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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 26th, 2009, 00:09 Posted By: wraggster
A recent listing on Play-Asia has fans of tightly arranged, slowly approaching extraterrestrials buzzing with glee. According to the retailer (as well as a handful of other Japanese games dealers), Space Invaders Extreme 2, which hasn't even been confirmed by prospective developer Taito, is set to drop in Japan on March 26, 2009. These listings fire off a few of the title's new features, including new boss formations, enhanced multiplayer modes, and much to the delight of the grandmas among us, a "bingo system".
We're still calling this a rumor until Taito either confirms or denies it, but with several sites showing the same drop date, and with retailers divulging what seems like fairly believable gameplay features, we wouldn't be surprised if the listings are on the level.
http://www.joystiq.com/2009/01/25/ru...ers-extreme-2/
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January 25th, 2009, 12:36 Posted By: wraggster
News/release from Gemesis
Hi everyone, this is my newest game, Battle of the Worlds. The game is thoroughly explained in the readme, so I will briefly explain it here:
Battle of the Worlds is a 2D fighting game. It consists of many characters and levels. The reason its is called Battle of the Worlds is because in this game, each character or level comes from a different "world". This is leads us to the most exciting part:
Thanks to the way I have made this game, there is NO LIMIT to how many characters or levels you can have! The only limit is how big your flash cart is! On top of that, you can add your own custom levels and character fairly easily (process described in the readmes included with the download). While there are certain requirements, they are not that big of a deal. I am currently working on making the customization system much more relaxed, but this demo was meant to show everyone how the basic system will work. If you don't want to make any levels, I have included 2 levels with it and a character. As of now, you are limited to loading 2 characters, but I am going to work on making a way to show them all. On a side note, I am going to try and make some level and character packs that you can download and use. I am also able to include levels as part of the game with efs.
I plan to make this game have ai's to fight, along with possibly multiplayer modes as well. I would like to thanks the following for their part in this game:
Game Created by: GEMISIS
PAGFX and giftoframes Created by: The Creators of Palib
The Mario sprite, Hyrule level, and Mario level all belong to: Nintendo
I would like to give a special thanks to the creators of Palib as well, as this game would not have been possible without palib.
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January 25th, 2009, 12:33 Posted By: wraggster
news via nintendomax/pdroms
bassacegold has released a new game for the DS called Downfall, heres the release details:
-DownFall is a fall down game for the DS. The object of the game is to last as long as you can by falling through platforms without hitting the top of the top screen.
-There are items in this game, some may help and others may act against you so be weary when you see the items drop in.
-This game is fully theme-able, you can view one of the current themes in the DownFall/Themes folder and drag and drop your own themes into the Themes folder.
-Music is formatted via Mario Paint Composer DS files. The game scans your card for the MPCSongs folder and will play all the songs out of there.
These songs can be found at http://nds-help.com/mpcforum/
More Themes can be downloaded in the forums along with the songs at http://nds-help.com/mpcforum/
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January 25th, 2009, 11:31 Posted By: wraggster
New from ishopvideogames
If you are familiar with R4 or any other flash cart, setting up the R4SDHC is the same. The R4SDHC cartridge size is identical to that of the original R4DS cartridge. The microSD card is inserted through the top of the cartridge and fits flush with the cartridge.
Features:
2nd Generation Storage Device (no booting tool required)
Flush fitting Slot 1 Card
Uses microSD/microSDHC Memory Card (supports memory size up to 32GB), FAT16 or FAT32 File System
Supports any microSD/microSDHC Memory Card speed without lagging in game
Supports Clean ROM, drag and drop. Works on any OS
Built in NoPass
Automatically detect save type
Save directly to microSD Card, not to onboard chip
Supports Moonshell and other homebrew. Open I/O interface
User friendly skinnable interface. Touchscreen or button operation
Supports rumble pak and memory pak
Supports the WiFi game, DS Rumble Pak, DS Browser
Supports changes of the background of Operation Interface
Supports 4-scale-lightness adjustment (DS Lite only)
Supports Soft Reset
Supports Moonshell 1.6 Software Reset Function (press START key
back to the R4 Menu)
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January 25th, 2009, 02:00 Posted By: wraggster
Newly released at Ishopvideogame
The world's first DSi compatible flash cart. Acekard 2i give you the chance to play DS games on new DSi. now let's fire up our shiny new DSi and the Acekard team's new AK2i. Want to know how it handles? Read on.
Features:
1. Support DSi, DSL, IDSL, DS and IDS
2. Perfect Compatibility. No need to convert, No need to flash.
3. Write save file directly to TF card. No more save type selection.
4. Auto patching DLDI. Run homebrew programs without convert.
5. Support Soft-Reset. Support Download play. Support Wi-Fi.
6. Support microSD and microSDHC microSD card. No maximum file limit.
7. Low power consumption. Long playing time.
8. Multi-languages. Support Customize Skinl.
9. 4 level brightness adjustment.
