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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 18th, 2009, 01:30 Posted By: wraggster
News via dsscene
Digital Satin Productions release Strip Blackjack 2 DS *Update 1*
Description from the readme:
This is an early build of SBJ2, considered a late prototype. As such, many functions are not yet working, and there may be a few bugs in the code. This game uses libfat so it requires a slot-1 card or appropriate DLDI patches for emulators.
You should be able to place sbj2.nds anywhere on your card, but the gamedata folder needs to be at root. I use a standard directory system for all my games, and they all start with "gamedata".
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January 18th, 2009, 01:08 Posted By: wraggster
News via dsscene
MoonShell Version2.00 beta.5 for translator and designer
Latest Info:
Infantile Paralysiser has updated MoonShell again.
Decided about the Skins format and language specification.
SPC bugs can not play(Was reduced quality)
The review of the key arrangement, MP3 seek the L / R + has been changed to a single press and hold. (Ex-L / R press and hold)
There is a trouble that doesn't start with R4SDHC and EZ4.
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January 18th, 2009, 01:03 Posted By: wraggster
News via nintendomax
Copper has recently completed several emulator arcade game for the DS which DS1942 (emulator shoot em up 1942), we propose an emulator that emulates this time the result of this opus, ie Roma arcade " 1943 ". The emulator is not complete, missing only the music, discover the pre-0.9 version anyway.
Quote:
All games supported:
-------------------------------------------------- ------------------------------
Name Thursday parent ROM ROM
-------------------------------------------------- ------------------------------
1943: The Battle of Midway (U.S.) 1943
1943: Midway Kaisen (Japan) 1943j 1943
1943 Kai: Midway Kaisen (Japan) 1943kai
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January 18th, 2009, 00:58 Posted By: wraggster
News via nintendomax
Nick Ludlam, Dominic Ludlam and Denise Wilton return to update their video player roster for the DS "DS Video. Video encoder available for Windows, Mac and Linux on the official website.
Quote:
WeÂ're pleased to announce the release of DSVideo version 1.10. It is an update to both the encoder and the player, and includes a number of nice features as well as bug fixes:
* Battery life improved by automatically turning off the bottom screen during playback
* Fixed an issue with encoded video that exhibited stuttering audio playback speeds and odd
* An improved file browser, with inertia and smooth scrolling
* Incorporation of a much more recent version of FFmpeg
The complete list of changes is available in the CHANGES file, contained in the source package. The encoder should remain compatible with the existing GUI tools that are available, so download the correct package for your operating system, and simply replace the old version. DonÂ't forget to also unpack the supporting libraries contained within the package, as these have also been updated.
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January 18th, 2009, 00:53 Posted By: wraggster
News via nintendomax
hiei03 and sonic master performs a new version of their shell for the DS, "X-Soft" including multiple applications including Paint, an audio player, notepad, etc ... that goes to version 5.
Quote:
Version 5.0
IMPROVEMENTS:
* Gum and color In the Paint program.
* Thickness of the stylus to draw in Paint, press R to increase the area and reduce L, you can see the increase in details above.
* You can select all the programs start.
* Now you can put whatever you type in a notepad txt and you can change the color of the letter with the right and left arrows.
* Added the map of Andalusia, and you can view a gif that you want in a new option is called "the map".
* You can play any song in the folder Xsoft / data / sfx. My pc can find the settings for the application you can choose whether you want to see the mouse, if you want to put the merits of fat or not, or in a Windows environment, soft-X or Linux.
* You can change money just by changing the file Xsoft bin / data / bg image and convert the others.
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January 18th, 2009, 00:49 Posted By: wraggster
News via nintendomax
Suikoden77 made his first homebrew for the DS, "Duelo", a game duel in the line of Pierre-scissors-paper.
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January 18th, 2009, 00:40 Posted By: wraggster
News/release from Shin-NiL
SYASokoban Wii is a initial port of David Joffe's (http://grayskygames.com) SYASokoban game.
Known Issues / Todo List
Adjust message box screen
Ajust level select screen
Add background music
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January 18th, 2009, 00:38 Posted By: wraggster
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future). This game features French quiz questions.
Changelog
1.63
Fixed a big big bug that prevented some players to play
1.62
Widescreen support
Added english language
Fixed questions in french
Added few questions in french
http://wiibrew.org/wiki/Wii_Quizz
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January 18th, 2009, 00:38 Posted By: wraggster
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
http://wiibrew.org/wiki/FreeTypeGX
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January 18th, 2009, 00:37 Posted By: wraggster
Updated release from Wplaat
A new version of BibleQuiz is released with the following changes:
- Update url on intro screens to www.plaatsoft.nl (My new domain).
