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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 28th, 2009, 19:38 Posted By: wraggster
Excellent news, fans of ... various ... services ... being made available through Wii Channels! There's one more item of Channel-related news out today. A trademark found on the European trademark database suggests that Nintendo is looking to take its Digicam Print Channel to Europe (and potentially elsewhere) as the "Photo Print Service Channel".
The Digicam Print Channel, a service offered through a deal with Fujifilm, allows Wii owners to order prints of photos saved to an SD card, create customizable Nintendo-themed photo albums, and even order business cards featuring Nintendo backgrounds and Mii pictures. The business cards are available in Japan as Club Nintendo rewards.
We've been coveting those Mii business cards for a while, though not enough to make our own imitation and just go to Kinko's. Being able to get the genuine article through the Wii would be lovely.
http://www.joystiq.com/2009/01/27/sm...y-leave-japan/
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January 28th, 2009, 19:28 Posted By: wraggster
You don't have to be a seasoned photojournalist -- even one who's covered wars -- to recognize inconsistencies between Dead Rising: Chop Til You Drop and the Xbox 360 original. Now, Capcom's Colin Ferris has stepped up to defend the February release, stating that while the company is "quite concerned" over criticism of the title, it "was not designed for side-by-side graphics comparisons with the 360." Instead, the product marketing manager states simply that it "was designed to be a fun Wii game."
Ferris openly admits that the Wii-take won't look as "beautiful" as the original, nor will the Willamette Parkview Mall's escalators be as crowded with the recently deceased, facts we have already accepted, albeit begrudgingly. "Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall," asks Ferris. "The answer is, obviously, no." Dead Rising: Chop Til You Drop is expected to shamble onto retail shelves for the Wii on February 24.
http://www.joystiq.com/2009/01/28/ca...ad-rising-wii/
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January 28th, 2009, 19:13 Posted By: wraggster
At first glance, we actually gagged upon seeing the jacket pictured above. Immediately after regaining our composure, we wondered how on Earth such a magnificent piece of retro kit could have such a negative impact on our lives -- then, it hit us. It's the dude. Seriously. Strap this $200, limited run jacket on anyone even remotely beautiful and we'd bet you too would see things differently. Or maybe it is just obscenely tacky, but it'd be much less so on anyone other than this fellow.
http://www.engadget.com/2009/01/28/n...-with-awesome/
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January 28th, 2009, 14:37 Posted By: swiley
This is my port of falling sand for the wii(version 2):
controls:
for player 1
note: you must hold + for ~half a second to make the cursor appear
a:--------------------------place partical
b:--------------------------change matirial
+/- :-----------------------increas/deacreas brush size
1:--------------------------pause simulation
dpad left/right:---------cycle through squares
dpad up:-----------------drop squares
home:--------------------return to loader
for players two through 4 (the squares)
note: wiimote must be held side ways so the dpad is on the left and 1 and 2 are on the right
dpad left/right:-----------accelerate left and right
dpad up:-------------------jump
hold b:----------------------grab a square you are touching
b+2+dpad:-----------------through square you have grabbed
1:---------------------------dig
1+left/right:--------------dig left and right
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January 27th, 2009, 21:29 Posted By: wraggster
Bootlegger has released a new application for the Nintendo DS that turns your DS into a spirit level, heres the screen and release details:
Ok, heres my first NDS application - for users with a DSMotion card, a Spirit Level!
Anyone with knowledge of the DSerial cards motion cabilities please post reply on how to add that card in - I have tried using the DSerial code (edge version) but failed miserably
Would also need to know the normal zero level values for the DSerial and what values it return at the max...-128 to 128 maybe like the DSMotion?
Enjoy,
Bootlegger
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January 27th, 2009, 21:25 Posted By: wraggster
Visual Novel Reader has again been updated, great for those of you who like reading
Heres whats new:
* global vars were reset when loading a save file.
* changing the skin via config.ini didn't work.
* date wasn't saved properly in save files.
* missing resources no longer generate warning messages.
* fast reading by holding Y is now a lot faster.
* background fades more intelligent (fade to black on bg change)
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January 27th, 2009, 21:16 Posted By: wraggster
Cluster has released a new version of his IRC App for DS:
Just some bugfixes. Also work with IRC protocol was fixed a bit. Many new messages will appear on status window now (all unknown messages from server). No new features for now.
