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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 8th, 2009, 10:25 Posted By: wraggster
Razored is back with a new emulator for fans of Atari Classics and this time it supports the Atari 800/XL/XE/5200, heres the release info:
WiiXL v0.1 release README
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Ported by raz0red
[ http://www.twitchasylum.com]
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What is WiiXL?
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WiiXL is a port of the Atari800 emulator 2.0.3 to the Wii.
The Atari800 emulator is a free and portable Atari 800/XL/XE/5200 emulator,
originally written by David Firth and now developed by the Atari800 Development
Team [ http://atari800.sourceforge.net/].
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Current status
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WiiXL is definitely a work in progress. At this point much of the emulator's
extended functionality is only accessible via a USB keyboard. While most of the
common buttons/keys have been mapped to the Wii/GameCube controllers others
are unavailable (HELP, PAUSE, etc.). Also, if you attempt to use functionality
such as state loading/saving you will be prompted to enter a file name. Until
a virtual keyboard is implemented, this must be accomplished via USB keyboard.
I will also be adding user-defined key mappings in a subsequent release.
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Installation
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To install WiiXL, simply extract the zip file that this README was distributed
with directly to your SD card (retain the hierarchical structure exactly).
WiiXL includes the Atari 800/XL/XE BIOS, OS, and BASIC ROM files.
However, it does NOT include the Atari 5200 ROM file. If you want play Atari
5200 games you must obtain the ROM file, "5200.rom", and place it in the WiiXL
application directory (/apps/wiixl).
Disk and cartridge images should be placed in the software directory
(wiixl/software).
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Controls
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WiiXL menu:
-----------
Wiimote:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
Power off : Power
Classic controller:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
GameCube controller:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Z
Atari800 emulator menu:
-----------------------
Wiimote:
Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
Power off : Power
Classic controller:
Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
GameCube controller:
Scroll : Directional pad
Select : A
Back : B
Cold start : R Trigger
Warm start : L Trigger
Exit to HBC : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
Atari 800/XL/XE emulation:
--------------------------
Wiimote:
Move : Directional pad
Fire : 2
[Start] : +
[Select] : -
[Option] : A
Emu Menu : Home
Power off : Power
Classic controller:
Move : Directional pad
Fire : A
[Start] : +
[Select] : -
[Option] : R Trigger
Emu Menu : Home
GameCube controller:
Move : Directional pad
Fire : A
[Start] : Start
[Select] : L Trigger
[Option] : R Trigger
Emu Menu : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)
Atari 5200 emulation:
---------------------
Wiimote:
Move : Directional pad
Fire : 2
Start : +
* : -
# : A
Emu Menu : Home
Power off : Power
Classic controller:
Move : Directional pad
Fire : A
Start : +
* : -
# : R Trigger
Emu Menu : Home
GameCube controller:
Move : Directional pad
Fire : A
Start : Start
* : L Trigger
# : R Trigger
Emu Menu : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)
--------------------------------------------
WiiXL crashes, code dumps, etc.
--------------------------------------------
If you are having issues with WiiXL, please let me know about it via one of the
following locations:
Change log
--------------------------------------------
02/07/09 (0.1)
--------------
- Initial release
- Wiimote/Classic/GameCube controller support
- USB Keyboard
- Audio/Video etc.
- Save/load state
- Screenshot support
- Audio recording support
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February 8th, 2009, 10:20 Posted By: wraggster
The Wii Doom author posted this on his site:
Because of the imminent death of the Twilight Hack, and not having enough time when I'm home, I'm stepping away from WiiDoom. If anyone would like to take over this project, let me know and I'll hand over the GoogleCode site. It's been so much fun working on this, and I'm very grateful for everyone's support.
I may resume work on this or another project in the future. We'll see....
http://wiidevelopment.blogspot.com/2...moving-on.html
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February 8th, 2009, 10:18 Posted By: wraggster
Virtual vandalism? Yes, please. Check out this prototype for a new toy from Wii, the Wii Spray. The spraypaint can-styled casing holds a hacked up Wii controller that is used to manipulate virtual graffiti on a monitor.
