|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
September 10th, 2008, 23:42 Posted By: wraggster
Ritz has today updated one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
[2008.09.08] - sonic_r280 - an early release for content builders
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 23:03 Posted By: wraggster
Steve Corey has released a new version of his Port of Doom to the Nintendo Wii, heres both his newsposts from tonight:
I've finalized all changes to WiiDoom, and can't hold it back any longer. We've gotten a LOT of stuff smoothed out, including sound, brightness, and oh yeah... IR TURNING. This is quite an update, so download it now! Here's the full changelog:
-- Version 0.2 --
[NEW] Remapped Wii controls to joystick handling code
[FIXED] Control stick no longer stalls
[NEW] Joystick code extended to handle nearly all currently supported device inputs
[NEW] IR controls partly implemented
[FIXED] Menu navigation made consistent with Wii titles
[FIXED] Audio now plays at correct pitch
[FIXED] Brightness/Gamma set to low value
[NEW] Framerate uncapped
[NEW] Weapon switching via Left/Right on D-pad
[CHANGED] IR is now linear
Also this news:
I've pulled the FreeDoom WAD file out of the distribution package. The file size was WAY too big, there were compatibility issues with the levels, and there's no need to re-download it every time there's a new WiiDoom version.
Also, because of the compatibility issues, FreeDoom is no longer supported with WiiDoom. If we can iron out the bugs, it'll be supported again, but that's the lowest priority right now, so don't hold your breath.
Download Doom Shareware
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 22:53 Posted By: wraggster
Nice article from Popular Mechanics
As we expected, Apple's "Let's Rock" event yesterday offered some new iPods and a new version of iTunes—even if the unveiling didn't quite meet our expectations. But Steve Jobs and Co. had something else to deliver as well: a clear message that his company now has its sights set directly on the portable gaming market, with very real and very high aspirations for App Store games for the iPhone and iPod Touch. Jobs even showed off a new ad touting the new iPod Touch as the "funnest" iPod ever.
Apple's mobile gaming goals go far beyond fancy new versions of Bejeweled and Tetris—Jobs yesterday called for "a whole new class of games." It's now clear that the company is gunning for the big boys: Nintendo and Sony, whose DS and PSP platforms, respectively, have dominated the portable video-game market for years. Here's why the old giants should be scared of the new kid on the block—and why they shouldn't.
3 Reasons Nintendo and Sony Are Running Scared:
1. Buying iPhone/iPod Games Is Quick and Simple
Because games can be purchased directly on your iPhone or iPod Touch via Wi-Fi or the phone's 3G network, it's easy to overdo it. Psychologically, pressing "Install" just isn't the same as plopping down a few bills at your local GameStop, so a spend-happy gamer may be likely to buy three or four games in a binge. And because iPhone and iPod users can buy games anytime, anywhere, they never have to worry about stock shortages—or ever getting up from their couch.
2. iPod Games Are Cheap, and Increasingly High-Profile
Very, very few iPhone/iPod games cost more than $10. Meanwhile, very few Nintendo DS or PSP games cost less than $25. And while the DS and PSP games are usually big-budget affairs that dwarf a simple iPhone Sudoku application, this gap is rapidly closing as high-profile developers increasingly port big games such as Spore and Need For Speed to the iPhone and iPod.
3. iPod Games Can Be Expanded and Updated
It's almost inevitable that a big game will have a few bugs or glitches that aren't discovered until after launch. There's usually little Nintendo DS and PSP players can do other than grin and deal with the glitchy gameplay. But iPod games can be tuned to check for updates and heal themselves whenever bugs are found. The iPhone 3G makes it especially easy for developers to deliver expansion packs, adding levels and characters to successful games.
3 Reasons the Gaming Companies Can Sleep Easy ... for Now:
1. iPods Are Touchscreen-Only
In some ways, the absence of a keypad is a boon to innovation when it comes to mobile gaming—it encourages developers to think up creative workarounds using simple tilts and touch gestures. But it's not perfect. This is true for both big, complex games (there's a reason the touchscreen DS also has a full keypad), and with the retro/classic gaming that mobile platforms traditionally excel at (we'll never get used to tilting our phone to manipulate Tetris blocks, and Space Invaders just isn't the same if you can't properly mash your fingers against buttons). Finally, buttons are still far more precise than Apple's accelerometer.
