|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 21st, 2009, 21:10 Posted By: wraggster
New from Divineo USA
The DS Lite 18 In 1 Pro Starter Kit includes: Car Power Adapter, Earphones, 2 Replacement Stylus, 2 Finger Tip Stylus, dock it to charge your DS Lite, Cleaning Pad, 2 Safe Screen, 4 DS Lite Game Cases, 4 GBA Game Cases, Adjustable Neck Strap, earphone splitter, carabineer, and Soft Case for your DS Lite!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:52 Posted By: wraggster
Updated release by sypherce
UPDATE: DS2Key 1.01 released! Binaries available here
Changes:
Version 1.01 (Revision 44) January 20, 2009
Fixed bug with arrow keys sending numpad keys (2, 4, 6, 8).
Fixed GH Pad repeat bug reported blahblahblaster from gbadev.org.
Fixed CPU usage with server console versions.
Fixed repeated sending of "/p?".
Fixed a bug with the mouse cursor sending negative values, causing wrapping in the linux version.
Recently cualquiercosa327 contacted me with an interest in adding adapters, such as the Guitar Hero Grip, to my DS2Key application. I spoke to him saying I had lost all the server source code, which would make it impossible without recoding everything again to add these features. Long story short with some help from cualquiercosa327 I have almost completed the server and client working with all old features of DS2Key, and I've added the Guitar Hero Grip feature. I'm not going to release binaries until I feel that it is polished enough for the normal user. Although I am asking if you are able to compile it from the SVN to please give input on what features you would like to see. If anyone would like to help with this project simply get the source from the SVN and either post your changes or send them to me directly. Any help including bug reports would be greatly appreciated.
Current Status
The server (PC side) is either a GUI or console window (only console in Linux for now). It runs off of configuration files it generates when it first needs to use them. You are able to edit them by hand if you're using the console version. At this point it's undocumented, but it shouldn't be too hard to figure out the codes if you're able to compile it, just read through the source code a bit.
The client (DS side) has a simple GUI at this point. tapping the top left where you see a badly drawn rotating gear you can edit the settings, which are also saved. To edit the settings just tap "[Edit]" next to the setting and it'll bring up a keyboard, pressing enter when you're done editing will take you back. You'll have to change the IP for sure the first time, the default is 0.0.0.0 which is invalid for everyone. Then press "[Done]" to go back to using DS2Key. at the bottom right corner is a cursor image, tapping that will lock the screen back lights on, and you'll be able to use the mouse or mouse buttons, tapping it again will deactivate this mode.
Complete:
Action Buttons (Normal button input, a, b, left, right, etc)
Exact Mouse movement (Touching the middle of the touch screen sets the cursor on the middle of the PC screen, etc)
Mouse Touch Screen buttons (The screen is divided into having 12 buttons working similar to the normal buttons)
(New)Guitar Hero Grip buttons (All four buttons act the same as the normal buttons, but have their own settings)
(New)Mouse Clicks (Left, right, and middle buttons)
(New)Linux Support (All functions work as they do in Windows now)
(New)Windows GUI Support (Very friendly GUI :3 )
Planned:
Relative Mouse movement (Similar to a laptop's mouse pad)
Profile Toggle Function (Press or hold a key to switch to another profile)
Known Bugs:
(Squashed)Mouse input doesn't cover entire screen -- deadzone borders need to be made for the touch screen.
(Squashed)GUI log is disabled -- log caused lags, disabling command logs should fix this
(Squashed)Setting mouse button clicks in the GUI doesn't work -- mouse clicks actually work, just setting them up in the GUI doesn't
(Squashed)After changing the IP on the DS, the server ends up sending /p? repeatedly -- restarting the DS makes everything work fine
(Squashed)Arrow key settings actually send numpad arrow keys, or numbers, depending on numlocks status
Setting GUI log to "All Messages" causes lag. This log mode is mostly for testing your connection, just switch the setting to something else and it will run lag free
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:47 Posted By: wraggster
News via nintendomax
Drink just present his homebrew "Brix DS", defying the laws of physics you must remove all the gray bricks without exploding dynamites in 33 levels.
Quote:
The goal of the game is very simple: remove all the bricks gray level without breaking down the individual (s) dynamite (s) to the ground. You meet different types of bricks throughout the levels (I leave you surprised to discover no spoil Wink). To the worse, there is no way to remove the gray bricks to the chain: a reload should be made between two deletions. The difficulty is of course crescendo. You will pass the first level in a wink '? It, but it will not be the case for the last! Good luck to overcome the 33 levels that make up this first version of Brix DS
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:40 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: mntorankusu
Description:
This is a game about a stick-man, who, like most other stick-people, likes to run from the start of levels to the end of levels.