The use of WiiSpray is similar of using a real spray can – sans the color and the toxic smells. All you techie heads out there can make your own by simply combining Adobe Flash, a WiiFlashServer and the Nintendo Wii® device.
The idea is that it can provide some sort of social media or public tagging spectacle to allow users all over the globe to work on the same piece of art. Best of all, you can bet there are a wide variety of colors, spray caps, and tagging techniques included.
Now if you’re either too scared to actually hit up the streets or just don’t want to harm public property, you can still get a bit of the thrill of spraypaint (almost.)
http://www.juxtapoz.com/index.php?op...k=view&id=5358
screens via comments
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February 8th, 2009, 10:12 Posted By: wraggster
News via Xtemu
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Changes in this release:
bgk: Initial version of the GTK GUI (forwardported from VBA's CVS)
xkiv: SDL: new option to slow down autofire (needed for it to work with some games)
bgk: Fixed MFC
ZachThibeau: Compiled release. used yasm instead of nasm. (nasm giving errors in release build but not in debug build), fixed url in about box to point to http://vba-m.mudlord.com
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February 8th, 2009, 10:03 Posted By: wraggster
As you can see, the ESRB is all set to start listing DSiware. And we're all ready to start snooping them out once they get rated. The page, for now, is empty.
Of course, we're all wondering what rating the Tokyo rail map and the alarm clock will pull down once that content is in the pipe for North America. Or blackjack. That sounds mature to me.
http://kotaku.com/5148700/esrb-gettin-ready-for-dsi
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February 7th, 2009, 11:57 Posted By: wraggster
Get ready to save Tokyo from a demon invasion. Atlus is bringing us Shin Megami Tensei: Devil Survivor on June 23 just like a little leak predicted. Devil Survivor is the first Shin Megami Tensei game for the Nintendo DS and unlike the other games it’s a sort of like a strategy RPG. Players move COMPS, teenage demon tamers, and their fiendish friends on an isometric grid, but when it’s time to fight combat switches into a turn based RPG. Think Archaic Sealed Heat.
Outside of battle it’s up to you to solve the mystery of the demon invasion, fuse demons to make stronger allies or sell them in brand new demon auctions. A modified version of the alignment system from classic Shin Megami Tensei games is back too since you can ally with angels, demons, or nobody and rely on yourself. Your choices will change the story and eventually determine one of the multiple endings. Sounds like Shin Megami Tensei: Devil Survivor is going to have a lot of replay value for a $29.99 DS game.
http://www.siliconera.com/2009/02/06...evil-survivor/
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February 7th, 2009, 11:51 Posted By: wraggster
You might think that Nintendo doesn't care about you, long-time Nintendo customer, but it does. That's what reader (and Nintendo überfan) Chris discovered, when a thank you note from president Reggie Fils-Aime arrived this week.
Why was this particular Nintendo fan singled out? His 118 product registrations filed at the My Nintendo fan club. The nosy Nintendo president and Chief Operating Officer wrote "During the transition from My Nintendo to Club Nintendo, I noticed just how many product registrations you have on file, and I was very impressed." That's right. All Club Nintendo submissions are personally reviewed by the Reggienator.
"I can tell you are a huge Nintendo fan, and I wanted to take this opportunity to thank you for your years of support," the letter read. Sure, it's a form letter and Reggie's signature is printed, but it's the thought that counts. Right?
As someone who semi-regularly receives far less cordial letters from corporate executives and public relations people, color me jealous. Anyone else get one?
http://kotaku.com/5148429/nintendo-s...ntendo-berfans
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February 7th, 2009, 11:51 Posted By: wraggster
You might think that Nintendo doesn't care about you, long-time Nintendo customer, but it does. That's what reader (and Nintendo überfan) Chris discovered, when a thank you note from president Reggie Fils-Aime arrived this week.
Why was this particular Nintendo fan singled out? His 118 product registrations filed at the My Nintendo fan club. The nosy Nintendo president and Chief Operating Officer wrote "During the transition from My Nintendo to Club Nintendo, I noticed just how many product registrations you have on file, and I was very impressed." That's right. All Club Nintendo submissions are personally reviewed by the Reggienator.
"I can tell you are a huge Nintendo fan, and I wanted to take this opportunity to thank you for your years of support," the letter read. Sure, it's a form letter and Reggie's signature is printed, but it's the thought that counts. Right?