- Network thread status is now showed on welcome screen.
- Bugfix: Remove some small reported graphical bugs.
- Bugfix: Highscore is now always loaded correctly.
- Bugfix: Remove several bugs in network thread.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Special thanks to my family for their support during the development of this game.
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January 18th, 2009, 00:33 Posted By: wraggster
Updated release from Wplaat
A new version of RedSquare is released with the following changes:
- Improve and secure webservice interface.
- Bugfix: Remove some small reported graphical bugs.
- Bugfix: Remove several bugs in network thread.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Special thanks to my family for their support during the development of this game.
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January 18th, 2009, 00:30 Posted By: wraggster
Updated release from Wplaat
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
A new version of Pong2 is released with the following changes:
- Update url on intro screens to www.plaatsoft.nl (My new domain).
- Improve intro screen positioning by PAL 50Hz TV mode.
- Network thread status is showed on screen.
- Game score is send anonymous to internet web services.
- Bugfix: Highscore is now always loaded correctly.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
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January 18th, 2009, 00:00 Posted By: wraggster
While moving 2.15 million units in a single month is nothing to jeer at, analysts are expressing their disappointment in the December sales figures of the Nintendo Wii. Jesse Divnich from the Electronic Entertainment Design and Research firm calculates that over 4 million Wiis could have found themselves placed beneath trees or crudely tucked into stockings -- had "supply and demand been in equilibrium." He also praises Nintendo for almost singlehandedly protecting the industry from the full brunt of the recession at the end of the year -- a victory we usually credit to our soul-crushing addiction to video games.
http://www.joystiq.com/2009/01/17/de...ply-shortages/
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January 17th, 2009, 18:21 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
The most important changes are these (v4)
* Merge with Frodo CVS trunk and build FrodoSC instead of "plain" Frodo. This should improve emulation of some games, although not all.
* Save preferences together with the state when saving states. Useful e.g., to have game-specific key bindings
* Build with Yohanes version of libSDL. Perhaps that adds USB keyboard support, but I have no way of testing. Please fix the code if it doesn't work :-)
* Some key binding bugs fixed
* Some more menu options to control various things
V5 whats new
Anyway, you were right. The home button on the wiimote or the menu does bad things in this one. So, embarassingly enough, I've made a shiny new release, version 5!
This one contains the following feature:
* HOME button on the wiimote works again
And has removed the following feature:
- Untested USB keyboard support
Since that apparently broke HOME and/or the menu. For some wicked reason, it worked fine on the classic controller.
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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January 17th, 2009, 18:06 Posted By: wraggster
News from DSbomb:
I have been working on a set of detailed instructions for setting up a development environment for the Gamecube and Wii. One of the main goals I have for this is to be able to compile each library from its source, rather than just extracting an archive full of prebuilt libraries. This will protect the libraries from possible extinction should the original people who port them to the GC/Wii stop. As well, should newer versions of the original library (like libpng for example) become available, it will then be quite easy for anybody to be able to build them again.
You can view the work in-progress via Google Docs. There are instructions for both Linux and Windows. Give it a walk through and let me know if it works for you, or if there are other libraries you can think should be included. It isn't complete yet, but I hope to have it ready to compile the more popular apps (like the various emulators) soon.
http://dsbomb.blogspot.com/2009/01/b...ent-setup.html
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January 17th, 2009, 18:06 Posted By: wraggster
News from DSbomb:
I have been working on a set of detailed instructions for setting up a development environment for the Gamecube and Wii. One of the main goals I have for this is to be able to compile each library from its source, rather than just extracting an archive full of prebuilt libraries. This will protect the libraries from possible extinction should the original people who port them to the GC/Wii stop. As well, should newer versions of the original library (like libpng for example) become available, it will then be quite easy for anybody to be able to build them again.
You can view the work in-progress via Google Docs. There are instructions for both Linux and Windows. Give it a walk through and let me know if it works for you, or if there are other libraries you can think should be included. It isn't complete yet, but I hope to have it ready to compile the more popular apps (like the various emulators) soon.
http://dsbomb.blogspot.com/2009/01/b...ent-setup.html
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January 17th, 2009, 13:29 Posted By: wraggster
Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
Currently Open Emu incorporates the following game engines as plugins:
Nestopia
adds support for NES/Famicom
Gambatte
adds support for Game Boy and Game Boy Color
CrabEmu
adds support for Sega Master System, Game Gear, SG - 1000
Visualboy
adds support for Game Boy Advance
Open Emu also supports high quality scaling using Open GL, multithreaded video and audio playback as well as individual features and preferences per game engine, such as NTSC video signal emulation for the Nestopia Core.
http://openemu.sourceforge.net/
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