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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 24th, 2009, 16:39 Posted By: wraggster
Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:
With a little motivation, The team was able to stabilize the code for this release. Things to look forward to are fixed scanning in Metroid Prime 1 and Metroid Prime 2. Metroid Prime 3 is still having scanning issues but its getting better. Also, I have noticed in many games the graphics are looking much better. Also, ector was able to fix the crashing issues from the last few public builds. Its been fixed. This build should be a lot more stable. More notes on config changes and added visual options for wiimote. So go grad r1943 and get testing and let us know in the forums. On a side note. Nakee hasn't been around today so I posted the win32 build. I can not make a win64 or linux builds. When they are done and ready they will be posted under the downloads.
UPDATE 20/01/2008 By Daco: i added the 64bit build
Download here --> http://www.dolphin-emu.com/downloads.php
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January 24th, 2009, 16:39 Posted By: wraggster
Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:
With a little motivation, The team was able to stabilize the code for this release. Things to look forward to are fixed scanning in Metroid Prime 1 and Metroid Prime 2. Metroid Prime 3 is still having scanning issues but its getting better. Also, I have noticed in many games the graphics are looking much better. Also, ector was able to fix the crashing issues from the last few public builds. Its been fixed. This build should be a lot more stable. More notes on config changes and added visual options for wiimote. So go grad r1943 and get testing and let us know in the forums. On a side note. Nakee hasn't been around today so I posted the win32 build. I can not make a win64 or linux builds. When they are done and ready they will be posted under the downloads.
UPDATE 20/01/2008 By Daco: i added the 64bit build
Download here --> http://www.dolphin-emu.com/downloads.php
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January 24th, 2009, 16:16 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows:
Here's changelog :
Add Auto Load SaveState on Reset option.
Fixed bug in POLYGON_ATTR with bit 13 at 1.
Fixed bug in blx opcode (arm9).
Fixed bugs in ldrd opcode (arm9).
Fixed bug in Palette Viewer.
Fixed bugs in Load Default ARM7 Binary, Load Bioses from Files, Load Firmware from File.
Fixed bugs in R4 and AceKard PlugIn.
Fixed bug in save type selection.
Fixed bug in path creation.
Fixed bug in VRAMCNT_* registers.
Fixed bug in DMAxCNT_H registers.
Fixed bug in 3D coordinates size.
Fixed bug in activation audio's plugins
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January 24th, 2009, 16:10 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
I've released version 6 today.
It has two user-visible features:
- A virtual keyboard that can be used to do the key bindings and type stuff
- When loading files from d64 disks, zero-sized files are skipped. This allows some more games to load with LOAD "*",8,1. You would have got "File not found error" for these cases before.
There are also some small bug fixes and quite a bit of internal restructuring, but you have to look at the sources to see that :-)
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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January 24th, 2009, 15:45 Posted By: wraggster
While digging through Japan’s trademark database last week we discovered Nintendo registered a trademark for a DS card that could detect direction. The unique card is real and now we know what it’s being used for. Sorry to disappoint anyone, it’s not for a new Zelda game with a realistic compass feature.
AstroArts is using the technology for Hoshizora Navi literally translated as “Starry Sky Navigator”. This Nintendo DS title is not a game, it’s software that helps users appreciate the night sky. Hoshizora Navi has star charts covering 9,300 stars, planets, suns, and moons from 1900 to 2099. While you can use the software to analyze past and future of deep space AstroArts seemed to design it with the present in mind. Hoshizora Navi uses the DS direction sensing card to figure out you current orientation and it adjusts the on screen star chart accordingly. So, when you move the screen changes to fit your view. A very neat concept that reminds me of the PSP star gazing software Homestar, which was made by Sega for Japan only.
http://www.siliconera.com/2009/01/23...or-stargazing/
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January 24th, 2009, 15:06 Posted By: wraggster
Newly released today:
features
The innovative 100-Cell method makes learning a game and form the heart of Personal Trainer: Math. The "hundred-cell method," pioneered by real-world professor Hideo Kageyama, presents students with a 10x10 grid. Students select the chosen function (addition, subtraction, or multiplication) and fill the spaces between numbers across the top and left side. Your work will be timed, but these fast-paced arithmetic problems will keep basic math skills fresh. It's like digital flash cards in a single grid!
Daily math drills and an attendance record help keep you on track
Earn medals as your calculation speed improves
Forty different exercises of varying difficulty provide options galore and help you select the most appropriate equation types
Players can challenge up to 15 others by using DS Download Play on a single Game Card
description
Do you ever struggle with calculating a dinner bill or confirming exact change at the cash register? What about helping children with their homework? Help is here! Personal Trainer: Math for Nintendo DS is a fun and rewarding way to keep those math skills sharp.
http://www.play-asia.com/SOap-23-83-...j-70-374b.html
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January 24th, 2009, 15:02 Posted By: wraggster
Newly released today:
features
A completely remastered and expanded version of the original PC version that won over 15 industry awards
Pick-up-and-play action hunting: lock, load and take down some bucks!
