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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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January 30th, 2009, 17:28 Posted By: wraggster
Dragon Quest IX may be embracing that very modern gaming feature known as "download content." In its latest update on the game over in Japan today, Square Enix provided a vague hint that players would be able to go online to expand upon the game. Details were not provided.
Downloadable quests wouldn't be too surprising a feature for DQIX. The game has a hefty quest system, with players being able to take part in optional quests apart from the typical epic RPG storyline. Additionally, Wi-Fi Connection support has always been listed as planned for the game; download content would certainly qualify as that!
It's also worth noting that many Japanese companies have started offering downloads for their games. Sega has thus far shared eleven download mission updates for Phantasy Star Portable. Sony just released a second download quest for White Knight Chronicles. Namco Bandai has also released a couple of download mission packs for Dynasty Warriors Gundam 2.
The above download content share one thing in common: they're all free. With gamers in Japan expected to pay an MSRP of over $60 for DQIX, and with the game drawing lots of young players, it seems reasonable to assume that download content for DQIX would also be closer to the zero yen side of things.
This is all speculation, though. Square Enix shares DQIX updates every other week with the Japanese media, so we expect to hear something solid in the next few weeks -- or certainly before DQIX's March 28 release date.
While waiting for more, be sure and check out our image gallery, which now contains screens of DQIX's treasure map system. This new feature for the series allows players to track down dungeons containing secret treasure by follow roughly drawn maps that they receive during their quest.
http://uk.ds.ign.com/articles/949/949428p1.html
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January 30th, 2009, 17:27 Posted By: wraggster
Crave sent a statement to GamePolitics regarding the bizarre audio sample in its Baby Pals DS game that seemed (to at least one parent) to sound like "Islam is the light". Doug Panter, the company's marketing director, confirmed the belief of rational folks: that the company did not slip an endorsement of any religion into its baby game.
The licensed sound file, also found in Fisher-Price's Little Mommy Cuddle 'n Coo, is "a recording of a 5 month old baby babbling non-intelligible phrases," Panter said. "In over 200 hours of testing the product, no recognizable English words or phrases were discernible." He called the similarity between the baby's utterance and seemingly recognizable words "only coincidence as the baby recorded was too young to pronounce these words let alone a whole grammatically correct phrase".
Now, with that out of the way, we look to Crave for an explanation of the Purr Pals box. Kittens in bread? That is deplorable.
http://www.joystiq.com/2009/01/30/cr...s-controversy/
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January 30th, 2009, 17:17 Posted By: wraggster
Divineo China have posted that they have 6 colours in stock of the Korean DS Lite (all ds lites are worldwide region free and can be changed to any language) for $159
Heres the available colours
Gloss Silver
Noble Pink
Charcoal Black
Ice Blue
Crystal White
Metallic Rose
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January 29th, 2009, 23:54 Posted By: wraggster
Bootlegger has released a new application for the Nintendo DS that turns your DS into a spirit level, heres the screen and release details:
Ok, heres my first NDS application - for users with a DSMotion card, a Spirit Level!
Anyone with knowledge of the DSerial cards motion cabilities please post reply on how to add that card in - I have tried using the DSerial code (edge version) but failed miserably
Would also need to know the normal zero level values for the DSerial and what values it return at the max...-128 to 128 maybe like the DSMotion?
OK now Version 0.6 - updated with beta DSerial code. Using example code from someone elses demos, but am confused on potential readings. Anyone with a DSerial card please try and advise me if this works or not! Seems form what I can gather looking at the source that the zero level for the X is 163 and for the Y 133 - is/can this be correct?
Enjoy
Bootlegger
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January 29th, 2009, 23:35 Posted By: wraggster
Chris has released Yahtzee for the Wii.
v1.1 28/01/2009
Added Scandinavian rules
Added French language support
If you accidentally pick up the dice before you are finished selecting the ones you want to keep, you can now press MINUS to go back and select again.
Highlighting a box on the scorecard will now show you the score you could get by selecting that box.
Game will now not let you roll again if all dice are selected.
Bug fix: using Bonus Yahtzees as jokers in the lower section will now work properly.
Bug fix: game will no longer crash on trying to save if someone has renamed game folder or no SD card is inserted.
