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February 6th, 2009, 20:46 Posted By: wraggster
Rockstar Games brought Grand Theft Auto: Chinatown Wars, the biggest littlest crime spree in the long running series to the New York Comic Con, giving the public a chance to play it weeks in advance.
Once the doors open up to the fans, the Rockstar booth will surely be filled with people wanting to get their hands on this demo. I made sure to quickly take a look beforehand.
Once the doors open up to the fans, the Rockstar booth will surely be filled with people wanting to get their hands on this demo. I made sure to quickly take a look beforehand.
What It Is
Grand Theft Auto: Chinatown Wars is a handheld version of the infamous series for the Nintendo DS. The game, while miniature in stature, is a fully-fledged GTA game we've come to expect. The game is being developed by Rockstar Leeds, who is responsible for the two Grand Theft Auto PSP "Stories" side games.
What We Saw
Rockstar Product Manager Nick Van Amburg was on hand to give me a quick overview of the game before playing it myself. The Rockstar booth was surrounded by DS kiosks, tucked away in a small corner of the convention. I only had about 10 minutes to play as much as I could. I also had trouble hearing any of the sound or music in my playthrough.
How Far Along Is it?
Amburg couldn't say what build of the game I was playing, but it was the first public demo made available to fans. There were some notable features that were still not implemented in this version, though, such as the drug trafficking missions that I so badly wanted to try. No coke snorting for me today! The game is scheduled for release on March 17th.
What Needs Improvement
The biggest gripe I had was with the overhead camera. I understand the graphical capability of the DS prohibits the inclusion of a fully rotational, 3D camera, but the static camera found in Chinatown Wars would sometimes pan over the top of a nearby building and obstruct my vision.
Also, I found the touch menu system to be a bit confusing. There are more symbols than words, so it takes time to figure out what everything means and does. I'd like to see that a bit more streamlined if possible.
What Should Stay The Same
The controls are top notch. The biggest fear with almost any GTA game is the aiming system. This game has an auto and manual lock-on system, which works incredibly well. The game automatically highlights enemies for you by putting a green circle at their feet. Tapping and holding the right shoulder button will lock you on the nearest target while allowing you to you're free to circle around them, z-targeting style. While I wouldn't say it's perfect by any means, it gets the job done.
I liked the fact this isn't GTA-lite. Sure, it's not as "big" as GTA IV, but there is plenty of depth and story to chew on. Amburg said the game, if played straight through the missions, would take about 20 hours to complete. The story was also given the same amount of attention as its big brothers, so expect the same great writing and characters.
Final Thoughts
I would have liked to not only have more time to play this, but also in a much quieter location. Who would have thought the first GTA game on a Nintendo system would be for the DS? Amburg said Nintendo is very excited about this game so don't expect any controversy from their side. If you're attending the New York Comic-Con, swing by the Rockstar booth and check it out. You have to be 17+ to play, and, yes, they are carding.
http://kotaku.com/5148231/10-minutes...chinatown-wars
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February 6th, 2009, 20:22 Posted By: Shrygue
via IGN
Our suspicions of download content for Dragon Quest IX were apparently spot on. Today, word leaked from the latest issue of Shounen Jump about downloadable content for the big RPG.
Two types of download content will be available. First up, the more traditional of the two: downloadable quests. Square Enix will be offering new quests via Wi-Fi Connection. Players can look forward to the first such downloads on the game's release day, to be followed by additional content every week for a full year!
The other type of download content involves shopping. No, not actual shopping -- the in-game kind of shopping, at item shops and so-forth. By speaking to the Roxanne character in the pub (it appears that she'll be in any pub, no matter what town you're in), you'll be able to download a special item list. With this list on your cartridge, stores throughout the DQ world will offer you new items along with older items under new pricing. Square Enix plans on updating the item lineup every day.
Here's the coolest part about the item lists. Each player will get a different list, meaning everyone will have access to a different set of items. When playing multiplayer, you'll be able to see the host player's item list by simply speaking to their Roxanne.
The Jump story doesn't mention anything about pricing, so we're going to assume all this will be free. If this is the case (and it does seem likely!) expect DQIX to suck up a good amount of player time when it sees release on March 28 over in Japan.