2. Parents Won't Buy iPhones For Their Kids
The Nintendo DS costs just $129. The PSP? $169. These relatively low prices make them very attractive to parents out shopping for an electronic babysitter. Not only do the iPhone and iPod Touch cost considerably more, but they simply aren't toys that can be thrown into the hands of young children. They have large, fragile glass touchscreens, no restrictions on Internet browsing and come linked to online stores. To the extent that gaming is for children, Apple hasn't figured out how to corner the market yet.
3. Games for Dedicated Systems are Much Bigger.
It's hard to ignore that even the high-profile iPhone/iPod games are pretty stripped down, usually playing like drawn-out mini-games that rely on one or two touchscreen-, or accelerometer-driven gimmicks. No matter how pretty a game is, if the gameplay just involves tilting the screen left and right, you won't play it for long. Dedicated gaming systems typically feature more complex games with stylistically different levels and elements. On the other hand, too many big applications will just slow the iPod Touch and iPhone down. Lets put it this way: The Grand Theft Auto series soared on the PSP, but will likely never come to the iPhone (and we're not so sure we'd want to play it if it did).
What are your thoughts, personally the biggest threat to DS and PSP in homebrew terms is Pandora but commercialy if they bring the Iphone/ipod touch down to a much lower price then only then will it threaten PSP or DS, your thoughts via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 22:46 Posted By: wraggster
The DS Emulator for WIndows has seen a new update, heres the rather long whats new:
General/Core:
- Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
- Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
- Really minor memory access speed up (mainly added for clarity) [shash]
- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
- Added SSE2 version for some matrix routines [CrazyMax]
- Some fixes in core (New SMB don't freeze now) [CrazyMax]
- Some optimizations in code [CrazyMax]
- Make matrix 4x4 multiply routines use W-coordinate. [zeromus]
- Add many matrix and vector functions to matrix.c [zeromus]
- Convert to c++!
Windows port:
- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
- Added the version on window bar to recognize versions from screenshots [shash]
- Changed graphics render core to DirectDraw (work faster) [CrazyMax]
- Some fixes in 3D core OGL (fixed textures) [CrazyMax]
- Added texture caching (speedup 3D core) [CrazyMax]
- Fixes clear depth (ex. Castlevania now don't flipping) [NHerve]
- Make GE matrix mult and load commands clear out unused rows and cols to identity correctly [zeromus]
- carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering) [zeromus]
- Track polycount better. still worthless: at the very least, it doesnt account for clipping and culling [zeromus]
- Fix errors in matrix operations regarding projection mode and pos-vector mode [zeromus]
- Fix error in command unpacking which caused some display lists to totally blow up [zeromus]
- Render shadow volumes [zeromus]
- Convert alpha and material values from [0,31], [0,7] etc ranges to opengl [0,maxint] ranges in a more precise way [zeromus]
- Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
- Add many of NHerve's improvements into OGLRender because I was trying to fix all the 3d issues. [zeromus]
- Toon shading infrastructure and a demo implementation [zeromus]
- Implement lighting model in software instead of using opengl; improves (potential?) compatibility [zeromus]
- Defer rendering until after flush. This was a necessary architectural change, as it permits savestate
for the display list, and allows us eventually to separate the GE emulation from the rendering [zeromus]
- Fix the 2d/3d compositing well enough for NSMB to fix bugs, but it is still bad [zeromus]
- Reorganize 3d code to defer rendering to vblank. eliminates tearing, and maybe some texturing artifacts.
also possibly helps performance a bit by letting the hardware pipeline work some more before blocking for
framebuffer read. [zeromus]
- Tweak optimization flags and change entire source code to use fastcall [zeromus]
- Add opengl state caching. This is of dubious performance assistance, but it is easy to take out so I am leaving it for now. [zeromus]
- Add MMU->GPU signal for when vram mappings change, which allows it to assume textures are unchanged unless vram has changed [zeromus]
May can yet something, I do not remember
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 22:32 Posted By: wraggster
News via aep
Marat Fayzullin released a new version of his Gameboy Advance emulator VGBA. There are versions for many different operating systems, the windows version is shareware.
