|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 15th, 2009, 23:21 Posted By: wraggster
As a lot of you know, Capcom’s message boards have recently become one of the most active developer/publisher fan communities. Not only is it a great place to hang out and shoot the you-know-what, it’s also very informative and a great source of news at times.
Unfortunately, this time the news is of the bad variety. Capcom’s (here we go) Corporate Officer/VP of Strategic Planning & Business Development, Christian Svensson clearly ruled out any possibility of a Monster Hunter G release in the U.S. or the awesome themed Classic Controller that comes with it. Says Svensson, “You’ll have to get it from an import shop. Neither MHG or that controller is coming to the US. Sorry. ”. Sympathy appreciated Sven.
No news is available yet as to whether the controller will also be sold separately in Japan for us import-crazy types to buy at high prices. We’ll keep you updated, so prepare your best Merchant imitation and cross your fingers.
http://www.siliconera.com/2009/01/15...me-controller/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 21:32 Posted By: wraggster

Wii title Monster Hunter G has been dated for Japan. It will be out April 23 for ¥3,990. That's not all. Oh no.
Included is a demo for Monster Hunter 3 tri and one promotional Monster Hunter card game card. There's also a limited edition start pack which includes the same goods plus a Monster Hunter G Classic Controller. All priced at ¥5,240 (US$59).
Capcom also announced that Wii Points will be used for online play, but did not provide specifics.
http://kotaku.com/5131723/monster-hu...sic-controller
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 21:30 Posted By: wraggster
How successful is Nintendo? So successful that even the cottage industry that supports the shipping, printing and manufacturing of their products are rolling in the dough.
Duplium Corporation, the company North America's largest Nintendo Certified packaging and printing facility, is doing so well that they're planning on expanding into a number of new major North American markets, the company said recently.
“As far as we can tell, 2009 will be another big year for the Nintendo platforms,” said Ryan Anderson, director of North American sales for Duplium. "Traditionally in down economies gaming software sales remain strong. It is my personal opinion that the Wii will excel out of all the platforms in 2009 because its family friendly, and interactive."
Duplium, which handes DVD and CD duplication and media packaging, said that they're outputting 368,000 discs a day for Nintendo.
http://kotaku.com/5131988/nintendos-...port-companies
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 21:25 Posted By: wraggster
Just when we figured that we were doomed to live life without a game about Puffins, Majesco swoops in like a mighty seabird to announce Puffins: Island Adventure for the Nintendo DS.
Puffins: Adventure Island (P: IA to the cool kids) turns you into one of pelagic seabirds, learning to dive, fly, swim, and play all sorts of puffin-related games in order to gain the favor of your fellows. Once you gain favor, you can then begin to raise a family in order to carry on the puffin legacy, and you know what that means - steamy Puffin sex. I am assuming that Majesco will keep the steamy Puffin sex off screen, or at least film it at a discreet camera angle.
I suppose this is big news for the actual Puffin fans. Quite honestly I had forgotten such a bird existed until this press release came across my desk. For those of you unfamiliar with the Puffin, check out the screens below to catch up with the class. Puffins: Island Adventure is due out this spring.
http://kotaku.com/5132030/finally-a-...-about-puffins
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 21:15 Posted By: wraggster
The upcoming WiiWare game, Bit.Trip Beat, goes for a retro style that makes Mega Man 9 look futuristic in comparison. Comprised of 8-bit chiptunes and giant pixel blocks, Bit.Trip Beat certainly looks the part of an '80s arcade game.
This video highlights the simple gameplay. It appears you must simply align a Pong-esque paddle to hit a stream of notes as they stream to the left of the screen. While it looks simple, the team promises it will be "challenging." The game will also feature 4-player local co-op, which should make for an interesting experience.
Alex Neuse, designer at Gaijin Games, said the "team wanted to make a game that used the tools of today to inspire the fun of yesterday." We wonder if Wii fans will agree with the team's vision, or if it'll be passed off as a bit too retro for their tastes.
http://www.joystiq.com/2009/01/14/bi...es-to-wiiware/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 21:09 Posted By: wraggster
The British Board of Film Classification has passed Sega's MadWorld with an "18" rating. The Wii title received the classification for containing "very strong, stylized, bloody violence." Sega has been working with both the BBFC and the United States' ESRB to avoid the respective regions' "kiss of death." The publisher contributed builds at various times for feedback on what needed to be changed to dodge being "unclassified" in the Britain and receiving an "AO" rating in the States.