But, in a daring twist, some weird, mostly-harmless creatures have stolen the christmas music! It's actually only one christmas song, because I ran out of time. But still. Get the music back from them!
Controls:
On the sideways Wiimote, press 2 to jump, hold 1 to run. Press 1 while walking to do a rolling dash attack. Hold down to duck, press left or right while ducking to crawl. Crawling and Rolling both allow you through small gaps. Press Plus+Minus at any time to exit. This game is also compatible with a Gamecube controller. 2=A, 1=B, Plus=Start, Minus=Z.
Special Instructions:
Jump on enemies or roll into them to kill them. Press up while standing near a Gift Box (this is picky about where you stand, don't stand right on top of it) to open it, and regain 1 bar of health.
Collect all 11 music notes in a level to earn a Golden Note badge for completion. Also, hear a nice tune if you collect them all!
If you have a widescreen TV, open savedata.elg in notepad (or anything) and change "widescreen='0'" to "widescreen='1'" There may be more graphical glitches when running in widescreen mode, but you should have an easier time playing as there's a larger view field.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:35 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: mntorankusu
Description:
This is a game about a stick-man, who, like most other stick-people, likes to run from the start of levels to the end of levels.
But, in a daring twist, some weird, mostly-harmless creatures have stolen the christmas music! It's actually only one christmas song, because I ran out of time. But still. Get the music back from them!
Controls:
On the sideways Wiimote, press 2 to jump, hold 1 to run. Press 1 while walking to do a rolling dash attack. Hold down to duck, press left or right while ducking to crawl. Crawling and Rolling both allow you through small gaps. Press Plus+Minus at any time to exit. This game is also compatible with a Gamecube controller. 2=A, 1=B, Plus=Start, Minus=Z.
Special Instructions:
Jump on enemies or roll into them to kill them. Press up while standing near a Gift Box (this is picky about where you stand, don't stand right on top of it) to open it, and regain 1 bar of health.
Collect all 11 music notes in a level to earn a Golden Note badge for completion. Also, hear a nice tune if you collect them all!
If you have a widescreen TV, open savedata.elg in notepad (or anything) and change "widescreen='0'" to "widescreen='1'" There may be more graphical glitches when running in widescreen mode, but you should have an easier time playing as there's a larger view field.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:31 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: Headless_dog
Description:
Bomberman, with a wintery touch and special features.
Controls:
Can be played with wiimotes, nunchuks or Gamecube-controllers. Supports up to 8 players.
Wiimote: digipad to move, 2 to drop bombs.
Nunchuk: Analog to move, Z to drop bombs.
Gamecube-controller: Digital pad to move, A to drop bombs.
Special Instructions:
Press +, - and 1 simultaneously to access map editor.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:26 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: suppmPeda
Description:
You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort (after all, the glacier is their realm, so why not?).
You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.
Controls:
Movement: Arrow keys
Strafing: Shoulder keys
Shooting (hair drying): A
Pause: Start
Toggle Automap: Select
Special Instructions:
Your turbo hair-dryer is so hot it can melt a lot of things...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:21 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: TD-Linux
Description:
Magi Gift Wrap is a simple puzzle game (aka Mastermind clone).
Your goal is to make the wise man a beautifully wrapped gift. Unfortunately, only the wise man knows exactly what he wants the gift to look like. He will drop you hints in the form of two numbers: one which gives you the number of parts of the gift you have right, and the number of right colors that are on the wrong parts of the gift.
Controls:
Press any button to exit the title screen.
Use the touch screen to adjust the sliders and push Wrap! to make a guess.
If you win, tap the screen to continue.
Special Instructions:
It is 100% impossible to crash this game, unless you are judging scoring it.
All the pictures except the background of gameplay are by me. I release them public domain. The background is http://commons.wikimedia.org/wiki/Fi...-Zafit_(1).JPG which is free for use.
The screenshot is from the fail emulator DeSMuME, so it has some nasty graphical glitches.
The zbuffer issues should be gone. If they are still there, too bad.
I will release source somewhere I suppose.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 23:02 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: Dovoto
Description:
"This night will be the last for the gramps.
