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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 12th, 2009, 21:23 Posted By: wraggster
Newly released today:
features
Hook, fight, and catch rare fish with exclusive boss battle controls
Fish off the coast in places like Hawaii on the back of fishing boats. Who will be the first to hook the Big One!?
Play against your friends and family in several different battle modes included
Compete online against other Fishing Masters over who will catch the biggest fish in various locations throughout the world
description
Grab your rod and reel and venture throughout the globe in search of the biggest catch! Friendly locales and exotic fishing spots make this an unforgettable trip!
http://www.play-asia.com/SOap-23-83-...j-70-350n.html
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January 12th, 2009, 21:21 Posted By: wraggster
Newly released today:
features
Three vehicle categories: light (amateur) monster truck, Pro-Stock monster truck and Pro-Modified monster truck
Course configurations for each vehicle category
Monster Truck Power-ups
Variety and depth in racing environments
description
Since it's inception, BIGFOOT has been the leader of the pack in innovation and development in the monster truck industry. Get ready for some mind blowing 4x4 care crushing action starring "The Original Monster Truck®", BIGFOOT!
http://www.play-asia.com/SOap-23-83-...j-70-2trp.html
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January 12th, 2009, 21:19 Posted By: wraggster
Newly released today:
Elebits Adventure, Magic and Mystery and The Quest to Get Back Home!
Enter into an extraordinary game of hide and seek in this exciting sequel to Elebits! Kai and Zero have been swept off to a magical land and must finish the challenges ahead, to get back home. Seek out the mischievous little Omega Elebits that hold supernatural powers and give you the ability to complete puzzle quests. The more you play the stronger you become as you capture Omega Elebits providing you with incredible magic abilities to solve tasks. Find, capture and befriend the Elebits, raise them and embark on a magical journey using their combined powers to battle through amazing adventures and find a way back home!
http://www.play-asia.com/SOap-23-83-...j-70-2teb.html
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January 12th, 2009, 21:14 Posted By: wraggster
A survey conducted on behalf of Nintendo to help market Personal Trainer: Math for the DS finds that one in five children believe they're more likely to become famous than excel at math.
The study, conducted by Wakefield Research on Nintendo's behalf, basically comes to the conclusion that about 20% of the nation's school children could really use a copy of Personal Trainer: Math, the fun and easy way to overcome the math anxiety that's trodding on the toes of kids around the country. 18 percent called math "boring." Another 13 percent called it "torture." What happened to the magic of learning? Apparently Nintendo has found it.
“Personal Trainer: Math provides a fun antidote for math anxiety,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “People can keep their math skills sharp while tracking their progress every day to see how they improve.”
All marketing cynicism aside, I wholly approve of titles like Personal Trainer: Math. When your product is in the hands of some many people around the world, providing tools to help said people improve themselves is a very responsible thing to do. Check out the release below for more marketing and math anxiety facts
http://kotaku.com/5129354/nintendo-c...ainer-can-help
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January 12th, 2009, 21:10 Posted By: wraggster
Nintendo's apparent ability to meet demand this holiday season seems to have flattened the turbulent Wii grey market, with eBay sales of the console going for far less than in previous years, according to eBay sales data analyzed by Kotaku.
Wii Fit resales, a popular add-on for the console, also seemed relatively flat, according to the data.
Nintendo and eBay have had an interesting relationship during the holidays over the past three years, so this year we once again revisit the Wii Grey Market to see if supply has finally met demand.
During the Wii's first holiday season, prices were a bit out of control, with consoles easily going for many times the suggested retail price of $250. Then in 2007, prices looked to be rising to record levels, until a last-minute infusion of systems from Nintendo successfully doused the fuse on what could have been an eBay explosion.
This year? Looks like Nintendo finally managed to catch up to consumer desire - or consumers finally got wise and didn't wait until the last minute. Let's look at the numbers for both the Wii itself, and its hottest holiday peripheral, the Wii Fit.
http://kotaku.com/5129092/the-wii-ho...y-meets-demand
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January 12th, 2009, 21:07 Posted By: wraggster
Coming at 12pm ET to Wii:
WiiWare:
Jungle Speed (Playful Entertainment Inc., 1-8 players, 1,000 Wii Points): So, here we have a card game that comes with no cards and, at $10, costs twice as much as an actual card game. Sounds like a great deal for those of you who don't own tables.
Planet Pachinko (Allied Kingdoms Inc., 1-2 players, Rated E for Everyone-Fantasy Violence, 500 Wii Points): We can't tell you how many times we've been playing pachinko in our favorite local haunt and thought, "Why can't I have this kind of fun on my Wii?" Our next thought is usually something like, "Why is our favorite local haunt in Tokyo? We're spending a fortune on airfare."
Virtual Console:
Castlevania III: Dracula's Curse (NES, 1 player, 500 Wii Points): A classic, but doesn't the premise sound like the fan fiction of a 12-year-old? "OK, so you're one of the Belmonts, right? You're ... umm, Trevor. But instead of just using your whip you can transform into a really hot girl that uses magic and ... uhhh, Dracula's son. Oh! And also a pirate. Listen, there's more, but I've gotta get to Pre-Algebra."
http://www.joystiq.com/2009/01/12/wi...-planet-pachi/
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January 12th, 2009, 20:28 Posted By: wraggster
New from Divineo China
The Riiser for the Nintendo Wii Balance Board improves your step aerobic workout.
