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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 21st, 2008, 21:29 Posted By: wraggster
Newly released today
features
Train, groom and massage your horse, using the Wii Remote
Create the horse of your dreams from hundreds of combinations of coats, manes, saddles, bridles, blankets and more!
Take your horse out for a ride and explore the woods, beach or mountains
Grow your stable and business, by adding new buildings and welcoming guests to your ranch
description
Life with a horse is a dream come true! Take on the ownership of the Old Mill Ranch - it's up to you to renovate, manage and care for the stables and your horses.
http://www.play-asia.com/SOap-23-83-...j-70-34iu.html
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November 21st, 2008, 20:41 Posted By: Shrygue
via Eurogamer
SEGA has confirmed a release date - well, a release month - for Wii shooter House of the Dead: Overkill.
The game's due out in February 2009. If you pre-order it through "selected retailers" in PAL territories, you'll be able to claim a premium Collector's Edition.
This edition comes with an exclusive graphic novel, "Prelude to an Overkill", illustrated by Steve Copter of UK punk band Black Mekon.
SEGA's going all out for cult cachet on this one. Check out the House of the Dead: Overkill gamepage for some smart, Grindhouse-inspired trailers as well as our recent Hands On.
House of the Dead: Overkill is a trashy, 1970s-set prequel to the famed series of zombie-apocalypse lightgun games, and it's exclusive to Wii.
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November 21st, 2008, 17:21 Posted By: wraggster
Newly released today:
features
There’s always something new to do. In the living, breathing world of Animal Crossing: City Folk, days and seasons pass in real time, so there’s always something to discover. Catch fireflies in the summer, go trick-or-treating on Halloween or hunt for eggs on Bunny Day. If you’re in the mood for something a little faster paced, take a bus to a new urban city area that’s unique to Animal Crossing: City Folk. There you can catch a show at the theater or check out the sales at Gracie’s boutique. But if you don’t show your face back home for too long, your neighbors will miss you
Up to four people from your household can live and work together to build the perfect town. Design clothes and patterns, write letters and post messages on the bulletin board for each other, or invite up to three friends to visit your town using Nintendo Wi-Fi Connection. With the new WiiSpeak microphone, it’s like you’re all in the same room. The microphone sits atop the sensor bar and picks up the conversation of everyone in the room to encourage a more inclusive experience
Get to know your neighbors. The heart of Animal Crossing: City Folk is building relationships with the animals in your town as well as with other players. Befriend your animal neighbors by exchanging letters, gifts and favors. Animals can also move from town to town, bringing their memories and stories from their old towns with them. And since animals are notoriously loose-lipped, they spill all the juicy details
Express your personal style. Customize your town, your house and yourself by collecting bugs, fish, fossils, art, furniture, clothes and accessories. You can also go to the salon in the city to change your hairstyle and get a Mii makeover. Plus, if you design clothes in the tailor’s shop, animals will wear them and maybe even bring them to other towns
description
If life were an endless vacation, what would you do? Go fishing, collect shells or watch fireworks with friends? Build a snowman, exchange presents with family or decorate your house for the holidays? Take a trip to the city, go on a shopping spree or visit friends from all over the globe? In Animal Crossing: City Folk, life moves at a relaxed pace, but the world brims with endless possibilities.
http://www.play-asia.com/SOap-23-83-...j-70-2zr6.html
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November 21st, 2008, 17:16 Posted By: wraggster
Newly released today:
features
Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore
Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more
Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved
Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other
Utilize the latest technology in Laras upgraded inventory to navigate the world
description
A new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates truly believable world and delivers a new level of challenge and choice.
http://www.play-asia.com/SOap-23-83-...j-70-34pi.html
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November 21st, 2008, 17:08 Posted By: wraggster
Newly released today:
features
Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore
Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more
Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved
Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other
Utilize the latest technology in Laras upgraded inventory to navigate the world
description
A new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates truly believable world and delivers a new level of challenge and choice.
http://www.play-asia.com/SOap-23-83-...j-70-2mcq.html
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November 21st, 2008, 01:12 Posted By: wraggster
New from Isaac356
Wii Signer is a simple PC Utility that lets you fakesign a Wii ticket. Currently, only tickets are supported, no tmd's and no other files.