10. Support reading text files, listening mp3 and watching movie
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January 25th, 2009, 01:54 Posted By: wraggster
Newly released at Ishopvideogame
Protector skin special for Nintendo Wii console, Mario theme. This skin is made of high quality graphics vinyl material, protect your Wii console from scratch and dust, it also give your game console good appearance. Easy to apply, Ultra Glossy finish.
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January 25th, 2009, 01:26 Posted By: wraggster
Copper has released a new version of his arcade emulator for the Nintendo DS that supports the game 1942, heres whats supported:
V1.1: 24/01/2008
* Added an icon file. Nds
* Backup of hi-scores in a file <rom>. Sav
* Rewrote sound AY-8910 from the source code of MAME 0129
V1.0: 10/01/2008
* First release
* Version 1.3.1 compiled with libnds
* The file is unzipped rom emulator automatically
All games supported:
Name
1942 (Revision B) 1942
1942 (Revision A) 1942a 1942
1942 (First Version) 1942b 1942
1942 (Williams Electronics license) 1942w 1942
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January 24th, 2009, 23:28 Posted By: wraggster
If hints on Japanese retailer websites are anything to go by, Taito and Square Enix are hard at work producing a sequel to last year's marvelous retro remake, Space Invaders Extreme.
Leaks on websites such as Amazon's Japanese component are listing Space Invaders Extreme 2 for a March 2009 release. Included game descriptions that reveal new modes and boss battles indicate these retailer listings are legitimate and not just guesses.
The original Space Invaders Extreme, released in late 2008, won IGN awards for Best Nintendo DS and Best PlayStation Portable Shooting Games, as well as Best Artistic Design and Best Original Score on the Nintendo handheld.
http://uk.ds.ign.com/articles/947/947892p1.html
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January 24th, 2009, 23:21 Posted By: wraggster
News/release from Snatcher
Seaquest DS Version v 0.8
=========================
This is a remake of the atari 2600 seaquest that I used to learn the Lua language.
Controls
========
Use the directional control and A to shot
How to play
==============
1- you will need a DS that can run homebrew games
2- You wiil need the micro lua for DS http://www.microlua.risike.com/
3- After micro lua installed put the "seaquest.lua" and seaquest directory in the SD Card "\lua\scripts"
4- run "luads.nds" and select the "seaquest.lua" to execute wait some seconds to load the game
5- play ...
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January 24th, 2009, 23:15 Posted By: wraggster
News via Nintendomax
iainprice continuously enhance its 3D FPS "Renegade" which is based on the game Halo.
Quote:
Newer version available for you to look at, remember it is still very much work in progress. Comments welcome. Next tasks are grenades causing damage and perhaps some explosion animations.
Still problems with height map .....
Sound looping not great either ......
Will look at better graphics and character animation engine when completed .....
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January 24th, 2009, 23:08 Posted By: wraggster
Like several DS games before it, “Grand Theft Auto: Chinatown Wars” will have Wi-Fi support. Rockstar Games isn’t ready to detail that support yet. Company representatives at a hands-on demo I was provided this week aren’t saying, for example, how the game’s multiplayer modes will work and whether they involve short-range wireless play or over-the-Internet play or what.
But what Rockstar reps did make clear is that ‘GTA: Chinatown Wars” is designed to be a game worth trading Nintendo Friend Codes for, maybe for competing against each other, maybe for swapping scores in the games’ gold-silver-bronze-ranked missions… something.
Amidst all of that, the Rockstar folks did tell me about one tantalizing feature that I’ve since decided more games would benefit from: the ability to send gamers mapped waypoints over Wi-Fi. The implications are grand and could revolutionize the way gamers seek and get help for games they’re stuck in.
Here’s how the feature might work: the lower DS screen in “Chinatown Wars” displays a mini-map. Tapping on it causes the entire lower screen to render a draggable, zooomed-in road map of the game’s Liberty City. Tapping on any location on that map wil mark a waypoint. On the map, the game will draw the shortest legal path to that destination. That’s as much as I saw. What I didn’t see is how this feature would be brought online, though it was explained to me: simply, a gamer can connect with a friend over Wi-Fi and then send that waypoint data to a friend’s DS.
Imagine being stuck in any game and not knowing where to go next or not knowing where some great hidden item is. Typically, your options to extricate yourself from the jam would involve: logging onto GameFAQs, stumbling through an IM conversation with a friend to figure out what you missed, or having another friend take the controller in her hands and get you to the spot herself.
“Chinatown Wars” allows for something different. Forget all those other ways of getting help. If you don’t know where to go in the game and we’re DS friends, it seems that I’ll be able to mark a waypoint in my copy of the game and zap it to your copy of the game. What better help could I possibly provide?
