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January 10th, 2009, 13:15 Posted By: wraggster
News via gxmod
Chris offers a first version of a clone of the famous Yahtzee (or Yam's), a game company and reasonable chance that practice with five dice. (Wikipedia)
The game is currently in English, but the author says a French version will come at the same time as v1.1 in February.
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January 10th, 2009, 12:48 Posted By: wraggster
News/release from DStopian
Something I was working on over summer. It's my first PAlib project so I tried to keep it small and simple. Basically it's Joust (the old arcade game with the knights and flying ostriches/vultures) but with a bit of a final fantasy theme. I edited the original joust guy to make the chocobo/knight... The vulture guys and eggs are a straight rip, but everything else was made from scratch by me.
Only levels 1 and 3 have any enemies or coins. It's a fairly long way from being complete, but it might be ages before I get the time to put any real work in to again, so I just wanted to show what I'd done so far to see what people think and actually get some of my work out there for people to see. I've been making games for years (not with PAlib, or anything as complex, mind) and never finished one so I've never shown any of my projects to anyone before.
I'd like to point out (to satisfy my own ego really) that I'm capable of producing much better sprites, but for this project was just about getting to grips with PAlib as I only had a few months to invest in learning.
*** It says "press any key to begin", but only pressing A starts the game. Excuse the laziness. ***
Press A to flap, left and right to walk, to fly left or right you need to hold either directional button whilst flapping.
Kill enemies by bopping them on the head.
Mogs act as continue points.
Once you've hit the end of a level keep going til you're off the screen to finish it and start the next one.
You can pause with the Start button.
Pressing B skips you to the next level.
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January 10th, 2009, 12:41 Posted By: wraggster
Moonlight has released a new beta of his media Player/Shell app for the DS
Version 2.00 beta.3.1 2009/01/09
IPK file when the cursor has to cover the image preview.
SUTAKKUOBAFUROCHEKKU enhanced.
DSTT because we have reports of problems in the soft reset, TTIO.nds止MEMASHITA standard attachments.
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January 10th, 2009, 12:39 Posted By: wraggster
After conquering PCs, PlayStations, and Xboxes, Rockstar's crime saga is heading to the Nintendo DS after it passed the British Board of Film Classificaton today with no cuts.
As MCV reports, the game has been given a rating of 18 by the UK ratings board. True to its nature, Chinatown Wars carries a consumer warning that the game "contains very strong language and drug references." According to a spokesperson from the BBFC, Chinatown Wars is the first game on the DS to recieve a rating of 18, which is the highest possible before a game is refused classification.
Revealed at last year's Nintendo E3 press conference, Chinatown Wars was originally due out before Christmas. However, it was subsequently postponed until March 20 (March 17 in North America). The handheld installment returns to Liberty City, the same setting as 2008's ultrapopular Grand Theft Auto IV, as well as the original Grand Theft Auto and the seminal Grand Theft Auto III.
Chinatown Wars has yet to recieve a classification by the US Entertainment Software Rating Board or Australia's OFLC; however, Rockstar's vice president has previously said he was aiming for an M-for-Mature rating stateside.
http://uk.gamespot.com/news/blogs/lo...dlines;title;1
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January 10th, 2009, 12:37 Posted By: wraggster
News/release from Bob Fossil:
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
New exciting in-game screen-shot:
http://magnetic-inc.myzen.co.uk/screenshot003.gif
What's new
-------------
- Added some new graphics.
- Pressing 'up' in game advances the numbers by a line.
- Fixed situation where tiles could get 'stuck' after a drop.
Any feedback appreciated - e.g. ideas for power ups or special tiles to help in your fight against the numbers.
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January 10th, 2009, 12:34 Posted By: wraggster
News via nintendomax
Missing a spirit level at home, I decided to use the Wiimote as a replacement. I am still working on it (for example the Y axis is a bit too unresponsive), but I thought I'd share what I've got.
