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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 5th, 2008, 21:37 Posted By: wraggster
News via nintendomax
News/release from Neimod:
This package contains the necessary basic tools and project files needed to create a custom IOS module and interact with it. This is perfect for running test code on the Wii's IOS system.
Sourcecode is delivered for all tools and projects.
For compiling the ARM IOS code, devkitARM (arm-elf or arm-eabi) is needed. For compiling the PPC Wii code, devkitPPC and libOGC are needed.
Package contents:
stripios: This is a tool that will take a tradional ARM ELF file and converts it into a format the IOS system understands.
iosmodule: This is the project which will create a custom IOS module.
In order to create a working IOS module, you must supply the fixed absolute memory addresses for the module to live in, in the linker script. Currently, it defaults to the memory addresses set by the DIP module from IOS31.
To install a custom IOS module, you need to add it to the TMD of an existing IOS, and allocate it with an unused content id, or replace an existing one.
Currently, the produced IOS module is tested by replacing the DIP module from IOS 31. This is done by letting patchmii install IOS 31 as IOS 254, and replacing the contents of the DIP module with the custom IOS module.
The example main source file sets up a device called "/dev/haxx" and allows you to read/write to the IOS memory space (currently limited to the module's memory space because it is running from usermode), and allows you to upload and execute custom code.
iostester: This is the project which will interact with the custom IOS module.
In the first step, a completely position independent ARM program is compiled, and the file arm.bin is produced.
The ARM program is made position indepdenent by means of an global offset table (GOT), which the ARM program will automatically correct upon boot up.
Then the arm.bin file is automatically added into the PPC program, so that it can upload it to the custom IOS module, and let it execute it from the IOS side.
Happy hacking!
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September 5th, 2008, 21:34 Posted By: wraggster
News via Nintendomax
philoo updates its adaptation of the game afrcain "Awale" which is now in version 1.0.
Quote:
Version 1.0
-- Added a 2-Player mode WiFi (local)
-- Added a new tune
-- Some Bug Fix.
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September 5th, 2008, 21:30 Posted By: wraggster
From the official site:
This website presents the Micro Lua DS project. Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts ( www.lua.org). Tens of functions have been added to Lua 5.1.3 source code. This allow you to create applications and games very simply on your favorite console.
News
2008/09/04 Micro Lua DS 1.0.1beta released !
This version correct the bug with exceptions. Now when an error occured it will displayed on the lower screen.
Now the no$gba tester works.
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September 5th, 2008, 21:18 Posted By: wraggster
Space Shooter by pacemaker is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels.
Changes for Version 0.3 release:
Sped up viewport scrolling (no lagging in the viewport, but now it's jittery)
Change the way weapon systems work (cumulative, not individual)
Initialize random seed for different powerups each time.
Restructure internal code to detect and interface with controllers.
Added code to allow multiple control options (Pad, Tilt Pad, Nunchuk, Gamecube).
Menu is always accessible via Wii Remote Home button.
Big Bombs now shoot backwards.
Added two levels and made "The Horde" level a bit easier.
Improved BibSound code substantially, it's now double buffered
Fixed bug where some sounds were accidently repeated
Added mp3 background playing to BibSound code.
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September 5th, 2008, 21:08 Posted By: wraggster
News from Scognito
Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.
As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.
For those who don’t know what game I’m talking about, here it is a brief description of the original game, from wikipedia :
Nonograms or Paint by Numbers are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of “4 8 3″ would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
I swear it is simpler than expected!
The development of the game is nearly done for both platforms, so what the game really needs are the levels.
Since I’m too lazy to create them, I decided that levels will made by YOU!
Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?
The best 50 levels will be put in the game as official ones, so head over and write yours!
Go to Wiicross Level Editor!
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September 5th, 2008, 21:08 Posted By: wraggster
News from Scognito
Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.
As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.
For those who don’t know what game I’m talking about, here it is a brief description of the original game, from wikipedia :
Nonograms or Paint by Numbers are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of “4 8 3″ would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
I swear it is simpler than expected!
The development of the game is nearly done for both platforms, so what the game really needs are the levels.
Since I’m too lazy to create them, I decided that levels will made by YOU!
Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?
The best 50 levels will be put in the game as official ones, so head over and write yours!
Go to Wiicross Level Editor!
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September 5th, 2008, 20:28 Posted By: wraggster
Newly released today:
Starting with an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to you to tame the land and make the island prosper! By farming crops and raising animals, you'll help the island grow into a vibrant town bustling with people and businesses. Can you turn this island into a paradise?
http://www.play-asia.com/SOap-23-83-...j-70-23hc.html
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September 5th, 2008, 20:26 Posted By: wraggster
Newly released today:
features
Limited Edition Rod and Reel peripheral designed for the Wii takes full advantage of the motion sensing capabilities as you realistically cast, set the hook and fight tension on the line as you reel in your catch.
Fish in 14 Tournament Events and complete various objectives as you attempt to fill your boat with the biggest and best fish • Gameplay focuses on the excitement of battling fish struggling against being caught.