1-4 Players (2 Player - Simultaneously play and 4 Player Party play)
Players can use the Wii Remote™ or the Wii Zapper™ for added realism
Defend yourself from wolves, mountain lions, charging moose and bison, rampaging grizzles and more!
Varying difficulty levels provide challenges for all groups of players
description
Aside from its fast paced shooting action and easy to play, hard to master style of gameplay, Deer Drive also features over 33 stages and over a dozen animals, not to mention it is the first hunting game on Wii to feature simultaneous multiplayer hunting action. So grab a buddy and see who can rack up the largest number of trophy-winning bucks. Have more people in your party? Well that's no problem because with Deer Drive up to 4 players can compete against one another in the fast-paced Party mode.
http://www.play-asia.com/SOap-23-83-...j-70-2xsw.html
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January 24th, 2009, 14:50 Posted By: wraggster
We're calling it: Animal Crossing: Wild World is a hit with the Japanese. A pretty bold claim, we know, but with five million copies under its belt in Japan alone, we're feeling pretty confident.
Japanese sales tracker Media Create revealed that the Nintendo DS game is the second title for the platform to move past five million. The other is, probably unsurprisingly, New Super Mario Bros. which actually made it past the five million mark much faster. It took Animal Crossing for the DS a little over three years to do it.
In terms of revenue, if every copy of Animal Crossing: Wild World was sold at the suggested retail price of 4,800 yen, the company would have sold 24 billion yen worth of the game. That equals a lot.
http://kotaku.com/5138371/animal-cro...-sold-in-japan
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January 24th, 2009, 00:22 Posted By: Shrygue
via Computer and Video Games
Here are four new screenshots for House of the Dead: Overkill - Sega's other game that you probably won't want to show your gran.
The blood-covered, deformed zombies in these screens aren't the half of it. There are some pretty gruesome surprises waiting for you later in the game, we can tell you.
We'd be spoiling it if we said what, but the ratings might be interesting. Anyway, new screens...here.
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January 23rd, 2009, 22:57 Posted By: Shrygue
via Eurogamer
Nintendo has added Mario Golf and Wonder Boy in Monster Land to the Virtual Console.
The former was originally for the N64, which was the one before the GameCube, which was the one before the Wii. They used plastic boxes not plastic discs back then, but golf was still golf. And that's what Mario does here with his wacky friends on wacky courses.
Mario Golf costs 1000 Wii Points (approx GBP 7.00 / EUR 10.00).
Wonder Boy in Monster Land comes from the SEGA Master System, the rekindled games of which cost 500 Wii Points (approx GBP 3.50 / EUR 5).
Monster Land is more of an RPG adventure than straight platformer, and fiendishly difficult because of no continue or password system. In summary: boy in pants saves the day.
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January 22nd, 2009, 21:53 Posted By: wraggster
Updated release from ryouarashi
Update WIP:
- Game mechanics for Ports and "Eat-Tile-Next-To-Murphy" added (no gfx/animations though)
- Levels 5, 7, 8, 10, 13 playable (I'll leave the testing to you lot ;-)
I've replaced the NDS-File on my webspace, so the download link is the same (see below).
Tested on:
- Emulators: no$gba 2.6
- Flashcards: M3 Real [M3 Sakura Triple Boot V1.12 and M3 Real Firmware V4.0]
The Game:
Your task will be to guide Murphy (the red smiley) through up to 111 Levels,
evading falling stones ("Zonks"), crazy scissors and more dangers, gather
a set number of infotrons each stage and finally find the Exit block.
Note: This game is HARD (well not for the few levels that work so far)
Controls - Menu:
Up/down: Select Level
A/Start: Start Level
Controls - Ingame:
Up/Down/Right/Left: Move Murphy
A + Up/Down/Right/Left: Eat Board/Infotron next to Murphy without moving
Select: Selfdestruct (in case you get stuck, which likely will happen quite a lot)
Known Issues:
- Not all Objects and Moves are implemented, limiting the number of playable levels
- Minor animation glitches
- and many more (but i'm working on it )
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January 22nd, 2009, 21:44 Posted By: wraggster
Capcom, a leading worldwide developer and publisher of video games, today announced that Mega Man Star Force 3 (MMSF3) for Nintendo DS will be coming to North America in early summer 2009. MMSF3 will come in two different versions, Black Ace and Red Joker, allowing two friends to share unique items and powers utilizing the Nintendo Wi-Fi connection, enhancing their individual characters.
As in the previous games, MMSF3 is a unique blend of action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man games with Star Force's strategic battle system. By defeating enemies and boss characters, players earn "battle cards" that enhance and evolve Mega Man's abilities and attacks.
