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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 2nd, 2009, 22:24 Posted By: wraggster
Newly released today
features
Official Pokemon Candy Toy
5 different kinds
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: approx. 130mm
Collect all of them and assemble this New Pokemon castle
Castle Height: approx. 300mm (5 pieces assembled together)
Limited availability
description
Build a castle for your pokemons. As a trainer you have to find a place for them to live, and what is better than a theme park-like castle complete with slides and fun rides.
The castle is built from five parts, each housed a specific pokemon, collect them all and assemble the parts together to form your castle. The five pokemon are Pikachu the mascot, Pocchama the blue bird, Hiko Saru the monkey, Naetoru the turtle and Greguru the lizard.
These candy toys contain quite a number of small parts, please keep them away from small children.
Gotta catch'em all, these toys are shipped randomly, please order a box of ten to recieve a factory sealed container.
http://www.play-asia.com/SOap-23-83-...j-70-38y6.html
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February 2nd, 2009, 22:22 Posted By: wraggster
Newly released today
features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline
description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.
http://www.play-asia.com/SOap-23-83-...j-70-2w1u.html
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February 2nd, 2009, 22:19 Posted By: wraggster
Newly released today
features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline
description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.
http://www.play-asia.com/SOap-23-83-...j-70-2zrn.html
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February 2nd, 2009, 21:58 Posted By: wraggster
It's Monday morning, and the Nintendo Wii downloadables delivery van is making its weekly rounds with a mix of alpine sports adventure, space-filling puzzles, and yet another installment of brazen blue hedgehog.
Mixing things up today, we'll kick things off with the solo Virtual Console title dropping this week, Sonic Chaos for the Sega Master System (500 Wii Points). Dr. Eggman's motivations have never been so clear; he's using a Red Chaos Emerald to make weapons of mass destruction, I assume in order to destroy...masses? Somehow this results in Sonic's home of South Island sinking into the sea with nay a missile fired, and it's up to the titular hedgehog and his mutant fox pal Tails to save the day. We're really scraping the bottom of the Sonic barrel now kids.
http://kotaku.com/5144254/weekly-wii...-space-puzzles
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February 2nd, 2009, 21:52 Posted By: Shrygue
via Games Industry
Nintendo president and CEO Satoru Iwata has told investors that be believes there is room for the DS and Wii to grow beyond its current market.
Speaking at the company's third quarter financial briefing, Iwata predicted that the DS's total installed base in Japan, Europe, and the US could reach a potential 152.2 million units alone. He went on to attribute fears that Nintendo's sales had reached a peak to the past platform cycle theory, which tends towards a five-year lifespan for consoles.
"Especially in the case of DS, when you apply this five-year cycle theory to a platform that has been through its 5th holiday season since its 2004 launch, a concern that DS business may slow down in the next fiscal year may appear to be logical at first glance," he admitted, according to Gamasutra.
However, he went on to say that this slow down could be avoided due to the general "gaming population expansion", caused by the advent of casual games.
This is supposed by findings in a report from the market research firm Packaged Facts, which found that twice as many older gamers use Nintendo systems as use PlayStation.
"Over the last few years, the driving force behind the increasing diversity and the mass appeal of gaming had been Nintendo," said Bob Brown, the report's author, according to the New York Times.
"My wife's mother lives in a retirement community, and the last time we were there, everyone was excited because they were getting a Wii in there."
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February 2nd, 2009, 21:32 Posted By: wraggster
Nintendo's customer service has a reputation for going above and beyond to satisfy the needs of once-distraught fans. This may be because only the stories of NIntendo awesomeness proliferate online (Not a headline: "Nintendo says it can't do anything for broken DS"), but this stuff makes us so happy that we'd rather not go all cynical. For now.
GoNintendo reader PsyduckWarrior's house caught fire, destroying (among other things, of course) his entire video game collection, including almost every Nintendo system and "more than 250 Nintendo games spanning all their consoles". Later, he sent Nintendo a fairly simple inquiry about transferring his account to a new Wii, including pictures demonstrating the circumstances through which he came to require a new Wii.
Nintendo responded by offering to send him a new Wii, along with a replacement for his Game Boy Advance SP. It may not be a replacement for his whole game collection, but it is a super-classy move from a company that could have just classified PsyduckWarrior's plight as, "Not our problem."
http://www.joystiq.com/2009/02/02/ni...in-house-fire/
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February 2nd, 2009, 21:13 Posted By: wraggster
New from Divineo China (worldwide delivery)
Dubbed Wii Speak, the new peripheral is a small semicircle-shaped add-on which was shown sitting on top of the Wii's sensor bar. Wii Speak allows players to chat online and undertake activities in the Animal Crossing: City Folk world. One example shown at the conference included a four-player fishing game in Animal Crossing, with players happily chatting to each other as well as engaging in some trash talk along the way. Another quick example shown was four players going into an in-game restaurant and talking to one another over a meal.
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February 1st, 2009, 22:46 Posted By: wraggster
News/release from strata8
'Parallel Worlds: Combined' is a new platforming game I am currently working on. In it, there are various 'worlds'. Each world will have it's own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own 'Jelli' world, designed entirely by myself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the 'Parallel Worlds: Combined - Forums' (link below)
Rough Backstory (not final):
You are a character, in your own world, and in your own time. You enjoy life: hanging out with friends, training your skills, talking with girls, etc. But, one day as you are relaxing at your favourite holiday location, a freak wormhole opens up and drags in one of your most prized possessions (unique to your character). In a desperate attempt to retrieve it, you leap in after it, and enter a dark void. Suddenly, you find yourself in a large, open space with various wormholes and portals around you. As you go over to have a look inside one, you find yourself getting sucked in. Desperately, you try to grab something around you, but this effort ends up being futile as there usually isn't anything in a wide open space, anyway. Finally, you succumb to the pull of the wormhole, and end up in a strange world full of mystical (or not so mystical) creatures and characters.
