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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 20th, 2009, 22:08 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: mrX5000
Description:
The Last Coho is inspired by the artwork of the First Nations in the American Pacific North West. The Coho is a type of salmon common in this area of world. These salmon return every year to the rivers of the Pacific North West and have to struggle up stream to reach the spawning grounds. However, our hero "The Last Coho" was left behind and now must make it up stream before the river freezes for the winter, meanwhile fighting against currents and obstacles and avoiding the many predators along the way.
Controls:
Guide our little Coho friend using the Touchscreen. Holding the stylus on the screen in front of the Salmon will cause him to swim towards the stylus, the further away from the Salmon you touch, the faster he will swim.
Tapping on the Touchscreen (or pressing up on the +Control Pad) will cause the Salmon to jump. If you are left-handed you can also use the x Button to jump.
See Help in game for more details.
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January 20th, 2009, 22:05 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: bfthsoftware
Description:
Help Santa's Factory and separate the bombs in this minigame
Controls:
Use the stylus to drag and drop the bombs to the hole. Press start to restart the game
Special Instructions:
none
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January 20th, 2009, 21:58 Posted By: Shrygue
via Games Industry
Nintendo's GameCube remakes for the Wii will sell at the same price as a normal Wii release, according to retailers.
The first two games in the New Play Control! brand are Pikmin and Mario Power Tennis, and have a recommended retail price of GBP 39.99, although online retailers are already slashing prices. Nintendo claims the titles have a RRP of GBP 29.99.
The titles will have reworked control support for the unique Wiimote, as well as a few other updated features.
Mario Power Tennis was first released in the UK in 2005, while Pikmin was released in 2002.
The new Pikmin will be released on February 6 in the UK, with Mario Power Tennis due for release March 6. Donkey Kong Jungle Beat and Pikmin 2 are also set for the New Play Control! brand later this year.
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January 20th, 2009, 21:49 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: maximveron
Description:
This is a small homebrew i created at first for my own use, but i want to share it for christmas!
Watch the snow falling on the christmas tree while the lights shine.
Controls:
Press start for music
Press X for reset
Press A for very very faster snow
Special Instructions:
do not push start twice, or two music will be played,please press just once!
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January 20th, 2009, 21:27 Posted By: wraggster
Updated release from Sinman
Horror Vacui is a two player abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's my first original game design and first attempt at game programming.
Gameplay
Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.
Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.
A normal card has no effect on adjacent cards
Opposite extremes cancel each other out and normalize the temperature of both cards
Identical extremes result in the removal of the adjacent card and normalization of the incoming card
Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card
If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot)
A player may sacrifice an extreme card to normalize an opposing extreme already on the board.
Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.
The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.
V0.04 2009-01-19
hooked up hardware functions for power and reset
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January 20th, 2009, 21:19 Posted By: wraggster
Newly released over at Consolesource
The Wasabi Team has just introduced the Wasabi Zero, a new solderless Wii mod chip. The Wasabi Zero is literally a snap to install with its custom solderless adapter. Order the Wasabi Zero today for only $54.95 from ConsoleSource.com.
Features:
Easy installation - It has never been easier to install a Wii modchip. Connect the solderless adapter to the chip using the connector, plug it on the drive chip, and start playing. Alternatively, solder version is also available for those who wish to do a regular installation (5 or 6 wires depending on drive version, no pin soldering required).
Quality - Wasabi V2 and V3 have been known to most installers as the most solid chips on the market. Wasabi Zero will be no exception and features a thicker PCB, ultra-clean routing and a solid wide pitch connector for the solderless adapter.
Flexibility - As Wasabi Zero is fully compatible with the original Wasabi, they share the same firmware and you’ll get all the usual benefits including proven Drivecode, DVD Updates and Configuration Disc. But that’s not all. Wasabi Zero can be fully reprogrammed using JTAG.
Price - The only complaint we’ve got from users regarding original Wasabi has been its price. We reworked our price structure, you’ll be able to get the ultimate chip for a very reasonable price.
By releasing the original Wasabi without JTAG, we made it clear that users should not require external programmers, and that they can fully update their chip using DVD, and we still stand by this philosophy. Still, JTAG upgradability is something that installers kept asking for, to manage their stock without fear of a new drive revision. It is for them that we included this feature.