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November 21st, 2008, 01:04 Posted By: wraggster
News/release from CyBeRCeD
On this day of strike, I have the opportunity to polish my new project. I returned after nearly two years of missing and abandoning my BabyfootDS.
Since I began studying computer science and I recount reprogram well on DS.
My new project is Geodis.
this homebrew is actually an application to increase awareness of the department of France.
Of course, later there will be a kind of test where we must guess the name of the department displayed.
In the meantime, I will let you test and I await your impressions and ideas.
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November 21st, 2008, 00:59 Posted By: wraggster
Square Enix has reacted to the rampant piracy of Chrono Trigger DS by declaring itself to be "vigorously against" the illegal distribution of games, and warning that it expects a sharp drop in Chrono Trigger sales as a result. As we reported yesterday, the eagerly anticipated RPG shipped with a whole series of piracy checks, only for hackers to break those within hours of the game being dumped online for download. It's difficult not to feel sorry for Square Enix, and equally hard to see practical solutions.
In slightly happier news (well, for the fans, anyway), the (Japan-based) Chrono Trigger fan club is giving away copies of the game's soundtrack (as seen above) to 3,000 customers who actually buy the game -- two of which will be autographed by composer Yasunori Mitsuda. See: it pays not to yarr.
http://www.dsfanboy.com/2008/11/20/s...rigger-piracy/
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November 21st, 2008, 00:59 Posted By: wraggster
News from Nintendomax
1) Scrolling
Scrolling with, I had to manually create the characters leaf small squares method "old school", and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table).
At the beginning it should be a scrolling, but it has become over time an auditor modeling characters. That is why it is a "rotation character", "transparency"
and "display vectors" that shows the normal.
You can also manipulate the camera you see that light is before the character and act from behind it. There are 2 version, a GC and a PC has the following buttons or keys to use:
(PC attention to the numeric keypad to figures)
PC version ------------------------ ---- |---- GC
CHARACTER SELECTION: --- 4 ----------- B
NO LIGHT / OFF: 9 ----------- ----------- R
ROTATION character --- 6 / 8 -------- X / Y
TRANS MODE / OPAQUE: ----------- ----- 7 L
ROTATION CAMERA: ----- --- Analog Arrows
DISPLAY VECTORS: A ----------- ----- 2
2) DEMOTEV
With DEMOTEV, I wanted to associate light and texture, because in fact I knew the light by using vertex and display textures, but I could not combine the two. This is where the VTE: The VTE can combine ( "mix") color information or not with a texture and / or combine texture with a texture (multitexturing).
It also plays well with the color and alpha of a textured surface with color and alpha of a colored surface. Background: alpha is the degree of transparency or opacity of a color.
It can make 16 combinations (Stage) but only a multitexturing 8 textures. But it is enough.
In short, using operators, parameters, type of matrix, sources texture coordinates we do what we want the texture. As with Open GL.
This demo is not multitextures and want a reason to use this possibility.
I had already made a demo showing a cube with different textures simultaneously, but it was not multitextures as I had announced. I was wrong.
This demo does Shows a cube with a few comments on a star whose "color of the stars change. There are 2 versions:
a GC,
- Have the file DEMOTEV.gcm.
- Press the button to change the texture of the cube.
and a PC,
- Must be created under the root C: (where another hard disk) a "DEMOTEV" and put DEMOTEV.exe and DEMO.tpl, and then start DEMOTEV.exe.
- Press the 2 key on the numeric keypad to change the texture of the cube.
NOTES: GC versions of the 2 demos have a RESET button START.
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November 21st, 2008, 00:44 Posted By: wraggster
Why? NOBODY KNOWS. Maybe he desperately misses the days of blowing in slots. Whatever reasons he had, this is now up on eBay, with bidding starting at $49.99. The auction notes that the mod is "100% working!" (uh ... good?) and that the Wii's blue lights still illuminate when it's switched on, which we have to admit is kind of neat. Also, the seller calls it a "Wii64." Hmm.
http://www.nintendowiifanboy.com/200...64-in-his-wii/
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November 21st, 2008, 00:41 Posted By: wraggster
News from Marcan:
Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they’ve also gone around and modified the TOS. As usual, mass panic ensues.
