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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 20th, 2008, 00:10 Posted By: wraggster
News/release from phnord
UPDATE: I just upgraded it and added a preset feature, and I'm officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that's bundled in with the new release at my site.
Hey everyone! I posted here a while ago with a little program I made called MIDI-Jammer. I used 0xtob's DSMidiWifi library to create an innovative touch-screen MIDI controller, with the goal of allowing non-musicians to easily create harmonically-functional music by drawing ideas - while allowing those with more of a musical background access to a fully functional MIDI controller.
In my first release, it was solely a MIDI controller. I decided this weekend to implement the GBA Synth - so now there's a 5-voice Synth that outputs audio even if your not somewhere with a computer/wifi setup.
The basic idea is similar to a Korg KAOSS pad - and I do have a setting in the program that is a straight-up KAOSS pad. Where my program differs is that instead of mapping two MIDI controllers to the X and Y axes, it allows you to map one of the axes to a scale if you so choose.
There is a background gradient for reference, with a black-bar every octave and shadings for each scale-degree in between. You set the root with the D-Pad and the scale and channel with the A,B,X and Y buttons. The shoulder button acts as a sustain pedal, and the pressure-sensitivity of the screen controls the Velocity and Aftertouch data. Select toggles the various modes - you have Pitch Vertical w/ Panning Horizontal, Pitch Horizontal w/ Mod Wheel Vertical, or Two MIDI Controllers of your choosing on the two axes.
Hitting Start will attempt to connect to whatever networks you have configured on your DS. If successful, the MIDI messages are sent over Wifi and any computer on the same network running 0xtob's DSMidiWifi will be able to receive them.
Don't worry about memorizing all of this - the controls and status are all displayed on the top screen while the application runs.
In any case, let me know what you think! You can grab the program from my site - http://www.andrewbuch.com/prog.php. I appreciate any and all feedback, and welcome e-mail at me(at)andrewbuch.com.
-Andrew Buch-
http://www.andrewbuch.com
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November 20th, 2008, 00:02 Posted By: wraggster
After its novel attempts to prevent illegal distribution of Final Fantasy Crystal Chronicles: Ring of Fates, Square Enix has packed numerous piracy checks into Chrono Trigger DS. Sadly (and predictably), hackers have already found a fix to the problem, if this huge thread on the GBAtemp forums is to be believed.
When the ROM of Chrono Trigger was first dumped online earlier this week, naughty flashcart users discovered that it was impossible to progress past certain points in the title. Never-ending time travel (near the start of the game) and the inability to open the Cathedral doors after recruiting Frog were just two of the problems encountered by pirates.
Typically, however, it has taken hackers mere hours to find a workaround for the copyright protection -- further evidence that developers and publishers, regardless of size, face an uphill battle against those who yarr.
http://www.dsfanboy.com/2008/11/19/c...lready-beaten/
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November 19th, 2008, 23:59 Posted By: wraggster
News/release from n00bey
About the game
Its a game based on the lightcycle sequence from the movie Tron.
Players drive trough a 3D world, they make lines behind them. They have to avoid to drive into those lines~
The last player alive wins
So you could compare it with games like Snake / Nibbles etc~
Howto
Copy the DronS.nds onto your flashcard and , if you dont have Auto-DLDI , patch it with DLDI. [Should start even without DLDI, but saving will not be possible]
All needed files will be created by the game itself [into a "DronS" folder, so dont worry about 100files in your root ]
Features
- High customizable (Show me any other homebrew you can set things like buttonmap)
- Online play, you can join the Main-Server
- A cam you can move however you like it
- Up to 10Player
- Rumble ( different effects for braking / Getting damage / Speeding up) , Rumble pak needed
- For nearly every menu there is a help text accessable by pressing a shoulder button
- Multilangual ! [ Still translators needed ]
V1.4 - 17.11.08
+ Added mirror of the whole arena on the ground.
+ Mirroring got it's own menu
+ Added "Player left!" message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations...]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated... (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses ... if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files...
