wraggster
Lobo has posted an entry into the Neoflash Coding Comp:
Element DS is inspired by the Flash game called "COLLISO DS" created by kurohako. The DS version has been redesigned and made from scratch and features about 160 levels. The objective in game is to remove all the blocks by dragging them toward the blocks of the equal symbol/color. Two blocks of different color will reverse/swap their colors once they collide. The Blocks won't stop until they either hit another block or the walls, meaning that they travel either horizontally or vertically unless they meet the obstacle in their path.
That would cover the basics, controls and links below.
How to Play:
Use Stylus to move blocks
L : Music (On/Off)
GHOST MODE : Only if you finish the level in less than 50 moves.
CREDITS :
Code : Kukulcan
Gfx : LOBO
Voices : Alexis Bousiges, Cid2Mizard
Palib : Mollusk
Levels:
001-010 : original levels from the Flash version (Kurohako)
011-100 : New levels by Lobo
101-160 : New levels by Kukulcan
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August 14th, 2008, 00:15 Posted By: wraggster
Kukulcan has posted an entry into the Neoflash Coding Comp;
The goal is simple, we must destroy all-star level. You use it to help the SQUARE, your SHIP has destroy the stars.
* THE SHIP
Stop it on all obstacles except the stars.
Destroys stars.
* THE SQUARE
Stop it on all obstacles.
* 5 planets of 11 levels each:
PLANET 1: CPC
PLANET 2: LOBO
PLANET 3: LOGON
PLANET 4: POUM
PLANET 5: REPPA
* CONTROL
START = Exit
PAD or STYLUS = Move SHIP
A, B, X, Y or STYLET = Move SQUARE
R = Music (yes / no)
L = Restart level
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August 14th, 2008, 00:10 Posted By: wraggster
Neumann has released a new entry into the Neoflash Coding Comp:
Project description: You, Captain MAOUSS, have crashed into a isolated island from which you'll have to escape.
Escape is a old-school game with no save option where exploration rules.
Controls:
Arrows / Pad : Moves on the map.
Hand 1 : Pick-up item
Hand 2 : Give / Use item
Skull : Kill
R : Music (on/off)
START : Leave the game
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August 13th, 2008, 23:44 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
ManychessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
V 1.0:
Adding to janggi and ingame rules (for failures for the moment).
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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August 13th, 2008, 23:28 Posted By: wraggster
Some fantastic news from Erant
As you all know, I’ve been working on libdi (or the DVD Access library) for a while now. We had some problems getting it out to release because of the difficulties we encountered while writing the second part of this topic. The DVDX installer instead will install a small, hidden, channel on your Wii that allows you to read DVDs on an unmodified system. It is not an installer for a patched IOS. You may however need one, depending on your system.
Usage of this package is fairly simple. Run the installer.dol found in the package, follow the onscreen instructions, and you’re done.
Once you’ve done that, you can enjoy the splendor of mplayer. That what started out as a simple proof of concept has rapidly turned into a full-featured media player, under the nourishing hands of dhewg. The main aim of the mplayer project was to get DVDVideo going, but it also supports reading video files off the SD card. (Experimental).
A patch for Wii64, the N64 emulator for the Wii, will also be available shortly. This patch will allow you to read games off a DVD.
Download These via Comments
mplayer
libdi
If you have a modchip, you also need patchmii, in addition to the DVDX stub installer.
patchmii_core
Note that libdi is meant for developers, as it is embedded into applications that use it. End-users only need to grab it to run installer.dol once.
Please note that DVD+R (as opposed to DVD-R) discs will need to have their BookType set to DVD-ROM to work properly in Normal mode (if you have no modchip). PatchMii mode does not have this requirement, but requires a modchip.
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August 13th, 2008, 23:13 Posted By: wraggster
AgentQ has given all DS Fans of ScummVM a new present to test, heres his release news:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- The Bizarre Adventures of Woodruff and the Schnibble (untested)
- Legend of Kyrandia: Book Two: Hand of Fate (runs slowly)
- Legend of Kyrandia: Book Three: Malcolm's Revenge (runs slowly)
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
The Bizarre Adventures of Woodruff and the Schnibble
Lost in Time
Build E:
Inherit the Earth
Build F:
Kyrandia 1 - 3
Build G:
Lure of the Temptress
Nippon Safes
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August 13th, 2008, 22:56 Posted By: wraggster
Wind of Nostalgeo is indeed a joint venture of RED and Tecmo, with Tecmo handling the publishing - but it turns out RED is simply planning the scenario and characters, which they often do. The development is being handled by Matrix, the guys behind the Final Fantasy III and IV DS ports, which explains why the 3D is so competent. The character design is done by Torajiro Tsujino, the original character designer for the Tengai Makyô series. He hasn't been doing much for the last several years, so it's pretty neat to see his hand in this...