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January 29th, 2009, 23:30 Posted By: wraggster
Updated release from Wplaat
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Six game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
A new version of SpaceBubble is released with the following changes:
28/01/2009 Version 0.50
- Hotfix: Prevent crash if IR pointer is going out of the screen.
- Adjusted effect and music default volume.
- Added bubble destroy graphical effect.
- Added 10 seconds extra playtime to each level.
- Highscore is send to webservice if score is better then 10.000 point.
- Clock color is changing to red for the last 15 seconds.
- Added extra information on help screen.
- Reposition some buttons.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
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January 29th, 2009, 23:17 Posted By: wraggster
Newly released today:
Kurosu or Cross academy is a school built under the aim of constructing peace between the vampire race and the human. To end the long strife between the races, the director of the school believes that it is through controlled exposure to each other that a compromise could be reached.
To ensure that their exposure is controlled, the director has his daughter, the heroine of the show, Yuki and her childhood friend Kiryuu Zero guard the normal students from the night class vampires. Vampires and humans and a long bloody history, will Yuki be able to find the happiness amidst all these complications
http://www.play-asia.com/SOap-23-83-...j-70-354y.html
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January 29th, 2009, 23:12 Posted By: wraggster
Newly released today:
In a secluded village surrounded by a lush forest, a strange illness occurred. To save a life, a youth ventures out into the unknown world to search for cures as well as the cause to the disappearance of the crystals.
People become of age at sixteen in this world, to complete the coming of age ceremony, our hero (player character) has to go into the forest, defeat the monsters and retrieve a shard of crystal from the a mysterious girl Sherota. However, this little adventure only serves as a prelude, for a bigger calamity is in the brewing.
The coming of age ceremony is merely an opening, connect up with other friends via your Wii network or Wi-Fi links and set off on your very own journey.
http://www.play-asia.com/SOap-23-83-...j-70-31f3.html
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January 29th, 2009, 23:08 Posted By: wraggster
Newly released today:
In a secluded village surrounded by a lush forest, a strange illness occurred. To save a life, a youth ventures out into the unknown world to search for cures as well as the cause to the disappearance of the crystals.
People become of age at sixteen in this world, to complete the coming of age ceremony, our hero (player character) has to go into the forest, defeat the monsters and retrieve a shard of crystal from the a mysterious girl Sherota. However, this little adventure only serves as a prelude, for a bigger calamity is in the brewing.
The coming of age ceremony is merely an opening, connect up with other friends via your Wii network or Wi-Fi links and set off on your very own journey.
http://www.play-asia.com/SOap-23-83-...j-70-31ev.html
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January 29th, 2009, 23:05 Posted By: wraggster
The Segwii is a self balancing robot. Yes, another one, only this one can e controlled via WiiMote. The Segwii can function in stand alone mode, wich offers only the ability to balance, or it can be tethered. When tethered via usb to the laptop, it can be remotely controlled using the WiiMote through processing. Sadly, the video above doesn’t show any WiiMote action. Lets hope they continue the work to incorporate a direct bluetooth connection to the bot.
This one seems to be pretty sturdy, though he does mention that temperature changes can throw off the internal gyroscope. This one seems to be similar to the Arduway in terms of how smoothly it keeps balance. The miniature balancing robot has them both beat for pure goofyness though.
http://hackaday.com/2009/01/29/the-segwii/
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January 29th, 2009, 21:39 Posted By: wraggster
Nintendo's strategy of re-releasing classic GameCube games that have been Wii waggle-readied looks to be working, as least in the case of Mario Power Tennis. The "Play on Wii" version is still Japan's favorite game.
That includes the original Wii role-playing game Fragile: Sayonara Tsuki no Haikyo from Namco Bandai, one of two new debuts on this week's top ten. Why bother with new IP, when you can simply repackage? We're sure that folks like Namco Bandai wouldn't mind dusting off a few old GameCubes duds for a quick cash-in.