Installation
Download & extract the archive, and place it in your apps folder on your sd card so the Homebrew Channel can find it.
Usage
Put the wiimote on a surface you want to use as a reference and press A.
This will start a calibration, and afterwards you can put it on a target surface to see it's difference in inclination.
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January 10th, 2009, 12:31 Posted By: wraggster
News via nintendomax
Copete23 tackles a new project, "Evelonth" platform game, it promises several opus here is the 1st chapter in version 0.95.
Quote:
In this story, you assume the role of Raint an inhabitant of the planet Evelonth, everything seems perfect until the day Evelonth is attacked by beings from another world, the Earth (it is actually attacked by humans), commissioned by the terrible Warlior General ... ........ good story and no more laughing.
Known Bugs
I tested the game and there are some shortcomings that I have not yet been resolved, but you get over in May, I did not detect if someone sees a person who is not on the list I have read and add to the blacklist Laughing. These are what I found:
* The sound of the Start menu fails sometimes.
* Level 1, Nax sometimes (the dog) Laughing is still floating in the air, so you have to fall and the call
* Abnormal behavior in Nax, sometimes, when he fired the fruits of the tree, continues to look, if you take before they fall to the ground.
* Sometimes, when you start the level, and go to press, Raint animation does not work, you must release the button, then press again.
There is no longer following the resolution of velsiones go.
NOTE: The game automatically saves the data being evelonth.save level, or change the configuration, and uses fat, you must have a compatible cartridge or a patch of the Roma. if you find an error in a first step is for this reason.
Controls:
* Left and Right Directions: Walk.
Addresses * Up and Down: These buttons can be used to move the camera and see what you have above or below you.
* A button: Jump, choose to accept ... This button is used for all practical spirit.
* B Button: Kick.
* Button: At level 1 you used to help to Nax.
* START: Pause.
* Stylus: You'll need deteminados times.
The game is in English and Spanish, through AlmamuPP and Arber, which are responsible for the translation, which was perfect
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January 10th, 2009, 12:17 Posted By: wraggster
Call it hints 2.0.
Nintendo is working on a gameplay system meant to ease the pain of completing a difficult game, without watering it down so much that it turns hardcore gamers off.
The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers.
The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating. It would also allow players to bring up in-game hint videos and skip directly to particular scenes in games.
While the patent doesn't describe how the automated gameplay (referred to as "digest moving image" in the patent) would be presented to gamers, either as a true cut-scene or as a recorded play-through, it does state that the playthrough will likely come from a game developers playing of the game.
In a game, this new play style would be broken up into three options: Game, digest and scene menu, according to the patent.
Game allows gamers to play the game in the normal way, though they can bring up video hints whenever they get stuck. These hints will appear in a screen that pops up in the top right corner of the screen.
Digest allows gamers to watch a video of a game developers play through of the game, which lays out the storyline and "flow of the scenario" from beginning to the end. At any time a player can press a button to jump into the action of the scene currently being shown. This is done by loading game saves downloaded automatically through a network.
Players will start the scene with the appropriate character attribute boosts and items for that part of the game. Saving is not allowed in digest mode.
The scene menu allows gamers to skip directly to a specific scene to play, without having to watch the digest or load a saved game.
This patent, if implemented correctly, could successfully help gaming make the leap from narrative fun, to something more open-ended and free range, the first real sandbox video game.
Imagine being able to play a game with all of the benefits of characters, story and goals, but without having to spend 10 to 20 hours of your life to enjoy doing so.
Of course, that's the best case scenario. The worst, is that this turns gaming into an interactive cut-scene, removing all of pleasure of achievement from gaming and instead turning it into a glorified demo.
http://kotaku.com/5127251/nintendo-k...hift-in-design
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January 10th, 2009, 12:15 Posted By: wraggster
News/release from Armin Tamzarian
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
http://code.google.com/p/metaphrasis/
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January 10th, 2009, 12:14 Posted By: wraggster
News/release from Armin Tamzarian
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
http://code.google.com/p/freetypegx/
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January 10th, 2009, 12:09 Posted By: wraggster
Is the $399 price tag of the 80 GB PlayStation 3 getting you down? Not to worry – the system offers you more bang for your buck than a similar Xbox 360 or Wii setup would, according to Sony.