-Cluster
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January 27th, 2009, 21:12 Posted By: wraggster
The Moon Books Project is BACK!
After a long 'vacation' (read: DoS attacks, etc...) things are finally shaping up, and working out. We are still stomping bugs, planning new features, and generally cleaning up, but we're back up and ready to serve all of your classic literature, films and comics on the DS needs.
So head on over to our new url, and check us out.
http://moonbooks.info
via http://www.drunkencoders.com/
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January 27th, 2009, 20:13 Posted By: wraggster
Splatter castle is a Castlevania style platform game for Wii. Development is still early. Use at your own risk.
Added in v.20090127
Backdash (press B)
Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
Fixed a block collision bug
Weapon hits (a little) more precisely
Fixed a bug preventing 'game over' when you die
Greatly reduced HP
Enemy: Leap Spiders
Boss: The Tyrant
Crouching attack
Removed a bunch of redundant stuff; this version is smaller (oops)
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January 27th, 2009, 20:09 Posted By: wraggster
Updated release from Manny
Wiilander is a clone of the popular classic 70s Lunar Lander game. With a big different,you don't use buttons..
The object of WiiLander is to successfully land your little spacecraft in various places on the planet surface before you run out of fuel. Crashing your lander costs you fuel making it harder to complete your goal.
Discover the secret word, landing on all the bases.
Controls
You control your lander by holding your Wiimote horizontally while tilting and twisting it. Tilting left or right steers your lander while twisting forward and backward controls your speed. Gravity also plays a role so you need to use just the right amount of power to land safely.
Changelog
v0.42
Cinematic improved dramatically.
Now game is easier.
Stall altitude refered to the "sea level".
When ship stall, Wiimote start to vibrate.
Increase the thick of the mountains.
New colours, on the ship (and on the fire??)
Ship now take off.
Game over only when you run out of fuel AND ship crash.
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January 27th, 2009, 20:06 Posted By: wraggster
Updated release from wplaat
A new version of SpaceBubble is released with the following changes:
26/01/2008 Version 0.40
- Show score of selected bubbles on screen.
- The 40 highest global scores are showed.
- Reposition some buttons.
- Improve bonus schema (level 4 , 5 and 6)
- Added level cleared information screen.
- High score is send to web service if score is better then the 40st global high score position.
- Increase HTTP receive buffer size to 8196 bytes.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Six game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music
Several sound effects
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January 27th, 2009, 19:50 Posted By: wraggster
Some of you may remember Nintendo of Japan offering custom business cards with your Mii from their Digi Cam Print Channel. The service went live last year, but only in Japan. In the future, however, you might be able to get a stack of Mii name cards without traveling halfway around the world.
Searching through the European Trademark Database I discovered Nintendo registered Wii Photo Print Channel which sounds like the already available Digi Cam Print Channel. Since this is just a trademark we don’t know when Nintendo will launch such a program and if it’s only for Europe. I am inclined to believe Nintendo has plans for a Wii Photo Print Channel though. Registering trademarks still cost money even if Nintendo “prints” it. Let’s just hope the Wii Photo Print Channel includes the unique options like photo books and name cards in addition to boring old prints.
http://www.siliconera.com/2009/01/27...rvice-channel/
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January 27th, 2009, 19:39 Posted By: wraggster
Square Enix sent word by Moogle mail today that Final Fantasy Crystal Chronicles: Echoes of Time should arrive punctually at North American retail on March 24. Echoes allows Wii and DS gamers to play alongside one another with a bit less hassle than the original Crystal Chronicles. Remember all those link cables?
The game will cost $40 on either platform and will allow Wii players to use their Miis, some of which no doubt already look like Final Fantasy creatures.
http://www.joystiq.com/2009/01/26/fi...ocks-in-march/
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January 27th, 2009, 19:39 Posted By: wraggster
Square Enix sent word by Moogle mail today that Final Fantasy Crystal Chronicles: Echoes of Time should arrive punctually at North American retail on March 24. Echoes allows Wii and DS gamers to play alongside one another with a bit less hassle than the original Crystal Chronicles. Remember all those link cables?