Now, you must adventure through various areas, jumping on enemies and leaping from world to world. There's one problem, though. You soon realise that all these worlds are parallel, meaning that the object you seek to find is in every world, just in a different form. This makes it extremely difficult for you. Will you find your prized possession? Or will you just end up with a flimsy plastic clone? It's all up to fate... I mean.. you, of course.
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February 1st, 2009, 22:36 Posted By: wraggster
news via nintendomax/pdroms
Taros comes to realize the 1.00 version of "Innocence", where you can play a musical instrument futuristic (a kind of guitar synthesizer). Geometric shapes appear when you play notes, you can choose to have benchmarks or not depending on your level.
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February 1st, 2009, 21:32 Posted By: wraggster
Calling all cars: Be on lookout for this Mii in connection with a hit and run. Driver last seen in Moo Moo Meadows wearing Mii Outfit B. Suspect is believed to have unlimited blue shells.
No, really, that is a wanted poster and that is a Mii on it, and that made me laugh so hard I sprained my epiglottis. The Kanagawa kops (Japan) are searching for the Mii, or a someone who looks like it, anyway. The blogs that have posted about this are inconclusive as to whether that is the actual Mii of the actual suspect (to say nothing of how they might have gotten it) or if the cops used the Mii creator to build their composite. Oh my God, I hope it is the latter. Would that really fly in Japanese court?
Jesus, that is still funny the 529th time. The WTF look is priceless.
And now, having teed this up, I hand it off to you, the commenterariat, to make it one thousand percent more hilarious than I ever could.
http://kotaku.com/5143962/mii-sought-in-hit-and-run
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February 1st, 2009, 21:30 Posted By: wraggster
If you somehow managed to watch the video we've posted after the jump without reading this wall of text, you may be befuddled as to why we've posted a video of The Cure frontman Robert Smith gleefully vandalizing the Nintendo World store in NYC. Little do you know that the combat-booted troublemaker featured in the video is none other than Bob Pelloni, the jilted sole creator of Bob's Game, whom Nintendo is still refusing to sell a software development kit to. Gee, we can't imagine why.
Pelloni's assault on Nintendo World took place on "Stage 50" of his 100-day sit-in protest (the rules of which can apparently be bent to allow for a brief littering excursion). He and his accomplices plastered the store's walls in Bob's Game posters, covered the floor with business cards, and filled store shelves with mock-up game cases. Given this latest desperate attention grab, and the fact that his once-humble development blog currently shows Pelloni consorting with aliens, we're guessing he's exchanged his game development ambitions for fleeting e-lebrity status. What a shame.
http://www.joystiq.com/2009/02/01/ji...-by-littering/
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February 1st, 2009, 21:28 Posted By: wraggster
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January 31st, 2009, 21:38 Posted By: wraggster
Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:
Colem for the Wii
=================
Colecovision emulator for the Wii game console.
Instructions:
------------
* Copy the application folder in the "apps" directory of the SD card (HomeBrew channel structure).
* Create a directory "/roms/romscol" on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named "coleco.rom")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.
Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...
History:
-------
30/01/09: V1.0: Initial release.
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January 31st, 2009, 21:34 Posted By: wraggster
Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:
O2em for the Wii
================
Odyssey/Videopac emulator for the Wii game console.
Instructions:
------------
* Copy the application folder (o2em) in the "apps" directory of the SD card (HomeBrew channel directory structure).
* Create a directory "/roms/romsodd" on the SD card
* Put all your roms (.bin or .zip) in that directory including the system rom (named "o2rom.bin")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.
Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...
History:
-------
30/01/09: V1.0: Initial release.
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January 31st, 2009, 21:26 Posted By: wraggster
News/release from Rajveer
For those of you who remember my first demo Futuristic Racer (and also for those who don't!) here is the second version of my furutistic racing demo, Futuracer (yes, still very badly named
Menu Controls:
A - Proceed
B - Go back
Hold Up while booting - Deletes custom controls file and lets you recustomise
Game Controls:
Start - Reset onto track
Select - Change View
A,B,X,Y,L,R - Customised on game load
Touch - Top half zooms in on view from above, bottom half zooms out
Game Points:
- Needs DLDI patching
- Tested to work fine on Supercard SD, CycloDS and DS-X (yes, I have one of those -_-)
- Still jerky rotations over some triangles
- Cannot exit a level, so you'll have to reset the game to change level or ship
General Points:
- This engine is REALLY unoptimised, over the next few months I'm going to be rewriting it and totally changing it.
- Textures were created for DS Lite, they look really bad on the old DS (sorry!)
- This isn't F-Zero GX, but listening to it's music while playing makes it feel better (no sound in this demo)
- I'm no graphic artist
Thanks to:
- All the Devkitarm and libnds people for their excellent tools
- SausageBoy for texmex, all textures were converted using this tool
- Lick/Melw for their file locating code, which means that the data folder can be stored anywhere on the card
- gbadev'ers for all the help!
What took so long?!?:
Well, this source was actually completed around a year ago(!) but I soon realised that some methods I was using were really unoptimised. Since dev had gone too far, I would have had to rewrite the engine again. I thought I might aswell work towards a second demo, but lost interest knowing that it wasn't going to be final.
Now I'm back at uni and I'm basing my new disso around this game again, but I'll have to rewrite core parts of the engine in the mean time, so I thought I'd post this demo now. Enjoy and let me know if there are any bugs or whatever
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