In a recent press release, the Sony marketing team brands the PS3 as the best deal in gaming, and blasts the Xbox 360 for being a "burden on the wallet."
"The Xbox 360 requires additional money, multiple upgrades and additional external devices," the release reads.
Comparing an 80GB PS3 at $399 and an Xbox 360 Arcade unit at USD $199, Sony makes the case that to upgrade the latter to include all the features of the former would cost USD $449 - $499. Comparing the two consoles' features, Sony says adding a wi-fi adapter ($100), hard drive ($100-$150) and an Xbox Live Gold membership ($50 a year) to the cost of an Xbox 360 Arcade would push its cost over $400.
The release did not compare Sony consoles with other Microsoft SKUs, including the Xbox 360 Elite, which comes with a 120 GB hard drive for $399 and the Xbox 360 Pro unit, which features a 60 GB hard drive for $299.
But it's not just money that you'll lose if you pick an Xbox 360 over a PS3, in Sony's estimation. In addition to your hard-earned cash, you'll also be saying goodbye to valuable living room space. Sony accuses the Xbox 360 of requiring so many add-ons that it will "add clutter to the entertainment center."
The only unique Xbox 360 add-ons that we're aware of are the now-obsolete HD-DVD peripheral and the optional wi-fi adapter, which is about the size of a pack of gum and snaps snugly onto the back of the console. All other peripherals (controllers, cables, camera, chatpad, etc.) are similar for both Sony and Microsoft consoles.
The Xbox 360 bore the brunt of Sony's derision, but the Nintendo Wii didn't escape a beating. According to Sony marketing folks, "the Wii's lack of enhanced features comes at the expense of a comprehensive entertainment solution." Ouch.
What do you think about the comparative value of the three major game consoles? Is the Xbox 360 too expensive? Is the PlayStation 3 the best deal in town? Is the Wii a comprehensive entertainment solution? Let us know in the comments section.
http://uk.wii.ign.com/articles/942/942933p1.html
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January 10th, 2009, 12:07 Posted By: wraggster
News from Marcan:
The Argon modchip guys have been trumping up this new cool thing they call the Argon Channel. At first details were sketchy, but as time passed what it was started to become obvious: some homebrew launching or installing “solution”, locked to a modchip.
Recently, the Argon guys showed up on IRC and had an interesting conversation with me, where they tried to get me to help them get the channel to work on System Menu 3.4 by convincing me of the wonderful world of modchip software. The conversation was somewhere along the lines of this, excluding the broken English: “By bundling it with our modchip we make homebrew more popular”. “But it’s locked to your modchip, how will that make it more popular?” “Yes, that makes it even more popular because it’s exclusive and people will want it.”
The response, obviously, was no.
Now the channel has showed up and gasp, it’s compatible with 3.4. Wait, did they find an exploit?
Of course they didn’t.
By watching the video you’ll see that it consists of a two-stage process. This should start ringing alarm bells: why on earth would they have to install two things to install the channel? You’ll also notice that before installing the second half, they do some sort of serial number verification. This seems to be their way of locking it to the chip.
Download their package. First alarm bell. They’re bundling the Twilight Hack, which they’re not authorized to do. Hmm.
Let’s look inside the first DOL file - which turns out to be the one labeled part2. They’re backwards. Shows how much time they spent preparing this package. This file looks suspiciously like a Waninkoko product - same banner and console style. Let’s look inside.