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the "Player joined" message, as it also told you that someone joined if he left
* After Playing online you're getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit... I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
- LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
- Player limit set to 10 [Performance reasons... It was just too much ]
- Removed the keyboard code~ (Since its not used anymore)
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November 19th, 2008, 23:47 Posted By: wraggster
Wplaat has updated the Bible Quiz for the Wii:
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible
19/11/2008 version 0.4
Added highscore screen
Highscore is stored (in xml format) on the SD card
Added credits screen
Added help (minus button) screen
Added 10 music tracks
Use freetype library as font render engine for screen (sub) titles.
Content update:
- Added 170 english questions (8 topics)
- Added 100 dutch questions (4 topics)
- Added spanisch translation.
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November 19th, 2008, 23:24 Posted By: wraggster
WiiBuilder 1.0 formerly known as GRRLIB Converter is a Windows software to use for Wii homebrew development.
Usage
The File tab is use to:
Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
Convert XML (.xml) to C array in header file (.h)
Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
Compile Makefile to (.dol and .elf), you must have "make" available in your path
You just need to drop a file in the list box. If drag-and-drop is not working (Wine), you could simply right click on the list box to bring the popup menu. From the menu, select Add a File to the List..., in the Open dialog box you could select multiple files. If you don't want to open the software, just drag-and-drop files on the program icon. This is because the software accepts command line, just type WiiBuilder myfile.png. When the files are generated, they overwrite existing ones.
The Font Generator tab is use to generate a image (PNG or Bitmap) from a specific font on your system. PNG files will have the GRRLIB 3.0 format and Bitmap files will only work with GRRLIB 2.0 or less. Just select the font, size and style you need and click on the Generate Image button to open the Save As dialog box. The antialiasing option only works when you are saving a PNG file.
The Color Converter is a tool convert color from one format to another. It could be used to convert colors from 24-bit truecolor to 16-bit highcolor code. Result could be shown in Hex or Dec.
Finally, the Settings tab is use to save your configurations in the registry. If you want to delete the software it's best to click on the Clean Registry button to delete all registry entry.
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November 19th, 2008, 23:14 Posted By: wraggster
DCelso & Qualith have released a new unnoficial version of the Media Player for Wii:
This new release includes support to DVD by tipolosko, SDHC, sequential and random play. icon:
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November 19th, 2008, 23:04 Posted By: wraggster
Steve Corey has released a new version of Doom for the Nintendo Wii, heres whats new:
Thanks to everyone who responded to my request for testers. We've verified that this new package works great with the Homebrew Channel, so I've updated the zip file and put it out on the Google Code site
Download Doom Shareware
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November 19th, 2008, 22:55 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
[What's New 1.0.5 - November 18, 2008]
* SDHC works now
* Frameskipping tweaks
* Fixed snapshot loading issue
* Full widescreen support
* Changed scaling
* Zooming fixed (thanks eke-eke!)
* PAL timing changes - EURGB60 mode forced
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
folder as the DOL (eg: apps/vbagx/settings.xml)
* GameCube - Added DVD motor off option
* GameCube - Fixed GBA loading issue
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November 19th, 2008, 22:55 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
[What's New 1.0.5 - November 18, 2008]
* SDHC works now
* Frameskipping tweaks
* Fixed snapshot loading issue
* Full widescreen support
* Changed scaling
* Zooming fixed (thanks eke-eke!)
* PAL timing changes - EURGB60 mode forced
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
folder as the DOL (eg: apps/vbagx/settings.xml)
* GameCube - Added DVD motor off option
* GameCube - Fixed GBA loading issue
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November 19th, 2008, 22:52 Posted By: wraggster
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
|0O×øo· FEATURES ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
[What's New 007]
* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* added: Added console/remote power button support (Wii only)
* added: Added reset button support - resets game (Wii only)
* changed: Settings file is now named settings.xml and is stored in the same
folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to
APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
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November 19th, 2008, 22:52 Posted By: wraggster
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
|0O×øo· FEATURES ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
[What's New 007]
* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* added: Added console/remote power button support (Wii only)
* added: Added reset button support - resets game (Wii only)
* changed: Settings file is now named settings.xml and is stored in the same
folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to
APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
Download and Give Feedback Via Comments
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November 19th, 2008, 22:40 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.7 - November 18, 2008]
* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
* Video code rewritten - now has original, unfiltered, filtered modes
* Zoom option
* 16:9 widescreen support
* Full widescreen support
* SDHC support
* SD/USB hot-swapping
* A/B rapid-fire
* Turbo option
* Video cropping (overscan hiding) option (thanks yxkalle!)