No matter how I'll show to all of them how a true Santa must be !
Black Santa."
You have found this piece of paper in your sandwich two days before Christmas...
And you don't really know why but you want to think about this disgusting paper with more serious than the greatest idiot of Earth.
Take your Flying_Snow_Board and your Cannon to defeat the imposter and save Christmas ! -
Have fun in Nowell, a Shoot them up
"Sandwiches can't always save Christmas !"
coded by Emvivre
graphics and some musics by Vash
special thanks to Necro
Thanks to people on #wiidev channel for their help.
Gabor Bors and Balazs Rajcsanyi - Wasted Time (2nd song) : Intro
Lettrix - Bytec (1990) : Level
Slaughty Pom Pom - Vash : Boss 1
Ultimate Black Santa part 1 - Vash : between Boss 1 and Boss 2
Ultimate Black Santa part 2 - Vash : Boss 2
Steve Rowlands - Creatures ( 16th song ) : End credits
Tutorial - Vash : Tutorial
Controls:
In main menu :
control the cursor with wiimote
click on button A
In game :
move player with nunchuk
fire with button A
pause with button Home
In pause :
continue with button A
quit with button B
In tutorial :
press any button to return on menu
Special Instructions:
How to play it
==============
just copy and parse folder apps/ on a sd card, and with Homebrew Channel,
run NOWELL homebrew
Have fun
N.B: you must wait a little bit at startup, so don't be affraid,
enjoy the wallpaper during this time.
COMPILE FOR WII
===============
make
CLEAN FOR WII COMPILATION
=========================
make clean
COMPILE FOR PC
==============
make -f Makefile.pc
CLEAN FOR PC COMPILATION
========================
make -f Makefile.pc clean
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:56 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: AerialX
Description:
http://supersonicwii.com/
***
(Installation is simply an extraction to an SD card if you have the Homebrew Browser installed)
***
Supersonic Wii is a music rhythm game where the player needs to hit buttons in sync with the music being played. Based on the gameplay of Amplitude (and its DS homebrew sibling, AmplituDS), and equipped with all-new Wintery stages, you play one part of the song at a time (focus on one instrument at a time, for example drums) until you've played it enough to continue on and try another. The music for each instrument track only plays if you are successful at playing the pattern.
For a more detailed description and gameplay instructions, view the included Readme.txt or check the online readme at http://supersonicwii.com/about
Controls:
--- excerpt from the readme ---
The control scheme automatically changes depending on the extension controller you have plugged in. Each controller has variations that can be set in the Options menu. Always
use the first Wiimote to play the game and navigate menus.
In all control schemes, the Home button will return you to the Homebrew Channel, and the Plus (+) button will allow you to quit a stage while part-way through.
You have the option of using the Wiimote (held horizontally like a NES controller), the Wiimote and a Nunchuk, or the Guitar Hero 3 Les Paul controller. For a detailed explanation of the control schemes and button mappings check the readme (online at http://supersonicwii.com/about )
Special Instructions:
For those of you with HDTV and surround sound setups, the audio and video may not be synchronized properly. You have the option (in the main menu, under Options -> Audio) to set an Audio Delay (so this only works if your audio is behind the video). Roughly, one tick in this option is about 20ms. Experiment to find one that works for your setup.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:37 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: nyarla
Description:
Snowride is a score attack style shooter.
Get as many points as you can in one day and one night.
If an enemy touches your deer, you lose a life.
Shooting enemies increases the score multiplier.
If you miss a shot, the multiplier will be reset.
So.. Accuracy = more points!
Controls:
Touch your reindeer to jump.
Touch anywhere else to shoot.
Special Instructions:
Sustained shooting accuracy yields eskimos with delicious invincibility pudding.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:34 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: SaviorXTanren
Description:
WarioWare Custom homebrew version of the popular WarioWare game series created by Nintendo. This version is contains 10 mini-games that utilize both the regular buttons, touch screen, and microphone to keep you on your toes. Sorry though, this isn't a Christmas edition of any sorts.