This version improves audio quality in games that frequently switch sampling frequency (Star Wars, etc.). Also, for VGBA-Symbian and VGBA-Maemo, I have fixed LSR/ASR #0 instructions and correctly implemented memory access behavior from misaligned addresses (Pokemon no longer glitches). Finally, VGBA-Maemo now runs at x3 magnification in the full screen mode making for a much nicer experience
http://fms.komkon.org/VGBA/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 21:20 Posted By: wraggster
New from SuccessHK
The Component&Composite AV Cable included high quality cable ,can provide superior picture.Compared with the common Component&Composite AV cable, this one has a RCA output(yellow),provide another video output model for players.
The whole length is 2.5m,making the video device put easily.It is compatible with Wii series fully,simple to use too.Anti-oxidation meterials with long life.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 20:43 Posted By: wraggster
Newly released today:
"Gotta catch'em all!" is the infamous tagline of the pokemon franchise, and to aid, as well as add a bit more fun to your catching process Nintendo has released a new DS console for you to conduct your pokemon taming activities on.
Two new pokemon, Dialga & Palkia from the Diamond Pearl fame have made their mark on the new console.
The controllers of time and space are featured on both the DS system and the case that comes in the pack. Printed in gold and silver, the graceful beasts stands out most sharply against the black backdrop on the DS and its case.
Aside from a chic case, the package also comes with a DVD of Pokemon Mystery Dungeon: Explorers of Time and Darkness and a collectible mini poster. The whole package is available as a US version for US$ 169.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2zvl.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 20:39 Posted By: Shrygue
via IGN
Sega is bringing the Phantasy Star series to the DS. The new game is titled PS0. No, this is not a new version of Phantasy Star Online. The "0" is actually "Zero" (which you may or may not have figured out depending on your browser's character set).
While the magazine describes PS0 as a completely new title, it does inherit a bit from its predecessors. On top of a story mode, which is not detailed in the magazine, players have access to a four-player multiplayer mode which offers both local and Wi-Fi Connection-based play.
One of the coolest new features for the multiplayer mode is visual chat. Players have access to a scratch pad on the bottom screen, which they can fill with doodles and send to fellow players. The drawings appear in bubbles above the characters, giving the game a comic look (assuming you're good-enough at drawing, that is).
Players can also communicate using pre-set symbols.
Outside of the chatting, the bottom screen is used to display your stats, a map, and your action palette (this is the name that Phantasy Star gives to the player's move menu). It appears that you can select moves from the palette using either the stylus or the R button.
PS0 features all the Phantasy Star character types of old, along with a few new ones. The characters are drawn a bit younger here, as if they've gone back to their teenage years, but PSO fans will have no problem recognizing them.
For this first DS installment, Sega has brought in some new additions to the development staff. Toshiyuki Kubooka, from the Idol Master and Lunar series, is overseeing character creation. Tooru Shiwasu, who previously headed up the online quests in Phantasy Star Online but went on to become an author, is working on PS0's scenarios with another author, Teru Arai.
PS0 is set for Japanese release this Winter.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 20:19 Posted By: wraggster
New from Divineo China
An ergonomic extension that mimics a guitar fret board and fits seamlessly in people’s hands to deliver the same core gameplay that defines Guitar Hero, it gives players the ability to finger chords in similar fashion as the console version's guitar peripheral.
- Reinventing Guitar Hero for NDS Lite
- Single Player / Multiplayer Modes
- New Guitar Dual Mode: DS Microphone and Touch Screen Attacks
- Personalize your experience with skins, New characters and venues
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 20:14 Posted By: wraggster
New from Divineo China
Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 20:14 Posted By: wraggster
New from Divineo China
Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 19:35 Posted By: Shrygue
via Eurogamer
Square Enix plans to release Wii role-playing adventure Final Fantasy Fables: Chocobo's Dungeon across Europe on 31st October.
Here we have Chocobos, the bird creatures from the Final Fantasy universe, dressing up in wizard and knight outfits and collecting the lost memories of a town from various dungeons.
The result was a Metacritic average of 77 per cent from summer US reviews. Conclusions pointed to rather old-fashioned design based around challenge rather than plot, although the childish presentation was lauded for the usual Square Enix polish.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 14:31 Posted By: Baboon
Just thought I'd let you guys know I've found some killer discounts for wii games.
The UK supermarket 'Morrision's are currently offering all Wii chart games for just £15.