* Palette changing fixed
* Fixed audio 'popping' issue
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
folder as the DOL (eg: apps/fceugx/settings.xml)
* GameCube - Added DVD motor off option
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November 19th, 2008, 22:40 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.7 - November 18, 2008]
* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
* Video code rewritten - now has original, unfiltered, filtered modes
* Zoom option
* 16:9 widescreen support
* Full widescreen support
* SDHC support
* SD/USB hot-swapping
* A/B rapid-fire
* Turbo option
* Video cropping (overscan hiding) option (thanks yxkalle!)
* Palette changing fixed
* Fixed audio 'popping' issue
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
folder as the DOL (eg: apps/fceugx/settings.xml)
* GameCube - Added DVD motor off option
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November 19th, 2008, 22:17 Posted By: wraggster
New from SuccessHK
This Motorized Cartridge & Slot cleaner is easy and a great solution for NDS Lite and NDS gamers to clean your game cartridges and the slot of the console. It can thoroughly clean your NDS Lite and NDS! Wite its unique motorized process coupled with advanced micro-fiber technology, it can safely remove dust,dirt or fingerprints ensuring optimun performance!Just press the button for an automatic 15 second clean and it is done!It is compact and portable, easy to use and compatible with NDS & NDS Lite.
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November 19th, 2008, 21:47 Posted By: wraggster
New from SuccessHK
This Crystal Case is made by polycarbonate,which can protects your DS I console from nicks and scratches.It is cutouts for all controls on the console, and touches comfortable too.
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November 19th, 2008, 18:48 Posted By: Shrygue
via Joystiq
Well, we extended the courtesy to the PS3 on its special day, so it seems only fair that Nintendo's little guy should get his own day in the sun. Two years ago today you either discovered that you really could have fun flailing around looking like a dork or, if you're a senior citizen, discovered that video games had been invented.
In those two years the Wii has carved its own niche, bridging gaps between different gaming audiences and (occasionally) leaving some feeling left out of the fun. What do you think of the first 24 months and what are you looking for in the Wii's next 12?
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November 19th, 2008, 18:35 Posted By: Shrygue
via Eurogamer
EA has refused to comment on "rumour and speculation" that a sequel to brilliant Wii puzzle game Boom Blox is in the works.
That's according to US website Variety, which claims returning developer EA Los Angeles has already begun fleshing out the project.
There's no word on whether Boom Blox 2 will be a Wii-only game, nor whether Steven Spielberg will once again be involved.
The source of all this, interestingly, is a former employee of "Blueprint" - a supposedly top secret EA studio tasked with dreaming up new IP.
The developer has apparently been shut down, although no one will acknowledge the existence of "Blueprint" or issue an official announcement. Sounds like the X-Files.
Boom Blox was released on Wii back in May, and fell under Ellie's uncompromising eye for appraisal. But, much to our surprise, the game made such an impression that Ellie was soon championing its cause.
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November 19th, 2008, 18:28 Posted By: Shrygue
via Games Industry
Nintendo's Reggie Fils-Aime has said that there will not be enough supply of the Wii Fit peripheral to meet demand this Christmas.
"With Wii hardware, I think we've got a good shot at meeting demand during the holidays," Fils-Aime told Forbes. "With Wii Fit, I know we'll fall short."
He also said that he doesn't think a number of third-party Nintendo developers fully understand the potential of the Wii, leaving them unable to find success with their products.
"I will be able to say our licensees 'get it' when their very best content is on our platform," he says. "And with very few exceptions today, that's not the case."
Fils-Aime also reiterated that while competitors have made price cuts to their home systems, Nintendo has no plans to reduce the price of the market-leading console in the immediate future.
"At some point, it will be time to adjust the [price]," he said, "but we're nowhere near that point now."
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