As someone who semi-regularly receives far less cordial letters from corporate executives and public relations people, color me jealous. Anyone else get one?
http://kotaku.com/5148429/nintendo-s...ntendo-berfans
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February 7th, 2009, 11:48 Posted By: wraggster
Nintendo president Satoru Iwata has no problem admitting Wii Music didn't live up to the company's expectations, but he doesn't want you to consider it a failure, either. During a recent Q&A session, he spoke about the company's hopes regarding Wii Music, as well as the difficulty Nintendo has had with consumer reception.
"There are people who highly appreciate it and those who do not appreciate it at all," Iwata said, adding that perceptions can be changed. It's all about word of mouth to him, as he said, "A cycle is born where people who have hands-on experience can immediately understand its appeal, easily explain the positive experience they had to those around them, who then spread that information to the others." That works, unless you're a blog who pretty unanimously hated it and told everyone how you felt.
With Wii Music, the company was never able to achieve this "positive cycle," and Iwata says Nintendo now needs to "reevaluate" why it hasn't been able to "clear that hurdle." Nintendo, here's a protip from us: Emphasize that it has a dog suit and beatboxing. You might sell a few extra copies if you push that.
http://www.joystiq.com/2009/02/07/ni...ar-the-hurdle/
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February 7th, 2009, 01:34 Posted By: wraggster
news via http://www.pdroms.de/
Time Walker is a action/adventure game for Gameboy Advance written by Gener Gabasa.
The game was almost lost in cyber space and the download on the author page ( http://genergabasa.php0h.com/ ) is also not fixed yet. Luckily Gener has sent the archive of this game to us for integration into the PDRoms Archive, where it is available for everyone.
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February 7th, 2009, 01:32 Posted By: wraggster
news via http://www.pdroms.de/
Impact is a shooter game for Gameboy Advance written by Gener Gabasa.
The game was almost lost in cyber space and the download on the author page ( http://genergabasa.php0h.com/ ) is also not fixed yet. Luckily Gener has sent the archive of this game to us for integration into the PDRoms Archive, where it is available for everyone.
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February 7th, 2009, 01:28 Posted By: wraggster
anomalous_underdog posted a new release of his test editor for DS:
Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.
In other news, I'm gonna start learning how to drive tomorrow! Wish me luck. Still a bit confused about the clutch, break and gas pedals. hehe
minor update: revision 122 released.
folders are now displayed on the left hand side of the file save/load dialog box. you can now pretty much browse your whole filesystem here.
some small bugs:
display of long filenames/folder names are truncated to fit on the small screen (horizontal scrollbars are not implemented yet)
selecting a long filename will make the textbox overflow its text
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news via http://www.pdroms.de/
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February 6th, 2009, 23:21 Posted By: wraggster
News from gxmod
Cashman's Productions offers a new version of this application as a Wii game that allows you to play quizzes.
News / corrections:
- Fixed bug in the outgoing fade effect that does not occur when we lose in the race to the million.
- All loads now carried out during the introductions at the beginning.
- Change the URL to the introduction of Cashman's Productions.
- Added the new and beautiful GUI Wii Quizz. Thank you to DayDreamOz.
- New mascot presenter of the game by DayDreamOz.
- Added several moods of the presenter based on your actions (content at a correct answer, disappointed at a wrong answer, etc ...)
- Added the display of the correct answer
- Added option to enable / disable the display of the correct answer
- The Options menu has been improved and is now in beta.
- Fixed data loss on the options selected when the SD / SDHC is not inserted and therefore there is no backup.
- Fixed bug neon Wii DVD player that does not illuminate at a correct answer on the free mode.
You can submit your questions in your language from the proposal form questions.
Official website: http://www.CashMan-Productions.fr.nf/
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February 6th, 2009, 23:13 Posted By: wraggster
News/release from xiao32
I'm now releasing my new game, ComboNationDS!
Here's how it works:
1. Load it up
2. Touch the screen when you're ready
3. Press the buttons on the DS as shown on the top screen (While listening to the New Super Mario Bros Theme Song!)
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February 6th, 2009, 22:57 Posted By: wraggster
news via nintendomax
Release from the famous Loopy:
Game & Watch simulator. Unfinished, bad graphics, but I'll leave it here anyway.