Other new entries include the Japanese release of Left 4 Dead, which landed at the 12th spot, and the latest Haruhi schlock, Suzumiya Haruhi no Gekidou. *Yawn* Wake me up when Resident Evil 5 madness hits
http://kotaku.com/5142072/new-wii-ga...games-in-japan
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January 29th, 2009, 21:31 Posted By: wraggster
Last fall, controversy about Fisher-Price's Little Mommy Cuddle 'n Coo doll rocked the local news circuit, when the doll was discovered to utter some kind of gibberish that sounded kind of like "Islam is the Light" if you were listening hard enough for things to be outraged about.
The odd sound sample has been found once again by a concerned parent, this time in Crave's Nintendo DS game Baby Pals, previously known only for being kind of creepy-looking. In a fairly hilarious coincidence, Rachel Jones of Indiana found the offending utterance first in the doll, then later in a copy of Baby Pals she had purchased for her daughter. Baby Pals came out in October 2007, a year before the row about the doll.
"Not just my daughters' toys, but we have a son too," Jones told Terre Haute's WTHI News 10. "Now I feel like I need to listen to all of his little toys to make sure they're not saying it." Check out the news footage after the break, and watch as the virtual baby intones the phrase in question over and over again while being bathed. Of course, the ability of fake babies to exert absolute influence on real children through nonsensical endorsements of religion is well-known. Everybody knows that.
If you listen to what is supposedly the original MP3 (provided by Fisher-Price, link goes straight to .mp3), it sounds much more like nonsense and less like some random attempt at indoctrination. We've contacted Crave to try to find out where it got the sample and hopefully solve this quirky mystery.
http://www.joystiq.com/2009/01/28/is...-ds-baby-pals/
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January 29th, 2009, 21:21 Posted By: wraggster
EA has revealed the known -- but never officially announced -- sequel to Boom Blox for Wii. According to the press release, EA's Boom Blox Bash Party will be out this spring, featuring 400 new levels and a greater emphasis on multiplayer -- as evidenced by the "Party" in the title. (As well as the "Bash" -- which is a kind of party, we believe.)
"Boom Blox Bash Party is a wild social gaming experience," said Steven Spielberg, who is involved in the new game in whatever nebulous capacity in which he was involved in the first title. "We know families and friends really enjoyed playing the original Boom Blox together, so we designed more explosive multiplayer experiences with Boom Blox Bash Party."
Even more exciting, BBBP now has online integration for its level editor, allowing players to share their destructible Mario sprites with the community at large. EA will offer its own downloadable levels as well.
http://www.joystiq.com/2009/01/29/ea...y-this-spring/
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January 29th, 2009, 21:12 Posted By: wraggster
Before enslaving the planet and putting all of us to work in the mines, toiling away for mushrooms and fire flowers until we're nothing but skin, bones and broken dreams, Nintendo has seen fit to reveal its latest fiscal report. Summary: Nintendo makes money.
During the period of April to December 2008, Nintendo enjoyed global sales of 1,536 billion yen ($17 billion), an increase of almost 17% compared to the same period in 2007. Operating profits were also up to 501 billion yen ($5 billion), showing a 27% over the same period in 2007. It's not all sunshine and lollipops, however, as Nintendo reported losses of 18% in both recurring and net profits.
With Nintendo's 2008 fiscal year ending March 31st, it has upped its forecast as far as the DS is concerned, with hardware sales expected to rise by 3% to 31.5 million globally and software predicted to drop 7% to 193 million. Moving on to the Wii, Nintendo revised its prediction for both hardware and software sales -- predicted Wii sales drop 3% to 26.5 million systems and software lowers to 193 million games.
http://www.joystiq.com/2009/01/29/la...record-growth/
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January 29th, 2009, 21:12 Posted By: wraggster
Before enslaving the planet and putting all of us to work in the mines, toiling away for mushrooms and fire flowers until we're nothing but skin, bones and broken dreams, Nintendo has seen fit to reveal its latest fiscal report. Summary: Nintendo makes money.
During the period of April to December 2008, Nintendo enjoyed global sales of 1,536 billion yen ($17 billion), an increase of almost 17% compared to the same period in 2007. Operating profits were also up to 501 billion yen ($5 billion), showing a 27% over the same period in 2007. It's not all sunshine and lollipops, however, as Nintendo reported losses of 18% in both recurring and net profits.
