|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 19th, 2009, 23:40 Posted By: wraggster
The Wii, in a continuing effort to catch up to the online functionality of its fellow home consoles, will be getting its first streaming video service later this month when the Minna No Theater Wii channel hits the Japanese WiiWare market. The service will offer animated programs (such as Transformers and Astro Boy) on a rental basis, in which Wii Points can be spent to purchase a title for a certain amount of time.
Fujisoft, the creator of the service, made an appearance at CES to confirm that they're hoping to bring Minna No Theater to the States within the year, provided that negotiations with Nintendo of America (who are reportedly introducing their own video streaming service, albeit for original content, sometime this year) go smoothly and expediently. While we'd find it difficult to spend Wii Points on things that aren't Clu Clu Land, we're interested to see what they'll have to offer.
http://www.joystiq.com/2009/01/18/mi...-u-s-this-yea/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2009, 23:37 Posted By: wraggster
It's Monday again, and you know what that means: A new rogue's gallery is easing its way onto the Virtual Console/WiiWare. Let's take a look.
WiiWare:
High Voltage Hot Rod Show (High Voltage Software, Inc., 1-4 players, 1,000 Wii Points): It may not be saying much, but this is as close as we usually get to being excited about a WiiWare game. It's not a great title, but the video we put after the break of this stunted and stunty racer actually looks like fun. If you're gonna pick up one thing this week, we'd recommend this.
Family Glide Hockey (Aksys Games, 1-4 players, 500 Wii Points): On the other hand, we were able to get through about 20 seconds of this video before we told Damien it was all for him and hung ourselves.
Virtual Console:
M.U.S.H.A. (Sega Genesis, 1 player, 800 Wii Points): Seven levels of classic shmuppy madness. Oh, in case you were curious, it stands for Metallic Uniframe Super Hybrid Armor. ... It's OK, we needed a second to absorb it too.
http://www.joystiq.com/2009/01/19/wi...-rod-show-and/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2009, 23:10 Posted By: wraggster
Australia's governmental ratings board, the OFLC, has classified the unabashedly violent MadWorld with an "MA 15+" rating. Sega informed IGN that the game was not "edited or adjusted" for the land down under. Last week, the title received an "18" rating in Britain, and having now passed both the BBFC and the OFLC, it's expected that the United States' ESRB will hand the title a "Mature" sticker.
It's certainly interesting that Australia let the game pass with an MA 15+, at least based on the footage and images we've seen. For better or worse, perhaps the region is loosening up its policies in lieu of implementing an R18+ rating for games.
http://www.joystiq.com/2009/01/19/ma...-ma-15-rating/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2009, 19:17 Posted By: Shrygue
via Computer and Video Games
While progress is being made in piracy, broadband penetration and the high definition console market, it's unlikely that Russia is "the right market" for Nintendo's current generation of hardware.
Despite ruling virtually every other territory that they have launched in, the Wii and DS have struggled to make an impact on the growing Russian market, according to GFI's head of international licensing and acquisition, Inna Bukatina.
"Firstly people in Russia prefer products that are more universal, that can be used for a number of different purposes," she told GamesIndustry.biz. "For example, a PlayStation 3 or PlayStation Portable can be used for games, or films, and so on.
"But the Wii is only for games, and for very specific kinds of games. The gaming society in Russia is pretty young, and I remember when Nintendo attempted to attract more people from older demographics - they put on their last slide a babushka, an old woman, in a headscarf sitting in the countryside and playing on a DS... but actually it's very hard to see that really happening in Russia.
"I know that in other parts of Europe, older age ranges are playing these games, but in Russia they don't know what to do with it - they never owned a computer, and probably never worked with a device that's more technical than a telephone, for example."
Bukatina did concede that for the older generations the DS might be given as a gift, but also revealed that the platform faced another problem.
"The DS has a following, but there's a lot of piracy there too, and it's of course much more expensive than the GameBoy," she said.
The full interview with Inna Bukatina, in which she also talks about the progress of the Russian market as a whole, is available now.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 20:19 Posted By: wraggster
News/release from ryouarashi
Current version: Demo 1
Playable Levels: 1-4, 6
Genre: Puzzle
Tested on:
- Emulators: no$gba 2.6
- Flashcards: M3 Real [M3 Sakura Triple Boot V1.12 and M3 Real Firmware V4.0]
The Game:
Your task will be to guide Murphy (the red smiley) through up to 111 Levels,
evading falling stones ("Zonks"), crazy scissors and more dangers, gather
a set number of infotrons each stage and finally find the Exit block.
