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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 17th, 2009, 12:56 Posted By: wraggster
As has already been established, Nintendo is doing well for itself, shattering sales records in the United States with the Wii and Nintendo DS. And, according to Nintendo, it's 99% responsible for the industry's growth.
Nintendo highlighted that fact in its response to NPD sales data released yesterday, showing that Nintendo hardware sold more than 20 million units in the U.S. last year, with 132 million software units sold on the company's platforms. That's a considerable increase from the nearly 15 million consoles and portables it sold in 2007.
http://kotaku.com/5133243/nintendo-s...lous-pie-chart
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January 17th, 2009, 10:33 Posted By: wraggster
Nintendo is working on some sort of storage solution of their own, but to those of you who can't wait, the WiiZii is on its way.
We have few details at the moment, but here's a shot of a WiiZii prototype installed. It can connect an external SATA drive and features a tiny bit on onboard storage so that the chip's firmware can be updated as needed. With the use of the WiiZii+drive, you can load mass amounts of homebrew files quickly. In fact, I daresay that with a large enough drive, you could load far more content than is actually worth playing on the Wii.
http://i.gizmodo.com/5132785/plug--p...i-minus-solder
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January 17th, 2009, 10:05 Posted By: wraggster
New from Divineo USA
The Wiitality Armband for Nintendo Wii - puts wii control on your wrist or bicep while you exercise!
The only accessory that should have been included with every Wii Fit balance board is now available! The Wiitality is a neoprene band that holds your wii remote (wiimote) on your wrist or arm, while you exercise.
When doing many Wii Fit exercises, its necessary to put down the wiimote, pick it up, and put it down again. The Wiitality solves the problem of having to hold your wiimote in your hand while doing many wii fit exercises, including many Yoga, Strength, and Aerobic exercises.
As an additional benefit, it leaves both hands free to hold matching hand weights.
One size fits all, thanks to convenient velcro fasteners. Can fit on the bicep or on your wrist, depending on your arm size.
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January 17th, 2009, 03:43 Posted By: soulanger
Translated by Densetsu3000 at GBAtemp.
Here's a quick translation. I didn't do a full, word-for-word translation, but the main message is there.I imagined the next several years of my life would gradually beat me half to death with weak punches, but I just took a huge blow and am now on the verge of death. Moonlight here. Good evening.
I was promised many things over the phone with the company president, but they didn't deliver. I was told that if I had anything to say, I should say it directly. So I'll give it to you straight!
[see xjenova's post]
Yes! I created M3 Sakura! If you buy and use it, you can get firmware that plays commercial games! But I haven't tried it myself! Yes, I know that it plays games! You would think that if I could create Sakura, I would at least know about that! I even went all the way to China because they told me some of the bugs couldn't be fixed! For 3 weeks!...
Even if Sakura sells I won't see a single yen of the profits...
I have decided to stop developing for the DS. For the longest time I've been putting up with crap, so there, I've said it directly...
I have put up with a lot of animosity over this matter, and there are probably a lot of people who would be happy if I died. Well, goodbye.
Don't bother sending mail. I'll just delete them without reading them. 今後数年は削り弱パンで生殺しになるんだろうなぁと暗澹たる予想をしていたのですが、今回がつーんと大パン チがクリーンヒットしてしまって瀕死状態のMoonlightですこんばんわ。
さすがにこれは喧嘩売りすぎだよね?と電話したところ、文句があるなら直接言えばいいじゃんと言われてしま いました。
ここは誤解を生みそうなのでもう少し補足しておくと、少なくとも日本国内からだけは手を引くよ、と約束して くれた(私はM3さくらの商品価値期間は残り約 四ヶ月程度だと踏んでいるのですが、撤退準備期間もあるので春頃には頑張ります!、と言われたときはびっく りしたけどというのは長い余談で(笑))し、 まぁそれでも一応約束してくれて、今後M3日本は日本語版に一切手を出さない、積極的に売らない、という約 束もしてくれました。どちらも守ってくれている らしいので、こんな状況じゃシャチョさんに文句言っても仕方ないよねー直接言えないのわかってていけずだな ぁ。販売数だけは…需要と供給だし削ることもで きないだろうけど。要するにできないことは約束するなってだけのはなし。まぁそれはそれとして、文句じゃな くて愚痴になっちゃってごめんねー。って話をし ていたら最後にアレを言われたのでまぁ私としてはじゃぁ直接言うか!って気分です。さぁ充分わかりづらく書 いたぞ!直接ぶっちゃける気合い完了!