0004e980 00 00 00 20 49 73 00 00 00 00 0a 00 00 00 00 00 |... Is..........|
0004e990 00 00 02 a4 00 00 02 2c 00 18 8c 00 00 00 00 40 |.......,.......@|
0004e9a0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
0004e9b0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
0004e9c0 00 01 00 00 b3 ad b3 22 6b 3c 3d ff 1b 4b 40 77 |......."k<=..K@w|
That looks like a WAD header. Interestingly, `strings’ didn’t show any readable four-letter Title ID among the Root-CA strings from the certs, TMD, and ticket. Let’s run it through a WAD extraction tool that I have, which prints out information:
Wii Wad:
Header 0x20 Type 'Is' Certs 0xa00 Tik 0x2a4 TMD 0x22c Data 0x188c00 @ 0xf40 Footer 0x40
ETicket:
Title ID: '\x00\x00\x00\x01\x00\x00\x00\x10'
Title key IV: 00 00 00 01 00 00 00 10 00 00 00 00 00 00 00 00
Title key (encrypted): 52 6b 1a 2a d0 db 6a 80 c2 95 25 63 80 98 f8 82
Common key index: 0
Title key (decrypted): 34 9e 8a c5 ed 3c e1 51 72 f2 b9 3e 1b cb 06 3b
ETicket signed by Root-CA00000001-XS00000003 using RSA-2048: ec f8... [OK]
TMD:
Versions: 0, CA CRL 0, Signer CRL 0, System 0-0
Title ID: 00000001-00000010 ('\x00\x00\x00\x01'-'\x00\x00\x00\x10')
Title Type: 1
Group ID: '\x00\x01'
Access Rights: 0x00000000
Title Version: 0x101
Boot Index: 1
Contents:
ID Index Type Size Hash
00000000 0 0x1 0x40 ca 2e 8c 59 e9 7e e9 fe...
00000001 1 0x1 0x188b81 65 3e 5e 0f 1d ea 72 f2...
TMD signed by Root-CA00000001-CP00000004 using RSA-2048: 8b 1a... [OK]
Certificates:
- CA00000001 (RSA-2048)
Certificate signed by Root using RSA-4096: 6f 47... [OK]
- CP00000004 (RSA-2048)
Certificate signed by Root-CA00000001 using RSA-2048: 8d 4f... [OK]
- XS00000003 (RSA-2048)
Certificate signed by Root-CA00000001 using RSA-2048: d7 0a... [OK]
Title ID 00000001-00000010 is IOS16. So this is how they get it to work on 3.4. And this is also why there’s a two-stage process. They’re bundling a private, repair center only, leaked IOS from nintendo.
Ladies and gentlemen, epic fail.
There’s another WAD in the DOL. I’ll spare you the boring WAD infodumps and just say that it’s some version of cIOS. So their first stage “installer” just installs IOS16, then uses that to install cIOS. A waninkoko-worthy product indeed. I seem to recall him saying he’d never use IOS16, some time ago in the EOL forums. How quaint.
00000000 66 69 72 6d 77 61 72 65 2e 36 34 2e 30 38 30 38 |firmware.64.0808|
00000010 32 39 31 36 30 30 00 00 00 00 00 00 00 00 00 00 |291600..........|
00000020 00 00 00 00 00 00 00 00 00 00 00 00 01 02 00 00 |................|
00000030 77 61 6e 69 6e 6b 6f 6b 6f 40 43 49 4f 53 00 00 |waninkoko@CIOS..|Their part21 “installer” is just a standard game DVD launcher that launches it using cIOS.
Let’s look at their install DVD, shall we?