The people who are panicking can be divided roughly into two groups (non exclusive):
The pirates
The clueless
This should go without saying, but we don’t want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that’s going to hurt homebrew). We’ll have to deal with the homebrew part, but don’t expect that to help piracy in any way. It may, or it may not. And if it doesn’t, pirates will have to deal with fighting nintendo themselves. The usual messages about WADs, “backups”, and all that crap are going straight to /dev/null, and we’re seeing quite a few bans due to piracy on #wiidev recently. Don’t ask us about it, don’t talk to us about it.
The clueless are panicking because, well, that’s the thing to do (OMG, new update! What will we do!). Read the Wiibrew page about the update. To clarify some things: the Twilight Hack is gone and probably won’t be coming back. There are other game exploits on the table (which haven’t been announced yet). Given the ability to run PPC code, we can install stuff and exploit IOS, as the HBC beta9 installer already shows. In short, homebrew isn’t going to go away. We can “do anything” right now. But we do need to figure out what to do.
All we’re concerned with is the ability to run homebrew (from-scratch programs), not necessarily modify the existing system. This means that we’re not necessarily concerned with getting things like menuloader and DVDX working again. Menuloader involves hacking the system menu - which is pointless if it can be replaced. DVDX enables DVD use - which is pointless if there are other ways or you use an entirely new IOS. We’re also not big fans about installable stuff - the utopian homebrew ecosystem would be contained entirely on removable storage and involve zero changes to NAND (implausible, but hey). Either way, the ultimate goal is to have homebrew that is able to use the Wii’s features, period. How that is accomplished is irrelevant, so old methods of doing things aren’t necessarily going to work in the future, nor do we care about it (we’ll find alternatives if necessary).
You may be wondering what it is that we’re doing anyway. Basically, we’re looking at the current situation, moving on with existing projects, and trying to figure out what the best course for the future will be. Quickly releasing hacks as soon as they’re available might not be such a good idea for the future - it’s best if we think it through a bit. We’ve also got tons of stuff to do. Prognosis is good, and hacks will come out eventually, but you’ll have to wait it out. And you shouldn’t expect anything in particular. Remember, it’s about the end result (homebrew), not about how we get there. Also, don’t take some ideas that we’ve thrown out there previously as definitive - we’re rethinking things right now.
In short, calm the hell down and just wait. Don’t update if you don’t feel like “change” - you’ve got that option so far. And if you’ve updated, my suggestion is that you wait. Avoid hacky workarounds - they can be worse than the problems they purport to fix.
http://hackmii.com/2008/11/34-and-recent-updates/
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November 20th, 2008, 22:53 Posted By: wraggster
Castlevania: Order of Ecclesia is in several instances thematically tied to the NES title Castlevania II: Simon’s Curse Quest, though the connections are oblique enough to lend the Nintendo DS title its own novel quality. In Japanese, the two games carry the subtitles of “The Accursed Seal” and “The Stolen Seal,” referring in both cases to the means by which to temporarily banish Dracula. What perhaps most closely links the two titles is the emphasis on action happening outside the castle, exploring the Transylvanian countryside and encountering its morally dubious country folk.
Castlevania II: Simon’s Quest departed from its predecessor by including role-playing game elements such as collecting clues from townspeople and purchasing items from merchants. The developers lent an element of the series’ darkness to these familiar conventions by making all of the townspeople deliberate liars, misleading Simon in his quest to lift his curse. Castlevania: Order of Ecclesia features townspeople who, while not outright liars, are somewhat questionable, from the smarmy merchant to the complacent apothecary. While genial on the surface, the Wygol villagers you rescue during the course of vanquishing evil from the land seem ever so slightly tainted by the sinister atmosphere of their surroundings.