はい!M3さくらは私が作りました! これを買って、 これを 入れれば市販ゲームも動く快適さくらが手にはいるよ!私は試してないけどね!うん!ゲーム動くって知ってた !っていうか知らなきゃつくれないよこんなの! バグが直らないって言われて中国にも行ったし!三週間も。(無報酬なのはいいとしても中国語しゃべれない私 が言ってどうするのよね(苦笑
さくらが売れても私は一円も儲かりませんが、まぁ売り上げベースで数億って言ったら中小ゲームメーカでいえ ば大ヒット御の字でしょ?これ以上私に望むことはないよね!たぶん私がなに言っても売り上げに影響ないから 安心してね。
もうDSやめます。っていうか開発止めます。延々チクチク嫌がらせされて文句言いたいので直接言いました。 プログラム以外の趣味は無いのでそのうち死にますね。自分で言うのもあれだけど、プログラム止めたら未練無 さすぎです(笑
今回の件で結構色々なところから反感買っちゃって、私が死んだら喜ぶ人も少なくないんじゃない かな? それじゃさよならー。
メールとか送らないでね。見ないで食べちゃうよ。
Source (Moonlight's Blog):http://mdxonline.dyndns.org/
At the PSP scene, there was Mariam left the scene.
Now recently at the DS scene, Moonlight quits.
What an ugly week for our beloved homebrew community. Man this sucks.
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January 17th, 2009, 03:35 Posted By: soulanger
For those who are interested in an alternative menu/os for flash carts, I am remaking DSision.
It should work on any card and provides a nice looking interface, rather than a plain text list of files.
If anyone has seen the old version ( http://spinal.dizidesigns.co.uk/dsision.php), then new version has a few improvements.
- Improvements over last version -
Works on R4DS [so far]
Larger, higher resolution, higher color depth icons
Custom icons per file/folder
GBA support through EZ 3-in-1
[Potential] Commercial game support on some cards (TTDS, AceKard, R4DS)
EZ 3-in-1 RAM unlocking for OperaDS
Sorry, there are no screenshots yet, it doesn't run properly in emu.
Is anyone interested in using this?
You can now download DSision2 from here.
Source: http://forum.palib.info/index.php?topic=6470.0
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January 16th, 2009, 21:12 Posted By: Shrygue
via Eurogamer
YouTube has launched a fancy version of its website tailored specially for PlayStation 3 and Wii owners using television displays.
Direct browsers to www.youtube.com/tv to access the new service, which has bigger and clearer text as well as a simplified layout for easier navigation.
The videos appear larger than they do on regular YouTube, but don't appear to be of any higher quality, leading to quite blocky clips.
Those eager for a look on PC need to install Firefox and the Download User Agent Switcher. Once that's done, go to Tools, User Agent Switcher, Options and type "Mozilla/5.0 (PLAYSTATION 3; 2.00)" in the user agent field. Assuming you're as boring as we are.
Switch to that new agent you will be able to view the YouTube TV website.
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January 16th, 2009, 00:41 Posted By: wraggster
We've all had it up to our eyeballs with the mainstream press rolling out scenes of octogenarians Wii Bowling every time they want to talk about the successes of the Wii. Apparently so have they.
So the press has moved on to Wii Boxing.
Blanche Betten, a 76-year-old retired restaurant owner, hammered Bob Warner, 85, with a flurry of punches, sending the World War II and Korean War veteran sprawling to the ground.