The game will cost $40 on either platform and will allow Wii players to use their Miis, some of which no doubt already look like Final Fantasy creatures.
http://www.joystiq.com/2009/01/26/fi...ocks-in-march/
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January 27th, 2009, 19:37 Posted By: wraggster
We're well aware that there's a drug-dealing component to GTA: Chinatown Wars, but the details on it have been a little lacking -- this post won't help much. MTV Multiplayer learned that players may want to sell drugs in Chinatown Wars because cash from missions won't dramatically increase in payout, unlike other GTA titles. Selling drugs is apparently one way to increase cash flow.
According to Rockstar, locations for deals are plentiful and won't detract from the action in the game. The drug economy is also affected by destruction of CCTV cameras. The more you break, the less valuable the drugs become (yes, less, it seems counter-intuitive). No word yet if Rockstar plans to have drug prices in the game reflect current standard market rates.
http://www.joystiq.com/2009/01/26/gt...ined-a-little/
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January 27th, 2009, 19:15 Posted By: wraggster
t was inevitable we guess what with everyone plus your grandma using the Wii. Now Nintendo Japan has announced a new Wii "Check-Up" channel that acts as a health guidance system between you and health professionals. Scheduled for an April launch, the system developed in partnership with Hitachi, NEC, Panasonic and a health insurance company is said to provide 2-way communication between users and health leaders who'll provide "healthy guidance" to otherwise Cheeto-stained gamer-types. The service appears to be compatible with both Wii Fit and its Balance Board as well as NEC's mobile phone health platform for checking progress or accessing advice remotely. It also appears to be usable anonymously. We'll update you just as soon as we get all these Japanese press releases translated.
http://www.engadget.com/2009/01/27/w...fessionals-dr/
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January 26th, 2009, 23:24 Posted By: wraggster
News/release from SaviorXTanren
So, even before I really heard about DS homebrew, the greatest thing I could think of to come up with was a custom version of Wario Ware. It's such a fun little game and just think of how much better it would be if you could customize it and put any and all of your own or other people's games into it. Well, so I had a lot of free time together and decided to start working on a version of Wario Ware, simply dubbed "Wario Ware Custom".
I've come up with a running version of the games that consists of mini-games, single player mode, a game collection viewing mode, and a single DS multi-player mode. I've also assembled two videos that are hosted online that show you a run-through of single player mode and multi-player mode.
Ver 1.7: Alright, so two notices.
First, I've made a few updates to the game, mainly graphical things. I added the top screen image that drawn very nicely for me by Kikaimaster. =D Also, I added in the Objection! mini-game. Any fans of the Phoenix Wright game will get a good laugh. =) I also made a temporary icon for the game logo, it's just the current bomb sprite, but it looks sorta of crudy in 8-bit, but oh well.
Second, I entered this game in the Drunken Coder's Winter 2008 Competition. The version that I had in this post is the one that entered in there. Still some development things here and there, but looks like a decently complete game. =P Let's see how well it does. HA HA [/SARCASM] =D
Ver 1.6: Alright guys! HUUUUUUUUUGE UPDATE! So, I'll start with the little stuff first and then move on to the really big, exciting stuff =D.
So, I've added in two new games and took out that "Touch The X's" game, since it was pretty much the same thing as "Pop The Dots". The two new games are "Kick The Football", which uses the Stylus to make a slash on the touch screen to kick the football in that direction and "Build The Bridge", which has you shift around pieces of a bridge to form a larger bridge to allow a car to pass over it.
In addition to these two new games, I have updated all of the other games for 3 levels of speed and 3 levels of difficulty modes. So, if you remember in the normal WarioWare games how there is varying speed and difficulty modes? Well, now they are in this one, for the 9 games that exist at least =P. Some of the difficulty modes are easier to spot than others, but every games has a shortened time limit and sped up music for the different speed changes.
Finally, the last and biggest update...*drum roll*...The first multi-player mode is up and running! This is a SINGLE DS multi-player mode, which is unique in itself. You only need one DS and up to 4 players can play. You simply pass the DS around when the appropriate player comes up, sorta of similar to how the Wii WarioWare multi-player games work. It's got graphics, sound, the whole nine yards. Note, the graphics may not be up to cutting edge right now, everything that's not the title screens and menus (which have been graciously done by James Garner and Kikaimaster), was made by me in Paint. =P
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