Imagine, readers, if you could do that for me, sending map markers into my copies of my games. You could put a mark on my “Fallout 3” map to tell me where I need to go to get some cool new item. You could send me a marker for a spot in “Burnout” where you think I can make a good stunt run.
If Rockstar does deliver this feature as they described it to me, then what they’re providing may radically change the way we help each other play games. They’ll be improving gaming lives everywhere.
“Grand Theft Auto: Chinatown Wars” ships for the Nintendo DS on March 17.
http://multiplayerblog.mtv.com/2009/...eature-so-far/
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January 24th, 2009, 23:07 Posted By: wraggster
News via nintendomax
c_boy offers us a new version of his remake of the famous game Apple] [ "Lode Runner". Explore this new release of "Lode Runner Origin" which contains 150 tables of origin.
Quote:
V1.2 version of 23/01/2009
The 150-tables promised
-Reduction of aggressive enemies in some tables
Generator debut
Menu-Option for adjusting sound volume
and activation of L and R buttons to change table
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January 24th, 2009, 22:57 Posted By: wraggster
News via nintendomax
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January 24th, 2009, 17:18 Posted By: wraggster
Dwedit has popped up with a new version of his TI83 Emulator for GBA, heres the release notes:
Here is a Multiboot version of the TI83 emulator.
If you trim the TI83 rom, the file size of the rom is about 215900 bytes large.
You can also attach a .83G file up to about 14000 bytes large, and use L+R to send it.
If the GBAMP firmware refuses to boot the file, use the PocketNES firmware instead.
Edit: Using Pocketnes firmware to run the emulator may be buggy. It crashed when I tried sending a game to the emulator. Using GBAMP's firmware didn't boot the emulator at all for me.
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January 24th, 2009, 17:06 Posted By: wraggster
wplaat has released SpaceBubble 0.3
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
The first official version of SpaceBubble is released. Please download a copy and try it out! Feedback is welcome.
23/01/2009 Version 0.20
- Added 16 background music tracks.
- Added several sound effects.
- Each level has it on score matrix and time parameter.
- First official release for the Wii HomeBrew scene.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
A new version of SpaceBubble is released with the following changes:
24/01/2009 Version 0.30
- Added scrollbar to highscore and release notes screens.
- The fifty highest local scores are showed.
- The thirty highest global highscores are showed.
- Improve button layout.
- Improve third intro screen.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
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January 24th, 2009, 17:03 Posted By: wraggster
CashMan has released Wii Quizz 1.7 ! :
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
Changelog
1.7
Adding a screen at start the game to select the desired language.
Added Italian support.
Added Dutch support.
Added Portuguese support.
Added Danish support.
Added German support.
Added questions in English.
Added questions in Dutch (thanks Jef1991).
Using DOLLZ 3.0 to minimize the size of the dol.
The meta.xml file is now in English.
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January 24th, 2009, 16:59 Posted By: wraggster
Armin Tamzarian released FreeTypeGX v0.2.3 :
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://code.google.com/p/freetypegx/
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January 24th, 2009, 16:51 Posted By: wraggster
The Spanish publication Nintendo Accion recently teased that SEGA may be prepping a new Mario & Sonic at the Olympics sequel set to revolve around the winter games. It is apparently going to reveal much more about the project in next month's issue. Naturally, scans of the magazine set off a flurry of speculation about whether or not the rumor is true as soon as they hit the Web, and SEGA's official statement is only that it does not comment on rumors.
IGN's done a little digging, though, and has independently confirmed that the game is in development and set to be announced in the next month -- which, by the way, really isn't hard to believe given the astronomical sales figures for the first title in the franchise.
Look out for more coverage on the sequel when it's officially unveiled. Until, let the speculation wars rage on about which winter games will and won't make the cut, and just as importantly, whether the title will support Wii MotionPlus, as we all hope it will.
http://uk.wii.ign.com/articles/947/947571p1.html
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January 24th, 2009, 16:48 Posted By: wraggster
The Codemii Team have released a new version of the HomeBrew Browser for the Nintendo Wii, heres whats new:
24 January 2009 (v0.2.5b)
Keep retrying networking initialisation
Now shows the progress when extracting the zip files (thanks Tantric)
Detects the ftpii directory when using a password like ftpii_mypass
Keep meta.xml name when updating if it has been edited
Added more error checking when updating HBB, if updating fails it reverts back to the previous version
Media category becoming unavailable should now be fixed
Fixed controller screen to display accurate Dpad information
A few small things have been added to the HBB as shown above. The media category bug has finally been fixed as far as I can tell which is good news . The extracting screen now has a progress bar thanks to Tantric and the network initialisation has been changed to keep retrying if it fails.
If you haven’t noticed some new pages on the blog I’ll point them out. The first one is HBB Development which gives you up to date information about the HBB development, features planned, bugs found, etc. You can also sign up, comment and submit bug reports. The second page is the HBB Guide which explains how things work.
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