“Again, again, again,” onlooker Rosa Villanueva, 61, shouted at the Perris Hill Senior Center as Warner tried to regain his footing.
The San Bernardino, California, seniors weren’t fighting in a real ring. They were boxing on Nintendo Co.’s Wii video-game console as part of a public-health class to encourage physical activity. They’re among a growing number of former non-gamers who have taken up the Wii and made it the dominant player in the $21 billion U.S. video-game industry.
http://kotaku.com/5132286/nintendo-i...res-boxing-too
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January 16th, 2009, 00:40 Posted By: wraggster
A Michigan woman nearly killed her dog when she accidentally struck it in the temple with a Wii Remote. Kathy White was playing Wii Sports' bowling with her daughter when she made the motion to roll her virtual ball and, as she puts it, hit the dog and "killed him instantly." The dog, Ozzy, was not moving or breathing. She called her neighbor -- who we're guessing must have some veterinary training -- and she revived the dog using mouth-to-mouth resuscitation.
Ozzy was then taken to the real vet, who diagnosed the dog with "severe brain swelling" due to cardiac arrest. We've heard of Wiinjuries before (both possibly real and fake), but this is the first instance of potential "caninicide" we're aware of.
http://www.joystiq.com/2009/01/15/wi...outh-to-mouth/
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January 16th, 2009, 00:27 Posted By: wraggster
Apogee posted this news for DS and PSP Fans:
Both the DS and PSP versions of the game are coming along nicely. On the DS side the graphics are blowing the socks off everyone who sees it (those lucky few outside the company that have seen it), and on the PSP, they say the depth of view is the best they have seen to date for that device. Development is proceeding at a feverish pace on both systems. There has been implementation of some unique features specific to each system that owners will be glad to see. We are also including some cool bonus game play features that we haven’t spoken about that we feel will enhance the overall way the game is played. That’s all we can say for now, other than stay tuned, more info in greater detail is on the way!
http://apogee.dukenukemds.com/forums....msg580#msg580
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January 16th, 2009, 00:14 Posted By: wraggster
news via dsscene
anoNL has updated VNDSx, the DS Visual Novel Reader.
v1.4.1 2008-01-09
bugfixes:
Graphical glitches in the GUI
Backlight control could only turn the screen off on the original DS.
PNG loading crashed on corrupt or wide (> 256 pixels) images.
Sound didn't unmute when returning to the main menu.
Tapping the screen advanced the script even in choice-mode.
Variables weren't saved properly
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January 16th, 2009, 00:07 Posted By: wraggster
News via Nintendomax
Fandian sonic is a hobby of mine that attempts to be a homebrew 3D RPG project for the Nintendo DS. Some tech features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, collision detection with gravity, stylus picking, and multiple linked maps support for large worlds.
In the hopeful future I will build the game logic, A.I. and scripting. I'll also attempt an interactive 3D map builder on the DS for easy world creation, real-time light adjustment and object & creature placement.
Being neither an artist nor an animator, I currently use some textures and model data from Bioware's legendary Neverwinter Nights. This is temporary and for testing & research purposes only.
[ 2009.01.07 ] - Fandian_r307.zip - castle walls, bug fixes and new libs
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January 16th, 2009, 00:04 Posted By: wraggster
News via Nintendomax
StringTunerDS is a Nintendo DS homebrew useful to tune guitars and other musical instruments.
It can detect a sound's pitch and display the corresponding tone and octave.
It can work in autodetect mode or it's possible to select a target frequency.
When StringTunerDS works in autodetect mode it displays the detected pitch.
The target frequency can be setted selecting the target tone and octave or choosing the instruments (guitar or bass), the tuning mode and the string to tune. The base frequency for A can be setted between 435 and 445 Hz (440 Hz at default) and is possible to generate the target sound (this function is not enabled in autodetect mode).
For properly operations StringTunerDS require a good input signal level. During my guitar tuning I achieved the best results tuning it without using plectrum.