Angle for 20 of the most sought-after fish species including large-mouth bass, small-mouth bass, walleye, cat-fish, trout and more.
Three gameplay modes: tournament, open fishing and quick challenge
Use an onboard GPS unit to discover exactly where the fish are biting all across the lake.
Fish with over 300 lures including authentically modeled, Rapala lures, each having unique properties, physically-modeled behaviors, and a range of different colors.
Over 500,000 acres of authentic fishing locations including Clear Lake CA, Lake Okeechobee FL, and Lake Amistad, TX
Use the Wii Remote to guide your boat to dozens of hotspots around the lake.
description
Utilizing an all new, limited edition Rod and Reel peripheral designed exclusively for the Wii, players will become more immersed in the fishing experience than ever before. With their hands on authentic gear, players will use an actual rod as they cast and reel in fish hooked on their lines. They can battle for their favorite trophies as they angle against more than 20 species of fish, all within beautiful freshwater environments. The world’s top freshwater lakes are realistically represented here, and players will have their skills put to the test against some of the best trophy fish in the world.
http://www.play-asia.com/SOap-23-83-...j-70-2q1f.html
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September 5th, 2008, 19:59 Posted By: wraggster
New from Divineo China
From popular Japanese accessory maker, a protection case for your Nintendo DS Lite. Available in 4 colors: Clear Blue, Clear Pink, Clear Black and Clear White.
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September 5th, 2008, 01:44 Posted By: wraggster
Nintendo might be cranking out new DS Lite colors left and right, but IGN says something bigger's brewing in Kyoto -- a third iteration of the DS with dual touchscreen displays, one of them widescreen. Those are pretty significant changes, so we'd actually say that sounds more like a second-gen DS rather than another rev of the current hardware, but IGN says the rumored release date of April or May 2009 doesn't jive with a whole new unit. We'll see when we see -- hopefully we won't be waiting long.
PS.- That's just IGN's mockup, don't get too excited.
via engadget
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September 5th, 2008, 01:27 Posted By: wraggster
News via gxmod
Devilsbook propose a modified version of this emulator Atari ST based on porting the emulator Castaway.
This version now offers support for the Wiimote.
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September 5th, 2008, 01:19 Posted By: wraggster
News via gxmod
This program by tona will download IOS37 from the Nintendo update servers, patch it, and install it as IOS249--making a completely functional "clone" of Waninkoko's cIOS. This process does not involve any system-critical parts of the system, and should be completely safe. Of course, however, this software comes with no warranty whatsoever.
Also, if this applications detects IOS249 installed, it will attempt uninstallation. So... You can run it once to install, run it again to uninstall. Pretty simple.
Why
Waninkoko's cIOS patches are useful, but a couple of barriers prevent many people from installing it. One, the normal installer requires someone "find," build, or dump a WAD of IOS37. Two, some people feel an aversion to Waninkoko's applications (on which I have no comment). Patchmii has been out for longer than cIOS, and it's perfect for the task. I finally found a use for cIOS and decided this might be useful in helping surmount the aforementioned barriers.
Differences
All of the patches are the same as in Waninkoko's cIOS. Although I haven't checked, I'd be willing to bet that the patched IOS modules have the same produced sha-1 hash as Waninkoko's installer generates. Except for Content 0 ;-)
Changelog
v2: Fixes one patch that was done incorrectly before (oops!)
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September 5th, 2008, 01:10 Posted By: wraggster
Agentq has released a new version of ScummVM for the DS, heres the release info:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Hopefully, this build should now work. I'm espcially interested in people who want to test Lure of the Temptress, Kyrandia 2 and 3, and Inherit the Earth.
Fixes in beta4
- Fix crashing in Inherit the Earth and Lure of the Temptress
- Speedups for all Kyrandia games
Fixes in beta3
- Mouse cursor palette corruption fixed.
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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September 4th, 2008, 23:13 Posted By: wraggster
News/release from Tommie
hey everyone
i've made my firts project: the Dbrowser
it's a file browser that can play mp3 and jpg files.
don't forget to patch with dldi!!
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September 4th, 2008, 23:07 Posted By: wraggster
via drunkencoders
MoonBooks is running several competitions for reviews. Here's a quick summary of the different categories and their prizes:
DS Game Reviews - 6x Acekard 2
Hardware Review - 2x Acekard 2
Movie Review - 4x Acekard 2
Book Review - 4x Acekard 2
Articles / Non-Fiction - 2x Acekard 2
Fiction / Poetry - 2x Acekard 2
Homebrew DS Game Coding - 2x Acekard 2
Homebrew DS Application Coding - 2x Acekard 2
Graphics - 2x Acekard 2
Audio - 2x Acekard 2
DSGamemaker Game - 5x registration keys to DSGamemaker
Head on over to his site for more details & rules. That's a lot of Acekard 2's for prizes, might want to enter, a lot of them don't even require any coding. Important to note, you have to pay shipping fees if you win an Acekard.
http://moonbooks.net/moonbooks/page.php?123
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