We're unaware if Sega has also been showing builds to Australia's conservative OFLC. If any region is going to "ban" MadWorld, it'll be the Aussies, due to the region's lack of an R18+ rating for games.
http://www.joystiq.com/2009/01/15/ma...ing-from-bbfc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2009, 18:03 Posted By: morganDS
Here's the latest version of graphDS. In this version, I added nesting for catalog functions, added tracing for inverse functions, added a vector data type, and added some catalog functions for working with vectors, like dot product and cross product. If you've never used graphDS before, it also features expression evaluation, a simple CAS, built-in catalog functions, and six graphing modes.
Please note that this will probably be the last version before the "final" version, 1.0. This means that I NEED YOUR HELP. Please report any bugs (I already know of several) and tell me what features you would like to see implemented or how I can improve graphDS. I cannot guarantee that I will be able to include all your suggestions, but it would certainly help both you and me if I could get some feedback.
As always, I greatly appreciate your donations. Your donations will keep me from having to obtain a job while I am getting through college, which means more homebrew for you.
Click here to download graphDS v0.9 (provided that the server isn't down ... there's also a .zip file attached to this post).
 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:47 Posted By: wraggster
Demented has posted his first release for the Nintendo DS:
Hello all,
I've made something and I want to share it with the community!
It is a metronome. For those who don't know about, it's a tool to help practicising music.
I haven't seen any on DS. Since I think it's something very suitable for a DS I decided to build one by myself.
The key features are:
- A sequencer with nice drum kit elements which you can activate/deactivate to make part of your own custom rythm.
- Save the current configuration in order to restore it the next time you launch the app.
- Tapping tempo to match rythms of, for instance, a song you're listening now.
- Different Key signatures 4/4, 3/4, 2/4, 1/4
- Help pages to instruct users how to use it
- Nice interface (take a look at it
I've tried to make it as "casual" and polished as possible.
I expect you like it.
Enjoy!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:43 Posted By: wraggster
Mario and Luigi are returning to the 3/4 overhead view in less than a month as Mario & Luigi RPG 3 hits Japan on February 11. Just ahead of the release, Famitsu has provided an update on the game in its latest issue.
This third RPG adventure for gaming's most famous mushroom-eating plumbers kicks off with the residents of the Mushroom Kingdom gathering to discuss what to do about a disease that's spreading throughout the kingdom. Koopa, under the control of an even more villainous villain called Gerakowitz, shows up and sucks everyone into his belly.
You play Mario & Luigi RPG 3 on both screens. The top screen shows Koopa as he adventures through the Mushroom Kingdom in an effort to extract revenge on Gerakowitz. The bottom screen shows Mario, Luigi, Yellow Star, and the other Mushroom Kingdom residents as they attempt to work their way out from within Koopa's belly.
Following Luigi and Mario's tear-filled reunion inside Koopa's belly (Luigi does actually cry!), the two explore the innards of their former rival, stumbling upon other Mushroom Kingdom residents who offer valuable information and will even open up shop to sell handy items. Also hanging around waiting to lend assistance is the mysterious Hemoglobin, a yellow block-like character who seems to know his way around Koopa's insides and will offer valuable assistance.
The two sides of the adventure have effects on one-another. Mario and Luigi can pinch nerves to send Koopa into a panic. Even though he's the one who sucked them up, it turns out that Koopa doesn't know that Mario and Luigi are inside him. The two can also touch a muscle to make Koopa power up.
On the other side of things, Koopa can send enemies at Mario and Luigi. As you advance through the game, Koopa will gain the ability to use a "Vacuum" attack during battle. When using this attack, enemies will sometimes be sucked into Koopa's belly, where Mario and Luigi will have to deal with them on the spot!