Technically speaking the algorithm for pitch detection and tone determination are based on Tuneroid open source project. I take inspiration from that project also for the display look and feel. Pitch detection would be better using algorithm based of Fourier transformations but in that case I fear that execution would be slower. StringTunerDS is not a professional instrument even if it work fine if the input signal level is good.
Regarding the DS, this homebrew use microphone, with some code from the precious micdemo and some settings from DSOrganize. The DS is used with processors working in parallel: ARM7 performs sampling and ARM9 processes the waveforms and updates the display. Sampling occurs at 12bit, 44.1KHz using 210 msec. intervals.
For render characters on intro screen and display I rebuild for the DS environment the FreeType open source project (release 2.3.6), the library is included in source code. If you reuse it pay attention that many common fonts are patented; there are many sites, like acidfonts.com that hosts a lot of free fonts. The rest of the code was written using the interesting tutorials that I found on Internet.
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January 15th, 2009, 23:59 Posted By: wraggster
Box art leaked the fact that Sonic’s stint in King Arthur’s world will take advantage of Nintendo Wi-Fi. Will it be for online sword duals between Sir Sonic and Lord Eggman? Maybe not.
Details from a product listing at Rakuten explain the Nintendo Wi-Fi Connection feature will be used for ranking and item trading. Sonic and the Black Knight has 200+ items to collect. If you can’t find all of them you can always trade your way to the Excalibur or whatever legendary sword Sonic uses.
http://www.siliconera.com/2009/01/15...use-wi-fi-for/
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January 15th, 2009, 23:45 Posted By: wraggster
News/release from Isaac356
Menu Patcher is an app inspired by Starfall, designed to permanently mod your System Menu. It is open source, and can easily be extended to include new patches.
Warning
System Menu patching is VERY DANGEROUS! Not only that, but this program does not check for a specific System Menu version, like Starfall does. This program also uses a guess 'n check method for installing the patches, which makes it a little less safe to use. (It will prompt you, however, if there is more than one possible patch.) I (Isaac356) have tested the included patches on a 3.2U Wii, but please be careful when adding your own. I am not responsible for any damage from any patches, no matter who created them.
Features
No health check
No background music
No icon.bin
No banner.bin
No sound.bin
Region Free (still under development)
Up/Down to select a patch, A to install it, B to uninstall it.
This uses raven's patches.h from Menu Loader Clone, therefore credit for the above patches goes to him. Patches.h also makes it easy to include your own patches (but you better know what you're doing!) Also, unlike Menu Loader Clone, patches must be the same size as what they are replacing (if you want to retain the ability to uninstall them later).
Known Issues
If Menu Patcher finds more than five of the same patch, it core dumps - rest assured that this does not corrupt the System Menu.
At the time being, you can only apply one patch at a time. You then have to exit and re-enter to apply another one. This will be fixed soon.
When there is a lot of patches available, the "*" doesn't exactly line up with the "Exit". This is an easy fix as well.
LOL I named the file menupatcher-0.1...but it's actually 1.0. Trust me.
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January 15th, 2009, 23:37 Posted By: wraggster
Nintendo of Europe issued a release Thursday morning that trumpeted the subsidiary's regional success with the Wii and DS platforms. According to NOE, more than eight million Wii systems sold to consumers in the region last year alone, which raises the console's installed base in Europe to 14.2 million.
Meanwhile, in its third year in Europe, DS shows no signs of slowing down. In 2008, 11.2 million consumers purchased Nintendo's handheld, "the largest ever annual sales of a gaming console in European history," according to the company. More than 31 million DS handhelds have been sold total in Europe.
"The sales trend on both Wii and Nintendo DS, hardware and software during 2008 shows that more and more people in Europe are enjoying video games as part of their daily lives. This proves that Nintendo's wish to expand the gaming population has strong potential in Europe," said Laurent Fischer, managing director, marketing and public relations, Nintendo of Europe.
http://uk.wii.ign.com/articles/945/945262p1.html
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January 15th, 2009, 23:37 Posted By: wraggster
Nintendo of Europe issued a release Thursday morning that trumpeted the subsidiary's regional success with the Wii and DS platforms. According to NOE, more than eight million Wii systems sold to consumers in the region last year alone, which raises the console's installed base in Europe to 14.2 million.