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February 6th, 2009, 20:19 Posted By: Shrygue
via IGN
Bubble Bobble is on the way to Wii. And soon! Taito announced today final Japanese release information for this latest installment of its classic action puzzle franchise.
Over in Japan, Bubble Bobble Wii will hit WiiWare on February 10. Priced at 800 WiiPoints, the game will include 100 standard maps and 100 arranged maps, the latter offering play for up to four players.
Download content will be released simultaneously. Taito will initially offer two Expert Map packs, each with 50 stages and one boss. These will be priced at 200 WiiPoints each.
The game supports international rankings, which is a good hint that a US release is on the way. We'll let you know if anything gets confirmed, but in the meanwhile, check out our new screenshots.
Screenshots
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February 6th, 2009, 20:06 Posted By: Shrygue
via Eurogamer
Quirky fighting game Clay Fighter heads the Virtual Console update today.
Interplay launched the title 14 years ago on SNES and wowed fans with fancy stop-animated graphics and plenty of humour. Clay Fighter went on to spawn numerous sequels, but none surpassed the original. You can take a trip down memory lane for 800 Wii Points (GBP 6 / EUR 8).
Today's other game is Sonic Chaos, which appeared back on the Master System and so costs 500 Wii Points (GBP 3.50 / EUR 5). This was the first Sonic game to feature Tails as a playable character. Whoops!
And that's your lot - unless you fancy one of the other 274 games on the Virtual Console. Even Secret of Mana is there.
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February 6th, 2009, 17:28 Posted By: wraggster
Newly released today:
features
Play as Phineas Flynn, Ferb Fletcher or Agent P
Build incredible inventions and take wild rides on newly built racecourses
Collect cool gadgets and items that provide special abilities
Complete mini-games and solve puzzles in every level
Includes DGamer™ - an online community exclusively for Disney gamers. Create unique 3-D avatars, create a persistent profile, share Phineas and Ferb themed accessories, earn in-game honors and unlock exclusive Disney content
description
Phineas and Ferb for Nintendo DS is a zany fun-filled game that will help cure the Winter blues and lets fans play as their favorite characters Phineas, Ferb and Agent P from the popular Disney Channel television show “Phineas and Ferb.” Players will have a blast completing fun building activities and riding incredible inventions they create themselves. Fans can build a roller coaster in their own backyard, drive through a muddy monster truck track, ride a fantastic waterslide or create Winter in the middle of Summer.
http://www.play-asia.com/SOap-23-83-...j-70-385j.html
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February 6th, 2009, 17:27 Posted By: wraggster
Newly released today:
features
Each shooter in this collection has a unique, never before seen play mechanics that separates it from the competition. This is the ultimate value and a shooter fans dream come true
Each titles has great graphics that makes good use of the cell-shaded look, along with impressive bullet layouts that are visually stunning. The title is easy on the eyes for good reason as there will be countless number of bullets to keep your eyes glued to the screen
The included titles are all challenging in that players must perform a delicate balancing act between achieving a high score and staying alive. With unique gameplay mechanics specific to each title, and some that sets these shooters apart from every other arcade shooter in existence, you dont just play this shooter, you try and master it
Each title contains multiple options for the player, including 2-3 different ships which boast different weapons and special moves. If mastering one shooter takes a while, prepare a good chunk of time to perfect each one of these masterful shooters!
description
The shooters fans Ultimate Collection has finally arrived!
Packing three great titles into one disc, this collection of shoot em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre! The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room!
http://www.play-asia.com/SOap-23-83-...j-70-350m.html
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February 6th, 2009, 17:08 Posted By: wraggster
Rhythm Heaven - the GBA and Nintendo DS games are a blast to play, but even Nintendo’s marketing team in Japan was hesitant about their appeal.
In an investors Q&A Satoru Iwata, President of Nintendo, laments the difficulty of launching new types of software like Brain Training and Nintendogs. “We had similar histories with ‘Rhythm Heaven’ and ‘Girls Mode.’ While we were developing these software and before we were able to show some results in Japan, I do not like to admit this but they received relatively cool reactions. However, once we were able to show some result in Japan, they started to understand that there must be something unique about the software that will make it sell.” Fortunately, for Nintendo’s game development groups Wagamama Fashion Girls Mode and Rhythm Heaven were hot sellers. Both games will come out overseas in the next fiscal year or in simple English, sometime after March 31.