This is a standard Wii ISO. You can tell it has been fakesigned with Trucha Signer. This is evident because you can, you know, read my name and xt5’s on the signature:
502c0 00 01 00 01 a5 ce b8 bc 99 b7 e9 a0 c1 ff 14 78 |...............x|
502d0 5c 22 66 85 51 a0 44 0c 70 3e 16 34 9a 1c a6 74 |\"f.Q.D.p>.4...t|
502e0 74 47 56 46 4e 1c 56 b3 dd bc 76 f4 6b 64 ce 35 |tGVFN.V...v.kd.5|
502f0 40 72 c6 cf 53 9b 64 38 36 30 15 dc 4f 0d 6d 26 |@r..S.d860..O.m&|
50300 41 38 55 4b 67 d8 54 68 45 66 49 53 68 e9 61 78 |A8UKg.ThEfISh.ax|
50310 b1 30 c5 63 00 d9 69 de 93 d8 4f c8 69 ed 52 12 |.0.c..i...O.i.R.|
50320 96 35 28 45 48 e2 70 e2 4b 01 53 7d 53 e3 43 13 |.5(EH.p.K.S}S.C.|
50330 8b 30 77 6a 58 41 6f 6c 54 72 61 4c 61 4c 61 05 |.0wjXAolTraLaLa.|
50340 6d 64 8a 62 bd b8 53 98 b3 9c 55 df 4c 10 4e c2 |md.b..S...U.L.N.|
50350 4d 33 77 87 e0 a8 61 69 85 3b 4a 64 69 7a 37 f7 |M3w...ai.;Jdiz7.|
50360 fe 4b 84 42 d2 37 6c 48 67 c6 75 ec 45 8d 9e fd |.K.B.7lHg.u.E...|
50370 db 63 43 41 30 6a 4d 6d 42 4e 73 55 21 d5 da 32 |.cCA0jMmBNsU!..2|
50380 23 34 d2 64 f6 e3 4f 3c 43 ab 65 ec ea 1e a7 92 |#4.d..O<C.e.....|
50390 6f 68 70 54 68 49 6e 47 53 52 eb 52 96 a2 03 43 |ohpThInGSR.R...C|
503a0 8e 33 fb 73 be f8 67 72 49 6e 64 45 45 64 3f 3f |.3.s..grIndEEd??|
503b0 77 53 d8 89 28 a8 bf a4 aa e8 ef 83 ff 56 9a e3 |wS..(........V..|For fun, try finding other interesting strings
Let’s try running it through an information tool.
Game ARGO, maker NC, magic 5d1c9ea3: Argon Channel Installer
1 partitions in ISO:
[ 0] 0x0000050000 (00000000)
Wii Partition at 0x0000050000:
TMD @ 0x2c0 [0x208], Certs @ 0x4e0 [0xa00], H3 @ 0x8000, Data @ 0x20000 [0x1f0000]
ETicket:
Title ID: '\x00\x01\x00\x01ARGN'
Title key IV: 00 01 00 01 41 52 47 4e 00 00 00 00 00 00 00 00
Title key (encrypted): 21 21 41 52 47 4e 43 48 4e 4c 46 4b 4b 59 23 23
Common key index: 1
Title key (decrypted): 5a de 4a 66 32 0d c1 56 05 3e e3 64 c3 c0 d3 5b
ETicket signed by Root-CA00000001-XS00000003 using RSA-2048: d2 a8.... [FAIL]
Signature hash: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
TMD:
Versions: 0, CA CRL 0, Signer CRL 0, System 1-21
Title ID: 00010001-4152474e ('\x00\x01\x00\x01'-'ARGN')
Title Type: 0
Group ID: 'HB'
Access Rights: 0x00000000
Title Version: 0x1
Boot Index: 0
Contents:
ID Index Type Size Hash
00000000 0 0x1 0x3e0000 aa b4 a7 dc 21 48 0d e9...
TMD signed by Root-CA00000001-CP00000004 using RSA-2048: 00 ea... [BUG]
Signature hash: 00 6f...