Both the activity of rescuing the abducted villagers and the flawed character of the Wygolians themselves produce interesting consequences for a Castlevania with a female protagonist. Koji Igarashi mentioned back at E3 that the main character’s sadness, a consequence of being robbed of her memory early in the story, is a central thematic element. In saving so many lives and restoring the domestic scene of Wygol, Shanoa can be seen as something of a nurturer, specifically in contrast to the inhuman aloofness of Alucard in Symphony of the Night. However, both her mental ailment and the unsympathetic portrayal of those she saves works against this characterization.
In terms of the story itself, Order of Ecclesia begins on the periphery of the familiar family drama that links many of the stories in the series. Rather than centering on sons of Simon or Dracula, the Belmont clan has lost favor in its eternal struggles against the Count. This is somewhere in the 19th century, when institutions begin arising for the purpose of replacing the vampire killing bloodline. The only order to produce results in this mission is Ecclesia. Led by Barlowe, research into glyphs proves the only effective measure outside the Belmont family’s magical whips in battling demons.
However, choosing Shanoa as the recipient of the order’s glyphs causes a split in the factions of Ecclesia. Resentful, head-clutching Albus—a peer of the female protagonist—believes himself worthy of the position of the bearer of Dominus, the force determined to vanquish Dracula. He interrupts the initiation ritual during which Shanoa internalizes the power of the glyphs, thereby undermining her potential as a vampire killer and traumatizing her memory. She proceeds through the game knowing that she must defeat Albus only because she has been instructed by Barlowe. Her direct experience of the violence he has caused her is obscured by the act itself.
Shanoa employs the training she received at Ecclesia whenever she encounters one of the glyphs found within the various stages of the game. Holding the up button, Shanoa pulls her hair back, revealing the markings on her shoulders and back, which absorb the power of the glyph. Rapier, lance and crossbow glyphs can be equipped to the X and Y buttons, allowing the player to alternate between these attacks. After completing the Minera prison stage, you are also given the option of alternating quickly between three sets of glyphs by pressing A and hitting the shoulder buttons. Upgrading weapons along the way lends an array of strategic depth to the title on the order of an RPG—a direction for the series that dates back not only to Symphony of the Night, but as far back as Simon’s Quest.
http://www.siliconera.com/2008/11/19...r-of-ecclesia/
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November 20th, 2008, 22:52 Posted By: wraggster
Never has a title been more fitting to a game than Exit DS. When catastrophe befalls, what better action to take than EXIT? Unfortunately, you play a psuedo-hero named Mr Esc whose sole purpose in life seems to be rescuing people from burning buildings, drowning buildings, and buildings hit by a freak-icicle storm.
Exit DS can be described as a cross between a platformer and Lemmings. Mr. Esc can jump over things, climb, and use objects, but most levels require the help of the people he rescues in order to guide everyone to the exit. People whom Mr. Esc rescued can be commanded to do tasks like helping him move a heavy block, swimming to fetch an object, crawling through spaces he’s not small enough to fit through, and a lot of other helpful things.
The biggest difference between Exit DS and the other versions is the touch screen controls. You tap on Mr. Esc or other people once, tap somewhere else to get them to move there, or tap something else to have them interact with it. Instructions can be strung together in a series of taps. Having played only the DS version, I can’t imagine how it could be played otherwise; the game gives you the choice of using a d-pad, although you do have to exit the level to change it. The d-pad control scheme feels inefficient after getting used to playing with the stylus. However, the touch screen controls are far from perfect. There were several times where I cursed in frustration as a tap registered wrong and sent Mr. Esc running to his death.
The game slowly teaches players its mechanics through the first scenario which is mainly a tutorial session. That’s not to say the rest of the game is easy. Difficulty ramps up to a pleasing degree where completing each scenario leaves me with an accomplished feeling.