Iwata also discusses an undercurrent of apathy by Nintendo’s marketing teams for franchises that have yet to be established.
“When we announce that a new ‘Mario’ or ‘Pokemon’ software is developed, marketers of Nintendo products all over the world naturally look forward to the launches even when they do not know the contents of the game. On the other hand, when we make a presentation to the same people about software which has had no previous track record and no name recognition, their reactions are not positive for most cases. I am not trying to offend our people in overseas marketing companies at all, and actually, their attitude is quite natural. If one is presented with two products, and the successful sales of one of them is guaranteed, and if they have to anticipate allocating a lot of resources to sell another, it is only natural that people have higher expectations for the one guaranteed to sell.”
Of course it’s easier to sell games based off established franchises like Zelda. Everyone around the world already knows about Zelda. However, if Nintendo’s marketing teams can’t get excited about new games like Soma Bringer or Disaster: Day of Crisis which unlike a Mario game need a strong marketing push it’s no surprise that international releases are lukewarm or in an increasing number of cases never happen. This is the hole-in-my-bucket problem in action.
http://www.siliconera.com/2009/02/05...rketing-types/
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February 6th, 2009, 17:06 Posted By: wraggster
This year, the already-out-in-Japan Nintendo DSi will be released in North America and Europe. What kind of pricing should overseas expect?
In a recently released Q&A from Nintendo's Third Quarter Financial Results Briefing in Tokyo, Nintendo President Satoru Iwata said this about DSi pricing: "This time, considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement."
In Japan, the DSi is ¥2,100 (US$23) more expensive than the DS Lite. Nintendo stated it won't yet comment on the DSi/DS Lite pricing differences for North America and Europe, but hopefully it will be roughly the same as what Japanese consumers are paying.
http://kotaku.com/5147671/nintendo-w...-outside-japan
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February 6th, 2009, 16:57 Posted By: wraggster
The latest post issued from rogue Bob's Game creator Robert Pelloni's secret lair features something we were quite sure we'd never see -- no, he didn't give up, but 25 weeks after sending his application for DS development authorization, he finally got his letter from Nintendo. The text of the note is identical to that received by rejected WiiWare developer Xiotex Studios.
His entire (not quite) 100-day protest was based on the fact that Nintendo had yet to respond to his application for a Nintendo DS SDK, so official communication from the company is, in one sense, vindication for Pelloni. But in another, more accurate sense, it's a rejection letter.
The text of the letter offers clues as to why Pelloni was not approved: Nintendo expects "secure business facilities, sufficient equipment and staffing, financial stability and other attributes that would distinguish the developer." We assume that a sealed office that you pretend is an alien spaceship does not constitute "secure business facilities."
Even more telling is the statement that Nintendo "provides Authorized Developers with highly confidential information" and thus "exercises a very high level of discretion" when choosing to whom it grants SDK access. If he really has heard back from Nintendo (and we must express a modicum of doubt in regard to anything Bob's Game-related), then Bob's constant blogging of his own wait for approval seemingly ruined his chances of receiving that approval
http://www.joystiq.com/2009/02/06/ni...bobs-game-cre/
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February 6th, 2009, 16:40 Posted By: wraggster
As third-party publishers scale back operations and refocus their portfolios, Nintendo's Wii and DS are apparently set to benefit the most from a downsized industry.
That's a belief held by Nintendo president Satoru Iwata, who noted in a recent conference call that publishers are backing the hardware with the highest uptake amongst consumers, rather than the most powerful gaming machines on the market.
"A number of major software manufacturers are reporting that they are experiencing a financially challenging time or that they will be scaling down their operations," commented Iwata. "On the other hand, just a few years ago, a year or two before we launched Wii, I doubt that anyone in the industry was able to correctly forecast the current sales situation of Wii.
"Of course, Nintendo was hopeful that we would make this new system the best selling hardware in the next generation," added Iwata. "Even so, If you ask me if we were able to foresee today's situation, I am not that optimistic so I have to admit that today's situation is exceeding even our original expectations."
"To the third party software manufacturers, the surprise must be bigger," he continued. "Some are reportedly saying that they bet on the wrong horse or that they need to change course. I recognise that each one of the third parties is trying to develop software that can be appealing on DS and Wii systems which have significantly increased the installed bases, while narrowing the overall number of software to develop."
