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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 18th, 2008, 22:16 Posted By: wraggster
News/release from phnord
Hey everyone! I posted here a while ago with a little program I made called MIDI-Jammer. I used 0xtob's DSMidiWifi library to create an innovative touch-screen MIDI controller, with the goal of allowing non-musicians to easily create harmonically-functional music by drawing ideas - while allowing those with more of a musical background access to a fully functional MIDI controller.
In my first release, it was solely a MIDI controller. I decided this weekend to implement the GBA Synth - so now there's a 5-voice Synth that outputs audio even if your not somewhere with a computer/wifi setup.
The basic idea is similar to a Korg KAOSS pad - and I do have a setting in the program that is a straight-up KAOSS pad. Where my program differs is that instead of mapping two MIDI controllers to the X and Y axes, it allows you to map one of the axes to a scale if you so choose.
There is a background gradient for reference, with a black-bar every octave and shadings for each scale-degree in between. You set the root with the D-Pad and the scale and channel with the A,B,X and Y buttons. The shoulder button acts as a sustain pedal, and the pressure-sensitivity of the screen controls the Velocity and Aftertouch data. Select toggles the various modes - you have Pitch Vertical w/ Panning Horizontal, Pitch Horizontal w/ Mod Wheel Vertical, or Two MIDI Controllers of your choosing on the two axes.
Hitting Start will attempt to connect to whatever networks you have configured on your DS. If successful, the MIDI messages are sent over Wifi and any computer on the same network running 0xtob's DSMidiWifi will be able to receive them.
Don't worry about memorizing all of this - the controls and status are all displayed on the top screen while the application runs.
In any case, let me know what you think! You can grab the program from my site - http://www.andrewbuch.com/prog.php. I appreciate any and all feedback, and welcome e-mail at me(at)andrewbuch.com.
-Andrew Buch-
http://www.andrewbuch.com
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November 18th, 2008, 22:11 Posted By: wraggster
News via Nintendomax
Killers01 has a MMORTS on behalf of "Stargate universe DS" which is already in version 1.6. You'll understand the game is based on the television series Stargate SG-1 and Atlantis, which will celebrate more than one fan. The game is coded in LUA, it works with the Player Risika "Micro LUA DS".
Quote:
Instructions:
I advise you to create a "world-sg" the root of your SD, in this case put the image file and fichier.lua
* / Sg-universe
o file. lua
o The images directory
Do not rename any file, only the "sg-universe" that you name as you want
Notes version:
V1.6b:
* Robotics plant
* Correction system energy can be below 0 after building a mine.
* Fixed display of power which was not red when it was negative.
V1.6a:
* New theme
* All navigation icons (only left and right are scheduled)
* Menu with L and R to display icons
* Improving the display of resources on top of the screen
* Addition of the name of player
* Game time
* Name of the planet
* Space
V 1.5:
* Added 4 storage areas
* Support Energy
* Possible increase of stocks and energy.
V1.4:
* Thursday optimization
* Termination display bug
* Add images of resources and additional lines for complete emptying of RAM end of the program.
V1.3:
* Added mine Naquadah
* Addition of the limited storage resources
* Color display of red when the limit is reached.
V1.2:
* Added the crystal mine
* Inability to build if it was not sufficient ...
V1.1:
* Add the gold mine
* Correction removal system / loading image
* Bug removal of the bar if it continued building changed in the last seconds of manufacture.
V1.0:
* Add resources system
* The Central
* Of the iron mine
* Removing images change of building.
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November 18th, 2008, 22:03 Posted By: wraggster
News via Nintendomax
Weeaboo just upload a new version of its shooter Shooting maniacs "Touhou DS" which is now in version 0.7.
bugfixes:
- Shows an error message instead of silently crashing in the case of a
broken installation.
- The current score was added to the list of high-scores twice if you
used restart or quit after losing all your lives.
- Pausing the game stopped the music, it now only stops sound effects.
- After completing all stages, the game sometimes crashed.
- Script errors in courses other than the first were shown to the user.
- After a boss' spellcard finishes,-all-enemy projectiles are now
destroyed, not just those of the ENEMY_SHOT type.
- Instead of overwriting the default textures, user-specified textures
were added-after-the existing textures. This limited the max. texture
memory to 32KB.
improvements:
- Internal script now does compile basic type-checking.
- Meaningful error messages in the script compiler.
- Added (beta) support for downloading additional characters from within
the game using wifi.
- Rewrote a large portion of the manual scripting.
- Support for multiple routes per game. Roads are commonly used to create
a selectable difficulty setting.
- The score overview shown at the end of every stage works now.
- Both stages and routes can now be locked / unlocked. Read the manual for
more info.
- Added a third stage.
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November 18th, 2008, 21:53 Posted By: wraggster
News via Nintendomax
Hermes updates its application Wii.
Wiireader has several functions:
JPEG viewer: supports only the images file format. Jpg.
Music Player: MP3/Ogg are the file formats supported by the application.
Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.
No changelog for this new version.