The first batch of Wasabi Zero is currently being manufactured. Release date will be announced soon, stay tuned!
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January 20th, 2009, 21:00 Posted By: wraggster
Nintendo's granted the first of its New Play Control series games for the Wii firm release dates, with New Play Control! Pikmin launching on February 6, while New Play Control! Mario Power Tennis will be available from March 6.
Offering revamped versions of GameCube titles, both games make use of the Wiimote to reinvigorate some of Nintendo's recent classics. There's more than just a modernised control scheme in offer as well - New Play Control! Pikmin features a revised save system that replaces the restrictive model of the original, while New Play Control! Mario Power Tennis adds more camera options and a new split-screen mode. Both form the first batch of seven titles receiving the refit treatment, with both Metroid Prime and ChibiRobo also slated to be released under the New Play Control banner.
The details came from Nintendo's UK office, and we've reached out to see if the release dates are applicable in the US and across Europe. We'll report back when we hear anything new.
http://uk.wii.ign.com/articles/946/946263p1.html
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January 20th, 2009, 13:03 Posted By: wraggster
Apparently, it’s already complete, save for a few more passes for polish and bug hunting.
Rockstar’s claims that the team that created it is twice the size that worked on the PSP’s Liberty and Vice City Stories games and that it contains more lines of code than San Andreas are good indicators of the care that’s gone into squeezing GTA on to Nintendo’s twin-screened handheld.
And playing a few missions and seeing a few sights proves that Chinatown Wars has been designed from the ground up for its peculiar capabilities. We’ve already seen its bustling Liberty City, rendered in smooth, clean 3D and unchanged in plan from that of GTAIV, other than a missing Alderney.
We’ve also experienced the driving, with vehicles sporting varying handling and featuring subtle and very useful auto-straightening steering. Now it’s a chance to sample the details that are so important to any GTA.
Central to life on the streets is player character Huang Lee’s PDA, which is displayed on the DS touchscreen. Taking the place of GTAIV’s mobile phone, it shows the minimap, which is identical to GTAIV’s, even down to the way the sat-nav works. It’s also where you access such staples as emails, the main map and now Ammu-nation. The weapons chain is no longer found scattered around the city – it’s now an online store that delivers goods direct to your safehouse.
The safehouse performs the functions that it did previous in GTAs, but will now also display trophies earned through playing the game and features a large whiteboard covered with photos of contacts and magnetic letters. Apart from rearranging the letters to spell rude words via the touchscreen, you’ll also be tapping on contact photos to access a list of the missions they’ve doled out, with the option to replay them and see online leaderboards.
http://www.edge-online.com/magazine/gta-chinatown-wars
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January 20th, 2009, 02:27 Posted By: wraggster
News via gxmod
Wisen offers a homebrew of a particular genre on Nintendo DS, namely a simulator dice roll, which should delight rôlistes or other Wargamers. It administers 7 types of dice (D4, D6, D8, D10, D12, D20, D100) and allows for up to 99 dice.
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January 20th, 2009, 02:19 Posted By: wraggster
News via nintendomax
WiiMPC is a simple MPD client for the Wii.
It utilizes the WiiMote to control your music server with buttons for play/pause/stop, change song, and change volume. The screen shows the current song, song position, and volume.
Install WiiMPC like any other HomeBrew channel app; then create a file in the wiimpc directory called wiimpc.conf, with a single line in it:
Change Log
0.1b
Bug fix: Using an IP address for the MPD_HOST would not work sometimes.
Darken instead of blank screen while exiting.
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January 20th, 2009, 02:15 Posted By: wraggster
News via nintendomax
Kornflexx to conduct a new version of its application "DSKiok" which lets you run your homebrews with ease and a nice interface. In other words, correctly configured, it includes all your homebrews and displays the icon that you take care of him and appointed you just have to choose which program to run.
Quote:
I put the version 1.12 of DsKiosk online patched default for R4 (I hope it will settle at the same time the problems identified autopatch).
I added a feature in high demand: you can now change the background and put his own images! More detail on the site of DsKiosk (with bonus, a small batch of funds for download on a dedicated page).