Though the controls take some getting used to and will rebel once in a while, Exit DS is a quirky action puzzler that’s a worthy addition to the DS library. Its short levels make it perfect for playing on a portable.
http://www.siliconera.com/2008/11/19/touching-exit-ds/
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November 20th, 2008, 21:51 Posted By: wraggster
Nyko didn't like seeing fellow third party manufacturer Penguin create a 4x Wiimote charger first, so Nyko fired back with the Charge Station Quad for Wii. Priced at $50, the Nyko Quad includes four NiMH rechargeable battery packs, four rubber Wii Remote battery covers and, of course, a four-port Wiimote battery charger that's loaded to the brim with LEDs. Shipments start in December, but it doesn't look like Nyko is taking orders just yet.
http://gizmodo.com/5094215/guess-how...n-quad-charges
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November 20th, 2008, 21:48 Posted By: wraggster
Indeed, Nintendo and Everlast have tag-teamed in the retail ring to knock you out with these new boxing glove accessories. And while you're down they plan to steal your wallet—because this is an obvious attempt to milk gamers for every last cent. The gloves are available for $30, but I think I'll be saving my pennies for the return of the Power Glove.
http://gizmodo.com/5094329/everlast-...-knock-you-out
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November 20th, 2008, 21:29 Posted By: bandit
TeamCyclops has come out and released a video stating that they were also able to get their CycloDS Evolution working on the new Nintendo DSi
Team Cyclops are pleased to announce that for some time we have had a working test setup which is capable of running CycloDS Evolution on the Nintendo DSi. We must stress however that this is part of our research only; there is still a great deal of work to be done before we can even decide if a DSi compatible device is viable or not. The DSi features a completely redesigned security system which renders all current devices incompatible and at this stage it is unknown if there is any reliable way to overcome the new measures. We will continue our research into the DSi and in the mean time, please see the following video which demonstrates what we have achieved so far.
Like the Acekard, its still a work in progress as they are still finding more information about the DSi and that it is not commercially ready.
Source: TeamCyclops
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November 20th, 2008, 20:09 Posted By: Shrygue
via IGN
Bandai Namco gave us our latest look today at the Wii version of Klonoa: Door to Phantomile, with new screens and some info on what's new for the Wii version aside from the prettier visuals.
The new screens include looks at Vision 3 and Vision 4, as well as a difficult "Extra Vision" stage. These were all in the original PlayStation version.
As a new element for the Wii version, Bandai Namco is including full voices for all characters. The cast for the Japanese version includes Kumiko Watanabe as Klonoa, Bin Shimada as Joka, Akemi Kanda as Huepow, Yuko Minaguchi as Lephise, and Koji Yada as Jicchan. Players can select between Japanese language and a Phantomile language.
The Japanese version of Klona is just a few weeks away. Check back closer to the December 4 import release for more.
Screenshots here
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November 20th, 2008, 00:54 Posted By: wraggster
Alright, alright. There's a few things going on here. First off, Reggie Fils-Aime told Forbes "I will be able to say our licensees 'get it' when their very best content is on our platform, and with very few exceptions today, that's not the case." That's a pretty good conversation starter right there. He also lamented the absence of Grand Theft Auto and Spore on his platform, teased community features without spilling anything at all, and for kicks threw us this utterly hopeless word on a price cut: "At some point, it will be time to adjust the [price], but we're nowhere near that point now." We're pretty astonished that a console honcho like Reggie would so summarily insult his third-party partners, but we can't help but agree -- though peep Nintendo Wii Fanboy's via link down there for an alternate perspective on the matter. To us, the question really lies in the blame game: is Nintendo's Wii strategy and unique hardware approach to blame, or is everybody else out there too dense to cash in? But really, this is just too wild, too incendiary, too awesome for us to hog all the discussion. Hit up the vaguely-applicable poll option, and then let loose in the comments. We're all ears!
http://www.engadget.com/2008/11/19/r...e-wii-discuss/
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November 20th, 2008, 00:21 Posted By: wraggster
News via gxmod
Cashman proposes a new version of Mii Channel Updater, a homebrew that allows you to update your Mii Channel.
The principle is simple, the homebrew connects servers Nintendo updates and download the latest version of the Mii Channel. After that, the Mii Channel settles while replacing the old version. Miis are not automatically deleted and will be available after updating your Mii Channel.
Thus, no need to apply a full update for Nintendo to update your Mii Channel.
News / corrections:
- Addition of the cinematic introduction of Cashman's Productions to launch the homebrew
- Add support for the Classic Controller
- Adding color
- Improvements and corrections
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