With Nintendo's 2008 fiscal year ending March 31st, it has upped its forecast as far as the DS is concerned, with hardware sales expected to rise by 3% to 31.5 million globally and software predicted to drop 7% to 193 million. Moving on to the Wii, Nintendo revised its prediction for both hardware and software sales -- predicted Wii sales drop 3% to 26.5 million systems and software lowers to 193 million games.
http://www.joystiq.com/2009/01/29/la...record-growth/
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January 29th, 2009, 20:59 Posted By: wraggster
How would you like to pay about $40 for a gadget that makes you jump up and down like a six-year-old hopped up on Pixy Stix to play your Wii games? That's the idea behind the jOG, an accelerometer that connects in-line between the Wiimote and the Nunchuck, making sure you're not having any fun unless you're running in place -- thereby decreasing the amount of fun you could be having otherwise. The little heart-shaped gadget also has a pedometer to count your steps and one particularly brilliant feature that might just make it usable: a button to turn the thing off.
http://www.engadget.com/2009/01/29/j...t-on-your-wii/
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January 29th, 2009, 20:55 Posted By: Shrygue
via Eurogamer
Evidence has mounted that Taito plans to release a Space Invaders Extreme sequel for DS this year. Owner Square Enix has declined to comment.
Retailer NCSX is the latest to add a listing, following an initial outburst by Play-Asia. Both sites agree the game will go on sale from 26th March.
NCSX also offered added gameplay details, claiming Space Invaders Extreme 2 will have a bingo mode. This requires shooting aliens as they hover over certain squares that correspond to a bingo grid. Fill these spots horizontally, vertically or diagonally to win.
The first Space Invaders Extreme game launched here last July and was really rather good, despite being yet another revamp of the 31-year old IP.
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January 29th, 2009, 20:23 Posted By: Shrygue
via Computer and Video Games
Nintendo Japan's released a wicked Mario & Luigi 3 DS trailer that despite being a bit foreign, is too good to miss.
The video, narrated by an excited-sounding Japanese man, demonstrates how the third game's split-screen gameplay works.
With Mario and Luigi gobbled up by a gigantic Bowser, the plumber pair of free to go platforming mental in his innards on the bottom screen while you control Bowser himself on the top. As you can see from the video, this leads to some interesting gameplay...
It's out in Japan next month and Europe this summer.
Screenshots and trailer at CVG
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January 29th, 2009, 20:10 Posted By: Shrygue
via IGN
Nintendo on Thursday released its third quarter financials for its fiscal 2009 and made official, among other details, life to date Wii and DS shipment numbers. Amazingly, since its launch, the company has shipped a staggering 45 million Wii consoles globally. Nintendo said it shipped another 312 million Wii game discs. Meanwhile, it revealed that more than 96 million DS systems have been shipped globally since the portable launched along with 533 million game carts from the publisher.
Wii owners might also be interested to know that the Big N said it has shipped globally 14 million and 13.67 million copies of Wii Fit and Mario Kart Wii respectively since the two titles launched.
In other news, Nintendo reported nine-month (April to December 2008) global sales of 1,546 billion yen, an increase of almost 17 percent over the same period in 2007. It also reported a 27 percent increase in operating profit over the 2007 time frame. "This marks the fourth consecutive year that Nintendo Co., Ltd. has exceeded the previous results for the same nine month period," the company stated in its financial recap.
Nintendo did, however, cut its yearly sales target for Wii, likely due to the economic crisis. It now expects to sell 26.5 million systems globally this year, down from a projected 27.5 million.
Regarding its '09 forecast, the company offered, "Nintendo will continue to pursue expansion of the gaming audience and provide products that offer unique entertainment that puts smiles on the faces of people of all ages and genders."
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January 28th, 2009, 22:17 Posted By: morganDS
I am currently working on fixing bugs from v0.9. I'll be posting updates here as I continue to work on graphDS.
In v0.9.1, I focused on fixing bugs with graphing. Graphing will no longer result in random pixels and lines being plotted and I've also refined my algorithms so that weird things don't happen near the edges of the screen. Please be aware that I also resized the graphscreen, so there will be a white space 4 pixels wide around the entire graphing area.
Download graphDS v0.9.1 here.
As always, I greatly appreciate your donations.
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