The main battle systems for both Koopa and the plumber brothers appear to be similar to the action-heavy offerings of past Mario & Luigi titles. You tap buttons to perform attacks. In the case of the plumbers, A makes Mario attack, with B making Luigi perform a followup.
By searching through Koopa's body, you can now find special Attack Parts, which can be used to create new special attack skills for the characters to use. An example is "Sweet Basket," which has Mario toss a giant Luigi, all puffed up from eating too much candy, at enemies.
Outside of the main battle system, you'll also find a special Koopa-only battle system, which pits a giant Koopa against equally sized foes. During these battles, you hold the DS in book form. Sweeping the stylus across the screen makes Koopa do a mega punch against his foe. Breathing into the mic makes Koopa do a flame attack.
We're still a bit confused as to how the multiscreen gameplay setup will work, but with a wacky premise and the humor for which the series is known, we're certain Mario & Luigi RPG 3 will be a total blast. Expect full impressions to come once the Japanese version sees release in a few weeks.
http://uk.ds.ign.com/articles/944/944900p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:39 Posted By: wraggster
More Square Enix 3D remakes appear to be on the way for DS owners. The latest issue of Japan's Shounen Jump Magazine has first details on a DS version of Saga 2 Hihou Densetsu. The original was released in America as Final Fantasy Legends 2.
As is often the case in Jump reveals, very little is actually shared about the new game. Apparently, fans can look forward to major updates both to the gameplay systems and visuals. The latter shouldn't be too much of a surprise, considering the original was black and white. The game now runs in full 3D, and may even be cell shaded (we're going to have to wait until we see official full resolution materials from Square Enix to be sure).
A Japanese release for Saga 2 is set for some time this year.
http://uk.ds.ign.com/articles/944/944862p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:37 Posted By: wraggster
News/release from sypherce
Recently cualquiercosa327 contacted me with an interest in adding adapters, such as the Guitar Hero Grip, to my DS2Key application. I spoke to him saying I had lost all the server source code, which would make it impossible without recoding everything again to add these features. Long story short with some help from cualquiercosa327 I have almost completed the server and client working with all old features of DS2Key, and I've added the Guitar Hero Grip feature. I'm not going to release binaries until I feel that it is polished enough for the normal user. Although I am asking if you are able to compile it from the SVN to please give input on what features you would like to see. If anyone would like to help with this project simply get the source from the SVN and either post your changes or send them to me directly. Any help including bug reports would be greatly appreciated.
Current Status
The server (PC side) is either a GUI or console window (only console in Linux for now). It runs off of configuration files it generates when it first needs to use them. You are able to edit them by hand if you're using the console version. At this point it's undocumented, but it shouldn't be too hard to figure out the codes if you're able to compile it, just read through the source code a bit.
The client (DS side) has a simple GUI at this point. tapping the top left where you see a badly drawn rotating gear you can edit the settings, which are also saved. To edit the settings just tap "[Edit]" next to the setting and it'll bring up a keyboard, pressing enter when you're done editing will take you back. You'll have to change the IP for sure the first time, the default is 0.0.0.0 which is invalid for everyone. Then press "[Done]" to go back to using DS2Key. at the bottom right corner is a cursor image, tapping that will lock the screen back lights on, and you'll be able to use the mouse or mouse buttons, tapping it again will deactivate this mode.
Complete:
Action Buttons (Normal button input, a, b, left, right, etc)
Exact Mouse movement (Touching the middle of the touch screen sets the cursor on the middle of the PC screen, etc)
Mouse Touch Screen buttons (The screen is divided into having 12 buttons working similar to the normal buttons)
(New)Guitar Hero Grip buttons (All four buttons act the same as the normal buttons, but have their own settings)
(New)Mouse Clicks (Left, right, and middle buttons)
(New)Linux Support (All functions work as they do in Windows now)
(New)Windows GUI Support (Very friendly GUI :3 )
Planned:
Relative Mouse movement (Similar to a laptop's mouse pad)
Profile Toggle Function (Press or hold a key to switch to another profile)
Known Bugs:
(Squashed)Mouse input doesn't cover entire screen -- deadzone borders need to be made for the touch screen.