Note: This game is HARD (well not for the few levels that work so far)
Controls - Menu:
Up/down: Select Level
A/Start: Start Level
Controls - Ingame:
Up/down/Right/Left: Move Murphy
Select: Selfdestruct (in case you get stuck, which likely will happen quite a lot)
Known Issues:
- Not all Objects and Moves are implemented, limiting the number of playable levels
- Minor animation glitches
- and many more (but i'm working on it )
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 20:13 Posted By: wraggster
Something different from Clintorion
I believe this is, indeed, the first real-time mmorpg playable on DS!
I started this little project just to see if my idea would work.
Here's the disappointing part: It's not a download!
You have to point your Opera DS browser to the site: http://mmorpg.clint.f-sw.com
All is done with CSS, Javascript and PHP.
Here's a quick screenie:
The icons on the right do the following (in order from top to bottom):
(speech bubble) - opens/closes chat
(inventory) - shows items. cannot open equip yet, but there are items to equip, which open the equipment when you click them.
(fight screen) - displays battle text, shows stats of enemy.
(player info) - click this to see the stats of whoever you have selected. Used to initiate fighting and alternate way to send PMs in game.
(pvp switch) - turn pvp on/off. green=on, red=off. Some areas are no pvp, some are forced pvp.
(X) - Logout of the game. (you must log out, failing to do so causes problems when you try to log back in)
(refresh) - refreshes the game whenever you want (automatically done every couple seconds)
Well, I hope you enjoy the very first DS compatible MMORPG!
If you have any comments or questions, please send them to
FriQ@ymail.com (pronounced "freak")
Edit>>
Chat Commands:
s] [message] - Shouts a message to all characters in the game.
][charactername] [message] - Private message
Examples:
s] Hey, what's up?
"Player (s): Hey, what's up?" - seen by all players.
]Mario Hey, come fight me.
On Luigi's screen: "<<[PM] to Mario: Hey, come fight me."
Mario's screen: ">>[PM] from Luigi: Hey, come fight me."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 20:05 Posted By: wraggster
News via Nintendomax
Wii port of the Handy/SDL v0.5 emulator
---------------------------------------
Uses Handy/SDL v0.5
Uses modified SDL-Port
Uses PNGU
Uses some string utils from the Atari800 emulator project
Ported by raz0red
www.twitchasylum.com
---
To use the emulator, you will need to locate and place the Atari Lynx boot ROM
(lynxboot.img) in the /apps/handysdl directory. AtariAge is currently hosting
the rom file at the following location:
http://www.atariage.com/Lynx/roms/LynxBoot.zip
Roms must be placed in the /handysdl/roms directory (Currently only SD card
loading is supported).
---
Controls:
Wiimote:
Move : Directional pad
A : 2
B : 1
Option 1 : Plus
Option 2 : Minus
Pause : A
Exit : Home
Classic controller:
Move : Directional pad
A : A
B : B
Option 1 : Plus
Option 2 : Minus
Pause : L/R
Exit : Home
---
Changelog:
01/18/09 (0.1)
- Initial version
- Sound support
- Wiimote/Classic controller support
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 20:02 Posted By: wraggster
News via Nintendomax
Splatter Castle is a homebrew game I'm making for Wii. It's a 2D platform game. Your wii needs to be enabled for homebrew to play it, but you'll have to find that information on your own. Use at your own risk.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 19:52 Posted By: wraggster
The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:
A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B)
Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
"You stop over concerns of your safety." now has an r in concerns. (eilu)
Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
Weapons have the e in them when you forget the dual wield skill. (Joe B)
Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 19:52 Posted By: wraggster
The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:
A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B)
Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
"You stop over concerns of your safety." now has an r in concerns. (eilu)
Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
Weapons have the e in them when you forget the dual wield skill. (Joe B)
Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 19:33 Posted By: wraggster
Björn Giesler has released a new version of Fuse for the Nintendo Wii, heres the release details:
Fuse is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s.
Snapshot 2
Pretty much untouched port created by Björn, but rebuilt against the Fuse 0.10.0.2 (list of changes here)
Changed the way menu is navigated, now it's navigated using Wii Remote in horizontal position, just like in emulation
Fixed toggling the checkboxes in the options - press Right on Wii Remote to toggle the option
This snapshot has been compiled with zlib, so the application now supports .tzx and .rzx
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 19:28 Posted By: wraggster
Updated release from joedj
ftpii is an FTP server for the Nintendo Wii
Version Changes
0.0.18 Enabled SD Gecko at /gcsda and /gcsdb. (thanks dhewg!)
Added NAND image support at /nand (libnandimg).
Added NAND filesystem support at /isfs (libisfs).