Update: A correction for idiocy - this is their first original DS project, but not their first original game by a long shot. Somehow I missed that Matrix is the team behind the Alundra series and Dual Hearts. Sorry Matrix! Thanks to Christian for pointing it out.
http://www.insertcredit.com/archives/002488.html
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August 13th, 2008, 22:18 Posted By: Shrygue
via IGN
Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Island of Happiness for the Nintendo DS has gone to gold master. When the title ships on August 26th, its launch will kick off the ten-year anniversary for the franchise. The anniversary celebration will include various retail promotions with special collectible pre-order items, a 10th anniversary DS Lite Kit, strategy guides and more.
"To have such a remarkable following and support for the Harvest Moon series is wonderful, and we think fans will be very pleased with this new handheld addition," said Hiro Maekawa, President and CEO of Natsume. "Island of Happiness stays true to the elements of the series that fans love, and will provide players an exciting Harvest Moon universe that will continue to elevate the series to new heights."
Harvest Moon: Island of Happiness brings the largest portable Harvest Moon experience ever to the Nintendo DS. Starting off with an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to the player to develop a mysterious, abandoned island into a bustling tropical paradise. By harvesting crops, raising animals, and mining for precious gems, gamers will help the island grow into a vibrant town filled with people, businesses, and eligible bachelors and bachelorettes. Players can take on the role of a male or a female, and choose who they want to fall in love and start a family with. Gamers can also test their farming skills against each other and compete for prizes via the Nintendo Wi-Fi Connection.
Harvest Moon: Island of Happiness will ship on August 26th, 2008 and will retail for $29.99. Players who pre-order the game through select retailers will receive a free chicken plush.
Harvest Moon: Island of Happiness is rated E for Everyone by the Entertainment Software Rating Board (ESRB).
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August 13th, 2008, 20:52 Posted By: Shrygue
via Computer and Video Games
Wii has no shortage of sports-themed mini-games to poke fun at, but that hasn't stopped EA from taking another punt at Wii Sports' crown with a mew mini-game romp.
It's called Celebrity Sports Showdown and people you may have heard of like singers Fergie and Avril Lavigne and athletes Paul Pierce and Mia Hamm go up against each other in 12 outdoor events.
The celebs have been modelled in EA's new big head cartoon art style it invented to appeal to the Wii fan base. But saying that it actually doesn't look too bad. See the first shots below.
The game's set to hit Wii this winter.
Screenshots
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August 13th, 2008, 20:46 Posted By: Shrygue
via Computer and Video Games
It will come as little surprise that the so-called "first pics" of the Wii Hard Drive that surfaced this morning are totally fake. All you had to do was look at it.
It was obvious, not least because tacky-looking the device supposedly revealed by Nintendo of Japan looks more like a cheap air-con unit.
But in case you had any doubt, Nintendo has confirmed to CVG: "We have not announced or revealed any hard drive", deeming any hard drive related report to be pure "rumour and speculation".
And if that device is a hard drive that can be used with Wii, that's nothing new as the Wii can already use external hard drives to store files in much the same way it uses SD Cards. But files need to be copied back onto the Wii's internal memory before use.
For now, you'll have to make do with the internal 512MB storage. Tough, we know. See the device from the now-removed NeoCrisis report below.
Fake hard disk unit here
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August 13th, 2008, 00:04 Posted By: wraggster
Sepro has posted a new version of his Rubiks Cube game for the Nintendo DS, heres the release info:
Project description: Unless you've been living undera rock the last 25 years you know the Rubik's cube. This is a 3D version for the nintendo DS. You can control using the stylus. To hard, try the 2x2x2 version... For die hard cubers there is a 4x4x4 version and you can turn of the animations for real speed. Just make sure to play this on actual hardware, I haven't got it to work on an emulator.
This one will need DLDI patching if you want to use the save/load function.
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August 12th, 2008, 23:55 Posted By: wraggster
PaulWagener has released Wii Earth which is an app that allows you to perve on people around the world
WiiEarth is a Google maps like app that enables you to browse the earth like in Google maps.
FAQ
Is this even legal? It is probably wrong on some level, but I personally don't think that the data from Google and Microsoft is being misused here.
The program hangs / gives an exception / fails to load any data Yeah it does that, please reset your Wii and try again. Note that the Live maptiles don't have any tiles for the entire earth. So at first zoom level it will show blackness.
Can this hurt my Wii? Yes, though it isn't designed to do that. Please be careful with this and other homebrew.
The cursor is gone! I don't know why this happens, holding my hand in front of the Wiimote for a sec solves the problem for me.
When is the next version due? I don't really feel like doing more work on it. If you got an awesome idea and think you can handle the source just contact me on the talk page and I'll give you svn access.
Where is the Google satellite data? It gave me a lot of problems because after an x amount of tiles downloaded you have to fill in a captcha. I just left it out for now, you can use the Live Hybrid view to view the roof of your house. There is code in place to download it but it cannot be reached.