(Squashed)GUI log is disabled -- log caused lags, disabling command logs should fix this
(Squashed)Setting mouse button clicks in the GUI doesn't work -- mouse clicks actually work, just setting them up in the GUI doesn't
(is anyone geting this problem?)After changing the IP on the DS, the server ends up sending /p? repeatedly -- restarting the DS makes everything work fine
Setting GUI log to "All Messages" causes lag. This log mode is mostly for testing your connection, just switch the setting to something else and it will run lag free
Arrow key settings actually send numpad arrow keys, or numbers, depending on numlocks status
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:27 Posted By: wraggster
News/release from Luccax
WiiSend lets you run DOLs in your Wii, sending them from your PC to the Console. That’s good for coders looking for a quick way to test their applications. It sends DOLs in blocks, and each block is verified using a MD5 Hash. If the loaded application has the ‘Return to Loader’ feature, it’ll return to WiiSend, this way you can send something again, perfect for testing. My goal was to make a small and fast homebrew. See the ReadMe for some Tips. Linux is supported since version 1.1.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:22 Posted By: wraggster
Sinman has posted a new version of his game for the nintendo wii:
Horror Vacui is a two player, card-based abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's my first original game design and first attempt at game programming.
Gameplay
Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.
Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.
A normal card has no effect on adjacent cards
Opposite extremes cancel each other out and normalize the temperature of both cards
Identical extremes result in the removal of the adjacent card and normalization of the incoming card
Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card
If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot)
A player may sacrifice an extreme card to normalize an opposing extreme already on the board.
Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.
The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.
V0.02 2009-01-13
Added improved start-up chime
Added a game over loop
Fixed bug that allowed a player to normalize an extreme card with a normal card
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 21:11 Posted By: wraggster
News from Bushing:
Most of our faithful readers probably already saw this, but for those who missed it, Marcan and I presented on behalf of Team Twiizers at the 25th annual Chaos Communication Conference in Berlin. Slides are available, and you can watch the video.
The content of it will be familiar to most readers here. With most of the team there at the conference, we had made it our goal to get BootMii displaying something on the screen for the demo; the challenge here is that the Starlet can’t directly write to the video registers, so we have to inject PPC code to the Broadway over the EXI bus, and then have THAT actually draw to the screen. We didn’t quite manage to finish it before the presentation started, but the rest of the crew got it working while we presented, and we eventually got something up on the screen at the end of the demo.
It’s a shame, because that modest demo (a simple console on the screen) doesn’t reflect the enormous amount of effort required to get to that point. At this point, we have a fairly solid BootMii core, but it doesn’t do anything useful. We need to write an installer to be proud of (with error checking and stuff), as well as some low-level applications that use it (backup / restore, etc), and need to implement IPC so we can actually present a nice UI.
We’re working on it.
http://hackmii.com/2009/01/25c3-presentation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 20:08 Posted By: wraggster
Newly released today:

Under the onslaught of demons, Tokyo was sealed. Every day, the demons lurk in the shadows and when the sun set, they come out of their hidings to prey off humans. To ensure their survival, a group of youngsters contracted with demons, gained their power to fight off the forces against them.
In this dangerous game of survival, if they don't win by the end of the seventh day, the world and themselves would be swallowed by darkness. Utilize the power of your demons and save your skin. The fate of the world rests in your hands, taste the danger and seek to make the right choices.
http://www.play-asia.com/SOap-23-83-...j-70-34kn.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2009, 20:00 Posted By: wraggster
A Carlsbad mother is fighting mad. Turns out that video games make her 5-year-old have panic attacks and, get this, they're not a good replacement for reading books or playing outside.
The Isabelle Clingerman tells the local news there that while her 9-year-old, who owns more than 40 Nintendo games, can play the games to his hearts content, her 5-year-old has panic attacks and experiences hand pains after just 30 minutes of gaming.
And this is when it gets interesting. Clingerman says she is returning her son's "Nintendo" back to the store:
"I can't recommend this game to any parent," she said. "It's not a substitute for reading a book or doing an outdoor activity with your child."
http://kotaku.com/5130565/breaking-n...reading-a-book
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
next » |
|
|