New to MMSF3 are "Noise Changes," random enhancements that change Mega Man's form and unlock new abilities. The two versions of the game, Black Ace and Red Joker, each have over 100 unique Noise Types that can be combined with Mega Man to unlock elemental powers based on earth, air, water and fire. The new Noise feature will add an exciting randomness to battles, encouraging players to explore, collect and battle across the digital world of MMSF3.
In MMSF3, players will travel between the physical world and the digital world via electromagnetic waves that form "wave roads." Geo Stelar, the protagonist of the game, can see these wave roads through usage of his unique "visualiser" tool. Once in the digital world, Geo can merge with the electronic life-form known as Omega-Xis to become Mega Man. The wave roads are being overrun by mysterious "noise" that change the player's environment and powers in different ways. This noise is being generated by an approaching gigantic meteor that threatens both the physical and digital worlds of MMSF3, forcing Geo Stellar and his crew to fight the oncoming threat to save two worlds. Fortunately, Mega Man discovers that he can control the Noise, using the new "Noise Change" system to transform into many different forms, including the ultimate "Black Ace" or "Red Joker" forms.
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January 22nd, 2009, 21:43 Posted By: wraggster
news via nintendomax
Gorgull has made a new version of its audio editing program for the DS, "Protein DS. In concept similar to Electroplankton, Protein DS you can handle a maximum of 4 modules at once and samples recorded live.
Quote:
* [09/01/22] It's been a while! Here comes the first 2009 'Protein [DS] version, on the occasion of my B-Day - again! I spent most of my time to Protein-master NDS-filesystem weirdness and audio and create a simple GUI system. As a consequence, this version is a lot more stable. Then, what's new:
+ [DScratch] graphical parameter panel - no more hellish xml editing / testing!
+ Global options panel graphical parameter
+ State-save added
+ Recording-save added
+ Little [DSamples] update
+ Better stability
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January 22nd, 2009, 21:07 Posted By: wraggster
News/release from The lemon man
loadMii is a small but powerful loader which can run executables from any source (wifi is in todo list) and run it. This is meant mainly for people who needs to run homebrew on a Wii but without any trace. It can be loaded via HBC or the Twilight Hack.
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January 22nd, 2009, 19:47 Posted By: wraggster
Blend Konami’s Silent Scope with a visual novel, put it on the Nintendo DS and you get something like Last Bullet. In the game you control Karin, an aspiring sniper and a student.
In the sniper segments players carefully position a scope with the touch screen and press the shoulder buttons to fire. Karin has a set number of targets to hit each round and a limited amount of time to shoot them. When you’re trying to aim Karin can enter concentration mode for a short time to zoom in, but during this mode she is affected by bad weather conditions that shake the scope and even… breathing? While it would be “realistic” to have Last Bullet pick up faint noises from the microphone I imagine it will be annoying when playing the game in public. I suppose you need to have a steady hand to play the sniping part so that probably rules out train sessions.
Can’t wait to find out for sure when the Last Bullet comes out on April 23 in Japan.
http://www.siliconera.com/2009/01/21...ghts-on-april/
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January 22nd, 2009, 19:45 Posted By: wraggster
Nintendo’s New Play Control series is about to roll out in Europe in a few weeks. In March it’s trickling over here with Pikmin and Mario Power Tennis as the first two titles. Back in Japan Donkey Kong Jungle Beat was the introductory game for the series. Are we going to get Donkey Kong too?
Probably. Well, Europe definitely is. Nintendo of Europe announced the Donkey Kong Jungle Beat Wii-make and Pikmin 2 are in the cards for 2009 along with “many games which will be making their way to the New Play Control series.” Games which haven’t been announced in Europe yet include Metroid Prime, Metroid Prime 2, and Chibi-Robo. Three games hardly qualify as “many”, but Nintendo has plenty of other Gamecube games like Doshin the Giant and Mario Golf which could be converted to New Play Control titles too.
http://www.siliconera.com/2009/01/22...-for-the-west/
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January 22nd, 2009, 19:31 Posted By: Shrygue
via Eurogamer
Electronic Arts has unveiled three new Spore titles currently in development.
First up is Spore Creature Keeper, a "standalone PC game" for younger players. You get to nurture, train and play with creatures you've created. There are toys, clothes and gizmos to pamper them with, and you can meet up with other players and their creatures online. A release date has yet to be announced.
The series is also set to make its Wii debut with Spore Hero. It's billed as "an all-new adventure game" which has been "built from the ground up" for Nintendo's console. Nothing else is being revealed at this stage, however.
Then there's working on Spore Hero Arena for DS. You'll get to create fully 3D Spore creatures and battle other weird looking things throughout the galaxy. Both Spore Hero and Spore Hero Arena are down for release this "fall".
And in case you'd forgotten, Spore Galactic Adventures, the PC expansion pack we already knew about is out this spring.
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