Electronic Arts recently said that half of its console output will be for Nintendo hardware, as it renews its efforts to capture the Wii and DS market with new EA Sports titles.
Ubisoft was one of the first third-party publishers to cater specifically to the DS and Wii, and has already seen major success with its Imagine and Petz brands. THQ is another publisher reducing the amount of games it makes for the hardcore gaming market, and has enjoyed success with Nintendo product including Big Beach Sports and de Blob.
"Overall, we recognise that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms," Iwata said.
http://www.gamesindustry.biz/article...her-downsizing
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February 6th, 2009, 16:40 Posted By: wraggster
As third-party publishers scale back operations and refocus their portfolios, Nintendo's Wii and DS are apparently set to benefit the most from a downsized industry.
That's a belief held by Nintendo president Satoru Iwata, who noted in a recent conference call that publishers are backing the hardware with the highest uptake amongst consumers, rather than the most powerful gaming machines on the market.
"A number of major software manufacturers are reporting that they are experiencing a financially challenging time or that they will be scaling down their operations," commented Iwata. "On the other hand, just a few years ago, a year or two before we launched Wii, I doubt that anyone in the industry was able to correctly forecast the current sales situation of Wii.
"Of course, Nintendo was hopeful that we would make this new system the best selling hardware in the next generation," added Iwata. "Even so, If you ask me if we were able to foresee today's situation, I am not that optimistic so I have to admit that today's situation is exceeding even our original expectations."
"To the third party software manufacturers, the surprise must be bigger," he continued. "Some are reportedly saying that they bet on the wrong horse or that they need to change course. I recognise that each one of the third parties is trying to develop software that can be appealing on DS and Wii systems which have significantly increased the installed bases, while narrowing the overall number of software to develop."
Electronic Arts recently said that half of its console output will be for Nintendo hardware, as it renews its efforts to capture the Wii and DS market with new EA Sports titles.
Ubisoft was one of the first third-party publishers to cater specifically to the DS and Wii, and has already seen major success with its Imagine and Petz brands. THQ is another publisher reducing the amount of games it makes for the hardcore gaming market, and has enjoyed success with Nintendo product including Big Beach Sports and de Blob.
"Overall, we recognise that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms," Iwata said.
http://www.gamesindustry.biz/article...her-downsizing
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February 6th, 2009, 16:33 Posted By: wraggster
here's certainly no shortage of alternative Wii nunchuks out there, but those really looking for something different than the norm may want to keep an eye out for Logic3's new "FunChuks," which ditch some of the size of Nintendo's standard offering and increase the eye-catchiness considerably. At $20 apiece, and no doubt cheaper in store, they're also affordable enough to pair 'em with all your Wiimotes, which'll no doubt suddenly seem a bit less fun in comparison. Interestingly, Mad Catz actually announced some funchuks of their own way back in the early days of the Wii, but they don't seem to have ever seen the light of day. Could a funchuk feud be in the offing? Only time, and many attempts to keep a straight face, will tell.
http://www.engadget.com/2009/02/05/l...-wii-nunchuks/
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February 5th, 2009, 23:31 Posted By: wraggster
News via Nintendomax
Damz réalise "ESCAPE" for the Nintendo DS adventure game where you must escape from a laboratory, is playing like a point and click.
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February 5th, 2009, 23:29 Posted By: wraggster
News via Nintendomax
Kram realizes Ski Crash "at the competition shifted" stupid Dev Compo-en - Neumber Triii. The goal is obviously to make something stupid and we are served with this game where you must crash mieu possible at a meeting of ski jumping.
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February 5th, 2009, 23:16 Posted By: wraggster
News via Karakh
Tetrominout is a combination of Tetris and Breakout. Create lines before the Breakout ball obliterates your setup, or use the ball to 'fix' any mistakes you made in your Tetris wall.
Both the ball and the tetrominos increase in speed independently depending on your skill.
i.e.: If you suck at Tetris, the tetrominos will fall slower and the ball will move faster and vice versa.
Lefty support, 'no stylus' mode, saved high scores, etc, etc.
Doesn't run very well (if at all) on emulators, but its solid as a rock on the DS (only tested on R4).
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