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February 6th, 2009, 22:54 Posted By: wraggster
Updated release from Wplaat
A new version of BibleQuiz is released with the following changes:
06/02/2009 Version 0.91
- Added multi player mode for two, three and four players.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Bugfix: Highscore is now always loaded correctly.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Introduction
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Special thanks to my family for their support during the development of this game.
Key Features:
2D Quiz gameboard with special graphical effects.
Many question topics available
Game player score is store on SD Card.
Game available in five languages
WiiMote device support
10 background music tracks
Several sound effects
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February 6th, 2009, 22:51 Posted By: wraggster
Updated release from Wplaat
A new version of SpaceBubble is released with the following changes:
05/02/2009 Version 0.60
- Added two, three and four multi player mode.
- Add level seven with more bonus points to earn.
- Improve score calculation on cleared level screen.
- If player is 10 seconds idle give a random bubble select hint.
- From level five “Super Shift Bubble Move” option is activated.
- Sound settings are stored in configuration file.
- Play random music track during game.
- Rename “General Setting” menu button to “User Initials”.
- Bugfix: Clock color is now showed always right.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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February 6th, 2009, 22:10 Posted By: wraggster
Headstrong Games believe House Of The Dead: Overkill shows what the Wii is capable of.
In another one of Overkill's Making Of promotional trailers, lead Artist Mark Slater said "The Wii is perfectly capable of generating great visuals."
You can see how good House Of The Dead Overkill looks in the new trailer and environment artist Paul Herbert believes that the game offers something different to anything we've experienced on the console: "I think we'll be able to show what the hardware can do for a change. A lot of the games so far have been very colourful, very cutesy - I've felt they've not particularly pushed the boundaries of the hardware."
Pushing the boundaries is something that level designer Jake May thinks that House Of The Dead: Overkill has achieved. "I think we've got one of the best looking games on the Wii at the moment. I think we've raised the bar."
http://www.officialnintendomagazine....le.php?id=7076
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February 6th, 2009, 22:05 Posted By: wraggster
Later this month European Wii owners are getting some third-person shooter action in the form of Rogue Trooper: Quartz Zone Massacre. Based on a character from UK comic book 2000 AD, players control a genetically engineered badass.
"The tactical use of stealth as well as the all-out action fit perfectly with the Nintendo Wii interface, providing exciting and immersive gameplay," said Peter Rezon, managing director of publisher Reef Entertainment. "Rogue has a cult following from when he first appeared in 2000 AD and we have returned to the original storyline for the Wii version of the game to remind people how Rogue came about, but it is the strong characters and storyline which will have great appeal for gamers of all types. We believe this will become one of the very best shooter titles ever available on Nintendo Wii."
Rogue Trooper will be released in Europe on February 27. IGN is awaiting information on a North American release. The official website does appear to list the game for a Q1 release in the States.
http://uk.wii.ign.com/articles/951/951946p1.html
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February 6th, 2009, 22:03 Posted By: wraggster
The Metroid Prime trilogy is about to be completed on the Wii over in Japan with the February 19 release of the New Play Control version of Metroid Prime followed by a later release for Metroid Prime 2. But more Metroid Prime content could be on the way!
Nintendo opened up a Japanese portal site for the franchise today, offering looks at the two Wiimakes and Metroid Prime Corruption. The point of note is at the bottom of the page, with a couple of lines of text reading "Another Side Story -coming soon-" and "The Metroid Prime history followed from the perspective of a space pirate."
Is this a new game in the series? That would seem a bit doubtful. It's more likely that this will be some sort of web-based content detailing a side story.
Whatever this mystery item turns out to be, we hope Nintendo is quick about an English translation!
Also notable off the portal site is a link to an official Japanese website for the Wii-make of Metroid Prime. The page offers images showing off the new control scheme (we uploaded some videos yesterday that do just that!). More importantly, the page confirms that the game will not support the GameCube controller, meaning you'd better get used to the new Corruption-style control scheme.
http://uk.wii.ign.com/articles/951/951894p1.html
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