H4 hash check passed
Data:
Blocks: 62
Subgroups: 7 (plus 6 blocks)
Groups: 0 (plus 62 blocks)
Certificates:
- CA00000001 (RSA-2048)
Certificate signed by Root using RSA-4096: 6f 47... [OK]
- CP00000004 (RSA-2048)
Certificate signed by Root-CA00000001 using RSA-2048: 8d 4f... [OK]
- XS00000003 (RSA-2048)
Certificate signed by Root-CA00000001 using RSA-2048: d7 0a... [OK]
pywii.wii.HashError: Failed to verify data chunk 0 against H0:
expected 82254908e26f42fe903d5bcf3f95f2acfa110e4d,
got 8b7219c81d0a4e985c65edd9de2c0b943520f8c6
So their ticket is signed wrong and the data doesn’t verify. Attempting to extract it yields garbage. This means their modchip patches the Title Key to something else. Because, you know, just in case you couldn’t figure it out yourself, they tell you. Their fake key is “!!ARGNCHNLFKKY##”.
I tried all single or double byte patches in case they were using a really lame patch, but it appears they’re not that stupid. I’m currently waiting for a way of getting the Title Key, probably from someone with an Argon2. Expect an update once that happens. I can practically guarantee that their channel banner will also be stolen from a Nintendo channel, though - it looks just like all those other stolen banners, in the video (same animation). Beyond that, who knows - maybe there’s even more things to laugh about.
In short, if you want a channel that:
Is vendor locked to a modchip
Is way more annoying to install than The Homebrew Channel
Consists of a bunch of jury-rigged tools to install and was clearly made by not very competent people
Is illegal twice
Is probably illegal a couple more times
Also rips off the Twilight Hack
More to come once I get their key
Then, by all means, get the ArgonChannel. Otherwise, stay very very far away.
Bonus content: Apparently argon have never heard of fonts. Those were inside their modchip updater DOL file.
Bonus content 2: An HMAC password involved in the update process of the Argon chip is RobinsodAndWaninkoko1. Just in case anyone had any doubts that he’s involved in all this.
http://hackmii.com/2009/01/argonchannel-failure/
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January 10th, 2009, 12:01 Posted By: wraggster
Japan’s Virtual Console lists are usually clues to what games are coming in the near future. This is one of the reasons why we spend time translating them. Ogre Battle: The March of the Black Queen was released there in November - a good sign that it was coming over here too. Today, the ESRB confirmed what we suspected by giving Ogre Battle: The March of the Black Queen a “E” rating as a Wii game.
Meanwhile, the ESRB game Secret of Mana has an E10+ rating. Why isn’t it for “everyone”? According to their rating summary, “one flying ‘book enemy’ opens up to a page that looks like a centerfold picture of a woman but without any detail shown.” Ah… the infamous mystic book enemy.
http://www.siliconera.com/2009/01/09...rtual-console/
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January 10th, 2009, 02:45 Posted By: wraggster
Phantasy Star fans rejoice! The Nintendo DS entry in the series that hit Japan last month is coming to America, as Sega announces Phantasy Star Zero for U.S. and European release next winter.
Phantasy Star Zero is set on an alternate Earth 200 years after a massive war called "The Great Blank" brought civilization to its knees. Humans rebuilt, as they always do, and adventures soon began to strike out beyond the boundaries of human cities in order to hunt monsters.
Players choose one of 14 customizable character types and head out into the wilderness, alone or with friends via wireless or internet play, using the DS touchscreen to scrawl helpful messages and pictures of genitalia in order to communicate.
Definitely a DS title I am looking forward to. Check out the screens below, and then settle back and wait for winter 2009 to roll around.
http://kotaku.com/5127411/phantasy-star-zero-heads-west
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January 10th, 2009, 02:44 Posted By: wraggster
Atlus delivers old school beat 'em up gameplay with a badass 70's cop show vibe to the palm of your hand, announcing Tokyo Beat Down, coming in March to the Nintendo DS.
It's a 3D beat 'em up with shoot 'em up tendencies, allowing players to punch, kick, shoot, stab, parley, and explode their way out of any situation as they fight to restore justice to the mean streets of Tokyo as a member of the Beast Cops. They'll be able to play through the game as three different characters, with story branches leading to multiple endings, though no one really plays this sort of game for the story, do they?