...that in its own is a bargain but if you go to PCWorld they'll price match it plus give 10% off (or something like that) making games just £12.50!
The other cool thing is PCWorld didn't check what games I bought were from the morrisons chart so I was able to purchase any wii game I wanted in-store for the bargain price of £12.50!
I picked up Lego Indiana Jones, House of the Dead 2&3, Metroid Prime and Capcom's Super Swing Golf for 12.50 each! ...I guess you could probably take these to Gamestation and get a trade-in price for more than £12.50 for some of these games! lol
Thought I'd share the info with ya! ...ohh and apparently at Morrisons PS3 games are £25...not sure about PC or 360 though (I was on a lunch break in work and didnt get time to look).
These discounts are not available online so you have to go to Morrisons supermarket or get your asses down to PC World!
Ta
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 01:50 Posted By: wraggster
At E3 a Square Enix representative told us Chrono Trigger would include a single screen classic mode for purists and here it is. This is a screenshot from the DS arrange version or Chrono Trigger classic with the addition of enemy HP meters on the bottom screen. I guess Lucca’s default accessory, the Sightscope, is completely useless if you’re playing Chrono Trigger in arrange mode.
If you want to play Chrono Trigger with touch screen controls the battle menus appear on the bottom screen with huge buttons. The benefit of touch screen layout is less clutter and no more enemies hiding under the ATB meter.
http://www.siliconera.com/2008/09/09...-arrange-mode/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 01:30 Posted By: wraggster
We didn't wake up today hoping to hate on Nintendo, but they're making it a bit too easy. Granted, the Nintendo WiFi router could certainly find a place in the homes of the tech illiterate, but Nintendo keeps hiding behind the apron strings of its casual gamer fanbase, and we don't have to sit around and take it. Two months after Nintendo finally admitted it had a problem with Wii storage and claimed to be "working on a solution," Reggie's still playing that line -- to diminishing effects -- in Club Nintendo, the official Nintendo mag of Latin America. He went on to say that "we have never said that it will be a hard drive nor have we mentioned how we will fix this issue, but we are going to deliver a better way to store the games." Weak. Nintendo could easily create a backup solution for SD cards or the ubiquitous thumbstick, but instead the company is letting its most active users suffer with the mere 512MB of built-in storage, requiring them to re-download games from the Wii Shop, and making few promises about when or what the storage solution will be -- not cool, Nintendo. Phew, good to get that off our chests. Now, if you'll excuse us, we have some "High School Musical: Sing It!" to attend to.
http://www.engadget.com/2008/09/08/r...-line-for-wii/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 00:16 Posted By: wraggster
According to reports from the recent GameStop managers conference in Las Vegas, Nintendo is planning on shipping a version of Animal Crossing: City Folk with the WiiSpeak microphone packed in. Can't say it comes as a surprise, but the marketing materials we'd seen to this point had all touted the accessory as being sold separately, so we welcome news of the pack-in.
According to tipsters, the bundle will set you back $69.99, making the WiiSpeak mic a $20 value, presumably. Pricing in bells was not provided. We're double checking with Nintendo to ensure maximum accuracy.
http://kotaku.com/5047451/animal-cro...iispeak-bundle
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2008, 00:06 Posted By: wraggster
Ubisoft and NSider have partnered to bring you:
A Shaun White Snowboarding contest
"Design A Nintendo Snowboard"
Contest winners will have a chance to have their board designs be included in the upcoming Shaun White Snowboarding Wii game and turned into a real board by Burton Plus.
The Winners will also receive a Nintendo Wii Console, a Wii Balance Board valued at $600 and a Shaun White Snowboarding Wii game from Ubisoft.
How to enter
Download both of the Snowboard templates below.
Front Tempalte - Back Tempalte [Do not alter any settings, place all artwork on the layer titled "YOUR ARTWORK HERE", vetor graphics or bitmap files are ok.]
Register on Ubisoft's website.
Visit Ubisoft's Art of the Ride official contest website to login and submit your entry!
Return to Art of the Ride and rate your fellow NSider2 entries and post your entry link here on this thread so that we can help you get votes!
NSider2 Design Rules:
Design must be Nintendo related.
Design must include the www.nsider2.com domain name anywhere on the design, or include NSider2's logo here.
Design must be named with a prefix of NS2_Your Board Name Here in order to be found and rated by our NSiders more easily.