For those of you that have never played a WarioWare game before, this is as detailed a description of the concept as I could come up with. WarioWare games have a very simple concept. You are given a random mini-games in which you must figure out how to complete it in the allotted time (4-5 seconds). Some are very straight forward, while others you'll have to think about. If you pass the game, you move on to the next one. If you fail, you lose a life. Every time a game is done, whether you complete it or not, it is added to your running total of how many games you have made it through. After so many games, you'll reach a speed up, which naturally speeds up the game and leaves you less time to finish it. There are three levels of speed and after you finish the last level, you're speed will go back down to normal, but you will have a difficulty increase. The games will now be slightly harder than on the previous difficulty. Speed with continue to increase until you get to the final level. There are three levels and three speeds for each level. You goal is to simply see how far you can make it before you lose all 4 lives. Simple, no? =)
There are two modes in the game, single player and multi-player.
Single player allows you to play by yourself and see how many games you can beat before you run out of lives. Also, there is a collection mode in which you can play each of the games individually on the first difficulty and speed.
Multi-player mode currently only have one multi-player game, Single DS Multiplayer. This game allow you to play with up to 4 people on one DS, in which you battle against each other to see who can last the longest.
Right now, the game is still very much in development and there are still some sections of only text. I apologize for that much, there was a lot of rush to get this done in time for this competition. However, everything works great. Call this a slightly better, proof-of-concept of what is soon to come with this game.
Controls:
Use A,B,Y,X buttons, direction pad, and touch stylus to figure how to solve the game. When all else fails, try something random!
Special Instructions:
None, just good luck.
Well, alright, I'll give you a little hint.
If you look at the top screen during a game, there will be a message for you that should give you an idea of what you need to do to complete the mini-game.
Ehh, ok, I'll give you a one more hint. =D
If the mini-game doesn't specify or say anything specifically about using the buttons, you're not going to use the buttons, you'll probably use either the microphone or the touch screen.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:31 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: Neilos888
Description:
The game is in an unfinished state
the load player does not work
the levels are not finished!
there is like one test level only.
You will notice that there are two files the flightx one i believe is the basic game with the proper level on it. fullgame is the one which i have been adding a menu to but has a crappy level for debugging puposes. Both games are in debug mode so all aspects of handling can be changed with various buttons. but the fullgame has a men u with the difficulty levels from pizza boy to santa clause or something like that!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:23 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: spike420
Description:
As the turn begins, you will see one visible gift and blank spots where gifts will appear. Remember which gift was initially visible. All the gifts will proceed to shuffle, when they are done shuffling, you choose which gift was the first visible one. Correct answers will increase level which will increase number of shuffles. Incorrect answers will decrease level and decrease number of shuffles.
Video link:
Controls:
Stylus: Choose a gift
Start key: Switch splash screens on top screen
Select key: Change game modes
Up/Down arrow key: Change game speed
Left/Right arrow key: Change playing music
A key: *It's a secret...*
*Everything else is unused
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:20 Posted By: Shrygue
via Computer and Video Games
We thought ninjas strike their enemies fast, with quick slash that kills them before they even know what's happening. But in Tenchu 4 it's all about the headlocks and body slams it seems.
Pretty good trailer this. It shows how FromSoftware's Wii-exclusive controls with the Remote and Nunchuk and some of the speedy finishing moves you can use to execute patrolling guards.
Check it out. Game's out Q1 2009.
Trailer at CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:20 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: scognito3
Description:
Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
The numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
Normal mode
If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.
Free mode
There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.
Every error make the timer increase of a certain amout of time.
Controls:
You can use both Wiimote Controller (pointing on screen or NES position) and the Gamecube Controller.
Button A mark a cell
Button B draw a cell
Button Minus check level, free mode only
Special Instructions:
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:14 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: spinal
Description:
This is a small 2 player only snowball fight, with cute little yetis. No real purpose, the score is kept for no real reason as there is no way to actually 'win' the game. But, give it a go, you'll love it.
Controls:
Left/Right = Walk left/right
Down = pick up snow
A = throw snowball
Special Instructions:
If it doesn't work, just reload it and try again, I hear liblobby is a little buggy.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2009, 22:11 Posted By: wraggster
Heres an entry in the Winter 2008 Drunken Coders Coding Comp
Submitted by: AntonioND
Description:
Christmas is in danger!! Destroy the robotic evil Santa Claus and save it!
Controls:
MENU: Stylus.
GAME:
-Stylus: Aim.
The rest can be customized by the player in the menu. Default:
-R: Speed up.
-Pad: Shoot.
-L: Show trajectory of bullets.
-Start: Pause.
Special Instructions:
It needs DLDI patching to save configuration and high scores.
Blow on the microphone in the menu for secret.
Touch the screen during credits for secret.
Clear all levels to unlock a new better (and uglier) ship.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
next » |
|
|