If I build and run it myself it crashes almost instantly with an 'Exception (DSI) occured' This is a bug in devkitppc wich is in r15 but has been fixed since. It is some sort of memoryleak in net_read() that causes the exception. You have to build the latest cvs version of devkitppc and use that to build WiiEarth that doesn't have the bug.
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August 12th, 2008, 23:51 Posted By: wraggster
News/release from Muzer:
txt-read is a simple text reader app for the Wii. It can read any file stored in plain text format. It uses the Wii's console, and has all the features you would expect from an app nowadays (Wiimote, Front SD, and Homebrew Channel support). "Me" in this document refers to Muzer
1.0: Finished file selector (partially me, partially CraZzy) - with subdirectories and proper scrolling and skip 5 files feature, added quick usage info, fixed many bugs, added option to toggle numbers, added a return to selector feature, added a progress bar, reinstated support for arguments.
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August 12th, 2008, 23:43 Posted By: wraggster
via punchjump
Amazon.com on Tues. began offering pre-orders for Nintendo Co.'s upcoming Wii Music for the Wii home video game system.
The title, which carries a release date of Nov. 3, is being sold at a $49.99 MSRP.
Wii Music will feature more than 60 instruments including a violin, steel drums, electric guitar, and a cow bell.
In the title, players can play virtual instruments in a non-graded environment.
Each user can save his or her arrangement and send it off to another player via WiiConnect24 to allow for another layer of music to be added.
Nintendo in July recorded a Q1 profit of 107.27 billion yen ($996 million) on strong sales for the Wii home video game console.
Total Wii sales have reached 29.6 million, ahead of Sony Corp.'s Playstation 3 at 14.4 million and Microsoft Corp.'s Xbox 360 at more than 19 million.
Preorder now at Amazon here --> http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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August 12th, 2008, 23:40 Posted By: wraggster
Article from Gameplasma:
The first time I sat in front of my Wii, I was excited beyond belief. It was simply unbelievable that I had procured one of the consoles, having been actively seeking it out for months past the November 2006 release. As one of the many followers of Nintendo since its debut stateside, I was enamored with the "revolution" that had been thrust forward into the gaming world. My favorite Nintendo IPs were to be shaped as I had never seen them before. Swordfighting as Link through usage of the Wii remote? Magnificent! What new opportunities would await the beloved Metroid series? I must admit, I was completely entranced.
Wii Sports was fun for the first two weeks, and The Legend of Zelda: Twilight Princess failed to impress. Week after week passed, and I spent my earnings on more deserving titles, for the Wii ceased to impress me. Weeks turned into months, and now here I am, having completed Super Mario Galaxy since. While thoroughly delighted with the latest Mario venture, I have spent most of my time with the Wii playing GameCube titles. In fact, I may as well be playing GameCube games. They're certainly cheaper, and involve much more intriguing gameplay with comparable graphics. It also has motion control! You know, when you're moving the controller and leaning in and out so that zombie doesn't take a plug out of your neck? That does tend to help.
Nintendo is fine with providing Wii titles akin to GameCube 1.5 creations. They are, after all, in the entertainment business to make money. With more senior citizens, housewives, and otherwise non-gamers getting in on the action, the cheaper and wiser course of action to take is to try to appease this new audience. What does this new audience want? Not a lot. Most will be content to stand in front of their TV and pretend that they're throwing a real bowling ball. Doing so requires very few bells and whistles, graphics being one of them. They're not looking for an adventure like you'd find in The Legend of Zelda. No, if they can burn a few minutes or an hour playing a few mini games while flailing their arms around, that's what matters. Not that there's anything wrong with that, but it does make for a very lazy Nintendo.
Charging upwards of $50 for each new collection of gimmicky minigames or poorly-crafted port of a popular game on another system (Dead Rising, anyone?) is just not my cup of tea. If I'm going to put down a couple days' work at minimum wage on the counter at my store, I'm going to want to see something that looks like it's worth it. I could spend far less on Oblivion, the original Dead Rising, or a number of better games for what is currently being asked for Carnival Games. It's a joke. It's laughable that Nintendo actually expects its core audience to be satiated by this pitiful display they've had on show for two years now.
Downplaying graphics and gameplay is unwarranted. There is simply no excuse to skimp in those departments just because a few grandparents are going to be happy no matter what's showing up on their screen. The Wii is a member of the current-gen console club, and has a very important role to fill. Innovation alone will not win everyone over. Of course, it will win the casual gamer, and that is who Nintendo is now primarily catering to. I, for one, am not going to be hopping on this waggle-my-Wii-remote bandwagon. Having been a Nintendo fan since my inception as a gamer, I will be avoiding the shovelware that is rapidly flooding store shelves and sticking to gems like No More Heroes and Nights: Journey of Dreams. Of course, halfway through I might pick up my GameCube controller and attempt to fly NiGHTS. It's not like I would be reminded otherwise
http://gameplasma.com/index.php?do=viewarticle&id=1052
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