Meanwhile, in its third year in Europe, DS shows no signs of slowing down. In 2008, 11.2 million consumers purchased Nintendo's handheld, "the largest ever annual sales of a gaming console in European history," according to the company. More than 31 million DS handhelds have been sold total in Europe.
"The sales trend on both Wii and Nintendo DS, hardware and software during 2008 shows that more and more people in Europe are enjoying video games as part of their daily lives. This proves that Nintendo's wish to expand the gaming population has strong potential in Europe," said Laurent Fischer, managing director, marketing and public relations, Nintendo of Europe.
http://uk.wii.ign.com/articles/945/945262p1.html
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January 15th, 2009, 23:34 Posted By: wraggster
Marcan posted this :
Argon contacted me a couple days ago, asking for a reasonable conversation and apparently willing to cooperate. We had an IRC conversation where I explained what the problems where and how they could fix them.
The end result seems to be that Argon has removed everything that us and other homebrew developers have produced, including all of the channels except for WAD Manager (waninkoko obviously let them use that). The Twilight Hack is gone from their archives. I haven’t checked whether they use my nandloader. I suspect they do, but I hope that if I confirm it and tell them they’ll get rid of it too. I’m not sure they know what a nandloader is or whether the one they’re using is mine…
What they didn’t remove is the illegal IOS16, the illegal cIOS, the illegal banner, etc. They probably realized that there’s no chance of argonchannel existing in a usable form without stealing from Nintendo (at least not with their skillset), so they decided to take their chances. Fine with me - it’s not my problem.
As far as I’m concerned, the battle is over with the homebrew scene. Nintendo can still get these guys in a load of trouble though, as things currently stand. Most modchips are illegal in some countries, but, well, the current Argonchannel installer is illegal in practically the entire world.
http://hackmii.com/2009/01/the-argon-resolution/
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January 15th, 2009, 23:24 Posted By: wraggster
In 1989 Square kicked off the SaGa series on the monochrome Game Boy. The game came out over here as Final Fantasy Legend. Since that already got a 2D remake on the Wonderswan Square Enix is skipping it and remaking SaGa 2 (aka Final Fantasy Legend II) for the Nintendo DS in full 3D. SaGa 2: Hihou Densetsu (temporary title) is on track to hit stores in Japan sometime in 2009.
Without spoiling too much of Final Fantasy Legend II players go on a quest to search for their father and collection MAGI. There are a few plot twists which were pretty good considering the time the game was released. However, SaGa 2 was a tough game to beat since your human characters leveled up in a pretty random way. If you used a strength weapon like a Long Sword your character might get a strength boost. Whacking goblins with a whip might lead to an agility boost. Espers or Mutants as they were called in the US version switched spells after battles and sometimes that meant resetting the game if you lost a good ability. The system was kind of neat, but also frustrating. I believe Square Enix will modify this system for the SaGa 2 remake. After all they fixed some of the issues with Final Fantasy II and the remakes ended up being more playable than the unreleased NES version.
While the SaGa 2 remake has only been announced in Japan ask yourself what Square Enix 3D DS remake have we missed out on.
http://www.siliconera.com/2009/01/14...saga-2-remake/
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January 15th, 2009, 23:23 Posted By: wraggster
Joining Mario and Luigi on their latest RPG adventure is their nemesis and occasional ally in the Mario RPG series, Bowser. King Koopa brings his fiery breath and brute strength to the team. The screenshots show another detail, players will have multiple field abilities. You can see a small menu on the bottom right where pressing Y makes Bowser breath fire and pressing X makes him do something else.
Like the other Mario RPG games timing is important in battle. Well timed presses do more damage when you’re fighting against goombas, bloopers, and walking pot roasts.
http://www.siliconera.com/2009/01/14...ser-in-action/
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