Of course not. They play them to be the badass copy in a white blazer, and you'll find plenty of white blazers in the screens below. Tokyo Beat Down hits the Nintendo DS hard on March 10th.
http://kotaku.com/5127533/atlus-deli...eat-down-to-ds
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January 10th, 2009, 02:33 Posted By: wraggster
Some Wiimakes are worth waiting for. Er, let us rephrase. One Wii-bound remake is worth waiting for: Cave Story. But with developer Nicalis playing the hermit through Thanksgiving and the month of December, the outlook was quickly bleak-ening. Had the recession starved dead this fragile indie? Was WiiWare destined to mire in sandy beaches? The holiday season passed without a glimmer of hope -- a promise unfulfilled.
But with the coming of the New Year, we renewed our faith, depositing 2000 Wii Points into our account -- just for Cave Story. Lo and behold, our call was answered! Nicalis emerged from the darkness, a so-called "night game" this week to bring testament: "Cave Story for Wii hasn't been killed," pledged the developer. "Truth be told we did try to make it in time for Christmas, however, we weren't able to do so." Fair enough.
Nicalis continued: "We're still working ... to make sure it's faithful to Amaya-san's original while adding a few things for the console release." Wait for it ... "One of these new additions, I'm happy to announce" -- almost there -- "is Download Content." Hmmm, an uncertain path for sure. Will it be "oh, here, buy this character we forgot to add" or "and here's that time trial mode you wanted ... for a little more" kinda DLC? Or, a legitimate expansion of the story -- beyond the cave, so to speak? Back to the waiting game for us.
http://www.joystiq.com/2009/01/09/ca...dlc-confirmed/
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January 10th, 2009, 02:32 Posted By: wraggster
What's so interesting about the above image? Is it that the man (?) has no eyes? Is it that he's not using the strap on the Wii Remote? No: it's that this isn't a patent drawing for the Wii Remote at all -- it's for a GameCube controller. The original Japanese patent was submitted by Nintendo in 2006, around the time Shigeru Miyamoto admitted, "[Wii] is based on GC."
Now we know its controller was, too, by way of the US Patent and Trademark Office's database, which also contains related drawings. One shows what this line-art person is playing (a tennis game with Mario) and the other is the proverbial smoking gun: a Wii remote and receiver connected to a GameCube, which is, in turn, connected to a TV with sensors attached.
http://www.joystiq.com/2009/01/09/pa...mecube-add-on/
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January 10th, 2009, 02:32 Posted By: wraggster
What's so interesting about the above image? Is it that the man (?) has no eyes? Is it that he's not using the strap on the Wii Remote? No: it's that this isn't a patent drawing for the Wii Remote at all -- it's for a GameCube controller. The original Japanese patent was submitted by Nintendo in 2006, around the time Shigeru Miyamoto admitted, "[Wii] is based on GC."
Now we know its controller was, too, by way of the US Patent and Trademark Office's database, which also contains related drawings. One shows what this line-art person is playing (a tennis game with Mario) and the other is the proverbial smoking gun: a Wii remote and receiver connected to a GameCube, which is, in turn, connected to a TV with sensors attached.
http://www.joystiq.com/2009/01/09/pa...mecube-add-on/
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January 10th, 2009, 02:29 Posted By: wraggster
We showed off Nyko's big gun at CES, the Wand, already, but we thought you might like to take a look at their other CES offerings. Above, you can see the first of two new charging peripherals, the Charge Station EX. We know some of you aren't exactly burning through Wii batteries at the moment, but to those proud few, you'll want to consider the EX over the original Charge Station. Besides the same price point ($34.99) and a sleeker design, the EX also includes a progressive indicator to le you keep track of how the charge is going.
In addition to the EX, the company's also showing off the Kama Charger, which, true to its name, charges the company's recently-out-of-legal-limbo wireless nunchuk and one Wiimote. If the concept still manages to elude you, you can check out a picture after the jump. There's still no price, but you'll learn it when both of these devices drop in April of this year.
http://www.joystiq.com/2009/01/09/ce...ore-from-nyko/
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