You are more than welcome to enter Non-Nintendo designs without the NSider2 link on your design, but we will only feature and promote those that are Nintendo related and include the www.NSider2.com link on them.
Highest Rated NSider2 member entry:
1st highest rated will earn 3,000 Rupees and a Shaun White Snowboarding Wii game.
2nd highest rated 2,000
3rd highest rated 1,000
When you submit your entry, you will be given a link to your board, you must post your board entry link and a picture of your design here so that we can help you promote your official NSider2 board design entry for our members to rate.
Not a Graphic Artist?
Not an artist yourself? don't worry NSiders... you don't have to design a board to win prizes, Ubisoft will randomly select a "rater" every two weeks until October 12 and give away an Xbox 360 and a copy of Shaun White Snowboarding game.
We will also be awarding 50 rupees for every thread you create around the internet (Gaming and Media sites only) letting people know about this NSider2-Ubisoft contest! Submit a link to your post on this thread to receive your rupee reward.
First cycle starts Septermber 12 and ends September 26th, submit your entry ASAP!
We will post and announce Board Entries on this page for NSiders to rate. NSiders look for the NS_ Nintendo board designs and rate .
http://nsider2.com/forums/Shaun-Whit...t-t299867.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2008, 20:39 Posted By: wraggster
News from the Micro Lua DS Website
samy from the official forum has released a very useful application that allow you to program directly on your DS: Lua Editor DS. You can download it in the download section.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2008, 20:35 Posted By: wraggster
News/release from Jayenkai
OK folks, here's a level editor edition!
Or, rather..
Here's a version I've been building up, but haven't yet built any more levels for, yet!
vvvvvvvvvvvvvv--Download--vvvvvvvvvvvvvvvv
Slightly Better - Level Editor Edition (only 016-JNKPlat08.nds is included!)
^^^^^^^^^^^--Download--^^^^^^^^^^^^
Updates
1. Ice on floors. Platdude skids across, rather than stops, wherever there's ice.
2. Faster darts. There's 2 dart blocks in the editor. The left hand ones will shoot every 180 frames, right will shoot every 90..!
3. Faster Plungers. There's 2 plungers.. Red = slow, Green = faster.
4. Blocks on Plungers. If you drop a block on a plunger, it'll remove the plunger, but also make the switch, making for permanent switches.
5. Conveyor Belts. They make you move!!!
6. Blocks on Belts. Blocks shift along on belts. Note.. Moving blocks aren't considered solid objects.. So you can usually run through blocks on belts! Bizarre.. But f'k it! They will smush you if you're between a wall and one, though!
7. Blinky Blinky Blobs!..! Stick down a blinky blinky blob, and it occasionally blinks between being a floor and not being a floor!
Timing's very very hard.
BUT.
Draw a line of blinky blinky blobs, and you'll notice a pattern. Draw a full line of them, and a stream of floor will appear to move side to side.. Draw about 5 or 6 in a row, and you get a nice, challenging, occasional bridge to cross at the right time..
Blinky Blinky Blob Bridges move at the same pace Platdude runs.
Oh, and Flamethrowers.
...
So, make levels, submit them, and just like nyarla ("Magnetic Robot Shavings") you can have a batch of levels right there in the compiled edition of the game! Wootsocks! Jay makes a note that he should insert author names into packs!
Just include a nice enough pack, and a decent title for it... And/or a couple of random levels for the random pack.
Sorted!
You've got 1 week to do it.
I'll release the next proper edition next week..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2008, 20:30 Posted By: wraggster
New from Flashlinker Europe
- 1:1 original card size.
- Side loading for Micro SD memory.
- Using MicroSD/SDHC (Trans Flash) as external storage. cheap and variety usage.
- Direct boot, no need another boot card or flash your DS.
- Can be used as as passme (bootcard).
- Moonshell integrated boot loader, watch direct DPG movie, listen to MP3, read TXT book in loader, no othe rsoftware needed.
- Bootloader can be full customized inclusive skins and functions. Most of the bootloader sourcecode is open, very good for developers.
- Perfect FAT32 system support, automatic generate saver file. multi saver function available.
- Using hardware flash chip saver - never lose your saves.
- Loader upgradable.
- Homebrew support via IO lib.
- incl. microSD cardreader
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
next » |
|
|