Added detection of device removal and insertion for Front SD, SD Gecko, USB and DVD.
Use transparency in The Homebrew Channel icon. (thanks wilson.p.alex!)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 14:12 Posted By: Starscream
yohanes, the author of Wiiapple, has released a port of Hatari for the Wii, an Atari ST emulator. The Wiimote can be used as Mouse, there is currently no Atari Joystick support.
Heres the full release info:
After wiiapple, here is an atari st emulator for Wii based on hatari. This port works fine on my Wii. Two other people have tested it, one (Da_Gper) said it is very slow on his Wii, but Nowhereman said it is fine in his Wii. So please tell me you test result. If it works fine for most people, I will post it to wiibrew.
Some notes
You will need USB keyboard to use this emulator
Mouse is emulated using Wiimote (A for click), you can also use USB Mouse
Press F12 to access the menu (probably i should assign one of the Wiimote key for this),
Options can be saved to disk
Press home, or alt-q to quit
Floppy images can be placed in \hatari\fd
EmuTOS image have been included. With EmuTOS ROM, the green screen flickers a lot. It doesn’t happen with some real Atari ROMs that I tested.
Sound works (usually), jus enable it through the options
then today he also updated with this release:
I have made a stupid mistake by including wrong default configuration files (which is slow). I have updated the Atari ST emulator. Here is what is new:
- Wiimote only operation is possible. Not all things will work though. You can play point and click games that relies only on mouse. Press HOME to access the menu (change disk, change ROM, etc). To avoid wasting your time, you can test the game on Hatari for Windows/Linux to see if you can control everything using only mouse.
- I have included a simple flicker filtering to reduce the filtering. This is not the final solution to the problem. I will need to rewrite the SDL port to use GX.
Note:
- Mono mode still doesn’t work yet.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 13:00 Posted By: jctjepkema
This is one of my first homebrew apps. I hope you like it. I have some futures:
-handwriting
-Wifi control
- a chat program
and more.
JCTJEPKEMA
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:58 Posted By: wraggster
News via gxmod
New Menu Patcher, 3.2U utility to completely open source.
It is based Starfall of Crediar and allows changes to the System menu via different patches:
- No warning screen (for raven, Menu Loader Clone)
- No background music (as raven, Menu Loader Clone)
- No icon. Bin (by raven, Menu Loader Clone)
- No banner.bin (for raven, Menu Loader Clone)
- No sound.bin (for raven, Menu Loader Clone)
- Moving the Disc Channel (by pizzaboy, Gecko OS)
News / corrections:
- Fixed a problem loop.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:55 Posted By: wraggster
News via gxmod
Sinman proposes a new version of its strategic card game 8 bits.
News / corrections:
- Animated Cursor for the CPU is the end of time for reflection.
- Each player can now return to the home screen at the end of the game via the More button
- Each player can now perform a reset of the game via the button Less
- Adding a Syslog to simplify debugging (using TekWarriors from wiiload)
- Takeover Code
Game modes:
VS CPU
* Player 1 is the Water
* CPU is the Earth
VS P2
- Player 1 is the Water
- Player 2 is the Earth
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:51 Posted By: wraggster
News via gxmod
manny proposes a new version of its clone of the game Lunar Lander 70 years of dating.
The game uses the Wiimote instead of buttons on the original game.
News / corrections:
- The ship explodes
- Addition of benchmarks
- Landing Zone
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:41 Posted By: wraggster
The NPD numbers for December 2008 and the overall year are in, and among the many other best-selling Nintendo games is the three-year old Mario Kart DS. The portable game was the eighth best-selling game last month, and the tenth best-selling game of the year. This thing is three years old! How is that possible?!
Mario Kart Wii was number four in December and number two for the entire year. Surely sales of the DS game were encouraged by the popularity of the new Wii edition. The portable game sold over half a million copies in December, which was a third of its total sales for the year.
Mario Kart DS has now sold a total of 4.3 million units in the 38 months of its life.
http://uk.ds.ign.com/articles/945/945630p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:40 Posted By: wraggster
News via gbatemp
Volley Fire DS is a new homebrew game for the DS that is being developed for the DS by legendario_sa. This version is still in its early stages and needs improved collision detection, more levels, a life system, a menu and much more according to the developer himself.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2009, 01:35 Posted By: wraggster
News via dsscene
Innocence Ver. 0.01 Programed by service TARO
[Introduction]
I make fun, but it was beaming technology.
Create an instrument that is so difficult, now, I created a program to manipulate miku to play a musical instrument.
What's wrong?
[About] history
ver0.01 2009/01/14 public premiere
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
next » |
|
|