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November 18th, 2008, 21:38 Posted By: wraggster
Im a tad late with this but Steve Corey has released a new version of Doom for the Nintendo Wii:
WiiDoom 0.4 is out! Please spread the word. NOTE: This currently only works via the Twilight Hack. It does NOT yet work via Homebrew Channel.
Download Doom Shareware
Version 0.4 --
[NEW] Added WAD loader
[FIXED] Finale cast can now be advanced through
[FIXED] Config file saving/loading works
[CHANGE] Classis stairbuilding enabled by default
[NEW] Added IR crosshair option in general settings menu
[CHANGE] Disabled IR crosshair by default
[FIXED] Fixed vertical resolution to fit on the screen better
[FIXED] Fixed Twilight Hack Input bug
[CHANGE] Moved messages output location to original spot
[FIXED] "Reset to defaults" now works
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November 18th, 2008, 21:31 Posted By: wraggster
Using the Wiimote to plant a street sign into your enemy's head in Mad World doesn't lead to real world violence, a new study has found.
People with more fear in their heads than brains have often wondered whether or not the Wii motion controls that debuted in 2006 have led to an increase in video game-related violence. A new study out this week, hopefully, dispels these lingering misconceptions about video games for the last time.
The study was the work of Villanova's Dr. Patrick Markey. It examined 118 participants' "psychoticism" levels, which translates roughly into how hostile or aggressive they became while playing Manhunt 2 and the notoriously violent murder sim Tiger Woods PGA Tour 2008* (*sarcasm).
Long story short, the study concluded motion controls had no effect on people's hostility or aggression levels. Whether a person was mashing a button or using a swiping motion to mash someone's head made no difference whatsoever.
However, as many people already suspect is the case, those people who had high levels of psychoticism (predisposed to violence, in other words), "were much more affected by violent video games than other participants," the study said.
For many that's a given, but for those late the game players, this could serve as yet another bookend to the video game violence issue.
http://www.gamepro.com/article/news/...d-to-violence/
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November 18th, 2008, 21:21 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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November 18th, 2008, 21:21 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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November 18th, 2008, 19:43 Posted By: wraggster
made for Kingdom Hearts 358/2 Days. Square Enix will release a Kingdom Hearts Edition DSi when Kingdom Hearts 358/2 Days ships out in Japan next February. No pictures have been released of the design so we’re left to imagine what the Kingdom Hearts DSi will look like.
Way back when Kingdom Hearts: Chain of Memories came out Square Enix did something similar. A limited edition Kingdom Deep Silver GBA bundle was released in Japan and only in Japan. I wouldn’t count on Square Enix to release the Kingdom Hearts Edition DSi overseas either. So, if you were planning to import a DSi to download games from Japan’s DSiWare Store and <3 Kingdom Hearts look out for this.
http://www.siliconera.com/2008/11/18...n-dsi-will-be/
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November 18th, 2008, 19:42 Posted By: wraggster
Hardcore Club Nintendo members are entitled to more than free Club Nintendo only DS games. This year platinum members, participants that registered over 400 points between October 1, 2007 and September 30, 2008, get to walk away with one of three bonus items. This years choices are:
Wii Golden Handle - A gold colored Wii Wheel.
Super Mario’s Hat - The iconic plumber’s hat made out of fluffy polyester for you to wear.
2009 Club Nintendo Calendar - Three copies of a desktop calendar with a set of stickers. Gold members, Club Nintendo members with 200 - 399 points get the calendar package a bonus, but cannot choose the other two items.
Neat items, but not nearly as cool as the Super Famicom Classic Controller and two disc Super Mario Galaxy soundtrack Nintendo gave out last year to platinum members. Out of this year’s selection the Super Mario hat is the coolest. I just don’t imagine I would get any use out of it outside of throwing it on a shelf or a plush Prinny.
http://www.siliconera.com/2008/11/18...old-wii-wheel/
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November 18th, 2008, 19:34 Posted By: wraggster
Spanish magazine Hispana has published a new preview of Grand Theft Auto: Chinatown Wars in which it discloses that the gameplay won't be limited to, well, Chinatown. In fact, the mag states that the full areas of Duke, Bohan, Broker, and Algonquin from GTA IV will be part of the handheld title's game world, although Alderney (New Jersey in "real life") won't.
The magazine also offers a few more nifty details, such as the ability to whistle (or, we're guessing, yell irately) into the DS microphone to hail cabs, and that the PDA, GPS, and radio are all touch-screen based. On the topic of selling drugs, Hispana reports that It will be a "good way to make money in the game." Oh lordy.
http://www.joystiq.com/2008/11/17/gt...-liberty-city/
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November 18th, 2008, 19:29 Posted By: wraggster
Oh, semantics. Although it may have been believed that Sonic Unleashed was hitting retail tomorrow for all consoles, apparently those dates weren't "official." Sega has rectified that by announcing official launch dates today (via IGN) stating that the Wii and PS2 versions will be available tomorrow, while the Xbox 360 gets its werehog on next week. As for the PS3's Sonic Unleashed, it has been relegated to an indeterminate December date.