The Riiser is a stand that you put under your Wii Fit balance board. It brings the top of the wii fit up to a full 4 inch height (10.2 centimeters), which is the standard height for step aerobics. When you are performing step exercises on the Wii Fit minigames, you will get a much better workout.
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January 11th, 2009, 22:51 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
I've released version 3, which fixes the embarassing classic controller problem and some other issues. I simply went and bought one and tested it, and not everything worked as I thought :-) (Thanks also to the various people who reported problems with the classic controller)
A note about the speed: I've fiddled a bit more with that here, and the issue is (obviously) not that the Wii is too slow to emulate a C64. I think SDL_GetTicks() and/or SDL_Delay() behaves strange somehow, so I've replaced that particular part of the implementation. Speed is also configurable now.
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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January 11th, 2009, 17:08 Posted By: wraggster
dhewg has released a new version of the port of ScummVM for the Nintendo Wii and Nintendo Gamecube, heres whats new:
rev 35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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January 11th, 2009, 17:08 Posted By: wraggster
dhewg has released a new version of the port of ScummVM for the Nintendo Wii and Nintendo Gamecube, heres whats new:
rev 35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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January 11th, 2009, 15:12 Posted By: wraggster
maRk2512 has posted a new version of his classic remake for the DS, heres whats new :
Another little update!
Press X + L to restart the map.
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thanks to nintendomax for the screenshot.
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January 11th, 2009, 12:37 Posted By: wraggster
Even Wii developers didn't know of the processor's existence. The presentation also touched on DVD playback, the possibility of subscription-based services, and the motivation behind hacking.
When the hackers composing Team Twiizers worked to bypass Nintendo's security measures on the Wii, they discovered several undocumented features of the Wii hardware.
One thing that they discovered was a previously undocumented processor in Nintendo's game player. This tiny processor, dubbed "Starlet" by the team of hackers, was embedded on the Hollywood graphics chipset and was described as a "full-fledged NEC ARM system-on-a-chip." Not even licensed Wii developers knew of the chip's existence or of its role in the Wii's security scheme. Nintendo's secrecy about the existence of the processor successfully hindered attempts to hack into the Wii until its discovery.
In hacking the Wii system, Team Twiizers also came across Nintendo's ticket scheme, which lets Nintendo authenticate whether software is allowed to run on the Wii or not. They pointed out that the tickets allowed Nintendo to save costs and distribute their downloadable software through conventional networks, since it prevented users from simply copying their virtual console titles and playing them on another console. Another thing they found was that these authorization tickets had an unused time-limit functionality. This functionality may be used in Hudson's upcoming Joysound Wii karaoke software in Japan, which offers timed subscriptions to its song library instead of permanent downloads.
Since the initial discovery of these tickets, they noted that Nintendo has released patches that have done a good job in preventing the specific problem of Virtual Console piracy.
Team Twiizers also discovered that Nintendo did support DVD playback in the console, but had disabled the functionality. Thinking that leaving the functionality in was an unintentional oversight, and since their goal did not involve DVD playback, they contacted Nintendo to warn them of the issue. However, Nintendo did not respond kindly to their attempts at communication.
Towards the end of the presentation, guest speaker Michael Steil took the stage to explain his beliefs on the motivation behind hacking into consoles. He heels that almost all initial attempts at bypassing the security measures of consoles are to run homebrew software on them. However, he also acknowledged that this has the harmful side effect of being used for piracy. He concluded by saying that console manufacturers would be best protected against hacks by making their systems open to hobbyist uses while still secured against outright piracy. He pointed out that the PlayStation 3, on which Sony openly allows users to install Linux, is the only current console that has not yet been hacked.
http://www.nintendoworldreport.com/n...fm?artid=17497
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January 11th, 2009, 12:35 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
The main improvements are:
Slightly faster emulation speed
Improved keybindings to the controllers (more keys, also works more like a real keyboard)
Support for the classic controller (although this is untested since I don't have the hardware)
Support for loading .prg, .p00 and .s00 files. Only .prg tested.
Misc smaller bugs have been fixed
Untar the binary archive on your SD card to install. Note that there are some new helper files/dirs compared to the first release, so simply copying boot.dol is not enough.
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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January 11th, 2009, 12:12 Posted By: wraggster
When Bob Pelloni, sole creator of Bob's Game, an old school RPG for the DS, announced that he would be locking himself in his room for 100 days until Nintendo granted him access to the official DS software development kit, we were fairly certain we were going to see the birth of a genuine indie dev folk hero. What we saw instead was the tragic dissolution of a grown man's sanity, and the apparent squelching of a project with some 15,000 hours of development time behind it.
In his most recent blog post, published today, Pelloni announced that he's ending his strike early (after a month of solitary confinement) due to a wicked headache, likely due to a fractured psyche. His post contains a scathing rant directed at Nintendo (a "heartless corporation, only interested in the biggest profits"), as well as a heartbreaking farewell to his five-year project. "I really wanted to finish this game," he concludes. For what it's worth, Bob, we really wanted you to finish it as well.
http://www.joystiq.com/2009/01/10/bo...-disturbingly/
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January 10th, 2009, 17:29 Posted By: wraggster
Copper has released a new arcade emulator for the Nintendo DS that supports the game 1942, heres whats supported:
1942 (Revision B) 1942
1942 (Revision A) 1942a 1942
1942 (First Version) 1942b 1942
1942 (Williams Electronics license) 1942w 1942
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