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January 20th, 2009, 02:12 Posted By: wraggster
News/release from Alekmaul
Here is the new version of my emulator vector for DS games, I have appointed AemioDA. It emulates 5 games and now has a brand new design! You can play Asteroids, Asteroids Deluxe, Tempest, Battle Zone and Lunar Lander ... And it also supports DSPaddle much to the delight of players Tempest (Thursday emulated in this version).
It remains to improve the sound, not terrible for emulation POKEY Atari.
Citation
V2.0: 19/01/2009
+ Add games Tempest (4 games)
+ Added emulation component POKEY (sounds Tempest / asteroid deluxe)
# Changing the management of pallets for all games
# Fixed bug in memory management
+ Add games Lunar Lander (2 games)
+ Add to the safeguarding of high scores (except Lunar Lander)
+ Add games Battle Zone (2 games)
# New interface design
+ Added support of Taito DSPaddle
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January 20th, 2009, 02:05 Posted By: wraggster
News/release from GEMISIS
Hey everyone, it's time for an update to Super Smash Bros. Dual Smash:
I have started the process of remaking the entire game from scratch. This demo is a simple demo with 2 characters, and one level. However, this particular demo has a secret mode that can be accessed on a real DS (emulators won't work with the mode, but the game should work with some emulators)
Also, I would like to point out, that I am able to easily add characters and levels thanks to this new code. On another note, the game loads entirely from EFS, so make sure you patch the game.
As for the secret mode, I may make a video on it later on, but it is currently still very buggy, and I am still working on that, and the A.I.
The credits are the same as the previous demos, as I have not added any new levels or characters. The only difference in this version is how it runs, and some other things as well.
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January 20th, 2009, 00:26 Posted By: wraggster
Dhewg has released a new version of the port of ScummVM for the Nintendo Gamecube and Nintendo Wii
rev 35894:
* fixed a bug in the filesystem backend, tucker is now playable
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
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January 20th, 2009, 00:26 Posted By: wraggster
Dhewg has released a new version of the port of ScummVM for the Nintendo Gamecube and Nintendo Wii
rev 35894:
* fixed a bug in the filesystem backend, tucker is now playable
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
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January 19th, 2009, 23:51 Posted By: wraggster
New from SuccessHK
Feel as close as possible to being a real professional soccer player. Real Soccer 2009 is the definitive soccer title designed specifically for the Nintendo DS and its unique capabilities. The game offers a never-before-seen soccer experience with revolutionary yet accessible Touch Screen controls (e.g. fake opponents by drawing a circle to perform a roulette). It includes 198 teams using real players' names, dynamic AI opponents and 3D graphics that push the DS to the max. Real Soccer 2009 is the true benchmark that this platform deserves for soccer games. Take your best shot on the DS.
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January 19th, 2009, 23:49 Posted By: wraggster
New from SuccessHK
Choose the dinosaur you like among 25 unique species. Make him travel across different maps, eat, drink, and fight against other dinosaurs until you become the strongest. Once you’re strong enough, challenge your friends! Be sure to be well-enough prepared to fight?and beware of chieftains!
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January 19th, 2009, 23:46 Posted By: wraggster
Even if you’re not sold on Shining Force: Feather’s Xenogears meets Makai Kingdom strategy RPG combat system you still need to see this movie. It’s not game footage per se, but it is from the game. This is Shining Force: Feather’s animated intro video. Pre-order Shining Force: Feather in Japan and you get a bonus disc with even more videos.
http://www.siliconera.com/2009/01/19...y-on-the-eyes/
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January 19th, 2009, 23:45 Posted By: wraggster
This spring mutant fish are washing up on the Nintendo DS, but Umihara Kawase has nothing to fear. She’s ready to stuff them in her backpack after catching them with her elastic fishing line. Someone is bringing the Umihara Kawase series to the Nintendo DS, but it’s not Marvelous! Genterprise, the parent company of Sting, picked the series up after Marvelous released Umihara Kawase Portable.
The DS game is Umihara Kawase Shun: Second Edition Complete Version and appears to be a remake of the PsOne game Umihara Kawase Shun: Second Edition. New features include stages made for the DS version, the ability to save replay data to show others, and a score bar in the middle of the screen. Yeah! (Not really.) While we’re waiting to see if this has less glitches and get’s a US release we’re still waiting to hear what happened to Yumi’s Odd Odyssey after Natsume announced at E3 last year.
http://www.siliconera.com/2009/01/19...ne-snags-a-ds/
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