Yes, we know, dear Xbox 360 and PS3 owners, whatever else shall you play while waiting for Sonic Unleashed?!
http://www.joystiq.com/2008/11/17/so...release-dates/
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November 18th, 2008, 19:21 Posted By: wraggster
[Mark] had a broken TI-83 graphing calculator and an overwhelming urge to play Pokemon in math class. The solution to his predicament, obviously, is to hack a GameBoy color into the body of his TI-83. He gutted the calculator and connected the front buttons to the contacts on the GameBoy. After some cramming and taping bits together, he got it all working. Now he just needs to find a way to make the cartridge a little bit less conspicuous.
http://hackaday.com/2008/11/18/gameb...or-in-a-ti-83/
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November 18th, 2008, 19:15 Posted By: wraggster
Hey, Nintendo—what's going on here? After a good year or so looking the other way on Wii homebrew (for the most part), now we've got two fairly serious brew-killing updates in the last month? Word from the folks at Wiibrew.org is that the latest update, System Menu 3.4, is apparently a doozy when it comes to ruining the homebrew party.
New features include USB keyboard support in the Mii channel, enhanced parental controls, and that's where the fun stops: the update also apparently deletes the Homebrew Channel and any other unofficial channels and promises to "check for and automatically remove" modified save files from your system—which is the method used to execute the famous Twilight Hack that makes all the homebrew possible. Not sure whether that means it will disable such save files going forward—hopefully not.
http://gizmodo.com/5091822/newest-sy...homebrew-again
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November 18th, 2008, 19:12 Posted By: wraggster
The Hori Classic Controller isn't just a Wavebird knockoff for the Wii. It's a strange amalgamation between the old and new, borrowing the iconic Wavebird formfactor while simultaneously swapping those ridiculous Wavebird controls for the more practical 4-button setup from the SNES/Classic Controller and a pair of dual analog sticks reminiscent of the Xbox 360. In other words, it looks chunky and fantastic. The $30 Hori Classic Controller will be available for import soon...but the baby blue finish is killing us.
http://www.play-asia.com/SOap-23-83-...j-70-33zc.html
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November 18th, 2008, 18:52 Posted By: wraggster
Newly released today:
features
New story inspired by action-packed TV show from the film
Plays as Bolt or Penny
Bolt's special powers: laser vision, super strength, and sonic bark
Penny's abilities & gadgets: computer hacking skills, acrobatics, motorized wheel bar
Play as Rhino on special missions
Five environments set in exciting, international locates: China, Russia, Italy, and more
Defeat the evil Calico and save the world!
Cinematic camera unique for movie-based platforming game
description
Ka-Woof! Unleash your inner superbark and take on the heroic personas of Bolt and Penny from the high-action television series within the upcoming film, Walt Disney Pictures Bolt. Dig your paws into the cinematic took of the game and experience a mix of intrigue, combat, action and platform-style game play.
http://www.play-asia.com/SOap-23-83-...j-70-2zra.html
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November 18th, 2008, 18:51 Posted By: wraggster
Newly released today:
features
Play loads of exciting new games with the new Wii Balance Board and experience the first game in the world that you can play with your rear end!
65+ brand-new games that spoof popular culture, from TV series to TV classics, not to mention insane ads!
Play co-op or battle your friends simultaneously with up to four players, or go crazy with up to eight players in party mode! You can even sabotage your friends while they are playing!
Discover new and innovative ways to play with eight types of gameplay, including shaking, precision, dexterity and balance
Use the Wii Remote and Wii Balance Board to dance and wiggle your booty
Pimp your bunny out, take his photo and send it to your friends online
description
First they invaded the world and, now your TV!
The Rabbids have taken over almost every channel you can imagine, from music to movies – even TV ads! Help the Rabbids destroy all our daily viewing and drive Rayman crazy.
In Story Mode, play through a week of television, with each day bringing new wacky challenges of skill and insane movements in a compilation of mini-games. With up to eight players in turn-based mode and four players simultaneously, get ready for you and all your friends to go insane!
http://www.play-asia.com/SOap-23-83-...j-70-2w11.html
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November 18th, 2008, 18:49 Posted By: wraggster
Newly released today:
features
New story inspired by action-packed TV show from the film
Plays as Bolt or Penny
Bolt's special powers: laser vision, super strength, and sonic bark
Penny's abilities & gadgets: computer hacking skills, acrobatics, motorized wheel bar
Play as Rhino on special missions
Five environments set in exciting, international locates: China, Russia, Italy, and more
Defeat the evil Calico and save the world!
Cinematic camera unique for movie-based platforming game
description
Ka-Woof! Unleash your inner superbark and take on the heroic personas of Bolt and Penny from the high-action television series within the upcoming film, Walt Disney Pictures Bolt. Dig your paws into the cinematic took of the game and experience a mix of intrigue, combat, action and platform-style game play.
http://www.play-asia.com/SOap-23-83-...j-70-31a1.html
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